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Implementation of A Deep Learning Approach to Improve the Learning Outcomes of Students in the Building Design, Modeling and Information Department at State Vocational High School 1 Kaidipang Binol, Sri Astuti; Manggopa, Hiskia Kamang; Angmalisang, Harrychoon; Rompas, Parabelem Tinno Dolf
International Journal of Information Technology and Education Vol. 5 No. 1 (2025): December 2025
Publisher : JR Education

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Abstract

The low level of Higher Order Thinking Skills (HOTS) and student learning outcomes in vocational subjects remains a major challenge in vocational education in Indonesia. Students generally operate at the level of Lower Order Thinking Skills (LOTS) and have difficulty connecting vocational concepts with their application in real-world contexts. This study aims to improve student learning outcomes through the implementation of a Deep Learning approach in vocational instruction at the Building Modeling and Information Design (DPIB) Department of SMK Negeri 1 Kaidipang. The research employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, conducted in two cycles comprising planning, action, observation, and reflection stages. The research participants consisted of 10 Grade X DPIB students. The Deep Learning approach was implemented through inquiry learning and project-based learning methods. The results demonstrate a significant improvement in learning outcomes, with average scores increasing from 42% in the pre-cycle to 66% in Cycle I and 86% in Cycle II. Improvements were also observed in collaboration, conceptual understanding, critical analysis skills, and student engagement.
The Implementation of the Reflective Inquiry Learning Model to Improve Students' Metacognitive Skills in Informatics Subject at State Senior High School 1 Amurang Wagei, Suci K.; Manggopa, Hiskia Kamang; Angmalisang, Harrychoon; Rompas, Parabelem Tinno Dolf
International Journal of Information Technology and Education Vol. 5 No. 2 (2026): March 2026
Publisher : JR Education

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Metacognitive skills are an essential aspect of Informatics learning, as they are closely related to students’ ability to plan, monitor, and evaluate their own thinking processes. However, learning outcomes indicate that students’ metacognitive skills remain relatively low. This study aims to improve students’ metacognitive skills through the implementation of the Reflective Inquiry learning model. This study employed Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were 33 eleventh-grade students at SMA Negeri 1 Amurang. Research instruments included a metacognitive questionnaire, observation sheets of teacher and student activities, and learning achievement tests. The results showed an improvement in students’ metacognitive skills from Cycle I to Cycle II, as indicated by an increase in the average metacognitive score and the percentage of students categorized as having high metacognitive skills. Therefore, the Reflective Inquiry learning model is effective in improving students’ metacognitive skills in Informatics learning.
Implementation of A Learning Management System using Prompt Engineering Horizon Artificial Intelligence in State Senior High School 1 Siau Barat Gunde, Alfrits Patrick; Angmalisang, Harrychoon; Manggopa, Hiskia Kamang; Rompas, Parabelem Tinno Dolf
International Journal of Information Technology and Education Vol. 5 No. 2 (2026): March 2026
Publisher : JR Education

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Abstract

Prompt in artificial intelligence is one of the terms in technology that is currently often discussed by academics, becoming a weapon in producing a digital work and has an important role in artificial intelligence. Prompt is a command spoken by humans to machines to produce digital work. In a broad view, prompt is the art of designing science and a compass to guide humans in using artificial intelligence. This study aims to maximize Prompt Engineering Horizon Artificial Intelligence to create a learning management system in SMA Negeri 1 Siau Barat. This study uses the method This study uses the Research and Development (R&D) method with the ADDIE development model. The application of the learning management system to Teachers and Students of SMA Negeri 1 Siau Barat is the result of this research, where the prompt is made into a programming language coding arrangement and becomes a neat and ready-to-use web-based learning management system application. The implementation of this application is new and the first for teachers and students of SMA Negeri 1 Siau Barat and has a positive impact on the understanding and use of technology. On the other hand, this system also allows teachers and students to use smartphones optimally in the school environment for learning.
Implementation of a Factory-Based Learning Workshop Management Model to Improve Student Competence at SMK Negeri 3 Tondano Lalompoh, Hartentus M.; Angmalisang, Harrychoon; Manggopa, Hiskia Kamang; Rompas, Parabelem Tinno Dolf
International Journal of Information Technology and Education Vol. 5 No. 2 (2026): March 2026
Publisher : JR Education

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This study aims to determine the effect of the Implementation of the Factory-Based Learning Workshop Management Model (Teaching Factory) to Improve Student Competence at SMK Negeri 3 Tondano. This study uses quantitative research with data collection techniques through questionnaire instruments. Based on the results of the analysis and discussion, the Implementation of the Factory-Based Learning Workshop Management Model (Teaching Factory) to Improve Student Competence by 98% while the rest is determined by other variables that are not studied in this study. So, the conclusion in this study is that there is a direct positive effect of the Implementation of the Factory-Based Learning Workshop Management Model (Teaching Factory) to Improve Student Competence at SMK Negeri 3 Tondano. This means that the Implementation of the Factory-Based Learning Workshop Management Model (Teaching Factory) can Improve Student Competence. Therefore, considering the influence of Factory-Based Learning (Teaching Factory) on Improving Student Competence, it is expected that all Vocational High Schools will implement Factory-Based Learning (Teaching Factory).
The Influence of Project-Based Learning Model on Visual Communication Design Learning Outcomes of Students at State Vocational School 1 Kotamobagu Laute, Harry Septian; Angmalisang, Harrychoon; Manggopa, Hiskia Kamang; Rompas, Parabelem Tinno Dolf
International Journal of Information Technology and Education Vol. 5 No. 2 (2026): March 2026
Publisher : JR Education

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Abstract

This study aims to determine the effect of implementing the Project-Based Learning (PjBL) model using the Kodular application on the creativity and learning outcomes of 11th-grade DKV 1 students in the Fundamentals of Visual Communication Design subject at SMKN 1 Kotamobagu. This study used a quantitative approach with a quasi-experimental design involving two groups: a control class and an experimental class, each with 20 students (a total of 40 students). The research instrument was tested for validity and reliability, with all items declared valid (r count 0.338–0.794 > 0.312) and reliable (Cronbach's Alpha 0.917). The descriptive analysis results showed an increase in the average pretest and posttest scores in the experimental class from 42.5 to 83.5, while in the control class, the score increased from 41 to 80.5. The normality test showed that the data were normally distributed (Sig. 0.227 and 0.731), while the homogeneity test showed that both groups had homogeneous variances (Sig. 0.214 and 0.331). The t-test indicated a significant effect of the Project-Based Learning (PjBL) model on learning outcomes, with a sig. 0.000 and a calculated t of 9.811. The F-test yielded an F-value of 96.259 with a significance level of 0.000, indicating that the model simultaneously influenced learning outcomes. The determination test obtained an R-square value of 0.717, indicating that the model explained 71.7% of the variation in learning outcomes. This study concludes that the implementation of Project-Based Learning (PjBL) using Kodular effectively improves student creativity, learning motivation, and learning outcomes in the Visual Communication Design subject.