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Development of Physics Learning Materials STEM-Local Wisdom Oriented to Improving Students' Critical Thinking Skills Nugraheni Ayu Agustina; Raden Wakhid Akhdinirwanto; Siska Desy Fatmaryanti
Jurnal Inovasi Pendidikan Sains (JIPS) Vol. 3 No. 2 (2022)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/jips.v3i2.1482

Abstract

Research on the implementation of STEM-oriented physics learning and local wisdom has been carried out to determine the feasibility of STEM-oriented physics learning and local wisdom to improve students' critical thinking skills. This study uses the 4D development method, namely Define, Design, Develop, and Disseminate. The subjects of this study were students of class X MIPA at SMA Negeri 6 Purworejo for the academic year 2020/2021. The research data were obtained using interview methods, product validation, critical thinking skills validation, learning implementation validation, and student response questionnaires. The results of this study were obtained: (1) the validity of learning in terms of two expert validators got an average final score of 3.46 and 3.45 from material experts and media experts, so it can be said to be very valid and can be used in limited and broad tests. , (2) the results of the implementation of learning seen from the implementation sheet of learning are stated to be practical, and (3) the improvement of students' critical thinking skills seen from the pretest and posttest scores is always significantly increased and the N-gain is included in the medium category, and (4) getting participant responses positive students with good categories. Thus, it can be concluded that STEM-oriented physics learning and local wisdom are appropriate to be used to improve students' critical thinking skills.
Effectiveness of Android-Based Waterwheel Teaching Aid to Improve Students' Critical Thinking Skills Nisrina Najikhah; Raden Wakhid Akhdinirwanto; Ashari Ashari; Nasrun Balulu
Radiasi : Jurnal Berkala Pendidikan Fisika Vol. 15 No. 2 (2022)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/radiasi.v15i2.2309

Abstract

A study has been carried out on android-based waterwheel props used for dynamic fluid learning. The aim is to increase skills of critical thinking of students. The research subjects were 22 students of the sixth semester of Physics Education Study Program, Faculty of Teacher Training and Education, Muhammadiyah University of Purworejo. The implementation of the research is: before learning students are given a pretest of skills of critical thinking, then learning is carried out using an android-based waterwheel prop, then given a posttest with questions that weigh the same as the pretest questions. Furthermore, n-gain was calculated from the pretest-posttest tests of critical thinking skills, and analyzed by parametric and/or non-parametric analysis of statistical. The results of this study is a significant increase in skills of critical thinking at the 5% significance level with an average n-gain greater than 0.7 which means in the high category, and the Anova test produces a Sig score. of 0.342 which means it is greater than the probability score of 0.05 so that Anova test results show that there are similarities in the improvement of skills of critical thinking in the two learning meetings.
The implementation of virtual home laboratories to improve students psychomotor abilities Hesti Noviyanti; Yusro Al Hakim; Eko Setyadi Kurniawan; R. Wakhid Akhdinirwanto
Jurnal Pijar Mipa Vol. 17 No. 6 (2022): November 2022
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v17i6.4210

Abstract

Psychomotor relates to learning outcomes that are achieved through skills as a result of knowledge competence. Learning that still uses the demonstration method and has not optimized learning activities in the laboratory. This study aims to determine how implementing a virtual home learning laboratory improves students' psychomotor abilities. This study uses a quasi-experimental method with a nonequivalent control group design. The sample used in this study was 46 respondents from the Mathematics and Natural Sciences Department at Senior High School 8 Purworejo, Indonesia. The research sample consisted of two classes: the control and experimental classes. The instruments used in this study were learning implementation sheets, psychomotor observation sheets, student response questionnaires, and students' psychomotor ability test instruments. The data analysis technique in this research is quantitative, and the t-test. The analysis of test data using the N-gain test obtained 0.75 for the experimental class with high category and 0.29 for the control class with low category results. The statistical analysis results of the independent sample t-test show that laboratory implementation affects the psychomotor abilities of students.
Development of Web Appgeyser Assisted E-learning Media to Improve Students' Critical Thinking Skills on Physics’s Quantities and Units Sintya Delisa; Siska Desy Fatmaryanti; Ashari Ashari; R. Wakhid Akhdinirwanto
Jurnal Geliga Sains: Jurnal Pendidikan Fisika Vol 10, No 2 (2022)
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jgs.10.2.101-111

