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Pengembangan Model Permainan Berbasis Outbound dalam Menanamkan Karakter Disiplin Kelas IV SDN Bugangan 01 Denia Dwi Oktavian; Asep Ardiyanto; Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2757

Abstract

The background of this research is that there are still violations by students against the rules and habits that exist in schools. The formulation of the research problem is how is the game model and the feasibility of the outbound-based game model in instilling the disciplinary character of SD N BUGANGAN 01? This study aims to determine the development of game models and the feasibility of outbound-based game models in instilling discipline character. The research method used in this research is research and development proposed by Sugiyono. Quantitative descriptive data analysis techniques are used to analyze data in the form of numbers derived from validation by material experts, models, teachers, students and observation sheets. The feasibility of the model is obtained through model validation, materials, teachers, students and observation sheets. The validation results obtained were 90% and 88% of the model expert validators in the "very feasible" category. Obtained 84% in the "very feasible" category and 80% in the "proper" category from the material expert validator. The teacher's response questionnaire obtained 94% in the "very feasible" category. The student response questionnaire obtained 93% in the "very feasible" category and 89% from the observation sheet in the "very feasible" category. 
Pengembangan Model Permainan Berbasis Outbound dalam Karakter Komunikatif Kelas 5 SD N 1 Klopoduwur Sukma Eka Pratiwi; Asep Ardiyanto; Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2878

Abstract

The background of this research is that the outbound-based game model has not been implemented in a maximally communicative character and the lack of communication between students and teachers, as well as students and students. This study aims to develop an outbound-based game model in terms of communicative character in the 5th grade students of SD N 1 Klopoduwur. The method used is the Research and Development method using two data analysis techniques, namely descriptive data analysis techniques and quantitative descriptive analysis. The results of the research show that the developed outbound-based game model can improve communicative character in the 5th grade students of SD N 1 Klopoduwur The outbound-based game model in communicative characters that has been developed meets valid criteria as a game model in communicative characters that have been adapted to indicators of communicative character, and has met the acceptance criteria as an outbound-based game model from teacher responses and student responses.So it can be concluded that Outbound-based game models can improve communicative character for students, are valid and appropriate for grade 5 students at SD N 1 Klopoduwur.
Analisis Kesulitan Belajar Operasi Hitung Pembagian Matematika Kelas IV SD N 03 Sambung Kabupaten Grobogan Annisak Miftakhul Hidayah; Sumarno Sumarno; Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2892

Abstract

What prompted this research was the discovery of difficulties experienced by students in solving math class IV questions on arithmetic operations material. The problem of this research was the difficulties experienced by students in completing arithmetic division operations and the factors that caused students to experience learning difficulties in division arithmetic operations.  The purpose of this study was to find out the difficulties experienced by class IV students at SDN 03 Sambung in Grobogan Regency in completing arithmetic division operations and to find out the factors that cause students to experience learning difficulties in arithmetic operations in grade IV at SDN 03 Sambung in Grobogan Regency.  This type of research is descriptive qualitative.  Based on the results of the research findings, fourth grade students at SDN 03 Sambung in Grobogan Regency experienced difficulties in working on math problems on arithmetic operations on division.  Using test methods, interviews, and questionnaires.  The results of this study were the fourth grade students at SDN 03 Sambung in Grobogan Regency, with a total of 19 students who experienced difficulties.  In the study, there were research questionnaire findings in the "Never" category.
ANALISIS PELAKSANAAN PEMBELAJARAN KURIKULUM MERDEKA DI KELAS IV SD ISLAM PESANGGRAHAN SEMARANG Fajar Hammid; Ferina Agustini; Ikha Listyarini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.1982

Abstract

The background that drives this research is teacher planning in using the independent learning curriculum, this is due to curriculum renewal caused by the decline in knowledge and skills (learning loss) after distance learning during the Covid 19 pandemic. The purpose to be achieved in this study is to find out teacher planning in learning using the independent learning curriculum and to find out the factors that support and inhibit the implementation of the independent learning curriculum. This type of research is qualitative research in the form of analysis. The subjects in this study were grade IV teachers and grade IV teachers of SD Muhammadiyah 16 Semarang. Data in the study were obtained through interviews, observation and documentation. The results showed that teachers in planning learning activities using the independent learning curriculum require extra preparation. Teachers must prepare learning according to the needs and abilities of students while each student has different needs and abilities. Based on the results of the research, the suggestion that can be conveyed is that teachers develop learning in accordance with the concept of an independent learning curriculum. The school or school principal can conduct additional training to support and improve the competence of educators and educators. For readers, it is hoped that by reading this thesis they will be able to understand how teacher preparation in planning learning using the independent learning curriculum.
PENGARUH PEMBELAJARAN KOOPERATIF MODEL TEAM GAMES TOURNAMENT BERBANTU QUIZIZZ TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV Farah Khansa Baidha; Ferina Agustini; Henry Januar Saputra; Trinil Wigati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3779

Abstract

This study aims to analyze the average difference in the scores of pretest and posttest learning outcomes in Mathematics learning of fourth grade students of SDN Panggung Lor Semarang before and after using the Teams Games Tournaments (TGT) learning model assisted by Quizziz media. The research design used quantitative experiments, namely Pre-Experimental Design with the One-Group Pretest-Posttest Design model. Data obtained through the written test method. The location of this research was carried out in class IV SDN Panggung Lor Semarang. The sample in this study were 29 fourth grade students using saturated sampling technique. The results showed that the results of the paired t-test statistical test showed that there was a difference in the average pretest score of 65, while the average posttest score was 81. It can be seen that the average posttest of students' numeracy test scores is greater than the average. pretest, then Ho is rejected and Ha is accepted. So, there is a difference in the average pretest and posttest scores of students before and after using the Teams Games Tournaments (TGT) model assisted by Quizziz media on Mathematics learning outcomes of fourth grade students at SDN Panggung Lor Semarang.
Penerapan Model Pembelajaran Teams Games Tournament Untuk Meningkatkan Keaktifan Belajar Peserta Didik Kelas IV Sekolah Dasar Noviana Noviana; Ferina Agustini; Yustina Gunarti; Ikha Listyarini
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6758

Abstract

This research aims to provide a picture of the application of the Teams Games Tournament learning model in increasing students' active learning. This type of research is classroom action research (PTK) which is carried out through 2 cycles, namely cycle I and cycle II. This research data was collected using observation and documentation techniques. The data analysis used is qualitative data analysis and quantitative data analysis. The subjects of this research were 30 grade IV students at SD Negeri Pedurungan Lor 02. The research results show that students' learning activity after implementing the Teams Games Tournament learning model has increased in each indicator. In cycle I, the average learning activity of students was 63.4%, then increased to 82.6%.