Claim Missing Document
Check
Articles

Found 36 Documents
Search

Sistem Penjadwalan Kerja Staff Cleaner PT Yukbersihin Sejahtera Menggunakan Algoritma Greedy Dharma, Satria Ario; Prayitno, M. Hadi; Kustanto, Prio
ALMUISY: Journal of Al Muslim Information System Vol. 2 No. 2 (2023): ALMUISY: Journal of Al Muslim Information System
Publisher : STMIK Al Muslim

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PT Yukbersihin Sejahtera adalah perusahaan yang bergerak dibidang layanan vacuum (sedot) debu & tungau untuk berbagai soft material. Permasalahan yang ada di PT Yukbersihin Sejahtera ketika staff cleaner melakukan pekerjaan di rumah customer yaitu saat ini sistem penjadwalan staff cleaner yang berjalan masih konfensional seperti estimasi waktu dan jarak yang tidak sesuai pada saat menuju lokasi customer, terdapat order tambahan pada saat pekerjaan belum selesai, dan pembuatan laporan pekerjaan yang masih manual. Tujuan dari penelitian ini untuk membuat sistem penjadwalan kerja staff cleaner PT Yukbersihin Sejahtera untuk menggantikan sistem yang sebelumnya masih manual agar mempermudah staff cleaner dalam melaksanakan pekerjaannya dan dalam pembuatan sistem penjadwalan kerja staff cleaner menggunakan Algoritma Greedy untuk penerapan dalam pencarian rute terdekat menuju lokasi customer. Berdasarkan permasalahan tersebut diciptakan sebuah sistem yang dapat memudahkan staff cleaner untuk mendapatkan informasi penjadwalan kerja melalui perangkat smartphone yang bisa diakses secara real time dan pembuatan laporan pekerjaan secara komputerisasi.
Pelatihan Aplikasi Pelayanan Desa Untuk Penerapan Smart Village Di Desa Sumber Jaya Kecamatan Tambun Selatan Fathurrozi, Ahmad; Pamungkas, R Wisnu Prio; Kustanto, Prio; Habibi, Ahmad; Aziz, Fawwaz
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 6 No. 3 (2023): Special Issue (December 2023)
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/d2mdzq46

Abstract

Sumber Jaya Village, located in South Tambun District, Bekasi Regency, West Java, has an area of 636 hectares and is surrounded by several other villages. In 2022, the population reached 9,063 inhabitants. Despite its size, the village faces challenges in the development of information technology, where most of the information dissemination is still done manually and most of the village's potential has not been made public. This has resulted in difficulties for local people in accessing information from the village government and in conveying their suggestions and aspirations. The main problems in Sumber Jaya Village include the difficulty of accessing information and complaints, as well as the manual process of handling certificates from village officials. To overcome these problems, the Community Service Program (PKM) aims to implement the smart village concept with proposed solutions including application development and providing training to the community. PKM is arranged in three years.
Pelatihan Pembuatan Toko Online Untuk Staf dan Akademisi Ubhara Jaya Prio Pamungkas, R. Wisnu; Fathurrozi, Ahmad; Kustanto, Prio; Achmad H., Andy
Journal Of Computer Science Contributions (JUCOSCO) Vol. 1 No. 1 (2021): Januari 2021
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jucosco.v1i1.489

Abstract

Era industri 4.0 dimana era adanya disrupsi ekonomi dimana dapat menggerus sistem-sistem pasar yang selama ini telah berjalan secara tradisional, fenomena toko-toko atau pasar-pasar menjadi sepi pengunjung dengan banyaknya bermunculan toko-toko online menyebabkan para pelaku penjual di toko harus mau tidak mau beralih dari toko fisik menjadi toko digital. Salah satu upaya yang harus kita lakukan adalah melalui pemberdayaan Usaha Mikro Kecil Menengah (UMKM) yang bisa dimulai dari individu atau perorangan. Juga tidak kalah penting adalah kegiatan di dunia pendidikan, karena tidak terkecuali permasalahan pandemi ini berimbas pada Perguruan Tinggi. Bagi individu pelaku bisnis, dalam hal ini adalah yang mau berkembang untuk dapat prioritas dalam edukasi serta pendampingan. Penyelenggaraan dapat diadakan di Fakultas ataupun ruang aula Universitas Bhayangkara Jakarta Raya (Ubhara Jaya) kampus Bekasi dengan materi mencakup perencanaan pembuatan toko online, registrasi ke channel toko online atau ke market place untuk membuka toko online. Materi yang akan disajikan ini dibuat sederhana namun dapat dipahami oleh semua yang hadir dari akademisi hingga staff universitas, dan yang pasti harus mudah dipraktekkan dalam usahanya. Harapan ke depan dengan adanya pelatihan ini diharapkan munculnya toko-toko online dari para individu atau perorangan. Sehingga kebutuhan masyarakat akan dapat dipenuhi oleh toko online ini. Bahkan jika masing-masing staff dan akademisi akan berkembang maka hasil-hasilnya akan dapat dipasarkan dieksport sampai manca negara melalui toko online.
Pelatihan Talents Mapping Pada Guru-Guru SMK Negeri 11 Bekasi Priatna, Wowon; Purnomo, Rakhmat; Fadjriya, Andry; Kustanto, Prio
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/27aesk67

