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Pelatihan Model BAGJA (Buat Pertanyaan, Ambil Pelajaran, Gali Mimpi, Jabarkan Rencana, Atur Eksekusi) Untuk Meningkatkan Kolaborasi Guru Akhdinirwanto, Raden Wakhid; Kurniawan, Eko Setyadi; Maftukhin, Arif; Hakim, Yusro Al
Surya Abdimas Vol. 9 No. 3 (2025)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/abdimas.v9i3.6317

Abstract

Telah dilakukan pelatihan model pembelajaran BAGJA (Buat Pertanyaan, Ambil Pelajaran, Gali Mimpi, Jabarkan Rencana, Atur Eksekusi) untuk meningkatkan kolaborasi guru. BAGJA merupakan adaptasi dari konsep atau kerangka berpikir inkuiri apresiatif yang digunakan dalam manajemen perubahan. Pelatihan ini dilakukan di SMA Negeri 5 Purworejo yang beralamat di Alamat: Jl. Magelang km 7 Loano Purworejo pada tanggal 21 Nopemberi 2024 dan diikuti oleh 28 guru. Pelatihan ini dilakukan dengan cara pendampingan membuat perangkat BAGJA pada mitra yaitu guru-guru SMA Negeri 5 Purworejo. Materi pelatihan adalah menyusun langkah-langkah BAGJA dengan visi meningkatkan keterampilan kolaborasi guru. Hasil dan capaian pelatihan adalah guru mampu menyusun langkah-langkah BAGJA untuk meningkatkan keterampilan kolaborasi guru. Oleh karena itu, direkomendasikan SMA Negeri 5 Purworejo untuk segera menggunakan model BAGJA untuk meningkatkan keterampilan kolaborasi guru. Dengan meningkatnya keterampilan kolaborasi guru, maka guru dapat belajar dari pengalaman satu sama lain, mengembangkan keterampilan baru, dan menemukan cara-cara inovatif untuk mengatasi tantangan dalam pendidikan. Kolaborasi antar guru dapat membuka peluang untuk berbagi dan mengembangkan ide-ide kreatif sehingga dapat meningkatkan hasil belajar siswa.
The Effectiveness of Interactive Learning Media Using SAC (Smart Apps Creator) Software to Improve Understanding of Physics Concepts and Pancasila Student Profiles Safitri, Catur Windi; Maftukhin, Arif; Akhdinirwanto, Raden Wakhid
Jurnal Pendidikan Amartha Vol 4, No 1 (2025): May 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jpa.v4i1.3602

Abstract

The aim of this interactive media development research is to determine its feasibility in terms of validity, practicality and effectiveness in increasing understanding of physics concepts and the profile of Pancasila students. The ADDIE research method, which stands for Analysis, Design, Development, Implementation and Evaluation, was used in this research. The research subjects used were a narrow trial on 12 students and a wide trial on 36 students carried out at SMA Negeri 6 Purworejo. The tools used are validation sheets, physics concept understanding test sheets, student reaction questionnaires to the media, independent Pancasila student profile questionnaire sheets, and learning implementation sheets. The research results show: 1) The validity of interactive teaching materials created with SAC (Smart Apps Creator) software. 2) The average value of the application of science through the media is 97.95%, included in the very good category. 3. Evaluation of the survey results of student responses to print media produced an average score of 87.4% in the very good category. The Pancasila student profile questionnaire which was answered independently via pretest-posttest produced an N-gain of 0.7 in the medium category. and the results of this research show the effectiveness of interactive learning media using SAC (Smart Apps Creator) software. Creating interactive learning materials using Pancasila student profiles and SAC (Smart Apps Creator) software to improve understanding of physics concepts has proven to be practical, efficient and practicable.
Analisis Kualitas Instrumen Tes Fisika Kelas X Dengan Memanfaatkan Aplikasi AnBuso Wahyu Putri Mustikasari; Raden Wakhid Akhdinirwanto
Jurnal Pendidikan Fisika dan Sains Vol 8 No 02 (2025): GRAVITASI: JURNAL PENDIDIKAN FISIKA DAN SAINS
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Samudra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33059/gravitasi.jpfs.v8i02.13932

