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Keterlibatan Orang Tua Tunggal dalam Menanamkan Literasi pada Anak Usia 4-6 Tahun Vega, Asla De; Putri, Yuliani Eka; Dewi, Ayu Citra
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.25360

Abstract

Literasi adalah kemampuan individu untuk menggunakan potensi dan keterampilan dalam mengolah dan memahami informasi saat melakukan kegiatan membaca dan menulis. Perlunya keterlibatan Orang tua tunggal dalam menanamkan literasi pada anak. Penelitian ini dilakukan dengan tujuan untuk mengetahui keterlibatan Orang tua tunggal dalam menanamkan literasi pada anak usia 4-6 tahun. Metode yang digunakan pada penelitian ini adalah metode kualitatif deskriptif. Sampel pada penelitian ini adalah Orang tua tunggal yang memiliki anak berusia 4-6 tahun. Peneliti pada penelitian ini menggunakan teknik observasi dan wawancara. Hasil penelitian terlihat bahwa keterlibatan Orang tua tunggal dalam menanamkan literasi pada anak sangat bergantung dengan memanagemen waktu, dengan adanya keterampilan memprioritaskan waktu yang tepat, Orang tua tunggal dapat menanamkan literasi pada anak.
Advancing Educational Practices: Implementation Of Ebook Based Comics In Islamic Education Adinda Viola; Faiz Fauzan El Muhammady; Ayu Citra Dewi; Syarifatul Hayati; Rahmat Renaldi
al-Afkar, Journal For Islamic Studies Vol. 8 No. 2 (2025)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v8i2.1642

Abstract

One of the keys to successful learning is the use of appropriate media that aligns with the diversity of learners, such as media that is easy to understand, engaging, and enjoyable. Therefore, teachers need to be creative and innovative in creating various media as learning aids. This research aims to analyze the effects of using ebook-based comics in the practice of Islamic religious education learning in elementary schools. The research employs the Research and Development method with a 4D type. In the initial stages, the author analyzes the media needs required for learning in elementary schools. Subsequently, the author designs the product, starting from narrating the story, creating sketches, Line Art, Coloring, and Texting the story that will be made into an ebook. After the product was designed, a feasibility test was conducted with two experts related to learning media and Islamic education materials. Finally, after the experts finished evaluating the product, the author implemented the completed product into the learning practice at the elementary school. As a product feasibility test, the author collected data from teachers using a questionnaire, while for students, the author conducted direct observations to see whether the created product could operate well and have an impact on learning. All data were analyzed using SPSS 22 software with descriptive analysis techniques. The research results show that the designed and produced product received good ratings from both experts after going through several stages of improvement, even reaching scores of 80-90. Meanwhile, regarding the effect of the produced product on learning, it has proven to be positively impactful on the students, meaning this media is suitable to be used as one of the learning tools.
Literacy Talent: Innovation in the Development of Busy Book Media to Improve Early Reading Ability in Kindergarten B Children 5-6 Years Manola, Rezekita; ramadani, laili; dewi, ayu citra
Kiddie: Early Childhood Education and Care Journal Vol. 1 No. 2 (2024): Kiddie: Early Chilhood Education and Care Journal
Publisher : Muttaqien Publishing, Pusat Penelitian dan Pengabdian kepada Masyarakat STAI DR.KH.EZ.Muttaqien Purwakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52593/kid.01.2.04

Abstract

Abstract: This research was motivated by problems found in the Islamic Kindergarten Grand Jihad Mosque in Padang Panjang, namely that children’s early reading development had monotonous activities and less interesting media so that children quickly felt bored when taking part in early reading lessons. This research aims to produce Busy Book learning media to stimulate the early reading abilities of children 5-6 years old which han been testd for suitability by Media Experts and Material Experts. This Research uses the Research & Development (R & D) method with the Thiagarajan 4D development model or Four-D model. The development procedure includes Define, Design, Develop and Disseminate. This research developed the Busy Book media with expert validation tests 2 validators and media trials on ten children aged 5-6 years in two meeting. The overall media validation results are in the “Very Feasible“category with a score percentage of 100%. The overall material validation results are in the “Very Feasible“category with a score percentage of 92.5 %. The results of field trials on 10 children obtained an increase of 45.83%, from 43.75% in the pre-test to 89.50% in the post-test with the “Very Feasible “category. Thus, the Busy Book learning process to stimulate the early reading abilities of children 5-6 years old. Keyywords: Busy Book, Media, Early Reading
Peningkatan Kecerdasan Kinestetik Anak Usia 5-6 Tahun Melalui Permainan Hulahoop : Improving the Kinesthetic Intelligence of 5-6 Year Old Children through Hulahoop Games Dewi, Esis Puspa; Dwi lestari, Mega Cahaya; Dewi, Ayu Citra
JURNAL TILA ( Tarbiyah Islamiyah Lil Athfaal ) Vol. 4 No. 2 (2024): Pendidikan Islam Anak Usia Dini
Publisher : Prodi Pendidikan Islam Anak Usia Dini Sekolah Tinggi Agama Islam Negeri Mandailing Natal- Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56874/tila.v4i2.1954

