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Students’ Perception of Learning English as Specific Purpose through Collaborative Learning of Classroom Implementation Hastuti, Hilda; Alfilail, Nur; Syarifaturrahman, Wahyu Kamil
Humanitatis : Journal of Language and Literature Vol. 10 No. 2 (2024): Humanitatis: Journal of Language and Literature
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v10i2.4096

Abstract

The collaborative learning model requires students to play an active role in learning English, where students can share ideas, solve problems, think critically by collaborating to achieve learning goals. The aim of this research is to determine the perceptions of class E undergraduate management study program students regarding the implementation of the collaborative learning model in English language learning. The method used in this research is qualitative with a qualitative descriptive approach. The population in this study were all 40 class E students and sampling in this study was used non-random sampling, purposive sampling technique. 37 students were taken as sample. The instrument used was questionnaire which was distributed on google form. The 37 total respondents who filled out the questionnaire, only 28 respondents. However, the 28 respondents represent students' perceptions of implementing collaborative learning in English language learning. The research results show that students positively perceive implementing the collaborative model in English language learning. The implication of this study is collaborative learning might be implemented for teachers or lecturers in the teaching and learning process with other subjects.
Optimalisasi Penggunaan Game Dalam Pembelajaran Kosa Kata Bahasa Inggris Pada Anak Panti Asuhan Nurul Jannah NW Hastuti, Hilda; Syahid, Agus; Alfilail, Nur
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 4 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i4.438

Abstract

Vocabulary is one element of language that must be learned. Learning vocabulary is the most important thing in learning English. As we know that vocabulary is the basic of communication which is very necessary. The use of interesting learning media and aims to make students more motivated in learning. Charades Games is the learning strategy can be used in this activities. This game makes learning more interesting because it makes students more active in learning English. The aim of the implementing charades game as media in learning is to increase students’ vocabulary mastery and makes student more interest and fun in learning process. As the result of implementing charades games in learning vocabulary in Nurul Jannah NW Ampenan orphanage children, Mataram City shows that the students are taught to work in teams, solve the problems with team, and charades games is one of the appropriate game to teach and learn vocabulary, especially in teaching and learning Nouns. Additionally, charades games can be played without considering age boundaries.
The Use of Cake Application in Learning English Speaking Skills Rahmawati, Lela; Hastuti, Hilda; Syahid, Agus; Sutarman, Sutarman; Alfilail, Nur
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4846

Abstract

This study aims to investigate the effectiveness of using the CAKE application in improving the English language skills of Bumigora University students. This research was conducted through a Classroom Action Research (CAR) model, which consists of two cycles. Each cycle involves four stages: planning, action, observation, and reflection, involving 40 students of the Information Technology Study Program. Data collection techniques used in this study were a Speaking Ability Test, Observation, Questionnaires, and Interviews. The results of the study showed a significant increase in students' speaking skills after using the CAKE application as a learning medium. The average pre-test score of 54.90 indicated that students' initial abilities were still in the low category. After the implementation of the action in cycle I, the average score increased to 66.82, indicating initial improvements in the aspects of pronunciation, fluency, and students' confidence in speaking. In cycle II, the average score increased again significantly to 79.28, indicating that the consistent use of the CAKE application had a positive impact on the development of students' speaking skills. Thus, this study concludes that CAKE is an effective and relevant digital learning medium in supporting the mastery of EFL students' speaking skills, especially in the context of technology-based learning in higher education.
Unveiling Lecturers’ Strategies Dealing with Unethical Use of AI Tools During Theses Supervising Process Alfilail, Nur; Rahmawati, Lela; Muhid, Abdul; Hastuti, Hilda; Dewi, Ni Putu Sinta
Indo-MathEdu Intellectuals Journal Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i1.5065

Abstract

The use of artificial intelligence (AI) in higher education, particularly in academic writing, is growing rapidly and bringing both positive impacts and ethical challenges. On the one hand, AI can assist students in writing essays and scientific papers, but on the other hand, it has the potential to encourage dependence and unethical practices, especially in thesis writing. This study aims to identify the strategies implemented by lecturers in anticipating the unethical use of AI in students' academic writing. This study uses a quantitative approach involving six lecturers from Bumigora University as respondents. Data were collected through a questionnaire and analysed descriptively. The results show that lecturers implement various strategies, including providing guidance on the ethical use of AI, checking and evaluating students' writing, and providing education on academic integrity. These findings indicate that lecturers play a very important role in guiding the responsible use of AI so that this technology can support the learning process without neglecting ethical values and academic honesty.