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Implementasi Program Ekstrakurikuler Kesenian pada Jenjang Sekolah Dasar di Jawa Barat Fathurrahman, Moh; Sobandi, Bandi; Putra, Galih Mahardika Christian
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.2188

Abstract

Tujuan artikel ini adalah untuk mengungkap apa saja hal yang menjadi faktor pendukung dan penghambat dalam implementasi pembinaan ekstrakurikuler kesenian di sekolah. Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan sumber data dari 80 pengawas dan atau pelatih ekstrakurikuler kesenian yang bersal dari 27 kabupaten/kota di Jawa Barat. Teknik pengumpulan data dilakukan melalui angket. Hasil penelitian menunjukan: 1) Disdik kabupaten/kota telah memiliki kebijkan dan tatakelola implementasi pembinaan ekstrakurikuler kesenian  di sekolah  dasar mencapai 68.21%, kondisi ini perlu ditingkatkan. 2) Jenis ekstrakurikuler kesenian yang telah dilakukan pembinaan di sekolah di antaranya pada bidang seni rupa 65,50 %, Seni Musik (69,00 %), Seni tari (61,00%), dan seni teater (47,50%). Pembinaan ekstrakurikuler kesenian dikembangkan dengan memperhatikan kebutuhan siswa, memperkuat nilai-nilai budaya lokal, dan ketersediaan SDM serta SDA. 3) Pelaksanaan pembinaaan ekstrakurikuler sudah mendapat dukungan 72,60 % dari stakeholder. Selain itu, pelaksanaan pembelajaran ekstrakurikuler kesenian di sekolah menghadapi hambatan 59.25% yang berasal dari kebijakan disdik, kepala sekolah, guru, orang tua, minat siswa,biaya, fsilitas dan ketersdiaan SDM.
Pengembangan Media Smart Flashcard pada Muatan Pembelajaran IPAS untuk Meningkatkan Hasil Belajar Peserta Didik Kelas V SDN Bandar 03 Batang Laksana, Bima; Putra, Galih Mahardika Christian
FONDATIA Vol 8 No 3 (2024): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v8i3.5032

Abstract

This study carried out has the aim of developing and testing Smart Flashcard learning media in the context of the Science and Social Studies (IPAS) curriculum for fifth-grade students at SDN Bandar 03 Batang. The background of this research is based on the need for a innovative approach in teaching to enhance students' learning outcomes more effectively. Things to home of this research is to evaluate the effectiveness of the Smart Flashcard media in improving students' understanding of complex natural resource materials. The research method involves collaboration with subject matter experts and media specialists in the development process, as well as testing this media with small and large groups of students to obtain valid and reliable data. The findings of this study indicate a rapid improvement in students' learning outcomes, particularly in understanding previously challenging natural resource materials. This research concludes that is the applicatioan of the Smart Flashcard learning media is effective in enhancing students' learning outcomes in the IPAS curriculum. These findings provide a strong foundation for the development of innovative interactive learning media in the future to create a more engaging, interactive, and effective learning environment for students in the learning process.
Pengembangan Media Buku Cerita Bergambar Berbasis Flipbook Digital pada Mata Pelajaran IPAS Kelas V SDN Purwoyoso 04 Ainun, Sindy; Putra, Galih Mahardika Christian
FONDATIA Vol 8 No 3 (2024): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v8i3.5099

Abstract

This study aims to develop Digital Flipbook-Based Picture Storybook media as an effort to improve the learning outcomes of fifth grade students of SDN Purwoyoso 04 in IPAS subjects. The type of research method used is Research and Development (RnD) with a research design referring to the Borg and Gall model which is applied in this study until the eighth research stage of the ten stages of implementation. Data collection was carried out through test techniques in the form of pretests and posttests and non-test techniques in the form of interviews, questionnaires and documentation and using qualitative and quantitative data analysis techniques. The subjects in this study were 28 fifth grade students as large group product trials with sampling techniques, namely saturated sampling techniques and 6 fifth grade students as small group product trials with purposive sampling techniques. The results of this study are 1) the development of a Digital Flipbook-Based Picture Story Book media design developed based on the needs of teachers and students in learning, 2) the feasibility of this media gets a percentage value of 95% from media experts with the criteria “very feasible” and a percentage value of 89% from material experts with the criteria “very feasible”, and 3) the effectiveness of this media shows that there is an increase in student learning outcomes with an average pretest to posttest score of small group product trials of 35 (53 increased to 88) with an N-gain value of 0.7382 with “high” criteria and an increase in the average pretest to posttest score of large group product trials of 35 (55 increased to 90) with an N-gain value of 0.7948 with “high” criteria. The results obtained from the use of Digital Flipbook-Based Picture Storybook Media have a high effectiveness value on improving the learning outcomes of fifth grade students of SDN Purwoyoso 04 in IPAS subjects.
SMART PAPER BERBASIS QR-CODE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK SEKOLAH DASAR Putra, Galih Mahardika Christian; Pramesti, Yulistiya Putri
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 14, No 2 (2024): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Juni 2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v14i2.11559