Abstract

Kecerdasan kinestetik merupakan kecerdasan yang berhubungan dengan kemampuan dalam menggunakan tubuh secara terampil untuk mengungkapkan suatu ide. Kecerdasan kinestetik dapat ditingkatkan dengan berbagai metode atau dengan berbagai jenis aktivitas bermain. Salah satu yang dapat digunakan adalah aktivitas bermain hulahoop. Kecerdasan kinestetik anak usia 5-6 tahun di Tk Islam Masjid Raya Jihad Padang Panjang belum optimal dan perlu ditingkatkan. Anak belum bisa menjaga keseimbangan tubuh yang menyebabkan anak sering terjatuh ketika bermain bebas dihalaman sekolah, anak belum mampu mengkoordinasi mata, kaki, tangan dan kepala saat bermain,. Oleh karena itu, penelitian ini dilakukan untuk meningkatkan kecerdasan kinestetik anak melalui permainan hulahoop. Penelitian ini bertujuan untuk mengetahui kecerdasan kinestetik anak, mengetahui proses kegiatan melalui permainan hulahooop pada anak, dan untuk mengetahui sejauh mana perkembangan kecerdasan kinestetik anak melalui permainan hulahoop. Adapun jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK), dengan subjek penelitian adalah anak kelompok B1 di Tk Islam Masjid Raya Jihad Padang Panjang, semester genap tahun ajaran 2024-2025. Berjumlah 12 anak, terdiri dari 5 anak perempuan dan 7 anak laki-laki. Teknik pengumpulan data dalam penelitian ini adalah observasi dan dokumentasi. Kinestetik anak melalui permainan hulahoop mengalami peningkatan. Pada siklus I dilakukan 3 kali pertemuan, pada pertemuan pertama sebesar 33%, pertemuan kedua 41%, dan pertemuan ketiga 55%. Pada siklus II pertemuan pertama sebesar 69%, pertemuan kedua 76% dan pertemuan 88%. Sedangkan observasi guru yang dilakukan pada siklus I pertemuan pertama sebesar 56%, pertemuan kedua 63%, dan pertemuan ketiga 68%. Pada siklus II pertemuan pertama sebesar 75%, pertemuan kedua 88%, dan pertemuan ketiga 97%. Dari Hasil penelitian ini menunjukkan bahwa peningkatan kecerdasan peningkatan siklus yang dilakukan, maka dapat disimpulkan bahwa penelitian ini berhasil meningkatkan kecerdasan kinestetik anak melalui permainan hulahoop
Peningkatan Maharatul Kalam Mahasiswi Sekolah Tinggi Ilmu Tarbiyah Diniyyah Puteri Melalui Metode Taqdimul Qissah Sulasmi, Sulasmi; Sartika, Diana; Wahyuni, Sri Intan; Lestari, Mega Cahya Dwi; Dewi, Ayu Citra
Journal Education And Islamic Studies Vol. 1 No. 2 (2023): Journal Education And Islamic Studies
Publisher : Institut Agama Islam Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55062//JEDIES.2023.v1i2.379/5

Abstract

Arabic requires four competencies in its mastery, maharatul istima', maharatul kalam, maharatul qira'ah and maharatul kitabah. In Maharatul Kalam which is a practical ability in speaking, STIT Diniyyah Puteri Rahmah El Yunusiyyah still does not show maximum mastery, this is evidenced by the lack of conversation used in Arabic and also the use of rules that are not appropriate when speaking. This can be seen from the initial observation value made by lecturers showing an achievement of 42%. This type of research is a class action research (PTK) and is carried out at STIT Diniyyah Puteri Rahmah el Yunusiyyah Padang Panjang. With the subject of research for 5th semester female students of the PAI Study Program for the academic year 2022-2023, consisting of 12 students. The instrument used is an observation sheet on the improvement of maharatul kalam carried out directly by the eye-supporting lecturer as well as the researcher. The results of this study show that the application of the Taqdimul Qissah method can improve speaking skills in semester 5 of PAI STIT Diniyyah Puteri Rahmah el Yunusiyyah. The increase can be seen from the average score of maharatul kalam through taqdimul qissah without props, which is 57.10%. Then by using the media props that have been prepared, both in the form of pictures displayed such as playing puppets, as well as props worn directly as clothes by the narrator can increase enthusiasm in learning so that there is a more significant increase in the second cycle, which is 82.21%.
Enhancing early childhood creativity through loose-parts media based on STEAM learning Dewi, Ayu Citra; Alif Laini; Sri Intan Wahyuni; Mega Cahya Dwi Lestari
Atfaluna Journal of Islamic Early Childhood Education Vol 7 No 1 (2024): January-June 2024
Publisher : Atfaluna: Journal of Islamic Early Childhood Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/atfaluna.v7i1.8113