Abstract

This research produces E-learning media assisted by Web Appgeyser using Physics E-module with Quantity and Unit material. The purpose of this study was to determine the feasibility in terms of validity, practicality, and effectiveness of the developed media. This study uses a 4D development model, namely Define, Design, Development and Dissemination. The research was conducted at SMA Negeri 6 Purworejo with the research subject in a limited trial of class X6 totaling 10 students and a broad trial phase totaling 71 students in class X4 class X7. The instruments used in the study were validation sheets, student response questionnaires, implementation of lesson plans, and tests of students' critical thinking skills. Data analysis techniques in this study are validity test, reliability test, and N-gain test. Based on the research results obtained: (1) the results of the validation of learning materials seen from the two validators got an average value of 3.8 in the "very good" category and media experts got an average value of 3.8 with the "very good" category, so it can be said to be valid, (2) the practicality of learning media as seen from the implementation of lesson plans with a percentage agreement of 99% which is included in the "reliable" category and student response questionnaires with a percentage of 82.06% in the "good" category, (3) the effectiveness of learning media as seen from the the increase in learning outcomes of critical thinking skills is 0.78 with the "high" category.
Learning Training with Gamification to Improve Students’ Collaboration Skills at Seboropasar Elementary School in Purworejo Siska Desy Fatmaryanti; Ashari; Raden Wakhid Akhdinirwanto; Arif Maftukhin; Mujiyem Sapti
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 7 No. 1 (2024): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v7i1.4259

Abstract

Preparing students to be ready to collaborate in the 4.0 era using available curriculum implementation is one of the teachers' tasks in the classroom. One of the problems that occurs at the Seboropasar State Elementary School in Purworejo district is that students' collaboration skills are still low. For this reason, the introduction of a gamification-based learning model can be the right solution. The aim of this activity is to improve teachers' understanding, knowledge, abilities and skills in carrying out interesting and interactive learning using a gamification approach. The method used in this activity is service learning with 3 stages, namely preparation, implementation and evaluation. This activity was attended by teachers and students Seboropasar State Elementary School teachers. The results obtained from this activity are increased understanding, abilities and skills of teachers in managing learning that is interactive, interesting and able to improve students' collaboration abilities.
PENGEMBANGAN MEDIA PEMBELAJARAN FISIKA BERBASIS MULTIMEDIA INTERAKTIF MENGGUNAKAN SCRATCH UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK Atik Ma'rifah; Arif Maftukhin; Yusro Al Hakim; Raden Wakhid Akhdinirwanto
Jurnal Kumparan Fisika Vol. 6 No. 3: Desember 2023
Publisher : Unib Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jkf.6.3.185-194

