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PENINGKATAN MINAT DAN HASIL BELAJAR SISWA TERHADAP MATERI FISIKA MELALUI MODEL PROJECT BASED LEARNING Farista, Sendi; Suseno, Nyoto; Rosa, Friska Octavia; Harjati, Purwiro
JURNAL FIRNAS Vol. 3 No. 2 (2022)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v3i2.3415

Abstract

Abstract : This study aims to determine the effect of using the Project Based Learning (PjBL) model on increasing student interest and learning outcomes, knowing student responses to the process of learning activities using the PjBL model, and knowing the high percentage of student learning outcomes obtained from using the PjBL model. The research method used is Classroom Action Research (CAR), carried out in two cycles with four stages. The stages in question are planning, implementation, observation, and reflection. The subjects of this study were students of class X MIA 1 SMAN 1 Purbolinggo in the 2021-2022 academic year. The data analysis technique used is effect size analysis, student response analysis, and analysis of student learning outcomes. The results of the study include: the use of the PjBL model affects increasing student interest in learning with a known effect size of 0.2298 in cycle 1 and 0.439 in cycle 2, and the use of the PjBL model affects improving student learning outcomes with a known effect size of 0.499 in cycle 1 and 0.71 in cycle 2, students like the process of learning activities using the PjBL model, the high percentage of completeness of student learning outcomes from using the PjBL model is 67.6% with 23 students completing cycle 1 and 87% with 28 students completing cycle 2 . Suggestions for similar research to be carried out include: it is necessary to research on improving aspects of interest and other learning outcomes using different subject matter. It can be done using two different classes to determine the effect of implementing the PjBL model so that differences or comparisons can be known.Keywords: Interest in Learning, Learning outcomes, Project Based Learning (PjBL) model.
PENGEMBANGAN ALAT PRAKTIKUM FISIKA PADA TOPIK HUKUM KEKEKALAN MOMENTUM BERBASIS ARDUINO UNO MENGGUNAKAN SENSOR ULTRASONIK HC-SR94 Ardianto, Ahmad; Suseno, Nyoto; Rosa, Friska Octavia; Prihandono, Eko
JURNAL FIRNAS Vol. 4 No. 1 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v4i1.4425

Abstract

Arduino uno/microcontroller can be applied in the world of education, one of which is used as material for the development of digital practicum tools. This research aims to; (1) develop a physics practicum tool in the mechanics course, namely the material for the law of conservation of momentum which is developed based on Arduino uno; (2) to find out how to design more precise practicum tools; (3) knowing the feasibility of the momentum conservation law practicum tool developed. This research is an ADDIE research which involves the stages of model development with five steps/development phases including: analysis, design, development or production, implementation and evaluation. Research data were collected using a validation questionnaire sheet, user response questionnaires and documentation. The results of this study are; (1) produce a product in the form of a physics practicum tool on the material of the law of conservation of momentum based on Arduino uno with an ultrasonic sensor HC-SR04; (2) the precision/precision of the practicum tool that has been developed has an accuracy value of 0.178 kg m/s; (3) the feasibility of the product of physics practicum tools on the material of the law of conservation of momentum based on Arduino uno with the ultrasonic sensor HC-SR04 as a whole is categorized as very feasible to use, namely getting a percentage value of 86% according to media experts, 91% according to material experts and 90% according to media experts. students/users and practicum tools developed are categorized as very suitable for use in practical activities. The product resulting from this research is a practical tool for the law of conservation of momentum based on Arduino uno using an ultrasonic sensor HC-SR04. In this development, it is not only practicum tools, the practicum tools developed are equipped with user manuals and practicum guides that function to make it easier for users to carry out practical activities.
PENGARUH PENGGUNAAN E-MODUL INTERAKTIF TERHADAP HASIL BELAJAR SISWA KELAS XI PADA MATERI GELOMBANG BUNYI Puspita, Windi; Rosa, Friska Octavia; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 2 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v4i2.4992

