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Implementation of cyberlearning in elementary schools: case study in Indonesia Jupriyanto, Jupriyanto; Prasetyo, Zuhdan Kun; Sujarwo, Sujarwo; Kusmaryono, Imam; Sari, Yunita
Journal of Education and Learning (EduLearn) Vol 19, No 3: August 2025
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v19i3.22442

Abstract

Many studies have focused on online learning in terms of it is structure and practice, but only some have sampled elementary school teachers. This article explains factor analysis of the relevance of online learning in Indonesia. They are taking teachers from 25 elementary schools with public, private, and Islamic school clusters. Data analysis found two groups of factors that determine online learning in elementary schools in Indonesia; the first is related to system quality and information quality, while the second is related to technology mastery, teacher characteristics, and student characteristics. Attention is focused on the readiness to transition from face-to-face learning to cyberlearning, which we wrote about in the learning recommendations. Overall, these two factors are related to implementing enjoyable online learning.
Nature’s Power: Integrating STEAM in Outdoor Learning to Unlocking Enhance 4C Skills and Science Pedagogical Knowledge Jupriyanto, Jupriyanto; Sari, Yunita; Hidayah, Ratna; Salimi, Moh
EduBasic Journal: Jurnal Pendidikan Dasar Vol 7, No 1 (2025): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v7i1.82364

Abstract

Outdoor learning, as a form of science pedagogical knowledge, plays a vital role in equipping elementary learners with 21st-century competencies. This qualitative case study explores how outdoor learning at SD Alam Ungaran, a nature-based Islamic elementary school in Indonesia, can foster the development of critical thinking, creativity, communication, and collaboration (4C) skills grounded in a STEAM-integrated thematic curriculum. This study collected data through document analysis, semi-structured interviews, and direct classroom observations. Data was analyzed by emphasizing coding, condensation, and thematic interpretation via NVivo 12 Pro. Findings revealed that outdoor learning significantly enhances 4C skills through experiential and project-based activities embedded in real-world environmental contexts. Students’ critical thinking skill is nurtured through inquiry and direct observation, while the creativity is stimulated through innovative ecological projects. Students developed their communication skills via interactive group discussions and presentations, and reinforced their collaboration skills through cooperative tasks such as market day and eco-projects. Moreover, students enriched their pedagogical science knowledge through the integration of STEAM concepts in authentic field activities. The SD Alam Ungaran integrated STEAM concepts and environmental ethics uniquely further to support the development of students’ holistic moral, emotional, and social skills. The implications of these results can be a best practice for schools to create an integrative curriculum that supports the development of 21st-century skills.
The transformation of science-learning: the role of scientific inquiry and interactive technology in elementary schools Sari, Yunita; Jupriyanto, Jupriyanto; Fironika Kusumadewi, Rida
Jurnal Ilmiah Pendidikan Dasar Vol 12, No 2 (2025): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.12.2.194-214

Abstract

Critical thinking skills have an important role in learning science in elementary school. But in reality, science learning in grade V of elementary school has not been optimally directed to develop students' critical thinking skills. The limitations of interesting learning media that are in accordance with the characteristics of elementary children are one of the causes of students' low interest and motivation to learn science subjects The objectives of the research are (1) Producing interactive multimedia with  a scientific inquiry approach, (2) Obtaining interactive multimedia  feasibility data with a scientific inquiry approach and (3) Obtaining effectiveness test datacritical thinking skills in improving  critical thinking skills of elementary school students. This development research uses the ADDIE model, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation  with mixed method research methodology.  The results of the research from expert validation in both aspects of material, media, language, and learning show that interactive multimedia with  a scientific inquiry approach is valid for use. The response of teachers and students to interactive multimedia with  a scientific inquiry approach is in the category of very good. The effectiveness test by implementing the scientific inquiry approach showed that interactive multimedia science was effective and practical in improving the critical thinking skills of Grade V elementary school students. It can be concluded that interactive multimedia with  a scientific inquiry approach can be used as a learning medium to stimulate students to reason and think critically in improving the quality of science learning.
Transforming Primary Science Learning with AI-Based Interactive Multimedia: Impacts on Critical Thinking Skills in Primary Education Sari, Yunita; Jupriyanto, Jupriyanto; Ismiyanti, Yulina; Amelia, Winda
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17759

Abstract

This study aims to develop AI-based interactive multimedia and evaluate its feasibility and effectiveness in enhancing the critical thinking skills of elementary school students. The research employed a Research and Development (R&D) method using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation phases. The participants were 52 elementary school students. The instruments used in this study included expert validation questionnaires, user response questionnaires, and critical thinking test sheets. Data were analyzed through expert validation analysis, teacher and student practicality response analysis, and critical thinking test analysis of students in the experimental and control groups using the t-test and N-Gain test. The expert validation results showed average scores of 93.7% from material experts, 94.8% from media experts, and 95% from linguists, all categorized as “very valid,” indicating that the AI-based interactive multimedia is highly appropriate for use. The effectiveness test, conducted by comparing pretest and posttest results of 26 control-class students and 26 experimental-class students, revealed that the control class obtained an average pretest score of 58.85 and a posttest score of 75.00, whereas the experimental class obtained 60.05 and 86.08, respectively. The t-test yielded a Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference in students’ critical thinking abilities between the experimental and control classes. The N-Gain score of 65 indicated a moderately effective category. In conclusion, the AI-based interactive multimedia developed for science learning content is feasible and effective in improving elementary students’ critical thinking skills.
KOMIK DIGITAL SEJARAH INDONESIA SEBAGAI UPAYA PENINGKATAN HASIL BELAJAR KOGNITIF SISWA SEKOLAH DASAR Ismiyanti, Yulina; Afandi, Muhamad; Yustiana, Sari; Jupriyanto, Jupriyanto
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 3 (2025): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i3.31467

