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Journal : EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi

Rekonstruksi buku ajar berbasis kurikulum merdeka: Pengembangan E-Book Bahasa Inggris Berbasis Nilai Budaya untuk Fase E Nur, Luluk Choirun Nisak
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.3940

Abstract

This research aims to develop a Culture-based English e-book aligned with the Merdeka Curriculum for Phase E in MA Al-Bairuny, Jombang. The Merdeka Curriculum is expected to provide a more contextual and culturally relevant learning experience for students. Using the ADDIE method (Analysis, Design, Development, Implementation, Evaluation), this study focuses on the validation of the e-book product.The analysis phase identified the needs of students and teachers, highlighting that the current curriculum does not adequately address the cultural diversity of the students. The design phase resulted in an e-book with English content focusing on text types rooted in Indonesian culture. Material and media validation were conducted by education and media experts, resulting in "excellent" ratings for both aspects. Implementation involved student response testing, which showed high satisfaction with the e-book.The findings of this research confirm that the e-book aligns with the Merdeka Curriculum, integrates cultural values, and receives positive feedback from students. This e-book can serve as a relevant alternative to enhance English language learning in Phase E and should be expanded for broader use.
Sega (Speaking English Games) Media for Mentally Disable Student of Junior High School At SLB MUHAMMADIYAH JOMBANG Agustina, Ulfa Wulan; Ma'arif, Iin Baroroh; Nur, Luluk Choirun Nisak; Avianti, Riska
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.3963

Abstract

ABSTRACT The aim of this research is to design learning media named SEGA (Speaking English Games) to help mentally disable students of 7thgrade Junior High School at SLB Muhammadiyah Jombang. This research focuses on student’s vocabulary mastery by using games as learning media. The research method used is Research and Development (R&D). This development used ADDIE model which consist of: Analysis, Design, Development, Implementation, and Evaluation. The research result was got through the process of need analysis, material validation, media validation, and students’ responses. To collect the data, researcher used observation, interviews, and questionnaire. The result average material validation got 92% and it was in “Very Good” category, while the result average media validation got 92,5% and it was in “Very Good” category. Subject of this research was mentally disable students in 7thgrade Junior High School at SLB Muhammadiyah Jombang. The students’ responses of tried out result got 95% was in “Very Good” category. Based on those result, it can be concluded that SEGA (Speaking Eglish Games) learning media is feasible or deserved to be used as learning media to improve students’ vocabulary mastery.  KEYWORDS: Learning media, SEGA, mentally disable student, Junior high   ABSTRAK Tujuan penelitian ini adalah merancang media pembelajaran SEGA (Speaking English Games) untuk membantu siswa tuna grahita kelas 7 SMP di SLB Muhammadiyah Jombang. Penelitian ini berfokus pada penguasaan kosakata siswa dengan menggunakan permainan sebagai media pembelajaran. Metode penelitian yang digunakan adalah Research and Development (R&D). Pengembangan ini menggunakan model ADDIE yang terdiri dari: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Hasil penelitian diperoleh melalui proses analisis kebutuhan, validasi materi, validasi media, dan respon siswa. Untuk mengumpulkan data, peneliti menggunakan observasi, wawancara, dan angket. Rata-rata hasil validasi materi memperoleh nilai sebesar 92% dan masuk dalam kategori “Sangat Baik”, sedangkan rata-rata hasil validasi media memperoleh nilai sebesar 92,5% dan masuk dalam kategori “Sangat Baik”. Subyek penelitian ini adalah siswa tunagrahita kelas VII SMP di SLB Muhammadiyah Jombang. Respon siswa terhadap hasil uji coba diperoleh 95% berada pada kategori “Sangat Baik”. Berdasarkan hasil tersebut dapat disimpulkan bahwa media pembelajaran SEGA (Speaking Eglish Games) layak atau layak digunakan sebagai media pembelajaran untuk meningkatkan penguasaan kosakata siswa.  KATA KUNCI: Media pembelajaran, SEGA, Siswa Tunagrahita, SMP
Designing M – RIES (Mental Retardation’s English Vocabularies) As Learning Media For Mild Mental Retardation Students Anandita, Septian Ragil; Z, Abadi Kharisa Putri; Maarif, Iin Baroroh; Nur, Luluk Choirun Nisak
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.4502

Abstract

ABSTRACT English is a part of the curriculum in Indonesian schools and universities, even English is used as the extra lessons and programs developed in inclusive schools or local content specifically provided as the student’s knowledge of the language. The objective of the research is to designing M – RIES (Mental Retardation English Vocabularies) as learning media for mild mental retardation students. The researcher used Research and Development (R&D) methods. In this research procedure adapts ADDIE model that consist of five stages. Those are: analysis, design, development, implementation, and evaluation. The researcher used observation and questionnaire to collect the data. This media has been validated by 4 experts before being implemented to the students. The result of the material experts validator obtained 82,5% and 90% in the “Strongly Agree” category. In addition, the result of media experts validator obtained 89,4 % and 96,4% that was also include in “Strongly Agree” category. The researcher conducted trials on 4 mild mental retardation students at SMALB Tunas Harapan 1 Tembelang. The result of implementation obtained 95% were in “Very Good” category. By having those results, this M – RIES media is feasible to be used as learning media for mild mental retardation students. Key words:  Learning Media, Mild Mental Retardation, M – RIES, R&D, Vocabularies ABSTRAK Bahasa Inggris menjadi bagian dari kurikulum di sekolah-sekolah dan universitas di Indonesia, bahkan bahasa Inggris digunakan sebagai pelajaran tambahan dan program-program yang dikembangkan di sekolah inklusif atau muatan lokal yang disediakan secara khusus untuk pengetahuan bahasa siswa. Tujuandaripenelitianiniadalahmerancang M – RIES (Mentall Retardation English Vocabularies) sebagai media pembelajaran untuk siswa dengan keterbelakangan mental ringan. Peneliti menggunakan metode Penelitian dan Pengembangan (R&D). Dalam prosedur penelitian ini, digunakan model ADDIE yang terdiri dari lima tahap, yaitu: analisis, desain, pengembangan, implementasi, dan evaluasi. Peneliti menggunakan observasi dan kuesioner untuk mengumpulkan data. Media ini telah divalidasi oleh 4 pakar sebelum diimplementasikan kepada siswa. Hasil dari validator ahli materi didapatkan sebesar 82,5% dan 90% dalam kategori "Sangat Setuju". Selain itu, hasil dari validator ahli media didapatkan sebesar 89,4% dan 96,4% yang juga termasuk dalam kategori "Sangat Setuju". Peneliti melakukan ujicoba pada 4 siswa tunagrahita ringan di SMALB Tunas Harapan 1 Tembelang. Hasil implementasi didapatkan sebesar 95% dalam kategori "Sangat Baik". Dengan hasil tersebut, media M – RIES ini layak digunakan sebagai media pembelajaran bagi siswa dengan keterbelakangan mental ringan. Kata kunci: Kosakata, M – RIES, Media Pembelajaran, Tunagrahita ringan, R&D