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All Journal SAMUDERA Jurnal Transformatika Jurnal Edukasi dan Penelitian Informatika (JEPIN) CESS (Journal of Computer Engineering, System and Science) INFORMAL: Informatics Journal InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING JOURNAL OF APPLIED INFORMATICS AND COMPUTING METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Jurnal Sisfokom (Sistem Informasi dan Komputer) ILKOM Jurnal Ilmiah Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JISKa (Jurnal Informatika Sunan Kalijaga) JURNAL Al-AZHAR INDONESIA SERI SAINS DAN TEKNOLOGI Jurnal Informasi dan Teknologi JTIK (Jurnal Teknik Informatika Kaputama) Jurnal Sistem Komputer dan Informatika (JSON) Jurnal Pengabdian kepada Masyarakat Nusantara Jurnal Computer Science and Information Technology (CoSciTech) International Journal of Engineering, Science and Information Technology Multica Science and Technology jeti TECHSI - Jurnal Teknik Informatika Sisfo: Jurnal Ilmiah Sistem Informasi International Journal of Information System & Innovative Technology Multidisiplin Pengabdian Kepada Masyarakat (M-PKM) Jurnal Malikussaleh Mengabdi Journal of Advanced Computer Knowledge and Algorithms Scientific Journal of Informatics International Journal of Information System and Innovative Technology Smatika Jurnal : STIKI Informatika Jurnal Proceedings of International Conference on Multidisciplinary Engineering (ICOMDEN)
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Journal : jeti

Web-Based Asset Management Information System for Enhanced Asset Tracking at The Land Office of Bireuen District Rozzi Kesuma Dinata, Agus Maula Rizki
Jurnal Elektronika dan Teknologi Informasi Vol 5 No 1 (2024): Maret 2024
Publisher : LPPM-UNIKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5201/jet.v5i1.419

Abstract

The management and tracking of assets at the Land Office of Bireuen District have become increasingly complex, necessitating the development of a more efficient and systematic approach. This study proposes the design and implementation of a web-based Asset Management Information System (AMIS) to optimize asset tracking processes. The system aims to provide real-time asset data, improve accuracy, and streamline the management workflow. Key features include asset registration, location tracking, maintenance scheduling, and reporting capabilities. By utilizing web technologies, the AMIS ensures accessibility and ease of use for authorized personnel. The implementation of this system is expected to significantly enhance asset management efficiency, reduce human error, and provide comprehensive data analytics for better decision-making. Initial testing and feedback from users indicate a substantial improvement in the overall asset management process at the Land Office of Bireuen District.
Penerapan Algoritma Random Forest dalam Deteksi dan Klasifikasi Ransomware Alvanof, Mulia; Bustami; Rozzi Kesuma Dinata
Jurnal Elektronika dan Teknologi Informasi Vol 5 No 2 (2024): September 2024
Publisher : LPPM-UNIKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5201/jet.v5i2.488

Abstract

Ransomware is a type of malware that blocks access to computer systems or data until a ransom is paid by the victim. Ransomware attacks typically occur due to malicious files that are unknowingly downloaded and installed by the victim onto their computer system. Given the threats and potential losses posed, methods for detecting and classifying ransomware continue to be developed, one of which utilizes the Random Forest machine learning algorithm. Random Forest is chosen for its advantages in handling large datasets, short training time, high prediction accuracy, and its ability to reduce the risk of overfitting. Using 1380 ransomware samples from a dataset with 54 features, 10 best features were selected through Feature Selection where the built Random Forest model successfully predicted ransomware files with an accuracy of 98.79%.
Implementasi Metode Fisher-Yates Shuffle Dan Metode Finite State Machine Pada Game Edukasi Untuk Meningkatkan Minat Belajar Siswa Anak Sekolah Dasar Rizal, Muhammad; Rozzi Kesuma Dinata; Zahratul Fitri
Jurnal Elektronika dan Teknologi Informasi Vol 7 No 1 (2026): Maret 2026
Publisher : LPPM-UNIKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5201/jet.v7i1.582

Abstract

The use of educational games as interactive learning media is one solution to increase learning motivation and understanding among elementary school students. This study aims to implement the Fisher–Yates Shuffle (FYS) and Finite State Machine (FSM) methods in the development of a Unity-based educational game for Natural Sciences (IPA) and Social Sciences (IPS), and to evaluate its effectiveness in improving students’ learning outcomes. The system was developed using the Multimedia Development Life Cycle (MDLC), which consists of concept, design, assembly, testing, and distribution stages. FYS was applied to randomize quiz questions and answer options, while FSM was used to manage game flow and scene transitions in a structured manner. System testing was conducted using black-box testing, and learning effectiveness was evaluated through pre-test and post-test involving grade III and IV elementary school students. The results indicate an increase in students’ average scores after using the educational game, with improvement percentages ranging from 22% to 25%. In addition, teacher questionnaire results show that the game is feasible, easy to use, and beneficial as a supporting learning medium. Therefore, the developed Unity-based educational game is effective in enhancing students’ understanding of IPA and IPS subjects