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PENERAPAN MODEL QUANTUM TEACHING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KIMIA KELAS XI SMA NEGERI 14 PALEMBANG Citra Oktasari; Fuad Abd. Rachman; H Hartono
Jurnal Penelitian Pendidikan Kimia: Kajian Hasil Penelitian Pendidikan Kimia Vol 4, No 2 (2017)
Publisher : Chemistry Education Study Program Sriwijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jppk.v4i2.8418

Abstract

Penerapan Model Quantum Teaching Untuk Meningkatkan Hasil Belajar Siswa Kimia Kelas Xi Sma Negeri 14 Palembang. Penelitian ini adalah penelitian tindakan kelas yang bertujuan untuk memperbaiki proses pembelajaran kimia sehingga dapat meningkatkan hasil belajar siswa kimia kelas XI IPA 1 SMA Negeri 14 Palembang melalui penerapan model Quantum Teaching. Penelitian tindakan kelas menggunakan model Quantum Teaching terdiri dari enam tahapan yang disingkat dengan TANDUR yaitu Tumbuhkan, Alami, Namai, Demonstrasikan, Ulangi dan Rayakan. Subjek penelitian ini adalah siswa kelas XI IPA 1 SMA Negeri 14 Palembang dengan jumlah siswa 40 orang. Penelitian ini dilaksanakan sebanyak 3 siklus. Rata-rata hasil belajar siswa sebelum tindakan (T0) sebesar 51,82 dengan persentase ketuntasan belajar sebesar 10%. Rata-rata hasil belajar siswa pada siklus I (T1) adalah 68,4 dengan persentase ketuntasan belajar 47,37%. Rata-rata hasil belajar siswa pada siklus II (T2) adalah 78,9 dengan persentase ketuntasan belajar 78,9%. Rata-rata hasil belajar siswa pada siklus III (T3) adalah 84,4 dengan persentase ketuntasan belajar 86,84%. Berdasarkan data observasi keaktifan siswa, terjadi peningkatan aktifitas siswa yaitu pada siklus I sebesar 50,64%, siklus II sebesar 63,03% dan siklus III sebesar 73,76%. Hasil penelitian menunjukkan bahwa model Quantum Teaching dapat meningkatkan hasil belajar siswa.
THE DEVELOPMENT OF TEACHING MATERIALS INTERACTIVE MULTIMEDIA-BASED ON CHEMICAL BONDING FOR STUDENTS OF GRADE X AT SEKOLAH MENENGAH ATAS NEGERI 1 INDRALAYA UTARA F. EKA SAFITRI; FUAD ABD. RACHMAN; HARTONO HARTONO
Sriwijaya University Learning and Education International Conference Vol 2, No 1 (2016): 2nd SULE-IC
Publisher : Sriwijaya University Learning and Education International Conference

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of the research are to produce teaching materials valid and practicalmultimedia-based and had effectivity towards students’ learning output on chemicalbonding grade X. The methodology used in this research was development researchby using Alessi and Trollip models whichcarried out in three phases, namelyplanning, design, and development. The validity was tested by alpha test, thepractice of the teaching materials was tested by using betha test, whereas theeffectivity of the learning output was tested by field test on the real class. The resultof field test showed that the students’ learning output increase 44,37 with theaverage of the pretest score 32,19, meanwhile the result of the posttest was 76,56with N-gain score 0,65 ( mid category). The conclusion of the research was that theteaching materials interactive multimedia-based that was developed was valid,practical and had effectivity towards students’ learning output. The suggestion forother researcher, it is that they are expected to develop quiz and games for metalbonding, random question for evaluation process, and closing evaluation program inorder that the evaluation would not be able to be opened by the students before thetime;(2) for the teacher, it is expected that the teaching material will be able to beapplied as one of the teaching material in order the learning process would be easier;(3) for the school, it is expected that the teaching material interactive multimedia –based will be used as a learning resources in the teaching chemistry at X grade andas a model for other teacher.
Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi Fikri Yandi Kurniawan; Sardianto Markos Siahaan; Hartono Hartono
Jurnal Inovasi Teknologi Pendidikan Vol 6, No 2 (2019): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.435 KB) | DOI: 10.21831/jitp.v6i2.28488