Abstract

Abstract: This study aimed to determine the effect of using interactive 3D Emodules on learning outcomes on sound wave material for class IX MA Muhammadiyah Metro for the 2021-2022 academic year. This research used a quantitative approach with a type of quasi-experimental research using Non Equivalent Control Group. The data collection technique used the written test method. The test instrument used was a multiple choice test in the form of a posttest which amounted to 10 multiple choice questions. The population in this study were all 9th grade students of MA Muhammadiyah Metro. The target of this study were students of class XI Al-Hikmah as many as 20 people as an experimental class and class XI An-Nahl as many as 19 people as a control class. Sampling technique was by means of non probability sampling technique. The hypothesis test used was Independent Sample T-test and N-gain score test, which previously tested the prerequisites of normality and homogeneity. The results showed that: (1) based on the results of the Independent Sample T-test test, the Sig. (2-tailed) of 0.032, so it can be concluded that there was a significant effect of using interactive 3D E-modules on learning outcomes in sound wave material of class IX MA Muhammadiyah Metro students, (2) based on the results of the N-gain score test calculation above, it showed that the average value of the N-gain score for the experimental class (Interactive 3D E-Module) was 0.54 including in the medium or quite effective category. While the N-gain score for the control class (Conventional LKS) is 0.30 including in the low or ineffective category.
ELABORASI PRFOFESIONALISME GURU MELALUI MEDIA PEMBELAJARAN Pratiwi, *Dasrieny; Rosa, Friska Octavia; Aththibby, Arif Rahman
BIOLOVA Vol. 4 No. 1 (2023): Volume 4 Nomor 1 Februari 2023
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/biolova.v4i1.3390

Abstract

Abstrak: Keberhasilan pembelajaran merupakan harapan dari pelaksanaan pendidikan. Salah satu kunci keberhasilan ada pada profesionalisme yang dimiliki oleh guru. Perencanaan dalam pembelajaran perlu dilakukan oleh seorang guru sebelum mengajar, hal ini akan menentukan aktivitas pembelajaran seperti apa yang dirancang oleh guru sehingga dapat memfasilitasi pengembangan dari keterampilan yang dimiliki oleh peserta didiknya. Kemampuan ini merupakan kewajiban dan menjadi bagian dari profesionalisme yang dimiliki guru. Perlu ada pembiasaan dan latihan bagi seorang guru untuk dapat melakukannya, hal ini tentunya dapat dilakukan pada saat mereka ada pada jenjang pendidikan guru (calon guru). Pengalaman mereka selama menjalani proses menjadi guru tentu akan menentukannya, untuk itu perkuliahan yang melatihkan profesionalisme guru perlu ada pembaharuan dalam menyajikan dalam rangka memfasilitasi calon guru untuk dapat secara tekun dan cermat membuat rancangan pembelajaran. Melalui penggunaan media pembelajaran digital dapat menjadikan salah satu cara pembaharuan di dalam perkuliahan untuk melatihkan profesionalisme dari calon guru agar kelak mereka menjadi guru yang kompeten, khususnya merencanakan pembelajaran. Artikel ini membahas kajian mengenai upaya untuk melatihkan profesionalime guru khususnya dalam membuat perencanaan pembelajaran sedari dini melalui perkuliahan yang menggunakan media pembelajaran digital. Kata kunci: calon guru, media pembelajaran, profesionalisme, merencanakan pembelajaran Abstrack: The success in learning is the hope of the implementation of education. One of the success keys factors is the professionalism of the teacher. Lesson plans need to be made by a teacher before teaching. This will determine what kind of learning activities are designed by the teacher so it can facilitated the skill development of the students. This ability is an obligation and becomes part of the professionalism of the teacher. There needs to be habituation and training for a teacher to be able to do this, of course this can be done when they are at the teacher education level (prospective teachers). Their experience while undergoing the process of becoming teachers will certainly determine it, for this reason lectures that train teacher professionalism need to be updated in presenting it in order to facilitate prospective teachers to be able to diligently and carefully make learning plans. Through the use of digital learning media, it can be a way of updating in lectures to train the professionalism of prospective teachers so that in the future they become competent teachers, especially lesson plan. This article discusses studies regarding efforts to train teacher professionalism, especially in making lesson plans from an early age through lectures that use digital learning media. Key word: prospective teachers, learning media, professionalism, lesson plan
ANALYSIS OF HIGH ORDER THINKING SKILLS IN PHYSICS IN 21ST CENTURY LEARNING riswanto, riswanto; Rosa, Friska Octavia; Lestari, Puji; Febriana, Fani; Fatmawati, Eka Lia
EduFisika: Jurnal Pendidikan Fisika Vol 9 No 2 (2024): EduFisika: Jurnal Pendidikan Fisika Volume 9 Nomor 2 August 2024
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v9i2.31097