Abstract

Abstrak: Permasalahan yang dihadapi mitra adalah rendahnya pemahaman siswa terhadap materi sejarah yang disebabkan oleh penggunaan metode pembelajaran konvensional dan kurangnya media visual yang menarik. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan hasil belajar kognitif siswa sekolah dasar Kayuapu melalui penggunaan media komik digital bertema sejarah Indonesia. Metode pengabdian ini yaitu edukatif partisipatif yaitu dengan melibatkan peserta didik dalam kegiatan pengabdian. Tujuannya adalah menciptakan suasana belajar yang interaktif, dinamis, dan relevan dengan kebutuhan serta potensi peserta didik melalui implementasi komik digital. Subyek kegiatan berjumlah 19 siswa kelas V. Evaluasi dilakukan dengan pemberian pretest dan posttest, kemudian dianalisis menggunakan perhitungan persentase peningkatan hasil belajar. Hasil menunjukkan adanya peningkatan rata-rata nilai siswa dari 58,2 pada pretest menjadi 78,2 pada posttest, dengan persentase peningkatan sebesar 34,2%. Temuan ini menunjukkan bahwa komik digital sejarah Indonesia dapat menjadi media pembelajaran yang efektif dalam meningkatkan hasil belajar kognitif siswa sekolah dasar.Abstract: The problem faced by the partner is the low understanding of students regarding history material, caused by the use of conventional teaching methods and the lack of engaging visual media. This community service activity aims to improve the cognitive learning outcomes of Kayuapu elementary school students through the use of digital comics themed on Indonesian history. The method of this community service is participatory education, which involves actively engaging students in the service activities. The goal is to create an interactive, dynamic, and relevant learning atmosphere that meets the needs and potential of the students through the implementation of digital comics. The subjects of the activity were 19 fifth-grade students. Evaluation was conducted by administering pretests and posttests, which were then analyzed using percentage calculations of learning outcome improvement. The results show an increase in the average student scores from 58.2 on the pretest to 78.2 on the posttest, with a percentage increase of 34.2%. These findings indicate that digital comics on Indonesian history can be an effective learning medium in improving the cognitive learning outcomes of elementary school students.
ANALISIS MODEL PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAM ACHIEVEMENT DIVISIONS DALAM MENCEGAH PERILAKU KONTRAPRODUKTIF SISWA SD Yulina Ismiyanti; Citra Setya Hadining Y, Jupriyanto
Prosiding Seminar Nasional Indonesia Vol. 2 No. 3 (2025): Prosiding Seminar Nasional Indonesia
Publisher : CV. Adiba Aisha Amira

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research focuses on analyzing the Student Team Achievement Division (STAD) learning model in preventing counterproductive behavior of class IV students at SD Negeri Sembungharjo 02 Semarang City. The approach used in this research is a qualitative descriptive approach. This type of research is analysis. The instruments used were interviews, observations and questionnaires. Data analysis techniques use data collection, data reduction, data presentation, and data verification or conclusion. Testing the validity of the data uses triangulation techniques. Based on the data analysis of the results of this research, it can be concluded that the application of the Student Team Achievement Division (STAD) learning model is effective in preventing counterproductive behavior, through peer tutoring it increases positive student behavior such as respecting friends' opinions, establishing closeness between friends because basically group learning will generate student activity, both cognitive, affective and psychomotor, which will encourage collaboration, mutual give and take, both in words and actions, so that students avoid counterproductive behavior during the learning process.
Pemberdayaan Tentor Lembaga Bimbingan Belajar Tanjungharjo Grobogan melalui Pengembangan Learning Object Material Berbasis Artifial Intelligence Basir, Mochamad Abdul; Jupriyanto, Jupriyanto; Riansyah, Andi; Aminudin, Mohamad
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2026): Februari
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v5i1.417

