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Penyelesaian Soal Cerita pada Pembelajaran Matematika dengan Pendekatan Pemecahan Masalah di SDN Inpres Depapre Kabupaten Jayapura Wasito, Wasito; Ali, Aisyah; Ristiani, Ria
J-Abdimas Cenderawasih Vol. 1 No. 1 (2023)
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/jac.v1i1.2882

Abstract

This research was conducted at SDN Inpres Depapre Jayapura Regency with the aim of assisting elementary school teachers in solving word problems in learning mathematics using a Problem Solving approach. The subjects in this study were 6 teachers from SDN Inpres Depapre and 3 teachers from SD YPK Amai Depapre. This activity was carried out using the lecture method and direct accompaniment using cooperative learning methods, interactive collaborative between facilitators and elementary school teachers through a comprehensive study of learning. Training activities include giving general explanations from the facilitator then followed by practice activities discussing story problems with Problem Solving, then given the opportunity for teachers to practice solving story problems accompanied by the facilitator. The next stage is reflection and evaluation of the results that have been done. After carrying out this training activity, the training participants (teachers of SDN Inpres Depapre, Jayapura Regency) were very motivated and enthusiastic in developing their ability to solve math problems by applying a Problem Solving approach.
Sosialisasi Penggunaan Media Interaktif di Sekolah Dasar s, chelsi yuliana; Ali, Aisyah
J-Abdimas Cenderawasih Vol. 1 No. 1 (2023)
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/jabdimascenderawasih.v1i1.4634

Abstract

his Community Service (PKM) activity is motivated by the challenges and needs of teachers at SDN Inpres Skouw Mabo, Jayapura City, Papua Province, in integrating technology, particularly interactive media, into the learning process. The main objectives of this activity were to enhance teachers' understanding and skills in selecting, using, and integrating various types of interactive media to create more engaging and effective learning. The implementation methods included needs assessment, material development, interactive socialization and training, and evaluation. The results showed a significant increase in teachers' understanding of the concepts and benefits of interactive media, as well as improved skills in using popular interactive platforms. Teachers' enthusiasm in designing the implementation of interactive media in their lesson plans (RPP) also increased. This activity concludes that socialization and practical training are effective in empowering teachers to adopt interactive media, which has the potential to improve the quality of learning at SDN Inpres Skouw Mabo.
Implementation of Multimedia-assisted Collaborative Game-Based Learning to Improve Competitive Spirit and Problem Solving Ability in Literacy Learning for Elementary Students Subrata, Heru; Judijanto, Loso; Aeni, Candra; Ali, Aisyah; Amir, Andi Subhan
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp1415-1430

Abstract

Implementation of Multimedia-assisted Collaborative Game-Based Learning to Improve Competitive Spirit and Problem Solving Ability in Literacy Learning for Elementary Students. Objectives: This study aims to analyze the effectiveness of collaborative game-based learning assisted by multimedia in improving the competitive spirit and problem solving skills of literacy learning for elementary school students. Methods: A quantitative research approach was used, with an experimental research design. The specific design was a one-group pre-test post-test design. The research subjects consisted of 30 grade 4-6 students from an elementary school in Surabaya. Data were collected through pre- and post-test assessments to evaluate the impact of the intervention. Findings: The findings revealed that the implementation of multimedia-assisted collaborative game-based learning had a significant positive effect on students' competitive spirit and problem-solving abilities. By integrating game elements with team-based collaboration, this approach enhanced students' literacy skills while fostering critical, creative, and analytical thinking. The collaborative nature of the games allowed students to engage in healthy competition, which not only boosted their motivation but also improved their teamwork and communication skills. Additionally, students developed negotiation skills and learned how to work cooperatively to achieve common goals, which are vital social competencies. Conclusion: In conclusion, the implementation of multimedia-assisted collaborative game-based learning proved to be an effective strategy for enhancing students' competitive spirit, problem-solving skills, and literacy development. The approach, by combining game elements with collaborative efforts, effectively promoted critical thinking and enhanced social skills, making it a promising educational tool for elementary school students. This study suggests that game-based learning, supported by multimedia, can be an engaging and effective method to improve both cognitive and social outcomes in literacy education. Keywords: collaborative learning, game-based learning, literacy learning, competitive spirit, problem solving skills.
EFEKTIVITAS BAHAN AJAR TEMATIK TERINTEGRASI KEARIFAN LOKAL KHOMBOW UNTUK MENINGKATKAN HASIL BELAJAR SISWA SELOLAH DASAR DI KECAMATAN SENTANI TIMUR KABUPATEN JAYAPURA Ali, Aisyah; Sukmawati; Elieser Kulimbang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22484

Abstract

This study aims assess the effectiveness of thematic teaching materials based on local wisdom “Khombouw” in improving the learning outcomes of elementary school students. These teaching materials are designed based on local cultural values to provide contextual and relevant learning experiences. The research method used was a quasi-experiment with a pretest-posttest nonequivalent control group design. The research subjects were 42 fourth grade students from two elementary schools, namely SD YPK Asei and SD Inpres Yoboi. The results of data analysis showed that the experimental group using “Khombouw”-based teaching materials had a significant increase in learning outcomes compared to the control group using conventional teaching materials (p < 0.05). This finding confirms that the integration of local wisdom in learning not only supports academic understanding but also strengthens students' cultural identity. In addition, the Discovery Learning model used helps students in exploring cultural values in an active and participatory manner. This research recommends the development of local wisdom-based teaching materials as a strategic approach to improving the quality of education in Indonesia, especially in areas with strong local cultural wealth.