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PERANCANGAN MEDIA PEMBELAJARAN TEKNOLOGI JARINGAN KABEL DAN NIRKABEL BERBASIS ANIMASI MENGGUNAKAN KINEMASTER Jama Hendra, Risil; Elin Yuspita, Yulifda; Darmawati, Gusnita; Annas, Firdaus
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i1.1917

Abstract

This research is motivated by problems at SMK Pembangunan Bukittinggi, where there is a lack of learning media during the learning process. This causes students to tend to play rather than listen to the teacher when explaining the material. During the learning process, teachers only use limited printed books, so students lose interest due to the lack of variety in the learning methods presented. Therefore, interesting and creative educational resources are needed to increase students' learning motivation. This research adopts the Research and Development (R&D) model, which is used to produce and test a product. This research model follows the 4D approach (Define, Design, Develop, Disseminate). The validity of the product was tested by three experts in the field, the practicality was tested by Computer and Network Engineering teachers at SMK Pembangunan Bukittinggi, and the effectiveness was tested by students at the school. The test results showed a validity value of 0.83, a practicality of 0.93, and an effectiveness of 0.79. Thus, it can be concluded that the design of animation-based wired and wireless network technology learning media at SMK Pembangunan Bukittinggi is said to be very effective.
A PERANCANGAN MEDIA PEMBELAJARAN PRAKARYA KELAS VII MENGGUNAKAN GOOGLE SITES Indrianti, Zulka; Darmawati, Gusnita; Yuspita, Yulifda Elin; Annas, Firdaus
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2453

Abstract

This research is motivated by the difficulty of teachers in the learning process of workshops due to limited facilities and infrastructure, as well as higher student interest in technology-based learning media due to its accessibility. The purpose of this research is to design a workshop learning media for class VII using Google Sites at SMP Negeri 1 Lubuk Sikaping. The method used in this research is Research and Development (R&D) with Luther Sutopo's Multimedia Development Life Cycle (MDLC) development model. This model consists of six stages: conception, design, material collection, assembly, testing, and distribution. The results showed that the designed learning media was declared valid, practical, and effective based on the product test results. The validity test resulted in an average score of 0.82 (valid category), the practicality test obtained an average score of 0.89 (very high category), and the effectiveness test obtained an average score of 0.84 (high effectiveness category). It is expected that this learning media can improve the quality of workshop learning, provide convenience for teachers, and motivate students in the learning process. The implication of this research is that the integration of technology in learning can be an innovative solution to overcome the limitations of facilities and infrastructure, while encouraging the creation of more interesting and effective learning.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL DENGAN MENGGUNAKAN APLIKASI POWER DIRECTOR Holip, Zulahmad; Darmawati, Gusnita; Yuspita, Yulifda Elin; Annas, Firdaus
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2616

Abstract

Learning media plays an important role as a tool in facilitating the teaching and learning process. The use of learning media is essential in simplifying complex concepts, such as electrical energy circuits, to increase students' engagement and interest in science subjects. This study uses a Research and Development (R&D) methodology that aims to design and produce audiovisual-based learning media for integrated science subjects on the topic of “electrical energy circuits” for grade VI students at SDN 20 Limo Balai. The developed learning media is designed to improve the efficiency and effectiveness of the learning process in science education in elementary schools. The research findings show that the audiovisual-based learning media significantly supports teachers and students in the teaching and learning process. The media achieved a validity score of 0.56, categorized as valid, a practicality score of 0.87, indicating that the media is very practical, and an effectiveness score of 0.77, which is categorized as effective. These results indicate the high feasibility and suitability of the developed media as a science learning aid in elementary schools.
IMPLEMENTASI SISTEM PENDUKUNG KEPUTUSAN DALAM MENENTUKAN PESERTA PERTUKARAN PELAJAR DI SMAN 1 PADANG PANJANG DENGAN METODE AHP Fadhilah, Habibatul; Yuspita, Yulifda Elin; Annas, Firdaus; Darmawati, Gusnita
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3633

Abstract

The purpose of this study is to implement a Decision Support System (DSS) based on the Analytical Hierarchy Process (AHP) method to support the selection process of student exchange program participants in an objective and measurable manner. The background of this research is based on problems in the selection process, which are still subjective and lack transparency, causing confusion and dissatisfaction among students and parents. The system is designed to structure the hierarchy of criteria and alternatives, as well as calculate the priority weight of each student using the AHP method. Data processing was carried out through two approaches, namely manual calculation and the use of the Super Decisions application to compare the consistency of the results. The findings show that both approaches produced identical weights and rankings. Therefore, the AHP-based DSS is considered capable of providing accurate and efficient results, and is feasible to be implemented as a solution to improve objectivity, transparency, and efficiency in the selection process of student exchange program participants in the school environment.
Implementasi Metode SAW dalam Sistem Pendukung Keputusan Pemilihan Mata Pelajaran Kurikulum Merdeka Rahmadani, Nessa; Yuspita, Yulifda Elin; Darmawati, Gusnita; Annas, Firdaus
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1459