Abstract

Penelitian bertujuan untuk mengkaji instrumen tes Fisika kelas X dengan memanfaatkan apikasi AnBuso sebagai alat bantu analisis. Instrumen tes yang digunakan adalah ulangan akhir semester dengan 15 soal pilihan ganda. Proses analisis dilakukan dari segi validitas, reliabilitas, tingkat kesukaran, dan daya pembeda. Temuan penelitian menunjukkan bahwa 53,33% dari soal yang dianggap valid, sedangkan 7 soal lainnya tidak valid, dan instrumen tes menunjukkan memiliki kemampuan reliabilitas sebesar 0,78 (tinggi). Sebanyak 93,33% soal tergolong mudah, 6,67% sedang, dan tidak ada soal yang tergolong sulit. Daya pembeda menunjukkan bahwa 66,67% soal memiliki fungsi pembeda yang baik, 13,33% cukup baik, dan 20% tidak baik. Dengan demikian, instrumen tes yang digunakan memiliki validitas yang cukup memadai dan reliabilitas yang tinggi, namun cenderung tergolong kategori soal yang mudah serta masih memerlukan perbaikan di aspek daya pembeda. Soal-soal yang tidak memenuhi standar validitas serta memiliki kemampuan daya pembeda yang rendah perlu diperbaiki atau diganti supaya tes lebih efektif dalam menilai kemampuan siswa dengan cara yang objektif dan tepat. Hasil analisis ini diharapkan dapat menjadi pedoman untuk para guru dalam meningkatkan kualitas butir soal evaluasi di kelas.
Efektivitas Penggunaan Virtual lab Qreatif Educative terhadap Peningkatan Pemahaman Konsep Siswa SMP pada Materi Suhu dan Kalor Afi Fatul Lutfiah; Wakhid Akhdinirwanto
PendIPA Journal of Science Education Vol 10 No 1 (2026): January - March
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.10.1.138-144

Abstract

This study aims to examine the effectiveness of implementing Qreatif Educative Virtual Lab in improving middle school students' conceptual understanding of temperature and heat. This study uses a quasi-experimental approach with a single-group pretest-posttest design. The research subjects consisted of 18 students from class VII A at a junior high school in Kemiri District, Purworejo Regency, in the 2025/2026 academic year. The research instrument was a 10-item multiple-choice test administered before and after the treatment. The data were analyzed using the N-Gain test to assess the increase in conceptual understanding and the paired t-test to test the difference in learning outcomes. The average student score increased from 43.8 to 65.5 with an N-Gain value of 0.376, which falls into the moderate category. The paired t-test showed a significant difference (p < 0.05). Thus, the use of the Qreatif Educative Virtual Lab proved to be effective in improving students' conceptual understanding, although further optimization in the learning process is still needed.
Efektivitas Media Pembelajaran Interaktif Berbasis Multimedia untuk Meningkatkan Kemampuan Literasi Sains Siswa SMA Siti Aisyah Dorojatin; Raden Wakhid Akhdinirwanto
PendIPA Journal of Science Education Vol 10 No 1 (2026): January - March
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.10.1.177-183

Abstract

physics plays a significant role in the advencement of science and technology; however, physics learning in schools is often perceived as challenging, and students’ scientific literacy skills are still considered insufficient. This study aimed to evaluate the effectiveness of interactive multimedia-based learning media in improving senior high scholl students’ scientific literacy in physics. The research employed a quantitative approach using a pre-experimental design with a one-group pretest-posttest model. The research subjects consisted of 36 eleventh-grade students (Class XI-1) at a senior high scholl in Kebumen Regency. Data were collected using a scientific literacy test comprising five indicators: observing, measuring, predicting, concluding, and communicating. Data analysis was conducted through quantitative descriptive analysis using percentage scores and N-Gain analysis. The results showed that students’ initial scientific literacy levels varied, with percentages of 73.72%, 72.14%, 62.94%, 63.78%, and 75.08%. After the implementation of interactive multimedia-based learning media, post-test scores increased to 85.89%, 83.39%, 76.22%, 77.92%, and 89.53%. The N-Gain values ranged from 0.36 to 0.58, which fall into the moderate category. These findings indicate that interactive multimedia-based learning media are effective in enhancing students’ scientific literacy skills.