Bagus Ardi Saputro
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PENGARUH PBL BERBANTUAN MEDIA UANG MAINAN TERHADAP CAPAIAN BELAJAR SISWA KELAS I Ratna Ayu Kusumaningtyas; Noor Miyono; Agus Riyadi; Bagus Ardi Saputro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.16969

Abstract

Efforts to shape and educate the next generation of the nation to grow into individuals who are faithful and noble, knowledgeable, virtuous, skilled and independent are carried out through education. In the 21st century teachers not only play an important role in improving learning outcomes, but equipping students with four skills namely critical thinking, creativity, collaboration, and communication. The research was motivated by the low learning outcomes of students due to the use of limited learning methods and media, as well as the classical learning process. This study aims to determine the effect of PBL implementation with the help of toy money on learning outcomes of grade IB students at SDN Bendungan in Indonesian language subjects. This study used a quantitative approach with Pre-Experimental Design. The results showed a significant increase in student learning outcomes after applying the PBL model with the help of concrete media. The average score of students' pretest increased from 20-90 to 40-100 in the posttest. This increase was mainly due to students' active participation in the learning process and the use of concrete media that made learning more interesting and meaningful. The hypothesis shows the value of tcount > ttable which is 8.917 > 2.06866 and the value of Sig. (2-tailed) < a which is 0.000 < 0.05. From the results of the study, it can be concluded that the PBL learning model assisted by toy money is effective in improving the learning outcomes of IB grade students of SDN Bendungan.
PENGEMBANGAN MEDIA PENGGARIS KONVERSI KILAN UNTUK MEMFASILITASI KEMAMPUAN PENGUKURAN DAN MENGESTIMASI PANJANG PADA SISWA KELAS 2 SEKOLAH DASAR Silmadina Azkiya; Mira Azizah; Bagus Ardi Saputro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17866

Abstract

Based on the results of interviews and observations with class 2 teachers, it can be seen that teachers only use guidebooks such as textbooks and worksheets as learning resources when learning takes place. The teacher has media related to measuring length, for example a ruler. However, the ruler only has units of cm and mm. Therefore, teachers and students need innovative, creative and interesting learning media, one of which is developing Kilan Conversion Ruler media. The problems in this research are 1) How can the Kilan Conversion Ruler development media facilitate measuring and estimating length? 2) How is the suitability of the Kilan Conversion Ruler media able to facilitate measuring and estimating length? The aim of this research is to examine the feasibility of the Kilan Conversion Ruler media to facilitate measuring and estimating length and to examine the feasibility of the Kilan Conversion Ruler media to facilitate measuring and estimating length. The type of research used uses R&D (Research & Development) and the research and development stages use ADDIE. This research was conducted at SD Negeri Pagerharjo 01 Pati Regency. The results of the validity assessment of the Kilan Conversion Ruler media were declared valid. This is proven by the results of media expert validation of 89% and material validation of 86%. The percentage result obtained from the student figure the "agree" category. Meanwhile, the test results for one sample stated that the average tcount value was 13.5 > ttable 1.745. So there is a significant difference between student achievement in the control class and the experimental class. So that the results obtained, the Kilan Conversion Ruler media to facilitate measuring and estimating length for grade 2 elementary school students was developed effectively and is suitable for use in learning.
PENGEMBANGAN MEDIA PAPAN SUSUN BLOCK PUZZLE PADA MATERI OPERASI HITUNG GUNA MEMFASILITASI KEMAMPUAN COMPUTATIONAL THINKING SISWA SEKOLAH DASAR Usamah, Yunita; Bagus Ardi Saputro; Ferina Agustini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24040

Abstract

Computational thinking is the ability of students to solve problems by breaking them down into several stages that are effective, efficient, and comprehensive. However, there are still many students in elementary school who still have difficulty in understanding computational thinking in solving problems, especially arithmetic. This research aims to develop computational thinking skills in mathematics lessons to support student learning in mathematics of computational operation materials. This research uses a research and development (R&D) approach with the ADDIE (Analysis, Development, Design, Implementation, Evaluation) design model. The development process is designed so that students can actively divide problems into simple ones, look for similarities between problems, see problems fundamentally, and develop solution steps in solving problems. In this study, a sample was used in grade 3 in one of the elementary schools in the city of Semarang which amounted to 22 students. Based on the results of the research, block puzzle stacking board media can be used by teachers as one of the learning media, especially in multiplication operation materials and can facilitate students' computational thinking skills.
PENGEMBANGAN GAME EDUKASI UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA PADA MATERI KALIMAT MATEMATIKA DAN PERHITUNGAN KELAS 4 SD Intania Riski Maharani; Bagus Ardi Saputro; Veryliana Purnamasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31178