Abstract

ABSTRAK   Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis multimedia interaktif menggunakan scratch yang valid, praktis dan efektif untuk meningkatkan hasil belajar peserta didik. Jenis penelitian ini adalah Research and Development (R&D) dengan menggunakan model pengembangan ADDIE dengan lima langkah penelitian yaitu analysis, design, development, implementation and evaluation. Metode pengumpulan data menggunakan metode observasi, lembar validasi, angket respon peserta didik, metode test. Hasil penelitian menunjukkan bahwa telah dihasilkan media pembelajaran berbasis multimedia interaktif yang berada dalam kategori sangat baik yaitu didapatkan penilaian pada aspek materi dengan persentase 91,67%,  dinyatakan pada tingkat yang valid, kemudian pada aspek media dengan persentase 91,74% dinyatakan pada tingkat yang valid, dan untuk kepraktisan yang diperoleh dari angket respon peserta didik dengan persentase 87,1% termasuk dalam kategori baik, pada observer memperoleh nilai sebesear 93,3% dengan kategori reliable. Media yang dikembangkan memenuhi kriteria efektif untuk meningkatkan hasil belajar peserta didik, ditunjukkan dari normalized gain pre-test dan post-test 0,64 yang termasuk kategori sedang.  Sehingga dapat disimpulkan bahwa media pembelajaran berbasis multimedia interaktif menggunakan scratch yang dikembangkan layak digunakan.   Kata kunci: Media, multimedia interaktif, scratch, hasil belajar   ABSTRACT   This research is aimed to develop interactive multimedia-based learning media using valid, practical and effective scratch to improve student learning outcomes. This type of research is Research and Development (R&D) using the ADDIE development model with five research steps namely analysis, design, development, implementation and evaluation. The data collection method uses the observation method, validation sheets, student response questionnaires, test methods. The results showed that interactive multimedia-based learning media had been produced which were in the very good category, namely the assessment on material aspects with a percentage of 91.67%, stated at a valid level, then on the media aspect with a percentage of 91.74% stated at a valid level. valid, and for practicality obtained from the student response questionnaire with a percentage of 87.1% included in the good category, the observer obtained a score of 93.3% in the reliable category. The developed media meets the criteria of being effective for improving student learning outcomes, shown from the normalized gain pre-test and post-test of 0.64 which is in the moderate category. So it can be concluded that the developed interactive multimedia-based learning media using scratch is feasible to use.   Keywords: Media, interactive multimedia, scratch,  learning outcomes
Efectiveness of Argumentation Flipped Learning (AFL) Assisted by Macromedia Flash Software to Improve Student’s Understanding of Physics Concepts Akhdinirwanto, Raden Wakhid; Hikmah, Nur; Maftukhin, Arif
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 9, No 2 (2024): May 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v9i2.4845

Abstract

The objective of this research was to assess the validity, practicality, and effectiveness of enhancing students' comprehension of physics concepts. The research uses the Research and Development (R&D) method use ADDIE model. This research was conducted in Physics Education of Muhammadiyah Purworejo University with the research subjects of 4th semester students in a limited trial of 5 students and a broad trial of 8 students. The instruments used in this study were lesson plan validation sheet, media validation sheet, lesson plan implementation sheet, student activity sheet, physics concept understanding test sheet, scoring rubric, student response questionnaire, and notes on educational activities. Data evaluation techniques were quantitative, N-gain, and T-Test. The results of the study obtained (1) the validity of the application of the AFL model assisted by macromedia flash software was declared valid, (2) the practicality of the application of the AFL model assisted by macromedia flash software, as seen from the implementation of the lesson plan obtained an average of 3.72 in the good category and the reliability test was 93%, (3) the effectiveness of the application of the AFL model assisted by macromedia flash software, as seen from the results of increasing concept understanding obtained N-gain value of 0.68 which is included in the moderate category, response questionnaire with good category, and student activity with good category. It is concluded that the application of AFL model assisted by macromedia flash software is valid, practical, and effective.
Aplikasi TikTok dengan Model PBLA untuk Meningkatkan Kemampuan Argumentasi Peserta Didik pada Konsep Pengukuran Fisika Prastiwi, Ayu Nita; Fatmaryanti, Siska Desy; Akhdinirwanto, Raden Wakhid
PendIPA Journal of Science Education Vol 8 No 2 (2024): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.8.2.377-385

