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Journal : Indo-MathEdu Intellectuals Journal

Persepsi Mahasiswa Terhadap Penerapan Metode Gamifikasi Bertema Harry Potter pada Mata Kuliah Konsep Dasar Bahasa Indonesia Sekolah Dasar Janattaka, Nugrananda; Satria, Aditya Pringga; Oktaviarini, Nourma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2397

Abstract

The purpose of this study is to explore the method of applying gamification using the Harry Potter theme from the perspective of students, and explore the benefits of the gamification method using the Harry Potter theme from the perspective of students. The research method is qualitative with the instruments used being questionnaire sheets, interview sheets and documentation. The data collected is analyzed through several processes, namely data reduction, data presentation, and conclusion drawn. Based on the results of the questionnaire and interview, it can be concluded that 80% of students know the gamification method, then 90% of students stated that the Harry Potter-themed gamification method can increase student motivation, then 90% of students stated that the Harry Potter-themed gamification method can help students understand the material, 88% of students also stated that lecturers' innovations in designing Harry Potter-themed games, and 88% of students stated that gamification can change students' attitudes during Learning
Analisis Pendidikan Karakter Siswa Kelas III Berdasarkan Kompetensi Sosial Guru Mata Pelajaran IPAS di SDN Talun 05 Oktaviarini, Nourma; Astuti, Leny Suryaning
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2398

Abstract

Character education is a variety of efforts made by schools, parents, and communities to help students become human beings who have caring, opinionated, and responsible traits. Success in the learning process cannot be separated from the importance of the role of the teacher. Teachers are required to master various competencies needed in carrying out the duties of being a good educator, one of which is social competence. The purpose of this study was to analyse and describe the character education of third grade students based on the social competence of IPAS subject teachers at SDN Talun 05 Talun District, Blitar Regency. The type of research used in this study is descriptive qualitative research. The data collection method uses questionnaires, interviews, and documentation. The results showed that the value of student character education was very good with the results of the questionnaire showing a percentage of 87.92%. the social competence of the third grade teacher at SDN Talun 05 was very good with the results of the questionnaire showing a percentage of 89.17%. It can be concluded that the social competence of teachers is very important in shaping the value of student character education
Persepsi Mahasiswa Terhadap Penerapan Metode Gamifikasi Bertema Harry Potter pada Mata Kuliah Konsep Dasar Bahasa Indonesia Sekolah Dasar Janattaka, Nugrananda; Satria, Aditya Pringga; Oktaviarini, Nourma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2397

Abstract

The purpose of this study is to explore the method of applying gamification using the Harry Potter theme from the perspective of students, and explore the benefits of the gamification method using the Harry Potter theme from the perspective of students. The research method is qualitative with the instruments used being questionnaire sheets, interview sheets and documentation. The data collected is analyzed through several processes, namely data reduction, data presentation, and conclusion drawn. Based on the results of the questionnaire and interview, it can be concluded that 80% of students know the gamification method, then 90% of students stated that the Harry Potter-themed gamification method can increase student motivation, then 90% of students stated that the Harry Potter-themed gamification method can help students understand the material, 88% of students also stated that lecturers' innovations in designing Harry Potter-themed games, and 88% of students stated that gamification can change students' attitudes during Learning
Analisis Pendidikan Karakter Siswa Kelas III Berdasarkan Kompetensi Sosial Guru Mata Pelajaran IPAS di SDN Talun 05 Oktaviarini, Nourma; Astuti, Leny Suryaning
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2398

Abstract

Character education is a variety of efforts made by schools, parents, and communities to help students become human beings who have caring, opinionated, and responsible traits. Success in the learning process cannot be separated from the importance of the role of the teacher. Teachers are required to master various competencies needed in carrying out the duties of being a good educator, one of which is social competence. The purpose of this study was to analyse and describe the character education of third grade students based on the social competence of IPAS subject teachers at SDN Talun 05 Talun District, Blitar Regency. The type of research used in this study is descriptive qualitative research. The data collection method uses questionnaires, interviews, and documentation. The results showed that the value of student character education was very good with the results of the questionnaire showing a percentage of 87.92%. the social competence of the third grade teacher at SDN Talun 05 was very good with the results of the questionnaire showing a percentage of 89.17%. It can be concluded that the social competence of teachers is very important in shaping the value of student character education