Abstract

This article examines classroom action research in which researchers and classroom teachers collaborate to understand and improve the benefits of loose-part media to increase children's creativity and the subsequent impact of loose-part media based on STEAM learning. Focusing on early childhood education, this research was carried out in collaboration with teachers provided 21 pupils 5–6-year-old at Mutiara Kasih Kindergarten in Padang City. The research procedures carried out included a combination of observation, discussion and reflection on practice in 3 cycles. Loose-part media based on STEAM learning is considered to have increased children's creativity, as shown by pre-cycle data of 6.9%. Cycle I was carried out with a creativity percentage of 15.4%, increasing to 47.1% after cycle II, and increasing to 80.42% after cycle III. This research recommends that the use of loose-parts and utilizing the surrounding environment based on STEAM learning can be implemented in kindergarten institutions.
Efektifitas Strategi Pembelajaran Question Student Have Terhadap Hasil Belajar Siswa Dalam Mata Pelajaran Sejarah Kebudayaan Islam Kelas VIII Mts Thawalib Gunung Padang Panjang Dewi, Ayu Citra; Zulfikri; Rahman, Taufik; Fitriah, Afifah
SURAU : Journal of Islamic Education Vol. 2 No. 1 (2024): Juni 2024
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/surau.v3i1.8070

Abstract

Abstract This study aims to find out the impact of Application of Learning Strategy Question Student Have on Students' Learning Results in Islamic Culture History Lectures Class Viii Mts Thawalib Gunung Padang Long. This research is an experimental study with the design of Posttest Only Control Design. The population in this study is class VIII MTs Thawalib Long Field Mountain. The researchers selected samples with purposive sampling from a particular population. The researchers chose class VIII A as the experimental class and class VIII B as the control class. The instruments used are tests and to test research hypotheses, researchers use Test-t and data processing using SPSS. The results of this study show that the learning outcomes of students taught with the Question Student Have learning strategy are higher than the learning strategy of discussion. Students in the experimental class are better at learning than in the control class, class VIII A with an average of 80,72, and control class VIII B with a average of 67,47. The result is bigger than the table. The table is 3.021 and the table is 1.681. So the application of the learning strategy Question Student Have has been effective against the learning results of students on the subject of Islamic Cultural History Class VIII Mts Thawalib Gunung Padang Long.   Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh Penerapan Strategi Pembelajaran Question Student Have Terhadap Hasil Belajar Siswa Dalam Mata Pelajaran Sejarah Kebudayaan Islam Kelas Viii Mts Thawalib Gunung Padang Panjang. Penelitian ini merupakan penelitian eksperimen dengan desain Posttest Only Control Design. Populasi dalam penelitian ini adalah kelas VIII MTs Thawalib Gunung Padang Panjang. Peneliti memilih sampel dengan purposive sampling dari populasi tertentu. Peneliti memilih kelas VIII A sebagai kelas eksperimen dan VIII B sebagai kelas kontrol. Instrumen yang digunakan adalah tes dan untuk menguji hipotesis penelitian, peneliti menggunakan Uji-t dan pengolahan data menggunakan SPSS. Hasil penelitian ini menunjukkan bahwa hasil belajar siswa yang diajar dengan strategi pembelajaran Question Student Have lebih tinggi daripada strategi pembelajaran diskusi. Hal ini diketahui dari nilai hasil instrumen supervisi pelaksanaan pembelajaran sebesar 84,68%. Hasil belajar siswa kelas eksperimen lebih baik dari pada kelas kontrol, kelas VIII A dengan rata-rata 80,72, dan kelas kontrol VIII B dengan rata-rata 67,47. Hasil thitung lebih besar dari pada ttabel. thitung sebesar 3.021 dan ttabel sebesar 1.681. Sehingga penerapan strategi pembelajaran Question Student Have telah efektif terhadap hasil belajar siswa pada mata pelajaran Sejarah Kebudayaan Islam Kelas VIII Mts Thawalib Gunung Padang Panjang.
Penerapan Teaching Practic Seni Rupa pada Anak Usia Dini Octavia, Fadilla Mizratul; Balqis, Aisyah Shinta; Lestari, Juli; Seisky, Seisky; Fauza, Hilyatul; Khaira, Ummi; Deswita, Miranda; Dewi, Ayu Citra
Journal Education And Islamic Studies Vol. 2 No. 2 (2024): Journal Education And Islamic Studies
Publisher : Institut Agama Islam Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55062//JEDIES.2024.v2i2.749/5