Abstract

This study aims to develop learning media by utilizing the TikTok application with the PBLA model on the topic of measurement and to determine the enhancement of participants' argumentation skills. This study is a Research and Development (R&D) study employing the ADDIE development procedure (Analyze, Design, Development, Implementation, and Evaluation). The research subjects were 36 students from class X-E of MAN Purworejo in the academic year 2023/2024. The research instruments used were validation sheets, participant response questionnaires, observation sheets, pretest-posttest questions, and learning implementation sheets. The data analysis results show that the physics instructional video media utilizing the TikTok application with the PBLA model meets the "valid" criteria, with material expert validation scoring 3.45, equivalent to 86.30%, categorized as "good," and media expert validation scoring 3.58, equivalent to 89.58%, categorized as "very good." The developed physics instructional video media using the TikTok application with the PBLA model received a score of 85.5% with the predicate "very good" from participant response testing. Meanwhile, the observation data on learning implementation achieved a Percentage Agreement (PA) score of 99% with the predicate "reliable," meeting the "practical" criteria. Utilizing the TikTok application with the PBLA model is effective according to trial results using a paired sample t-test, which produced a calculated t-value of 0.000 < 0.05, indicating an improvement in argumentation skills after using physics learning media with the TikTok application. Thus, the developed physics learning media is considered "effective" for improving students' argumentation skills based on pretest and posttest scores with a normalized gain of 0.71, which falls into the "high" category.
The Effectiveness of Interactive Learning Media Using SAC (Smart Apps Creator) Software to Improve Understanding of Physics Concepts and Pancasila Student Profiles Safitri, Catur Windi; Maftukhin, Arif; Akhdinirwanto, Raden Wakhid
Jurnal Pendidikan Amartha Vol 4, No 1 (2025): May 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jpa.v4i1.3602

Abstract

The aim of this interactive media development research is to determine its feasibility in terms of validity, practicality and effectiveness in increasing understanding of physics concepts and the profile of Pancasila students. The ADDIE research method, which stands for Analysis, Design, Development, Implementation and Evaluation, was used in this research. The research subjects used were a narrow trial on 12 students and a wide trial on 36 students carried out at SMA Negeri 6 Purworejo. The tools used are validation sheets, physics concept understanding test sheets, student reaction questionnaires to the media, independent Pancasila student profile questionnaire sheets, and learning implementation sheets. The research results show: 1) The validity of interactive teaching materials created with SAC (Smart Apps Creator) software. 2) The average value of the application of science through the media is 97.95%, included in the very good category. 3. Evaluation of the survey results of student responses to print media produced an average score of 87.4% in the very good category. The Pancasila student profile questionnaire which was answered independently via pretest-posttest produced an N-gain of 0.7 in the medium category. and the results of this research show the effectiveness of interactive learning media using SAC (Smart Apps Creator) software. Creating interactive learning materials using Pancasila student profiles and SAC (Smart Apps Creator) software to improve understanding of physics concepts has proven to be practical, efficient and practicable.
Pengembangan E-UKBM Dengan Aplikasi Kvisoft Flipbook Maker dalam Pembelajaran Fisika untuk Meningkatkan Kemampuan Problem Solving Peserta Didik Pratiwi, Gilang; Akhdinirwanto, Raden Wakhid; Nurhidayati, Nurhidayati
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Vol. 4 No. 2 (2020): JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) - November 2020
Publisher : Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jipfri.v4i2.697

Abstract

The Self-Study Activity Unit Electronic (E-UKBM) is a small learning unit that orderly arranged from easy to difficult level based on e-learning using kvisoft flipbook maker application as the development of teaching material through interactive teaching media to improve students problem solving skill. E-UKBM has the characteristic of learning tool to achieve competency of knowledge and skill on teaching process using Sistem Kredit Semester (SKS). The aim of the use of E-UKBM is to improve students problem solving ability. This type of research develops the result of Plomp’s research design model, (1) Preliminary Investigation, (2) Design, (3) Realization/Contruction, (4) Tes, Evaluation, and Revision, (5) Implementation. The sample of this research is students of X MIA 3 SMA N 1 Purworejo. This data analysis was done by using the validity and reliability test, the problem solving ability test using the pre-test and post-test. The result of this study indicate that E-UKBM is valid, practical, and effective so that it is feasible to improve students problem solving ability.