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ISPRING APPLICATION OF THE NUMBER THING ATHLETIC MATERIALS FOR JUNIOR HIGH SCHOOL PHYSICAL EDUCATION TEACHER Khusnul Khotimah; Ari Wibowo Kurniawan
Journal Physical Education, Health and Recreation Vol 7, No 2 (2023): April
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/pjkr.v7i2.39701

Abstract

Development of learning by using tools or tools that are useful for improving learning and conveying information. The purpose of this research is to develop learning based on throwing material applications for middle school PJOK teachers in Pasuruan Regency. This research and development learning method uses a research and development method by following seven steps. By using a quantitative descriptive study and using percentages, the results of the study of data from learning experts get a percentage of 88,5%, throw learning experts 87,5%, media experts 98,5%, and involving 36 middle school PJOK teachers in Pasuruan Regency. The small group trial was distributed to 11 respondents and the large group distributed to 25 respondents obtained the results of 92,25% small group and 83,5% large group. Based on these data it can be concluded that this application based learning development product for throwing materials is very valid and suitable for use by PJOK SMP teachers.
Media development board game to increase student motivation in studying regional culture Khusnul Khotimah; Neni Wahyuningtyas
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 3 (2023): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i3.60477

Abstract

Media development as an effort to introduce regional culture is considered essential to do. Technological developments make students' motivation to study culture begin to fade and shift with the emergence of Western civilization. This is motivated by the need for more interesting local culture introduction media for students and regional, cultural, and educational content in online or offline media. Therefore, learning media is needed to introduce regional culture. The objectives of this development research are: (1) Producing culture game education media board game products; (2) Testing and knowing the feasibility of culture game education media board game products; and (3) Knowing the effectiveness of culture game education board game media products in increasing learning motivation on material Sub Theme 2: "The Beauty of My Country's Cultural Diversity" for grade IV Elementary School. The development model used is ADDIE. The results of this development research are: (1) Learning media products, board game culture, and game education; and (2) Based on the validation that has been carried out on material experts and learning media experts, it is stated that the culture game education board game is suitable for use in the learning process and can be implemented for students with a percentage of the validity test of material experts, namely 89% and a percentage of the validity test of learning media experts, namely 98%. The results of the practicality test using the culture game education board game by the teacher obtained a score of 91%, while the trial results related to the percentage of students' motivation to learn culture through this media was 86%. The conclusion is based on the development done; the culture game education board game is declared appropriate when used as a medium to introduce regional culture.
PENDAMPINGAN PENINGKATAN KEMAMPUAN GURU DALAM IMPLEMENTASI PROFIL PELAJAR PANCASILA (P5) DI SDN TASIKMADU 02 Esti Untari; Khusnul Khotimah; Surya Mulya; Kenintan Rinduiyasa; Oksa Falaza; Faliqul Isbah
Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024 Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5
Publisher : Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Salah satu permasalahan yang dialami guru di SDN Tasikmadu 2 Kota Malang yaitu kesulitan membuat modul P5 dikarenakan guru merasa kebingungan sebab guru harus mengidentifikasi lingkungan sekitar. Selain itu juga terdapat permasalahan ketika pembelajaran P5 seperti penyusunan modul P5 masalah lain juga dialami oleh guru, diantaranya keberlanjutan program P5, dan kesenjangan produk yang dihasilkan. Kegiatan ini dilakukan dengan tujuan agar dapat memberikan kontribusi signifikan dalam meningkatkan kemampuan guru dalam mengimplementasikan P5 di SDN Tasikmadu 2 Kota Malang. Metode yang digunakan dalam pendampingan implementasi P5 bagi guru SDN Tasikmadu 2 Kota Malang terdiri dari 3 tahapan yaitu persiapan, pelaksanaan, dan evaluasi. Hasil dari kegiatan pengabdian masyarakat selain untuk mencapai tujuan pengabdian, yaitu tim pengabdian telah mencapai luaran meliputi video dokumentasi kegiatan, serta poster. Hasil pre-test dan post-test menunjukkan perubahan pemahaman yang signifikan terkait pelaksanaan, tujuan, hingga evaluasi program P5. Hasil dari angket tersebut diperoleh bahwa peserta merasa puas dengan pelaksanaan pendampingan. Peserta juga merasa wawasannya meningkat setelah mengikuti kegiatan ini.
A SCIENTIFIC PUBLICATIONS IN EDUCATION: A “SCOURGE” FOR ACADEMICS OKTAVIANI ADHI SUCIPTANINGSIH; KHUSNUL KHOTIMAH; MARDHATILLAH; MUHIBUDDIN FADHLI
International Conference on Education, Science, Technology and Health (ICONESTH) 2024: The 2nd ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.433

Abstract

Scientific publication is an academic activity that must be carried out. This article aims to analyze scientific publications in education: the “scourge” for academics. Several academics consisting of 10 lecturers, 10 teachers, and 10 students were interviewed to obtain valid data. Apart from that, observations and analysis of several documents were carried out to support valid data. The results show that academics have difficulty carrying out scientific publications due to limited knowledge and information regarding how to write scientific articles by journal standards, difficulty finding credible journals, difficulty identifying journals that suit the topic and scope of the article, language limitations, high publication costs, and intensity. Rejection from the journal editor. Based on the treatment carried out, namely through training on the effective scientific publication strategy "MeRePeCeKoRe", there was an increase in the knowledge and ability of academics to conduct scientific publications by 80%. Academics need practice and a habit of writing articles to improve their skills in scientific publications.