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Journal : Jurnal Math-UMB.EDU

DEVELOPING AUGMENTED REALITY-BASED COMICS IN IMPROVING COMPUTATIONAL THINKING AND NUMERACY FOR ELEMENTARY SCHOOL STUDENTS Fatimatuzzahro; Fery Muhamad Firdaus
Jurnal Math-UMB.EDU Vol. 12 No. 3 (2025): JULY
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/mathumbedu.v12i3.8282

Abstract

This research aimed to produce augmented reality-based comics to determine the effectiveness, the worthiness, and the practicality of the comics produced in improving computational thinking and numeracy skill for fifth grade elementary school students. This research and development were carried out referring to the steps developed by Borg and Gali. Thus, indicatingthat a statement items were valid. Reliability test showed that the variables were reliable, with Cronbachs Alpha values exceeding 0,60. Reliability test for Computatinal thinking and numeracy showed reliability, with a Cronbachs Alpha value of 0,762>0,60. Data Analysis techniques included preliminary test such as normality test, homogeneity test, independent sample t-test hypothesis test and efective relative.  The results of the research are as follows: (1) augmented reality-based comics according to the assessment of material experts and media experts is very worthy of being tested in research to improve students' computational thinking and numeracy skills. (2)  augmented reality-based comics as media with a significance value of 0.00< 0,05. The Average pretest score for Computational Thinking and Numerasy is 48,66, while in the control class, it is 49,56. The average posttest score for Computational Thinking and Numerasy in the experimental class is 74,29, whereas, in the control class, it is 65,46. (3) Augmented reality-based comics obtained significant results in improving students' computational thinking and numeracy skills, based on the results of the t-test of post-test with a significance value of 0.00<0.05 students before and after using augmented reality-based comics. Keywords: media, comics, augmented reality, computational thinking, numeracy
Co-Authors Abdul Majid Khan, Hassan Abigail Ervira C Afkar, Taswirul Aghniyah Mawaddah Mahar Azizi Soewondo Ahmad Imamuddin Ahmad Rofil Zainuri Alfi Nur’ Aini Ali Wafa, Mohammad Aliyatul Fitri Anisa Marisma Molik Anisa Maulidia Anita Veronica Anna Fitri Hindriana Annurrohman, Shodiq Apriati, Annisa Nur Ari Kristin Prasetyoningrum Azzah Faiqoh, Amalia Azzahra Putri Fadjar, Hana Badrut Tamam Deliani Faradillah Deva Arya Nurmansyah Putra Dina Lestari2 Fatimatuzzahro Faiqotul Hikmah Farida Hanum Faza Izzat Thoriqi Fiki Falahunal Ulya Firdaus, Fery Muhamad Firjatullah, Muh Fawwaz Hafidatul Ilham Haivih, Yusbitul Haniful Khair, Muhammad Hasyim , Muhammad Fuad I Ketut Mahardika Ihfan Rahmawadi Ikmal Maulana Inayah Inayah Indriana Laila Santi ISMAIL, AGUS YADI Kurniawati, Alfani Dewi Maghfiroh, Sofiatul Maharani, Alifia Makkiyah Muhamad Irfani Muhammad Izkha Khoirur Rifa’I Munawar , Maulana Dzaki Nahdiatul Fitria Nanik Nurhayati Nazidah, Hosin Nita Kurnia Ningseh Nur Haniyah Kholidiyah NURUL HIDAYAH Okta , Yang Ratu Raihan Nafis Masykur Rani Balqis Huwaida Ridwan Sahroni Hisam Robit Azizi, Mohammad Rohmatun Nazilah RR. Shely Salima Noor Arifa Saipul Hamdi Sari, Putri Aprilia Silvia SITI FATIMAH Siti May Syaroh SITI NUR AINI Siti Nur Kamila Siti Nurhasanah Suratno Syaifur Rijal Syavaldi Revindra Pranata Tajuddin, Ahmad Tria Vanda Sari, Vanneza Utomo, Galih Ridho Vinky Putri Amelia Winarti Wirda Ningrum Istiqomah Yosi Ariyani, Dias Zaenal Abidin Zainul Muhaimin Syafiq Zasqia Noer Aliyah