Abstract

The problem in this study is the low student activeness caused by the lack of use of educational learning media, so that students' ability to solve problems, especially in the material of mathematical sentences and calculations is less developed. This study aims to develop educational learning media based on Smart Apps Creator in the form of android applications on the material of mathematical sentences and calculations that are valid, practical, and effective for use by IVA grade students. The research method used is research and development with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of teachers and students of class IV A. The validation results showed that this media had a high level of validity, with a score of 93% from material experts and 98% from media experts. The practicality of the media was obtained from teacher responses of 94% and student responses of 88.4%. The implementation of this educational game media improves students' problem solving skills with an N-Gain value of 88.25%, which is included in the effective category. Thus, eduaction game media can be used as an alternative learning media in elementary schools
Pengembangan Media Pembelajaran Berdiferensiasi Berbasis Permainan Kartu Pintar Pada Materi Pecahan Kelas V Sekolah Dasar Kurnianingsih, Diana; Bagus Ardi Saputro; Henry Januar Saputra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31210

Abstract

Penelitian ini dilatarbelakangi oleh kesulitan siswa dalam pembelajaran matematika, khususnya materi pecahan. Tujuan penelitian ini adalah mengembangkan media pembelajaran berdiferensiasi berbasis permainan kartu untuk siswa kelas V, mengetahui tingkat kevalidan media pembelajaran yang dikembangkan, mengetahui tingkat kepraktisan media pembelajaran, dan mengetahui tingkat keefektifan media pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dengan model pengembangan ADDIE. Subjek penelitian adalah 24 siswa kelas V Sekolah Dasar. Hasil penelitian menunjukkan bahwa media pembelajaran berdiferensiasi berbasis permainan kartu terbukti valid dan praktis untuk digunakan. Media ini juga efektif dalam meningkatkan pemahaman siswa terhadap materi pecahan. Namun, ditemukan beberapa siswa masih mengalami kesulitan dalam mengerjakan soal evaluasi. Temuan menunjukkan bahwa Kartu Pintar memiliki potensi sebagai media pembelajaran yang efektif, namun memerlukan perbaikan signifikan terkait akurasi jawaban dan kejelasan penyajian konsep. Secara khusus, pemahaman siswa terhadap nilai tempat dalam pecahan desimal, konsep pecahan senilai, dan penyederhanaan pecahan masih menjadi tantangan. Rekomendasi dari guru dan siswa untuk peningkatan media pembelajaran meliputi penerapan pembelajaran berdiferensiasi yang lebih disesuaikan dengan karakteristik siswa melalui penambahan video atau lagu, pengaitan materi pecahan dengan konteks kehidupan sehari-hari, kolaborasi permainan kartu dengan metode jigsaw, dan penyesuaian jumlah kartu "Ayo Belajar".
PENGEMBANGAN MEDIA PUZZLE GEOMETRI UNTUK MENDESKRIPSIKAN, MENGURAI, DAN MENYUSUN BANGUN SEGIBANYAK KELAS IV SEKOLAH DASAR Nimash Nailin Niam Faiqoh; Filia Prima Artharina; Bagus Ardi Saputro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37157

