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Self-report on the occurrence of insomnia and the habit of taking multivitamins against academic stress among students in the early period of COVID-19 pandemic Prasetyaningtyas, Wahyu Eka; Nasri, Wa Ode Lili Andriani; Amalianita, Berru
Konselor Vol 9, No 2 (2020): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.643 KB) | DOI: 10.24036/0202092110553-0-00

Abstract

This study intends to determine the occurrence of insomnia and the habit of taking multivitamins against learning stress among students during the early stages of the Covid-19 pandemic. Data were obtained in two times from 308 students in East Jakarta, Indonesia, applying a descriptive quantitative approach through the Rasch Model and inferential statistics via the Bayesian Anova. The result showed that the use of multivitamins and the existence of insomnia have been proved to be linked to the incident of stress among students during the early periods of the pandemic. Although the use of multivitamins is helpful to minimize stress, students consuming this commodity are likely to experience by stress up to 40 times higher than those that experience in insomnia. This condition becomes higher assuming the students, in addition to having insomnia, are also not accustomed to receiving multivitamins. The implications of this study, including considerations for better investigation of this issue, have been discussed and concluded.
Discovery learning untuk meningkatkan aktivitas belajar siswa Almali Nurul Putri; Wa Ode Lili Andriani Nasri; Dian Renata
Orien: Cakrawala Ilmiah Mahasiswa Vol 2, No 1 (2022)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/ocim.v2i1.6770

Abstract

learning activities were one of the important factors that need to be developed in learning. In fact, there were still students who have low learning activities. One of the efforts that can be done is through discovery learning. The aimed of this study was to determine whether discovery learning can improve student learning activities. This research was a classroom action research which consists of two cycles. The subjects in this study were students of class X Otomatisasi Tata Kelola Perkantoran with a total of 47 students. The data in this study were collected using observation and questionnaire techniques. The data were analyzed qualitatively and to test the hypothesis used t test with the help of Statistical Product for Service Solution version 20. The results showed that there was an increase in student learning activities through discovery learning.
Hubungan self-acceptance dengan kebahagiaan siswa Novia Ayu Widyasari; Wa Ode Lili Andriani Nasri; Sulastry Pardede
Orien: Cakrawala Ilmiah Mahasiswa Vol 3, No 1 (2023)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/ocim.v3i1.8984

Abstract

the background of this research is the instability and immaturity of self-acceptance possessed by class VII students at SMP Negeri 9 Depok which is caused by a lack of self-confidence so that they show a tendency to be passive, shy about expressing their difficulties in learning, afraid to accept criticism and feel inferior to the condition he has, which ends up causing him to find it difficult to achieve happiness in life. The method used in this research is correlational research with a quantitative approach. The research sample was 122 students. The results of this study have a Pearson correlation coefficient of 0.720 with a significance value of 0.000 (p < 0.05) which indicates that there is a strong positive correlation between self-acceptance and the happiness of class VII students at SMP Negeri 9 Depok. This indicates that the higher the level of self-acceptance, the higher the happiness level of class VII students at SMP Negeri 9 Depok. Conversely, the lower the level of self-acceptance, the lower the happiness level of class VII students at SMP Negeri 9 Depok.
Self-Compassion di Era Digital: Eksplorasi Gender, Media Sosial, dan Akses Internet Nasri, Wa Ode Lili Andriani; Solihatun, Solihatun; Syahputra, Yuda
Psychocentrum Review Vol 6, No 1 (2024): Psychocentrum Review
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26539/pcr.612317