Abstract

The aim of this research is to design, test the feasibility and effectiveness of QR-Codebased Smart Paper as a learning medium in improving the critical thinking skills ofelementary school students through social studies learning content.The research method used is Research and Development (RD) with the Borg Galldevelopment model. Data collection techniques used include observation, interviews,questionnaires, tests and documentation. The initial data analysis technique used thenormality test and homogeneity test. Next, the final data analysis technique used theaverage difference test and the N-Gain test.The research results show that QR-Code based Smart Paper has been successfullydeveloped. This is proven by the validation results of material experts 91.67% and mediaexperts 96.67% with very appropriate criteria. Furthermore, the calculated results of theN-Gain test on the learning outcomes aspect obtained a score of 0.57 with medium criteria and the results of the average difference test obtained a sig (2-tailed) value 0.05, so Ha was accepted. So it can be concluded that QR-Code based Smart Paper is a suitable and effective learning medium for improving students' critical thinking skills.
Implementasi Program Ekstrakurikuler Kesenian pada Jenjang Sekolah Dasar di Jawa Barat Fathurrahman, Moh; Sobandi, Bandi; Putra, Galih Mahardika Christian
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.2188

Abstract

Tujuan artikel ini adalah untuk mengungkap apa saja hal yang menjadi faktor pendukung dan penghambat dalam implementasi pembinaan ekstrakurikuler kesenian di sekolah. Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan sumber data dari 80 pengawas dan atau pelatih ekstrakurikuler kesenian yang bersal dari 27 kabupaten/kota di Jawa Barat. Teknik pengumpulan data dilakukan melalui angket. Hasil penelitian menunjukan: 1) Disdik kabupaten/kota telah memiliki kebijkan dan tatakelola implementasi pembinaan ekstrakurikuler kesenian  di sekolah  dasar mencapai 68.21%, kondisi ini perlu ditingkatkan. 2) Jenis ekstrakurikuler kesenian yang telah dilakukan pembinaan di sekolah di antaranya pada bidang seni rupa 65,50 %, Seni Musik (69,00 %), Seni tari (61,00%), dan seni teater (47,50%). Pembinaan ekstrakurikuler kesenian dikembangkan dengan memperhatikan kebutuhan siswa, memperkuat nilai-nilai budaya lokal, dan ketersediaan SDM serta SDA. 3) Pelaksanaan pembinaaan ekstrakurikuler sudah mendapat dukungan 72,60 % dari stakeholder. Selain itu, pelaksanaan pembelajaran ekstrakurikuler kesenian di sekolah menghadapi hambatan 59.25% yang berasal dari kebijakan disdik, kepala sekolah, guru, orang tua, minat siswa,biaya, fsilitas dan ketersdiaan SDM.
Interactive Learning Media based on Google Sites Assisted by Wordwall on Social Science Learning regarding Economic Activities Lestari, Berliana Dwi; Fathurrahman, Moh.; Putra, Galih Mahardika Christian
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.339

