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Pengaruh Permaianan Bakboy terhadap Pembelajaran Keterampilan Passing Bola Basket pada Siswa Kelas XI SMA Negeri 1 Grabagan Irfan, Muhammad; Saifuddin, Hasan; Apriyanto, Rohmad
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 2 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/eg92zz91

Abstract

This study aims to examine the effect of bakboy games on the basketball passing skills of 11th grade students at Grabagan 1 Public High School. Based on the results of field observations, the research problem stems from the low level of students' skills in accurate passing. This study used a pre-experiment with a One Group Pretest-Posttest Design. The research sample consisted of 36 students selected using purposive sampling. The research instrument was a ball throwing and catching (passing) test. The treatment was carried out over 6 meetings through the application of the bakboy game, which trains hand-eye coordination, arm muscle power, and movement coordination. The results of the analysis showed an increase in the average score for each passing skill from 48.33 for chest passes, 48.61 for bounce passes, and 48.47 for overhead passes in the pretest to 59.72 for chest passes, 59.72 for bounce passes, and 59.58 for overhead passes in the posttest. The normality test showed that the data was normally distributed, while the t-test (Paired Sample T-Test) results obtained chest pass, bounce pass, and overhead pass Sig. (2-tailed) < 0.05 values, which means there was a significant difference between the pretest and posttest results. The findings indicate that the bakboy game is effective in improving ball passing skills. Conclusion, physical education teachers are encouraged to utilize traditional games as an alternative learning strategy that is engaging, contextual, and incorporates local cultural values. Keywords: Traditional Games, Bakboy, Physical Education Learning, Basketball Passing
Integrating digital comics into physical education: a new model for enhancing elementary athletic learning Da'i, Mohamad; Apriyanto, Rohmad
Edu Sportivo: Indonesian Journal of Physical Education Vol. 6 No. 1 (2025): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2025.vol6(1).18645

Abstract

Background: By integrating interesting and interactive visualisations, digital comics are expected to help students to better understand the concept of athletic techniques and increase their interest in participating in lessons. This approach provides a solution to the challenges in learning basic athletics, which are often considered boring and difficult to understand by students. Research Objective: This research aims to develop digital comics as a learning tool in physical education to improve students’ understanding and basic athletic skills. Through interactive visual media, it is hoped that students will be more motivated and better understand the concepts. Method: This research uses the ADDIE method, which includes the stages of analysis, design, development, implementation, and evaluation.  The respondents of this study are class IV students at MI Plus Al-Fatimah Bojonegoro, totalling 42 students, consisting of 18 boys and 24 girls. The digital athletic comic was validated by 3 experts consisting of 1 media expert, 1 content expert, and 1 athletic practitioner. The results obtained were then analysed using the content validity index and content validity ratio. Finding/Result: The validation results by 3 experts that have been analysed show that the content validity index obtained an average score of 4.45, and the content validity ratio analysis showed an average score of 4.47. This shows that the digital comic model developed is very appropriate and relevant and meets the quality standards needed to increase student understanding and motivation in learning basic athletics. Conclusion: Digital comics have been shown to be effective as a learning tool to increase students' understanding, participation and motivation in basic athletics. For future research, it is recommended that the application of digital comics be extended to other subjects by involving larger groups. In addition, further research could examine the long-term impact of using digital comics on students’ academic achievement and motor skills.