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Pengembangan Multimedia interaktif menggunakan model pengembangan ADIIE Lee dan Owens dan langkahnya dari Aldoobie, mengetahui kevalidan, kepraktisan, dan efektifitas multimedia interaktif terhadap mata pelajaran prinsip animasi. Tahapan Penelitian pengembangan ini terdiri dari tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Multimedia interaktif yang telah dikembangkan kemudian diuji kevalidan oleh ahli, diuji kepraktisan oleh peserta didik, dan diuji efektifitas dengan mengimplementasikan multimedia interaktif di SMK Negeri 5 Palembang. Penilaian terhadap multimedia interaktif ditujukan kepada ahli materi, ahli desain pembelajaran dan ahli media, juga peserta didik sebagai pengguna multimedia interaktif. Dari penelitian pengembangan ini didapatkan bahwa (1) multimedia interaktif teruji kevalidan dengan penilaian oleh ahli media terhadap multimedia interaktif sebesar 5 dengan kategori sangat valid, penilaian oleh ahli materi sebesar 4,45 kategori valid, dan penilaian ahli desain pembelajaran sebesar 4,52 kategori valid; (2) multimedia di uji one to one oleh 3 siswa dengan kemapuan tinggi sedang dan rendah memberikan tindak lanjut, selanjutnya multimedia interaktif teruji kepraktisannya dengan dengan penilaian Small Group menggunakan 2 kelompok yang terdiri dari 4 orang siswa memahami materi dan 4 orang siswa yang belum begitu memahami materi prinsip animasi dengan hasil efektifitas kelompok 1 nilai N-gain 0,69 kategori sedang dengan praktikalitas 4,61 kategori praktis dan kelompok 2 nilai N-gain 0,51 degan praktikalitas 4,54 kategori praktis; (3) multimedia interaktif teruji efektifitas meningkatkan hasil belajar peserta didik dilihat dari adanya gain sebesar 0,70 yang termasuk kedalam kategori tinggi.Kata Kunci: Adventure game, multimedia interaktif, prinsip animasiDEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON ADVENTURE GAME ON ANIMATION PRINCIPLE SUBJECTAbstractInteractive Multimedia Development using the ADDIE Lee and Owens development model and steps from Aldoobie, to know validity, practicality, and effectiveness interactive multimedia on the subject matter of principal animation. This research development stage consists of the analysis, design, development, implementation, and evaluation phase. Interactive Learning that has been developed and then tested validity by experts, tested practicality by students and tested for effectiveness by implementation interactive multimedia in SMK Negeri 5 Palembang. As for the assessment data of interactive multimedia which is addressed to subject matter experts, learning design experts and media experts, as well as the students as the interactive multimedia users. From this research development, it was found that 1.) The interactive multimedia tested with media experts on interactive multimedia of 5 with a very valid category, the assessment by material experts is 4.45 valid categories, and learning design expert judgment at 4.52 valid categories; 2.) Multimedia was tested one by one by 3 students with moderate to high and low ability to provide and then interactive multimedia proven practicality with the Small Group assessment using 2 groups consisting of 4 students understand the material and 4 students who do not really understand the principles of animation with the results of group 1 effectiveness N-gain is 0.69 in the medium category with a practicality of 4.61 in the practical category and group 2 N-gain values 0.51 with practicality of 4.54 practical categories; and 3.) Interactive multimedia has been effectiveness tested to improving students learning outcomes seen from gain of 0.70 included into high category.Keywords: Adventure game, interactive multimedia, principal of animation
Sistem Layanan Informasi PISA (Programme For International Student Assessment) Berbasis Website untuk Guru IPA SMP dan SMA Hartono Hartono; Ayu Fadhilah; Adeng Slamet
Jurnal Pedagogi dan Pembelajaran Vol. 4 No. 3 (2021): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v4i3.36810