Abstract

Abstract: This study aims to develop and test how effective and feasible interactive learning media based on Google Sites assisted by Wordwall is on the content of the subject matter of economic activities of science and natural sciences.This study uses the Borg Gall model for research and development (RD).Data collection techniques use test and non-test techniques through pretest, posttest, interview, observation, and questionnaire activities.The results of the study showed that the assessment of material experts was 93.3 percent, media experts 98.3 percent, small class trials 91.1 percent, large class trials 93.08 percent, and teacher responses 100 percent.The N-gain results showed an increase in student learning outcomes in pretest and posttest scores.This shows that interactive learning media based on Google Sites assisted by Wordwall is practical and effective in learning the subject matter of economic activities of science and natural sciences in grade V.Abstrak: Penelitian ini bertujuan untuk mengembangkan dan menguji seberapa efektif dan layaknya media pembelajaran interaktif berbasis Google Sites berbantuan Wordwall pada muatan materi pelajaran IPAS kegiatan ekonomi. Penelitian ini menggunakan model Borg Gall untuk penelitian dan pengembangan (RD). Teknik pengumpulan data menggunakan teknik tes dan non tes melalui kegiatan pretest, posttest, wawancara, observasi, dan angket. Hasil penelitian menunjukkan penilaian dari ahli materi 93,3 persen, ahli media 98,3 persen, uji coba kelas kecil 91,1 persen, uji coba kelas besar 93,08 persen, dan respon guru 100 persen. Hasil N-gain menunjukkan adanya peningkatan hasil belajar siswa pada nilai pretest dan posttest. Hal ini menunjukkan bahwa media pembelajaran interaktif berbasis Google Sites berbantuan Wordwall praktis dan efektif dalam pembelajaran materi IPAS kegiatan ekonomi di kelas V.
Pengembangan Media Pembelajaran Kagari Berbasis Genially untuk Meningkatkan Hasil Belajar Peserta Didik Kelas V SD Negeri Kangkung 1 Liliyani, Salsabila; Putra, Galih Mahardika Christian
FONDATIA Vol 9 No 1 (2025): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i1.5608

Abstract

This study aimed to develop and evaluate the KAGARI learning media, a Genially-based tool, for fifth-grade students studying Science and Social Studies (IPAS) at SDN Kangkung 1. Based on the needs assessment, teachers and students required more engaging and effective learning materials. The Borg and Gall research and development model guided the study. A total of 39 students participated, divided into two groups for small-scale and large-scale testing. Expert validation was conducted, with the media receiving a score of 93.75% and the material receiving a score of 97.7%, both categorized as highly feasible. The results indicated a significant improvement in students' understanding of Indonesian geography after using the KAGARI media. This was supported by an N-gain score of 0.7050 and a significant t-test result (p < 0.05). These findings suggest that the KAGARI media is an effective tool for enhancing student learning outcomes in Science and Social Studies.
Pengembangan Media AR SIKAYA Berbasis Assemblr Edu pada Mapel IPAS Kelas IV Noviani, Nur Allya; Putra, Galih Mahardika Christian
FONDATIA Vol 9 No 1 (2025): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i1.5645

Abstract

This research aims to develop, validate the feasibility, and test the effectiveness of augmented reality learning media based on Assemblr Edu to improve student learning outcomes. This research uses an RnD approach with the Borg and Gall model. Data was collected through tests (pretest and posttest), observation, interviews, questionnaires, and documentation. Validation from material and media experts was 91.66% and 89.00% respectively with very feasible criteria. The pretest and posttest data were normally distributed. The t test results show a score of 0.00 < 0.05 so that H₀ is rejected and Ha is accepted. The n-gain test results show a score of 0.5882 in the medium category. Responses from teachers and students also showed positive responses. The conclusion of this research is that the SIKAYA learning media has been successfully developed, is very feasible, and is effectively applied to science subjects.
Efektivitas Media pembelajaran Video Interaktif terhadap Minat Belajar Bahasa Jawa Siswa Kelas V SD Pancasila : Efektivitas Media pembelajaran Video Interaktif terhadap Minat Belajar Bahasa Jawa Siswa Kelas V SD Pancasila Aura, Fisabillah; Enrica, Caroline; Nugraheni, Shyabila Ivenne Liselya; Damayanti, Karina; Fitrianti, Novia; Putra, Galih Mahardika Christian
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 4 No. 1 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v4i1.363

