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Journal : Journal of Professional Elementary Education

ANALISIS PENERAPAN MODEL PEMBELAJARAN TERPADU TIPE WEBBED DALAM MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR Hatima, Yoma; Fajrudin, Lili; Jatmiko, Andy Bayu; Jodiyariyan , Raka Azriel
Journal of Professional Elementary Education Vol. 4 No. 1 (2025): Journal of Professional Elementary Education
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jpee.v4i1.115

Abstract

Research shows that primary school children need learning that encourages students to be more creative in exploring and discovering scientific concepts and principles deeply and authentically, both individually and in groups. In addition, learning that emphasizes direct student involvement in the learning process to ensure that students gain a more meaningful learning experience. Webbed type integrated learning model is one of the examples. Literature review was used as the method. The research stages began with article collection, reduction, performance, discussion, and conclusion. The research data sources are national journal articles in the last 4 years (2019-2023). Based on the results of the study, it shows that in applying the webbed type learning model in the classroom, it needs to be designed in advance in order to get good results, the steps are: (1) Theme Development, (2) Sub-Theme Development, (3) Learning Activity Development, (4) Use, (5) Media Monitoring and Reflection, (6) Teamwork Development, and (7) Evaluation
UPAYA PENINGKATAN KEMAMPUAN MEMBACA SISWA DENGAN MEDIA BUKU CERITA BERGAMBAR PADA SISWA KELAS 1 SDN CIGOONG 3 KOTA SERANG Saefulloh, Febri; Fajrudin, Lili; Derlis, Aprianti
Journal of Professional Elementary Education Vol. 4 No. 1 (2025): Journal of Professional Elementary Education
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jpee.v4i1.121

Abstract

This research is classroom action research, which consists of several aspects of treatment and the main observation, namely improving students' reading ability with picture storybook media. The research was carried out at SDN Cigoong 3 Serang City which was registered in the 2022/2023 school year. This study uses the research design of Kemmis and Mc. Taggart, which consists of two cycles. Where each cycle consists of four stages, namely planning, implementation, observation, and reflection. The results of pre-cycle observations showed that the average level of individual absorption was only 64.97. In the 1st cycle action, the average completeness of individual absorption capacity was obtained of 70.88. In cycle 2, there was an increase with an average individual absorption completeness of 78.3. Thus, it can be concluded that learning using picture storybook media can improve the reading ability of students in grade 1 of SDN Cigoong 3 Serang City.
PROSES PENGEMBANGAN KREATIVITAS SISWA MELALUI EKSTRAKURIKULER ROBOTIC DI SD YPWKS II Rahmani, Anggi; Yandari, Indhira Asih Vivi; Firdaus, Firdaus; Rahman, Patra Aghtiar; Fajrudin, Lili
Journal of Professional Elementary Education Vol. 4 No. 1 (2025): Journal of Professional Elementary Education
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jpee.v4i1.124

Abstract

This research aims to describe the process of developing student creativity through robotics extracurriculars. This research was carried out at one of the schools in Cilegon Regency/City, namely at SD YPWKS II. YPWKS II Elementary School. This research uses a qualitative approach and the method used is the descriptive method. [A1] The data collection techniques used were interviews, observation and documentation. By triangulating the sources of school principals, extracurricular teachers and students. The results of this research indicate that the purpose of robotics extracurricular activities is to provide facilities for interests and talents that suit students' needs and provide opportunities for students to hone their skills in the field of robotics. In the application of robotics extracurricular activities, it is usually carried out starting from opening activities, core activities and closing activities. In accordance with the data obtained by researchers, student creativity after the implementation of robotic extracurricular activities at YPWKS II Elementary School, it can be concluded that there are several students who have fulfilled several aspects of creativity.[A2]  namely the fluency aspect where students can produce ideas, flexibility students can think from different points of view and find solutions, originality students can produce unique ideas, and elaboration students can develop and expand existing ideas.
Pengaruh Lembar Kerja Peserta Didik (Lkpd) Puzzle Matematika Terhadap Keaktifan Belajar Peserta Didik Kelas II Sekolah Dasar Putri, Rahma Kurnia; Anggraeni, Rizky; Salsabila, Siti; Bela, Yuan Devina; Fajrudin, Lili
Journal of Professional Elementary Education Vol. 4 No. 2 (2025): Journal of Professional Elementary Education
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jpee.v4i2.144

Abstract

The low learning activeness of students in mathematics at the elementary school level is a fundamental problem triggered by the abstract nature of the material and monotonous teaching methods. This study aims to deeply analyze the influence of using mathematics Puzzle-based Student Worksheets (LKPD) as an innovative learning medium on increasing the learning activeness of second-grade students. The research method employed is a systematic literature review supported by descriptive classroom observation. The review was conducted on more than 20 relevant scientific journal articles indexed in Google Scholar published between 2020 and 2025. The synthesis of the literature indicates that Puzzle media can significantly transform abstract mathematical concepts into concrete and enjoyable activities. This mechanism operates by stimulating intrinsic motivation, enhancing emotional engagement, and creating an interactive learning environment. These findings were validated through direct observation, which showed a tangible increase in activeness indicators, such as the frequency of asking questions, enthusiasm in solving problems, and student interaction. It is concluded that mathematics Puzzle LKPD is an effective pedagogical instrument for increasing the learning activeness of second-grade students, as it bridges the gap between abstract mathematical concepts and the concrete world of children, and changes the perception of learning from an obligation to a challenging game.