Abstract

This study aims to implement the Simple Additive Weighting (SAW) method as a decision support system for determining elective subjects under the Merdeka Curriculum at SMAN 1 Harau. The study is motivated by the high level of uncertainty experienced by Grade X students in selecting elective subjects. Although the school provides nine elective options and has conducted socialization programs for students and parents, questionnaire results indicate that 83.7% of students remain uncertain in making their choices. This uncertainty is primarily influenced by peer pressure, recommendations from senior students, and students’ lack of confidence in identifying their own interests and academic abilities. The research employs the Simple Additive Weighting (SAW) method, which involves determining criteria and alternatives, assigning weights to each criterion, constructing and normalizing the decision matrix, calculating preference values (Vi), and ranking the alternatives, where the alternative with the highest Vi is selected as the primary recommendation. The results show that the SAW method achieves a sensitivity value of 0.0011 and an accuracy rate of 98.85%, indicating a high level of stability and reliability. Based on the sensitivity and accuracy tests, it can be concluded that the SAW method is effective and feasible for determining elective subjects. This study contributes by providing an objective, measurable, and transparent decision-making approach, with practical implications for improving academic guidance and decision support services in secondary education. Abstrak Penelitian ini bertujuan untuk mengimplementasikan metode Simple Additive Weighting (SAW) sebagai sistem pendukung keputusan dalam menentukan mata pelajaran pilihan Kurikulum Merdeka di SMAN 1 Harau. Latar belakang penelitian ini didasarkan pada tingginya tingkat keraguan siswa kelas X dalam memilih mata pelajaran pilihan. Meskipun sekolah telah menyediakan sembilan mata pelajaran pilihan serta melakukan sosialisasi kepada siswa dan orang tua, hasil angket menunjukkan bahwa 83,7% siswa masih mengalami kebingungan dalam pengambilan keputusan. Faktor utama yang memengaruhi kondisi tersebut meliputi pengaruh teman sebaya, rekomendasi senior, serta ketidakpastian siswa terhadap minat dan kemampuan diri. Metode penelitian yang digunakan adalah Simple Additive Weighting (SAW), yang meliputi penentuan kriteria dan alternatif, pemberian bobot kriteria, penyusunan dan normalisasi matriks keputusan, perhitungan nilai preferensi (Vi), serta proses perangkingan alternatif. Alternatif dengan nilai Vi tertinggi ditetapkan sebagai rekomendasi utama. Hasil penelitian menunjukkan bahwa metode SAW memiliki tingkat sensitivitas sebesar 0,0011 dan tingkat akurasi sebesar 98,85%, yang mengindikasikan stabilitas dan keandalan metode dalam menghasilkan rekomendasi. Berdasarkan hasil uji sensitivitas dan akurasi, dapat disimpulkan bahwa metode SAW layak dan efektif digunakan dalam menentukan mata pelajaran pilihan. Kontribusi penelitian ini terletak pada penyediaan pendekatan pengambilan keputusan yang objektif, terukur, dan transparan, serta berimplikasi pada peningkatan kualitas layanan bimbingan akademik di sekolah.
Pengembangan Media Pembelajaran IPA Berbasis Augmented Reality Menggunakan Unity Untuk Siswa Kelas VII Oktrio, Jihan; Darmawati, Gusnita; Yuspita, Yulifda Elin; Annas, Firdaus; Zahara, Valentina
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1521

Abstract

Science instruction at MTsN 6 Lima Puluh Kota was still dominated by lectures and textbooks, resulting in students’ limited understanding of abstract scientific concepts. This study aimed to develop a Unity-based Augmented Reality (AR) learning medium and to examine its validity, practicality, and effectiveness in science learning. The study employed a Research and Development method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The participants involved media experts, subject matter experts, teachers, and students. The results showed that the developed media achieved a validity score of 0.89, a practicality score of 0.92, and an effectiveness score of 0.90, all of which were categorized as very high. These findings indicate that the Unity-based AR learning media is feasible for use in science instruction and has the potential to support students’ understanding of abstract concepts. Abstrak Pembelajaran IPA di MTsN 6 Lima Puluh Kota masih didominasi metode ceramah dan penggunaan buku teks, yang menyebabkan rendahnya pemahaman siswa terhadap konsep-konsep abstrak. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Augmented Reality (AR) berbasis Unity serta menilai validitas, praktikalitas, dan efektivitasnya dalam pembelajaran IPA. Penelitian ini menggunakan metode Research and Development dengan model ADDIE yang meliputi Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian melibatkan ahli media, ahli materi, guru, dan siswa. Hasil penelitian menunjukkan bahwa media yang dikembangkan memperoleh skor validitas 0,89, praktikalitas 0,92, dan efektivitas 0,90, yang seluruhnya berada pada kategori sangat tinggi. Temuan ini menunjukkan bahwa media pembelajaran AR berbasis Unity layak digunakan dalam pembelajaran IPA dan berpotensi mendukung pemahaman siswa terhadap konsep-konsep abstrak.
Implementation of TOPSIS Method in Determining UKK and UKM Interests Among Students at UIN Bukittinggi Furqon, Jamaluddin Effendi; Annas, Firdaus; Yuspita, Yulifda Elin; Darmawati, Gusnita
Journal of Computer Science and Informatics Engineering Vol 5 No 2 (2026): April
Publisher : Ali Institute of Research and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55537/cosie.v5i2.1644

Abstract

This study is motivated by the declining level of student interest in UKM and UKK organizations on campus over the years. One of the main issues is that many students feel mismatched with the UKK/UKM they selected after joining. Therefore, a decision support system is proposed to address this problem. The objective of this research is to analyze the implementation of a Decision Support System (DSS) using the TOPSIS method in determining students’ preferences for UKK/UKM at UIN Sjech M. Djamil Djambek Bukittinggi. This study applies an applied research approach with TOPSIS as the data analysis method. The evaluation includes accuracy testing between manual calculations and system results, as well as sensitivity testing using the SAW method. The results show that the TOPSIS-based DSS utilizes eight benefit criteria: interest, talent, UKK/UKM description, activity division, activity schedule, recruitment system, membership requirements, and flagship programs. The alternatives include all UKK/UKM at UIN SMDD Bukittinggi. The accuracy test produced a score of 73.23% from 1,188 student data samples, indicating that the system is feasible. Furthermore, the sensitivity test shows a comparison value of 0.13% for SAW and 15.58% for TOPSIS, indicating that TOPSIS is more relevant for this case.