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PISA merupakan program internasional yang diselenggarakan oleh OECD untuk membandingkan kemampuan peserta didik yang berada pada rentang usia 15 tahun. Hanya saja pada tidak semua guru mengetahui serta memahami apa itu PISA. Peningkatan pemahaman guru mengenai PISA dapat dilakukan dengan mengembangkan PISA berbasis website dengan tujuan untuk mengetahui kevalidan, kepraktisan dan efektivitas penggunaan Website. Penelitian ini merupakan jenis penelitian pengembangan, yang dikembangkan dengan menggunakan model Alisse dan Trollip yang tersusun dalam 3 tahap antara lain perencanaan, desain dan pengembangan. Populasi dalam penelitian ini yakni seluruh guru mata pelajaran IPA SMP dan SMA. Penentuan sekolah dilakukan dengan menggunakan teknik Purposive sampling yaitu dipilih  berdasarkan kriteria tertentu, yaitu berdasarkan letak dan akreditasi sekolah. Teknik pengumpulan data pada penelitian ini menggunakan wawancara dan kuesioner. Kuesioner yang diisi oleh para ahli bertujuan untuk mengetahui kevalidan sistem layanan informasi berbasis Website sedangkan kuesioner yang diisi oleh responden bertujuan untuk mengetahui keefektivan sistem layanan informasi PISA. Instrumen validasi ahli, dan Instrumen efektifitas pada penelitian ini menggunakan Skala Likert yang memiliki 5 pilihan jawaban. Website divalidasi oleh 1 validator ahli desain, 1 validator ahli materi dan 1 validator ahli bahasa. Hasil analisis penelitian menunjukkan bahwa Uji terhadap validitas oleh ahli desain 90,91% dan materi 87.5%, berkualifikasi dan hampir sempurna dengan dilakukan perbaikan ringan, selanjutnya pada uji terhadap efektivitas menunjukan persentase 87,49 dengan kategori sangat efektif. Dengan demikian, sistem layanan informasi PISA berbasis Website dinyatakan layak untuk diproduksi dan diterapkan.
Analisis Kualitas Butir Soal Buatan Guru Kimia Pada Tes Ujian Tengah Semester Ganjil Kelas XII MIPA Hendrik Simamora; Hartono Hartono; Effendi Effendi
Hydrogen: Jurnal Kependidikan Kimia Vol 9, No 1 (2021): Hydrogen: Jurnal Kependidikan Kimia
Publisher : Universitas Pendidikan Mandalika Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (868.644 KB) | DOI: 10.33394/hjkk.v9i1.3701

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This researchi is want to knowithe test quality of items in the mid semester for XII Grade of SMA Negeri 1 PematangsiantarIin academic yearI 2020/2021 basic on terms of reliability test, validity, difficulty index, descriminationi index and disctractor. The research have used thecollecting data’s method was documentation and  to collect some of test item, student answer sheet, answer key  and so do interview to chemistry teachers in this school. Research used subject in this school were grade XII Science 1,2,and 3 of the science students of SMA Negeri 1 Pematangsiantar with total of subject 108 students based on purposive sanpling that researcher which has been used. The research have used  method ofIanalyzed was quantitative descriptiveIconducted and it has used softwere program based of SPSSIversion 25 and Anates version 4.0.9. The result of the research concluded that the quality of the test item has some of category such as showed 2 items (10%) had very good quality and 2 items (10%)too had poorIquality of test  and extremely poor quality in same test and should be suggest to thrown awayand 8 items (40%) known that has good quality, 4 (20%) has moderately quality, 3 (15%) has poor quality of item test and conclude that the quality of item test had moderately good quality based on this research.
The strategy of Science Learning in Curriculum 2013 to Increase the Value of Science’s Program for International Student Assessment (PISA) Hartono Hartono; Ratu Ilma Indra Putri; Rita Inderawati; Melly Ariska
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 1 (2022): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i1.1185