Abstract

Talents Mapping is an application tool for recognizing one's talents based on 34 talent themes adopted from Gallup's research, so that someone can also find out their personal strength and typology's strength. Talend mapping training is motivated by a request from the leadership of SMK Negeri 11 Bekasi so that teachers can get to know their respective talents so that in teaching and educating students more optimally and teachers after receiving this activity can teach back to their students. This training begins by recording teachers' emails to create a classroom account to ask preliminary aptitude test questions and share material. The training was conducted at the Computer Lab of SMK Negeri 11 on 12 July 2020 with 46 teachers participating. The results of the training for teachers using the lecture method, filling out the instruments, and comments from resource persons. The teachers fill in the questions about themselves at www.temubakat.com, then the answers are mapped using talents mapping to find out the potential talents of each teacher.
IMPLEMENTASI ALGORITMA RANDOM FOREST DALAM SISTEM SELEKSI KARYAWAN TERBAIK UNTUK MENINGKATKAN EFEKTIVITAS KEPUTUSAN DI PT. XYZ Achmad Noe'man; Agus Hidayat; Nadhif Yogaswara; Dwipa Handayani; Prio Kustanto; Dian Hartanti
Jurnal Manajamen Informatika Jayakarta Vol 5 No 3 (2025): Jurnal Manajemen Informatika Jayakarta ( JMI Jayakarta)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i3.2081

Abstract

Penelitian ini bertujuan untuk merancang dan mengimplementasikan Sistem Pendukung Keputusan (SPK) dalam proses seleksi karyawan terbaik di PT. XYZ menggunakan algoritma Random Forest. Permasalahan utama yang dihadapi perusahaan adalah proses penilaian karyawan yang masih dilakukan secara manual melalui Microsoft Excel, sehingga rawan terhadap kesalahan perhitungan, duplikasi data, serta memerlukan waktu yang lama untuk menentukan karyawan berprestasi. Untuk mengatasi hal tersebut, penelitian ini mengusulkan penerapan sistem berbasis web yang terintegrasi dengan model klasifikasi machine learning guna meningkatkan efisiensi dan objektivitas proses evaluasi. Metode penelitian yang digunakan meliputi tiga tahap pengumpulan data, yaitu studi pustaka, observasi, dan wawancara. Proses pengembangan sistem dilakukan menggunakan model Software Development Life Cycle (SDLC) dengan pendekatan Waterfall, yang mencakup tahapan perencanaan, analisis kebutuhan, perancangan sistem, implementasi, pengujian, dan pemeliharaan. Hasil implementasi menunjukkan bahwa sistem mampu menampilkan hasil penilaian karyawan berdasarkan empat kriteria utama: kedisiplinan, kinerja, sikap kerja, dan keahlian, yang kemudian diolah menggunakan algoritma Random Forest untuk menentukan peringkat akhir. Hasil pengujian menunjukkan bahwa penerapan metode Random Forest memberikan tingkat akurasi yang tinggi dalam proses klasifikasi dengan nilai akurasi mencapai 91,2%, serta menghasilkan peringkat karyawan yang konsisten dengan hasil evaluasi HRD. Sistem ini juga dilengkapi dengan antarmuka pengguna yang sederhana dan informatif, yang memudahkan admin, HRD, dan karyawan dalam mengakses informasi sesuai hak akses masing-masing. Secara keseluruhan, penerapan algoritma Random Forest dalam sistem pendukung keputusan ini terbukti efektif dalam meningkatkan kecepatan, objektivitas, dan transparansi proses penilaian karyawan di PT. XYZ.
Arsitektur Mikrolayanan pada Platform Penilaian Risiko Kardiovaskular Menggunakan Vue.js dan Integrasi Vertex AI Muhammad Anas Kusuma Amir; Prio Kustanto
Journal of Students‘ Research in Computer Science Vol. 7 No. 1 (2026): Mei 2026
Publisher : Program Studi Informatika Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/gxcnsw60