Abstract

Penelitian ini bertujuan untuk menganalisis penerapan media pembelajaran video interaktif dalam meningkatkan pemahaman dan minat belajar Bahasa Jawa, khususnya materi tembang macapat, pada siswa kelas V SD Pancasila. Metode penelitian menggunakan pendekatan kualitatif dengan teknik pengumpulan data melalui observasi, wawancara dengan kepala sekolah dan guru, serta evaluasi hasil belajar. Hasil penelitian menunjukkan bahwa penggunaan video interaktif mampu meningkatkan antusiasme, keaktifan, dan hasil belajar siswa, meskipun terdapat kendala seperti keterbatasan sarana prasarana (laptop dan LCD) serta kurangnya panduan penggunaan teknologi bagi guru. Guru mengatasi kesulitan siswa dalam memahami Bahasa Jawa dengan memanfaatkan sumber digital seperti Google. Studi ini juga mengidentifikasi bahwa media berbasis teknologi, seperti animasi 3D dan aplikasi interaktif, dapat menjadi solusi efektif dalam pembelajaran. Simpulan penelitian ini adalah bahwa video interaktif memberikan dampak positif terhadap pembelajaran Bahasa Jawa, namun diperlukan dukungan sarana yang memadai dan pelatihan guru untuk optimalisasi penerapannya. Dengan demikian, penelitian ini merekomendasikan peningkatan fasilitas sekolah dan pengembangan kompetensi guru dalam memanfaatkan media digital untuk pembelajaran yang lebih efektif. 
Analisis Projek Penguatan Profil Pelajar Pancasila dalam Mempertahankan Nilai Kearifan Lokal di Sekolah Dasar Nugraheni, Revi Mariska; Putra, Galih Mahardika Christian
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 15, No 2 (2025): Refleksi Edukatika: Jurnal Ilmiah Kependidikan (Juni 2025)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v15i2.14324

Abstract

The aim of this research is to describe the form of activity implementation, the role of teachers and principals and the supporting and inhibiting factors in instilling local wisdom values in students through the Pancasila student profile strengthening project.The research method used is descriptive qualitative. The data collection techniques used were non-participatory observation, in-depth interviews, and documentation. The data validity technique used source triangulation. The informants in this study were teachers, students, and the principal of SDN 2 Sendangsari. The data analysis technique used is the Miles Huberman data analysis model.The results of the study state that the project activities to strengthen the profile of Pancasila students focus on the theme of local wisdom. The project of strengthening the profile of Pancasila students with the theme of local wisdom is grouped into three potentials, namely natural, social and cultural potentials. The form of activities with natural potential is planting and harvesting in vegetable gardens, activities with social potential are visits to home industries engaged in the local wisdom sector, while activities with cultural potential include dance, music, and traditional food. The role of teachers in fostering the value of local wisdom is as activity planners, facilitators, and role models. The principal's role in fostering the value of local wisdom is as a supervisor, motivator, and evaluator. Supporting factors include creative teachers, environmental conditions, parents, and students. The inhibiting factors include budget, geographical condition, and external agenda.Tujuan penelitian ini yaitu untuk mendeskripsikan bentuk pelaksanaan kegiatan, peran guru dan kepala sekolah dan faktor pendukung serta penghambat dalam menanamkan nilai-nilai kearifan lokal pada peserta didik melalui projek penguatan profil pelajar Pancasila. Metode penelitian yang digunakan adalah kualitatif deskriptif. Teknik pengumpulan data yang digunakan adalah observasi nonpartisipatif, wawancara mendalam, dan dokumentasi. Teknik keabsahan data menggunakan triangulasi sumber.Informan dalam penelitian ini adalah guru, peserta didik, dan kepala sekolah SDN 2 Sendangsari. Teknik analisis data yang digunakan yaitu model analisis data Miles Huberman. Hasil penelitian menyatakan bahwa kegiatan projek penguatan profil pelajar Pancasila berfokus pada tema kearifan lokal. Projek penguatan profil pelajar Pancasila tema kearifan lokal dikelompokkan menjadi tiga potensi yaitu potensi alam, sosial, dan budaya. Bentuk kegiatan dengan potensi alam yaitu penanaman dan panen di kebun sayur, kegiaran dengan potensi sosial yaitu kunjungan ke industri rumahan yang bergerak di sektor kearifan lokal, sedangkan kegiatan dengan potensi budaya mencakup tarian, musik, hingga makanan tradisional. Peran guru dalam menumbuhkan nilai kearifan lokal yaitu sebagai perencana kegiatan, fasilitator, dan contoh teladan. Peran kepala sekolah dalam menumbuhkan nilai kearifan lokal yaitu sebagai pengawas, motivator, dan evaluator. Faktor pendukung meliputi guru kreatif, kondisi lingkungan, orangtua, dan peserta didik. Faktor penghambat meliputi anggaran, kondisi geografis, dan agenda eksternal