Abstract

Modern technology has created significant opportunities for enhancing personalization in learning, particularly through the utilization of data analytics and artificial intelligence, which enable the customization of learning products based on students’ needs, levels of understanding, and learning styles. This condition requires educators and tutoring instructors to possess adequate digital skills in order to produce instructional materials that are relevant, adaptive, and easily accessible. Responding to this need, this community service program was designed to provide training and assistance in developing digital-based learning products for tutors at the AURORA Tutoring Institute in Grobogan Regency, Central Java. The program was implemented through four stages: socialization, training, mentoring, and monitoring and evaluation. The training consisted of two main sessions: (1) multimedia production through the development of PowerPoint materials assisted by artificial intelligence and the recording of instructional content, and (2) training in managing a Learning Management System using Google Classroom. A total of 10 tutors participated in the entire series of activities. The evaluation results indicate an improvement in participants’ digital competencies, evidenced by all tutors (100%) being able to produce learning multimedia that is more engaging, interactive, flexible, and ready for use in tutoring sessions. This program demonstrates that structured training interventions can effectively enhance the quality of learning digitalization within tutoring institutions.
Inquiry Exploration in Science Literacy: Learning Innovation in School of Life Lebah Putih Nugraheni, Setyo Wuri Kartika; Wijayanti, Adek Candra Nur; Kuswanto, Sabar; Jupriyanto, Jupriyanto
INDONESIAN JOURNAL OF SUSTAINABILITY Vol 5, No 1 (2026): January
Publisher : Library of Sultan Agung Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/ijsunissula.5.1.9-21

Abstract

Scientific literacy is an essential competency for students; however, science learning in primary schools is often dominated by teacher-centered methods that limit student engagement and conceptual understanding. This study aims to describe the implementation of an inquiry-based approach in strengthening Disciplinary Core Ideas, mapping Science and Engineering Practices skills, and analyzing the relationship between scientific concepts and Crosscutting Concepts at School of Life Lebah Putih. This research employed a qualitative case study design involving semi-structured interviews with the principal, teachers, and students. The findings indicate that the inquiry-based approach enhances students’ active participation, conceptual understanding, and the relevance of science learning to everyday life, although its implementation is constrained by teachers’ reliance on lecture-based instruction. It can be concluded that inquiry-based learning has strong potential to improve scientific literacy in primary education; therefore, the development of locally contextualized learning modules is recommended to support more effective and sustainable implementation aligned with NGSS standards.Keywords: Science Literacy; Inquiry Approach; Basic Education
KAJIAN LITERATUR : PENGARUH KECERDASAN EMOSIONAL TERHADAP HASIL BELAJAR MATEMATIKA SISWA As`ad Hamid Nur Isma As`ad Hamid Nur Isma; Yunita Sari, Jupriyanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.5951

Abstract

In this study using the literature review research method with the aim of describing, analyzing, also knowing the effect of students' emotional intelligence on mathematics learning outcomes. The stages used in this research are first with article collection, article reduction, article display, discussion, and finally conclusions. Sources obtained from previous research relevant to the title variable of this study with the results of 5 articles that match the title topic. The results obtained that emotional intelligence is very influential as well as needed in students' math learning outcomes. By that, the teacher as an educator must guide in honing the intelligence abilities of students properly. Pada penelitian ini menggunakan metode penelitian kajian literatur dengan tujuan mendeskripsikan, menganalisis, juga mengetahui pengaruh kecerdasan emosional peserta didik terhadap hasil belajar matematika. Tahapan yang di gunakan pada penelitian ini yang pertama dengan pengumpulan artikel, reduksi artikel, display artikel, pembahasan, dan yang terakhir kesimpulan. Sumber yang di dapatkan dari penelitian sebelumnya yang relevan dengan variabel judul penelitian ini dengan hasil 5 artikel yang sesuai dengan topik judul tersebut. Hasil yang di peroleh bahwa kecerdasan emosional snagatlah berpengaruh juga di butuhkan dalam hasil belajar matematika peserta didik. Oelh hal itu, guru sebagai pendidik wajib membimbing dalam mengasah kemampuan kecerdasan peserta didik dengan baik.
KEBAYA: Digital Comics on Indonesian Cultural Diversity to Enhance High-Order Thinking Skills in Elementary School Ismiyanti, Yulina; Fatmawati, Sima; Sari, Yunita; Jupriyanto, Jupriyanto; Enfesta, Lolita; Khosa, Martha
Profesi Pendidikan Dasar Vol. 12, No. 3, December 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v12i3.13918

Abstract

In the era of globalisation and digital transformation, elementary education faces challenges in preserving local cultural values within technology-based learning environments. Digital learning media often emphasise globalised content, limiting culturally grounded learning experiences. Meanwhile, Higher-Order Thinking Skills (HOTS) have become a core objective of 21st-century education, yet empirically validated media integrating Indonesian cultural diversity with HOTS development remain scarce. This study aims to develop and evaluate KEBAYA (Digital Comics on Indonesian Cultural Diversity), a culture-based digital comic designed to enhance students’ HOTS through interactive narratives. Using a research and development approach with the ADDIE model, the study involved needs analysis, product design aligned with curriculum and cultural values, development using the Canva application, expert validation, and field trials with elementary students. Effectiveness was assessed through HOTS-oriented tests and response questionnaires. The results show that KEBAYA is valid, practical, and effective in improving students’ HOTS, particularly analysis, evaluation, and creative thinking, offering a scalable model for culturally responsive digital learning. This study contributes to culturally responsive digital pedagogy and provides a scalable learning medium for elementary education.