Abstract

Heart disease is a leading cause of death in Indonesia, exacerbated by delayed diagnosis and lack of access to healthcare facilities. This study aimed to develop JantungIn, a cardiovascular risk assessment web platform using a microservices architecture. The system separated the user interface layer using Vue.js, server logic with Hapi.js, and a Supabase relational database. The novelty of this research lay in the real-time integration of a TensorFlow.js prediction model and a Vertex AI Dialogflow CX intelligent virtual assistant. System evaluation using the Black Box method covered positive and negative scenarios on core functionalities, including role authentication for doctors and patients, medical parameter validation, and medical history storage. The testing results showed that the software architecture successfully processed data exchange without functional errors. In conclusion, JantungIn was successfully implemented as a reliable medical decision support system to facilitate early detection of heart disease in the community.
Evaluation of Web-Based Car Park Information System at PPPSRS Puri Casablanca Jakarta Beno Aditya Sanusi; Herlawati Herlawati; Prio Kustanto; Muhammad Harviansyah; Anisa Feby Yana; Ervan Dwi Kurniawan
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol. 9 No. 2 (2021): September 2021
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v9i2.3072

Abstract

Problems in conventional and manual parking are the inability to obtain complete, informative, and interactive parking information because the manual system cannot provide complete parking information. Information technology can be implemented in a parking system to help provide more accurate, fast, and easily accessible information. In addition, the parking system interface can be made user-friendly, hence, the parking attendants can operate it properly. This parking system uses a client-server model with a shared database. The author found problems in the car parking system at PPPSRS Puri Casablanca Jakarta, i.e. still using the previous version of XAMPP. The research methodology used in this study are: Observation Methods, Literature Methods, and Interview Methods. The proposed Car Parking application showed acceptable for use by parking attendants of PPPSRS Puri Casablanca Apartment Jakarta. The menu choices presented are sufficient and the web design is simple so it doesn't confuse the parking attendant.
Expert System for Chiller Machine Damage Detection Using Forward Chaining Algorithm Achmad Noeman; Atsal Adriansyah; Abrar Hiswara; Dian Hartanti; Prio Kustanto; Hafizah Hafizah
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol. 12 No. 1 (2024): March 2024
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v12i1.9488

Abstract

The causes of damage to the chiller machine can be sorted in a logical sequence to find the cause of damage to the chiller machine, so that users can immediately find out the cause of the existing damage. An expert system is a computer program that contains knowledge from one or more human experts about a specific field. With this system, it is hoped that users can easily find out about damage and how to handle it on the machine. Observations were carried out directly on the research object, namely PT Indofood CBP, because the way to observe the research object is to understand the needs of the research object so that the system built can meet the needs of the user concerned. Starting from minor problems to serious problems, apart from that, we also test the running of the chiller until the operation of every machine that requires supply from this chiller machine. This system was created with the aim of making it easier for users if they experience difficulties in carrying out repairs or troubleshooting the chiller machine. So that you can get solutions based on previous experiences carried out by Engineers. After collecting analytical data to overcome troubleshooting, the design stage is carried out to create an expert system for detecting damage to machines and how to handle repairs based on the experience that has been provided.
Penerapan Metode Prototype dalam Perancangan Media Pembelajaran Interaktif Prio Kustanto; Ramadhan Bram Khalil; Achmad Noe'man
Journal of Students‘ Research in Computer Science Vol. 5 No. 1 (2024): Mei 2024
Publisher : Program Studi Informatika Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/6x0dfz47

Abstract

Interactive learning media is technology used in the learning process that allows users to interact actively with lesson material. Users can access it via devices connected to the internet via a web-based learning media platform. This learning platform provides the flexibility to access lessons freely, without being limited to location or time schedule. User needs analysis, prototype design, implementation, and platform testing are part of the research process. One approach that can be used in the system design process is the prototype method. The research objective is to create an interactive learning media platform for computer programming using the prototype method. Test results using the prototype method increase the functionality and responsiveness of the learning platform. To enhance the programming learning experience, the platform offers interactive video tutorial features and achievement or ranking features. This research is successful because it can create a platform that is not only informative but also interesting, which makes learning programming more fun and effective.
Sistem Informasi Navigasi Wisata Kota Jakarta untuk Menentukan Rute Tercepat Menggunakan Algoritma Dijkstra Berbasis Web Muhammad Rizki Syaumi; Achmad Noeman; Siti Setiawati; Prio Kustanto
Journal of Students‘ Research in Computer Science Vol. 6 No. 1 (2025): Mei 2025
Publisher : Program Studi Informatika Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/c9by2m49

Abstract

This study aims to design a web-based tourism navigation information system using Dijkstra’s algorithm to determine the fastest rout in Jakarta City. The proposed navigation system assists tourist in planning their trips more efficiently by providing real-time information on the fastest routes, travel distances, and estimated traviel times. By implementing Dijkstra’s algorithm, the system calculates the optimal route based on the starting location from the user’s device and destination data stored in the database. This research employs the waterfall system development method, which inludes the stages of analysis, design, implementation, and testing. The testing results demonstrate that the system accurately provides the fastest routes, enhancing convenience and travel efficiency for tourist.