Abstract

Self-compassion di era digital menjadi penting untuk dipelajari karena dapat membantu individu menghadapi permasalahan dan perubahan dalam diri. Penelitian ini bertujuan untuk melakukan eksplorasi mengenai tingkat self-compassion pada individu dalam era digital, dengan fokus pada dimensi gender, penggunaan media sosial, dan akses internet. Era digital telah memberikan dampak besar dalam cara individu berinteraksi dengan teknologi, khususnya media sosial dan internet, yang telah menjadi bagian integral dari kehidupan sehari-hari. Metode penelitian yang digunakan adalah jenis penelitian deskriptif kuantitatif, dengan sampel sebanyak 240 siswa yang diambil secara acak melalui metode random sampling menggunakan bantuan Google Form. Instrumen yang digunakan dalam penelitian ini adalah skala self-compassion, yang digunakan untuk mengukur sejauh mana partisipan dapat menunjukkan sikap belas kasih, pengertian, dan dukungan terhadap diri sendiri saat menghadapi kesulitan atau kegagalan. Teknik analisis data yang digunakan adalah deskriptif untuk menyajikan gambaran tingkat self-compassion pada sampel penelitian. dan rasch racking untuk memperdalam pemahaman tentang sebaran data gender, media sosial, dan akses internet. Hasil penelitian ini menemukan tingkat selfcompassion siswa berada pada kategori sedang dengan nilai persentase sebesar 46,3%. Temuan lainnya menunjukkan bahwa siswa yang tinggi self-compassion cenderung menghabiskan waktu di internet dalam kisaran 6 hingga 10 jam mungkin memberikan kesempatan bagi siswa untuk terlibat dalam interaksi sosial yang lebih mendalam atau memperoleh dukungan emosional dari lingkungan online mereka.
Smartphone Addiction and Phubbing Behavior: Risks of Technology for Social Media Users Putri Karisma, Sally; Susiati, Susiati; Tobing, Christine Masada Hirashita; Oktara, Tri Windi; Arifin, Deasy Dwi Cahyaningtyas; Melamita, Anisa; Nasri, Wa Ode Lili Andriani; Syahputra, Yuda
Bulletin of Counseling and Psychotherapy Vol. 7 No. 1 (2025): Bulletin of Counseling and Psychotherapy
Publisher : Kuras Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/002025071279000

Abstract

The rapid development of technology, especially smartphones, has brought significant changes to the daily lives of students, both positively and negatively. One of the emerging negative impacts is the phenomenon of phubbing, which refers to the act of ignoring others in favor of engaging with a smartphone. The purpose of this study is to describe the contribution of smartphone addiction on phubbing behavior in students. The sample of this study was 225 grade VII students. Data on smartphone addiction and phubbing behavior were collected through two questionnaires, including the smartphone addiction instrument which amounted of 16 items and the phubbing behavior instrument which amounted of 15 items. Data were analyzed using SPSS software with linear regression techniques. The findings in this study are the significant contribution given by smartphone addiction to phubbing behavior, seen from the contribution given by smartphone addiction of 66% to phubbing behavior. In addition, the regression coefficient is positive, so it can be stated that an increase in smartphone addiction causes an increase in phubbing behavior.
Sosialisasi Bullying dan Upaya Penanganannya Kepada Guru dan Siswa di SDN 69 Kendari Nasri, Wa Ode Lili Andriani; Afriyanto, Alber Tigor; Sumarna, Nana; Silondae, Dodi Priyatmo; Nufi, Erma Pratiwi; Lasaima, Ordiman
Indonesia Berdampak: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2025): JULI-DESEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/3j67n749

Abstract

Bullying is a crucial problem in today's education world, from elementary to college, so it is important to continue to hold socialization as a form of preventive action. This Community Service activity aims to provide knowledge and understanding to teachers and students about bullying. The implementation of this activity was attended by 30 students and 2 teachers at SDN 69 Kendari. The material given to participants includes the definition, factors that influence and impacts and handling efforts that can be done by the school in preventing and eradicating bullying behavior. The results obtained by students were enthusiastic about this activity because it was something new, on the other hand the school represented by the teacher gave appreciation related to this activity because it got a real picture of Bullying and how the school should respond to this behavior.
The Effect of Exposure to Violent Video Games on Students’ Aggressive Tendencies Nasri, Wa Ode Lili Andriani; Handayani, Puji Gusri; Susiati, Susiati; Tobing, Christine Masada Hirashita; Fajri, Nurul; Brescia, Reggiana; Syahputra, Yuda
Bulletin of Counseling and Psychotherapy Vol. 7 No. 3 (2025): Bulletin of Counseling and Psychotherapy
Publisher : Kuras Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/002025071612000

Abstract

The rapid development of digital technology has made online games a part of students' daily lives, including games containing violent elements. This phenomenon raises concerns because exposure to violent games is suspected of contributing to increased aggressive behavior among adolescents. Therefore, this study aims to determine the effect of violent games on the aggressive behavior of junior high school students. This study used a quantitative approach with a correlational design. The study sample consisted of 282 junior high school students spread across three provinces, namely West Sumatra, Jakarta, and Southeast Sulawesi, consisting of 121 male students and 161 female students. This study used two scales: the violent game scale and the aggressiveness scale. Data analysis was conducted through simple linear regression analysis. The results showed that playing violent games significantly influenced aggressive behavior. The coefficient of determination (R Square = 0.253) indicated that 25.3% of students' aggressive behavior was explained by the intensity of playing violent games, while the rest was influenced by other factors. The implications of this research are the need for active participation by schools, parents, and the community in monitoring and providing alternative positive activities that can reduce students' exposure to violent games.