Abstract

This study aims to identify the role of art in early childhood learning, evaluate the effectiveness of the learning approach through play with art with the research theme "Implementation of Teaching Practice of Fine Arts in Early Childhood". This article investigates the impact of art integration in learning on the development of early childhood. The research method used is qualitative using the theory of PTK in the classroom, which focuses on art as a learning tool for early childhood in the context of learning through play. Experiments were conducted with various art media, namely: finger painting, inner and outer smearing, batik using tissue, Cotton bud, painting using cotton bud, gradation, drawing with crayons. Data were analyzed using Quasi-experimental experiments to identify the main themes related to the role of art in learning and learning through play. In the implementation of the study, it was found that the role of art in learning and the effectiveness of the learning approach through play had a significant positive impact on the development of fine motor skills, creativity, and emotional and psychological responses of children. Furthermore, the results of this study emphasize the importance of art integration in preschool education to enrich the learning experience of early childhood and support the overall growth of children.
Peningkatan Kecerdasan Kinestetik Anak Usia 5-6 Tahun Melalui Permainan Hulahoop : Improving the Kinesthetic Intelligence of 5-6 Year Old Children through Hulahoop Games Dewi, Esis Puspa; Dwi lestari, Mega Cahaya; Dewi, Ayu Citra
JURNAL TILA ( Tarbiyah Islamiyah Lil Athfaal ) Vol. 4 No. 2 (2024): Pendidikan Islam Anak Usia Dini
Publisher : Prodi Pendidikan Islam Anak Usia Dini Sekolah Tinggi Agama Islam Negeri Mandailing Natal- Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56874/tila.v4i2.1954

Abstract

Kecerdasan kinestetik merupakan kecerdasan yang berhubungan dengan kemampuan dalam menggunakan tubuh secara terampil untuk mengungkapkan suatu ide. Kecerdasan kinestetik dapat ditingkatkan dengan berbagai metode atau dengan berbagai jenis aktivitas bermain. Salah satu yang dapat digunakan adalah aktivitas bermain hulahoop. Kecerdasan kinestetik anak usia 5-6 tahun di Tk Islam Masjid Raya Jihad Padang Panjang belum optimal dan perlu ditingkatkan. Anak belum bisa menjaga keseimbangan tubuh yang menyebabkan anak sering terjatuh ketika bermain bebas dihalaman sekolah, anak belum mampu mengkoordinasi mata, kaki, tangan dan kepala saat bermain,. Oleh karena itu, penelitian ini dilakukan untuk meningkatkan kecerdasan kinestetik anak melalui permainan hulahoop. Penelitian ini bertujuan untuk mengetahui kecerdasan kinestetik anak, mengetahui proses kegiatan melalui permainan hulahooop pada anak, dan untuk mengetahui sejauh mana perkembangan kecerdasan kinestetik anak melalui permainan hulahoop. Adapun jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK), dengan subjek penelitian adalah anak kelompok B1 di Tk Islam Masjid Raya Jihad Padang Panjang, semester genap tahun ajaran 2024-2025. Berjumlah 12 anak, terdiri dari 5 anak perempuan dan 7 anak laki-laki. Teknik pengumpulan data dalam penelitian ini adalah observasi dan dokumentasi. Kinestetik anak melalui permainan hulahoop mengalami peningkatan. Pada siklus I dilakukan 3 kali pertemuan, pada pertemuan pertama sebesar 33%, pertemuan kedua 41%, dan pertemuan ketiga 55%. Pada siklus II pertemuan pertama sebesar 69%, pertemuan kedua 76% dan pertemuan 88%. Sedangkan observasi guru yang dilakukan pada siklus I pertemuan pertama sebesar 56%, pertemuan kedua 63%, dan pertemuan ketiga 68%. Pada siklus II pertemuan pertama sebesar 75%, pertemuan kedua 88%, dan pertemuan ketiga 97%. Dari Hasil penelitian ini menunjukkan bahwa peningkatan kecerdasan peningkatan siklus yang dilakukan, maka dapat disimpulkan bahwa penelitian ini berhasil meningkatkan kecerdasan kinestetik anak melalui permainan hulahoop