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The purpose of this research is to analyze the extent to which High Order Thingking Skill is applied in physics learning at MA Muhammadiyah Boarding School Metro and analyze students' HOTS ability in the current 21st century learning.  In this article, the type of research used is qualitative research. The data collection stage consists of 3 stages, namely observation and interview, literature study, and data analysis stage. The data analysis technique uses data triangulation techniques by comparing 3 data sources. The results showed that physics learning at MA Muhammadiyah Boarding School Metro has been integrated with High Order Thinking Skill. This is evidenced by the use of the PjBL method. The PjBL method allows students to use reasoning to create a project. However, the application of HOTS in physics learning has not been fully successful because there are still students who have difficulty in applying formulas and working on problems.  In 21st century learning, teachers are expected to continue to improve their abilities and innovate in the application of methods, strategies, and learning media that can support students' HOTS.
UPAYA MENINGKATKAN MINAT BELAJAR PESERTA DIDIK DENGAN PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) MELALUI MEDIA CANVA PADA MATA PELAJARAN SEJARAH INDONESIA KELAS XI IPA 1 SMAN 1 BANDAR SRIBHAWONO Sari, Ernita; Riswanto, Riswanto; Rosa, Friska Octavia; Maryuning, Maryuning
Swarnadwipa Vol 7, No 1 (2023): SWARNADWIPA
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sd.v7i1.2863

Abstract

This study aims to increase students' interest in learning history. The learning design in this research uses the Project Based Learning (PjBL) model via Canva Media. The subjects of this research were 35 students. Data collection techniques were carried out systematically using observation sheets. Based on observations in the first cycle, students' interest in learning was included in the medium category with an average score of 4.29. In the second cycle, there was an increase in the average score obtained by students, namely 5.28 and continued with a significant increase in cycle III, namely with an average score of 6.62. With the findings and results of observations from the first cycle to the third cycle, there was a significant increase and reached the indicators set by the researcher. The results of this research prove that the application of the Project Based Learning (PjBL) model through Canva media can increase students' interest in learning. It is hoped that these findings can become a reference for teachers to increase students' interest in learning.
UPAYA MENINGKATKAN MINAT BELAJAR PESERTA DIDIK DENGAN PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) MELALUI MEDIA CANVA PADA MATA PELAJARAN SEJARAH INDONESIA KELAS XI IPA 1 SMAN 1 BANDAR SRIBHAWONO Sari, Ernita; Riswanto, Riswanto; Rosa, Friska Octavia; Maryuning, Maryuning
Swarnadwipa Vol 7, No 1 (2023): SWARNADWIPA
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sd.v7i1.2863

Abstract

This study aims to increase students' interest in learning history. The learning design in this research uses the Project Based Learning (PjBL) model via Canva Media. The subjects of this research were 35 students. Data collection techniques were carried out systematically using observation sheets. Based on observations in the first cycle, students' interest in learning was included in the medium category with an average score of 4.29. In the second cycle, there was an increase in the average score obtained by students, namely 5.28 and continued with a significant increase in cycle III, namely with an average score of 6.62. With the findings and results of observations from the first cycle to the third cycle, there was a significant increase and reached the indicators set by the researcher. The results of this research prove that the application of the Project Based Learning (PjBL) model through Canva media can increase students' interest in learning. It is hoped that these findings can become a reference for teachers to increase students' interest in learning.
MEDIA PEMBELAJARAN POINTTER (POWERPOINT OTENTIK DAN INTERAKTIF) MATERI GAYA DI SEKITAR KITA KURIKULUM MERDEKA QOMAR, RIFQY AFIFAH; ROSA, FRISKA OCTAVIA; PRATIWI , DASRIENY
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 4 No. 4 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v4i4.3896