Abstract

This study aims to develop a Polygon Geometry Puzzle learning media to help fourth-grade elementary school students describe, analyze, and arrange various polygonal shapes. The background of this study stems from students' difficulties in understanding the characteristics and shapes of flat shapes due to learning that is still centered on books and the limited availability of interesting concrete media. The puzzle media was developed using strong acrylic material and equipped with quartet cards containing pictures of shapes and their characteristics, equipped with QR Codes and Wordwall quizzes so as to increase student learning interest. This study uses the ADDIE model method which includes the stages of analysis, design, development, implementation, and evaluation. The development process involved validation from material experts, media experts, as well as teacher and student responses and tests. The validation results showed that this media met the feasibility of content, presentation, appearance, and ease of use. The practicality test showed that teachers and students gave very good responses because the media was easy to understand, interesting, and helped clarify the concept of polygonal shapes. The results of the study showed that the Geometry Puzzle media was able to improve students' understanding of the shapes and properties of polygons through interactive, concrete, and fun learning activities. This media was considered feasible and practical to be used as a mathematics learning aid, especially geometry material in elementary schools. Thus, this puzzle can be an alternative innovative learning media to support the achievement of student competencies.
KEEFEKTIFAN MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR IPAS SISWA PADA MATERI RANTAI MAKANAN KELAS V DI SDN SINDANG 01 KAB TEGAL: Penelitian Kuantitatif Zyan Fadlika Maula Kusuma Fadlika; Arfilia Wijayanti; Bagus Ardi Saputro
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5098

Abstract

The implementation of learning in the classroom by the teacher greatly influences the active learning process and the achievement of student learning outcomes. At the time of the initial interview, there were still 55% of students whose learning outcomes had not yet been completed. The problem of this research is "The Effectiveness of the Project Based Learning Model on Students' Science and Science Learning Outcomes in Class V Food Chain Material at SDN Sindang 01, Tegal Regency". The aim to be achieved in this research is to examine the effectiveness of the Project Based Learning Model on Student Science Learning Outcomes in Class V Food Chain Material at SDN Sindang 01 Tegal Regency. This type of research is quantitative research with quantitative experimental methods and uses a Pre Experimental Designs research design in the form of One-Group Preset-Posttest Design. The population of this study was all 20 class V students. The results of the research that has been carried out can be concluded that the Project Based Learning learning model is effective on student learning outcomes in science subjects. This research measured students' learning outcomes in science subjects when following the learning process or Pretest Posttest. Based on the discussion of the results of research conducted at SD Negeri Sindang 01, Dukuhwaru District, Tegal Regency, it can be concluded that it is effective for the learning outcomes of the science and science subjects. Research is measured by students' learning outcomes in science subjects when participating in learning activities or administering pretest-posttest. Based on calculations, the results of the pretest show an average of 25% and the results of the posttest show an average of 85%. So students experience an increase of 60% from the predetermined KKM, namely 70. If the class completion percentage is >70% then it has been completed and if the class completion percentage is <70% then it has not been completed. With this treatment, it can make it easier for students to understand the material, improve the material, explore creativity and improve student learning outcomes. It can be concluded that the effectiveness of the Project Based Learning model on students' science learning outcomes in class V food chain material at SD Negeri Sindang 01 is effective on scienceas learning outcomes.
THE ANALISIS KEMAMPUAN MEMBACA BUKU NON TEKS MATERI KUKU TERHADAP SISWA KELAS V SEKOLAH DASAR DI SDN BULUSARI SAYUNG DEMAK Hanik Atul Zahroh; Lina Putriyanti; Bagus Ardi Saputro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32099

Abstract

This study aims to analyze the reading ability of non-textbooks on the subject of "Kuku" for fifth-grade students at SDN Bulusari, Sayung, Demak and to obtain an overview of teachers' perceptions of the use of non-textbooks in learning. The method used is descriptive quantitative and qualitative through the distribution of questionnaires to students and teachers. The subjects in this study were 16 fifth-grade students and several teachers involved in the learning process. The results of the student questionnaire showed that the reading ability of non-textbooks is classified as high, with an average score of 46.125 and an average value of 92.25. A total of 9 students are in the very good category, 5 students are in the good category, and 2 students are in the sufficient category. These data indicate that non-textbooks are effective in helping students understand the material visually and contextually. Teacher responses also showed positive results. As many as 90% of teachers stated that non-textbooks attract students' attention, and 80% agreed that the books increase students' interest in reading. Teachers acknowledge the importance of their role in guiding students, especially in understanding vocabulary and scientific terms. However, challenges such as differences in students' understanding levels and technical terms still need to be addressed with appropriate learning strategies. Overall, the non-textbook material "Nails" is considered effective as a supporting medium in improving students' literacy skills in elementary schools.