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Natural Science subjects consisting of Physics, Chemistry and Biology are given to all students starting from elementary school to equip students with logical, analytical, systematic, critical, and creative thinking skills, as well as the ability to work together. According to the Organization for Economics Cooperation and Development (OECD) in 2013, the conception of Science literacy in the PISA (Program for International Student Assessment) supports the importance of students developing a solid understanding of the concepts of pure science and science education and the benefits involved in exploration in the abstract world that exists. on the universe. This study resulted in an analysis of science learning strategies for students of the Department of Science Education that support higher order thinking skills in Science. Two (2) parts of the material will be discussed more focused, namely (a) learning materials and (b) learning strategies. With the learning syllabus that supports the High Order Thinking Skills (HOTS) questions, the opportunity to increase the value of Science education (Physics, Chemistry, Biology) is greater, one of which is the preparation of challenging questions. Challenging science questions will meet the criteria for high-level questions (PISA has question levels from level 1 to level 6). HOTS questions support the development of a solid understanding of pure Science and Science Education concepts. The data sources used in the preparation of this research are the results of the 2000, 2003, 2006, 2009, 2012, 2015 and 2018. PISA surveys and the 2013 curriculum book sourced from the Ministry of Education and Culture.
Climate Change Exposition Reading Materials for Senior High School Textbook: Students’ Needs Analysis Geyereni Maretika Noto; Sofendi Sofendi; Rita Inderawati; Hartono Hartono; Ratu Ilma Indra Putri
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 2 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (808.821 KB) | DOI: 10.35445/alishlah.v14i2.1030

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This research intends to dig out the Senior High School students' needs in English reading materials development based on climate change material revised by students', and teachers' views. The data were obtained by applying a questionnaire and semi-structured interviews. The data are described both quantitatively and qualitatively. The outcomes of the need analysis represent that: 1) English is important to students' future careers, (2) students’ English proficiency is at the beginner level, 3) students still get some hardship in writing skills, 4) the type of text needed is an exposition text, 5) it has connected between English reading materials and the content subject materials, 6) students still run short of awareness about climate change material, 7) There is still the limitation of climate change as the English reading materials, 8) two major causes for connecting climate change material into educational materials are to increase the awareness of students. As a consequence of the needs, it is important to develop supplementary exposition reading materials by connecting climate change which fit the students’ English proficiency and can help out their study program.
PENDAMPINGAN PEMBELAJARAN INSPIRATIF MELALUI MEDIA CANVA DAN LIVEWORKSHEET UNTUK GURU DI KOTA PALEMBANG DAN PANGKAL PINANG Rahmi Susanti; Erna Retna Safitri; Sardianto MS; L.R. Retno Susanti; Hartono Hartono; Makmum Raharjo; Adeng Slamet; Santi Oktarina
JURNAL PENGABDIAN MANDIRI Vol. 1 No. 4: April 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.11 KB)

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Era 4.0 Era 4.0 forces every teacher to constantly improve knowledge and skill competencies in the field of technology so that they can apply them to the learning process. Not yet optimal use of appropriate learning media, limited time to prepare it, difficult to find the right media is still an obstacle to the use of media in learning. One of the media that can be used in developing learning materials is the Canva application and Live Worksheet. This service is expected to be an alternative to solving these problems and increasing the competence of teachers so that they can provide the best learning services for students in the learning process. The purpose of this service is so that teachers can get to know the use of Canva-based media and online Liveworksheets and motivate teachers to diversify the applied learning media. In addition, teachers are also expected to be able to apply and apply it in learning. The method used in this activity is training held with lectures, questions and answers, online practice and mentoring classes. The results of the evaluation showed that after the overall training there was an increase in the average pre-test and post-test scores of 16.6 points from 59.3 to 75.8, which means that the training carried out improved participants' understanding very well. Through the implementation of this community service, teachers can get to know the use of Canva-based media and Liveworksheets, motivate teachers to improve their competencies and make teachers able to apply and implement online-based learning media using the Canva application and Liveworksheet.
Pengembangan Silabus dan Satuan Acara Perkuliahan (SAP) Diploma III Kesehatan Gigi pada Mata Kuliah Praktik Pencabutan Gigi Tetap di Politeknik Kesehatan Jurusan Kesehatan Gigi Palembang Masayu Nurhayati; M.Djahir Basir; Hartono
Jurnal Ilmu Kesehatan Masyarakat Vol. 2 No. 1 (2011): Jurnal Ilmu Kesehatan Masyarakat
Publisher : Association of Public Health Scholars based in Faculty of Public Health, Sriwijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (138.686 KB)