Abstract

This study aims to develop POINTTER (Authentic and Interactive PowerPoint) learning media, test its feasibility, and measure its effectiveness on students' learning motivation. The method used in this study is Research and Development (RnD) with the ADDIE development pattern, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study consisted of 27 4th grade students at Muhammadiyah 1 Kalirejo Elementary School and 8 4th grade students at State Elementary School 2 Kalirejo. The research instruments used include interview sheets, media needs questionnaires, material expert validation sheets, media expert validation sheets, learning expert validation sheets, and learning motivation questionnaires. The results of this study are in the form of POINTTER learning media (Authentic and Interactive PowerPoint) which was developed specifically for learning IPAS (Natural and Social Sciences) in the Merdeka Curriculum for grade 4 elementary school on the material of Forces Around Us. POINTTER media developed obtained “high” criteria in terms of product validity and feasibility. Meanwhile, to measure its effectiveness on learning motivation, the results of the paired sample t-test showed a 2-tailed significance value (Sig.) of 0.000 <0.05. This indicates that H? is rejected and H? is accepted, so it can be concluded that the POINTTER learning media is effective in increasing students' learning motivation. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran POINTTER (PowerPoint Otentik dan Interaktif), menguji kelayakannya, serta mengukur efektivitasnya terhadap motivasi belajar siswa. Metode yang digunakan dalam penelitian ini adalah Research and Development (RnD) dengan pola pengembangan ADDIE, yang mencakup tahap Analisis (Analysis), Desain (Design), Pengembangan (Develop), Implementasi (Implement), dan Evaluasi (Evaluate). Subjek uji coba dalam penelitian ini terdiri dari 27 siswa kelas 4 di SD Muhammadiyah 1 Kalirejo dan 8 siswa kelas 4 di SD Negeri 2 Kalirejo.  Instrumen penelitian yang digunakan meliputi lembar wawancara, angket kebutuhan media, lembar validasi ahli materi, lembar validasi ahli media, lembar validasi ahli pembelajaran, serta angket motivasi belajar. Hasil penelitian ini berupa media pembelajaran POINTTER (PowerPoint Otentik dan Interaktif) yang dikembangkan khusus untuk pembelajaran IPAS (Ilmu Pengetahuan Alam dan Sosial) dalam Kurikulum Merdeka kelas 4 SD pada materi Gaya di Sekitar Kita. Media POINTTER yang dikembangkan memperoleh kriteria “tinggi” dalam aspek kevalidan dan kelayakan produk. Sementara itu, untuk mengukur efektivitasnya terhadap motivasi belajar, hasil uji paired sample t-test menunjukkan nilai signifikansi (Sig.) 2-tailed sebesar 0,000 < 0,05. Hal ini mengindikasikan bahwa H? ditolak dan H? diterima, sehingga dapat disimpulkan bahwa media pembelajaran POINTTER efektif dalam meningkatkan motivasi belajar siswa.
Pelatihan Pembuatan Nata De Leri Sebagai Pemanfaatan Limbah Air Cucian Beras Rosa, Friska Octavia
ABHIPRAYA: Jurnal Pengabdian Masyarakat Kesehatan dan Sains Vol 1 No 2 (2024): Juni 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/abhipraya.v1i2.22613

Abstract

Indonesia is included in the top 10 countries with the highest level of rice consumption in the world. The amount of rice consumed causes the used rice washing water to be wasted and rarely used because it has no economic value. Water used for rice washing that is disposed of for free contains organic compounds and minerals that are useful for the human body, one of which is carbohydrates. The high carbohydrate content in the water used for rice washing meets the requirements for the growth of Acetobacter xylinum bacteria that can be used in making nata. Nata de leri utilizes fermented rice laundry water using other additives such as ZA (Ammonium Sulfate), granulated sugar, and kitchen vinegar. Indonesian people usually use nata as dessert or can also be used as canned food mixed with other fresh fruits. Rice washing water that is used by reprocessing is expected to create economic value and potentially bring profits. Community Service (PKM) lecturers of the Science Education Postgraduate program at Muhammadiyah Metro University are carried out to increase the capacity of the community in processing through an understanding of making nata de leri using used rice washing water.
Innovation of guided inquiry IPA wave module using PhET simulation Saputri, Nurma Meinda Ira; Rosa, Friska Octavia; Partono
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 11 No 2 (2025): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v11i2.20093

Abstract

This study is an ADDIE model- based development research aiming to develop and validate a guided inquiry-based science practicum module integrated with PhET Simulation on wave concepts for junior high school students. The research subjects were eighth-grade students at SMPN 9 Metro. The module was designed to address limitations in laboratory facilities and students' difficulties in comprehending abstract concepts. The development process was limited to the development phase, involving validation by material and media experts. Data were collected through quantitative descriptive assessment using a Likert scale instrument. The final product contains structured practicum activities aligned with guided inquiry syntax, supplemented with interactive simulations to support student comprehension. Validation results indicate that the module is highly feasible for use, with an average feasibility percentage of 97.4%. Feedback from validators strengthened the module's refinement, particularly in terms of appearance, clarity of instructions, and media integration. The combination of the inquiry approach and PhET Simulation not only supports independent learning but also helps students visualize wave concepts more concretely and engagingly. This module is recommended as an innovative learning media alternative that can encourage scientific literacy and strengthen 21st-century skills. The theoretical contribution of this study is the strengthening of the foundation for developing digital simulation-based and guided inquiry learning. Furthermore, the availability of a valid module that can be directly applied in junior high school science instruction represents the practical contribution of this research.