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Active Learning Training with Gamification-Based Learning Media to Improve Teacher Competence Zumrotul Fauziah; Giati Anisah; Ahmad Manshur; Putri Dharma Yanti; Siti Nur Febriyanti
IJECS: Indonesian Journal of Empowerment and Community Services Vol. 7 No. 1 (2026): IJECS: Indonesian Journal of Empowerment and Community Services
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijecs.v7i1.7515

Abstract

ABSTRACT MA Islamiyah Malo faces several learning problems, including monotonous learning methods, limited teacher competence in creating interactive learning media, and low student involvement in the learning process. Based on these problems, this community service activity aims to increase the knowledge and competence of Madrasah Aliyah Islamiyah Malo teachers regarding Active Learning methods and the creation of Gamification learning media. The method used in this community service activity was Participatory Action Research (PAR) with a problem-solving approach and participation as a form of empowerment, including training and mentoring. The results of this community service activity were: first, an increase in MA Islamiyah Malo teachers' knowledge of how to apply active learning methods to involve students in the learning process. Second, this community service activity has equipped MA Islamiyah Malo teachers with the skills to create gamified learning media using several website-based applications such as Wordwall, Bamboozle, and Superteachertool. This activity solves problems at MA Islamiyah Malo, making students more actively involved in the learning process through interactive and engaging media, such as various fun games or activities. Keywords: Active Learning, Gamification, Teachers’ Competences.  
DEVELOPING FLIPBOOK-BASED DIGITAL MODULE OF AKIDAH AKHLAK SUBJECT TO INCREASE STUDENTS’ LEARNING MOTIVATION Risa Fatma Febriyanti; Zumrotul Fauziah; Pramesti Wulandari
Edupedia : Jurnal Studi Pendidikan dan Pedagogi Islam Vol. 9 No. 2 (2025): Edupedia: Jurnal Studi Pendidikan dan Pedagogi Islam
Publisher : Fakultas Tarbiyah, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/edupedia.v9i2.5723

Abstract

Today's education requires teachers to provide learning that can utilize technology appropriately because, in this era of globalization, technology has become very important and cannot be separated from daily human life. So, teachers need to apply appropriate technology to assist the process of learning and improve learning efficacy, including using electronic devices. The Flipbook-based digital learning module is an achievement system that has been selected in light of developing a more efficient and effective education system. On that basis, the central theme of using a teaching system with Flipbook-based modules is to increase student learning motivation so that students become motivated and enthusiastic and can actively participate in learning. This research uses the R&D (Research & Development) research method. Analysis, design, development, implementation, and evaluation are the five phases that make up the ADDIE development model. The research results show that the Flipbook-based digital learning module is very suitable for use, with media expert assessment results of 92.5 percent and material experts 100 percent. Additionally, the findings of the student's learning motivation questionnaire indicate a relationship between digital learning modules and students' motivation to study.
Portraying the Use of Artificial Intelligence Toward the Quality of the EFL Students’ Writing Tasks Zumrotul Fauziah; Aszahari Nova Nur Sa'idatul Nisa'
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5285

Abstract

Artificial Intelligence (AI) is a new technology that can help people answer questions, provide directions, and perform various tasks based on their commands. The technology can be a helpful tool, but it is also harmful. In education, especially in higher education, students can easily find answers to quizzes, write papers, locate types of literature, and create presentations in just a second by using artificial intelligence. Hence, this study aimed to describe the use of artificial intelligence among university students and to analyze the quality of students’ writing tasks from the perspectives of both students and lecturers. This study uses a quantitative descriptive method. The data is collected through questionnaires. There are two kinds of questionnaires. The first is for students; the questionnaires aim to gather information on the types of artificial intelligence university students use to complete their writing tasks. The second is for the lecturers; the questionnaires aim to gather their perceptions of the quality of tasks completed by students using AI. The questionnaires are shared through Google Forms. The population of this research consists of fourth-semester students in the Islamic Education study program. The sample consists of 40 students, selected using simple random sampling. However, only 38 students responded to the questionnaire. The results show that 52% of fourth-semester students use AI to complete their tasks. Most students (37%) used ChatGPT to complete their tasks. The students perceive that they use AI only to find ideas or inspiration, but they still read the references to complete the tasks. They realize that the use of AI can decrease their analytical competence. However, they perceive AI as helpful to them. The lecturers perceive that the use of AI can help students complete tasks. However, it can decrease the students' creativity, critical thinking, and analytical competence. Further, the use of AI can increase plagiarism, as most students copy and paste from AI websites. Therefore, the lecturers suggest that student