Abstract

Latar Belakang: Tujuan penelitian ini adalah untuk menguji validitas, praktik, pengetahuan dan keterampilan mahasiswa berdasarkan pada silabus dan Satuan Acara Perkuliahan pada mata kuliah Praktik Pencabutan Gigi Tetap.Metode: Penelitian ini merupakan riset pengembangan. Subjek penelitian adalah silabus dan Satuan Acara Perkuliahan (SAP) dalam mata kuliah Praktik Pencabutan Gigi Tetap di Politeknik Kesehatan Jurusan Kesehatan Gigi pada mahasiswa semester 4 tahun 2010/2011 sebanyak 25 mahasiswa. Silabus dan SAP dikembangkan berdasarkan rancangan 7 tahapan dari kurikulum Taba yakni ; diagnosis kebutuhan, formulasi pokok-pokok, seleksi isi, organisasi isi, seleksi pengalaman belajar, organisasi pengalaman belajar, serta penentuan tentang apa yang harus dievaluasi dan cara untuk melakukannya. Data kemudian diuji menguji validitas, praktikalitas serta efek potensial terhadap hasil pemahaman dan keterampilan mahasiswa pada praktik pencabutan gigi tetap.Hasil: Berdasarkan hasil penelitian diketahui bahwa silabus dan SAP valid (4,84), praktis, rata-rata pengetahuan mahasiswa (aspek kognitif) adalah 84,4%, rata-rata nilai ketrampilan mahasiswa dari aspek motorik adalah 84,4% dan aspek afektifnya 86,2%.Kesimpulan: Disimpulkan bahwa silabus dan SAP dapat digunakan untuk dosen dan mahasiswa karena validitas, praktis dan efek potensial dapat diujicoba pada pengetahuan dan ketrampilan mahasiswa pada mata kuliah praktik pencabutan gigi tetap.Kata Kunci : Pengembangan silabus dan Satuan Acara Perkuliahan, validitas, praktik, pengetahuan danketerampilan.
Pengembangan mobile game untuk pembelajaran pada materi larutan penyangga Sri Yosimayasari; Hartono Hartono; Syarifuddin Syarifuddin
Jurnal Inovasi Pendidikan IPA Vol 7, No 1: April 2021
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v7i1.37561

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Abstrak: Penelitian ini bertujuan menghasilkan produk mobile game untuk pembelajaran pada materi larutan penyangga yang valid, praktis dan efektif terhadap hasil belajar dan motivasi peserta didik di SMA Bina Mandiri Banyuasin. Penelitian ini menggunakan model pengembangan Alessi Trollip yang terdiri dari beberapa tahap yaitu perencanaan, desain dan pengembangan. Mobile game untuk pembelajaran dinyatakan valid setelah melalui proses uji alpha kepada ahli dan diperbaiki sesuai dengan saran ahli. Mobile game untuk pembelajaran dinyatakan praktis setelah melalui tahap uji beta yang dilakukan oleh tiga orang peserta didik yang berkemampuan tinggi, sedang, dan rendah. Mobile game untuk pembelajaran memberikan efek potensial terhadap hasil belajar peserta didik yang dapat diketahui dari rerata n-gain yaitu 0,614 dengan kriteria sedang. Penggunaan mobile game untuk pembelajaran materi larutan penyangga dapat meningkatkan skor motivasi peserta didik pada semua kategori baik itu attention, relevance, confidence dan satisfaction setelah melalui pengambilan data dengan menggunakan angket berdasarkan desain motivasi belajar model ARCS. Mobile game development for learning on buffer solution material Abstract: This study aims to produce a mobile game product for learning on buffer solution material that is valid, practical and effective on learning outcomes and student motivation at SMA Bina Mandiri Banyuasin. This study uses the Alessi Trollip development model which consists of several steps, namely planning, design and development. Mobile games for learning are declared valid after going through the alpha test process to experts and corrected according to expert advice. Mobile games for learning are stated to be practical after going through the beta test stage carried out by three high, medium, and low-ability students. Mobile games for learning have a potential effect on student learning outcomes which can be seen from the n-gain mean of 0.614 with moderate criteria. The use of mobile games for learning buffer solution material can increase students' motivation scores in all categories of attention, relevance, confidence and satisfaction after going through data collection using a questionnaire based on the ARCS model of learning motivation design.