Claim Missing Document
Check
Articles

Found 38 Documents
Search

PEMILIHAN BAHAN PUPUK ORGANIK UNGGULAN DALAM SISTEM PENDUKUNG KEPUTUSAN MENGGUNAKAN METODE WEIGHTED PRODUCT Heroe Santoso; Raisul Azhar; Suriyati, Suriyati; Melati Rosanensi; I Made Yadi Dharma; Husain, Husain; Fathurrahman, Fathurrahman
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 2 (2024): Desember 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i2.208

Abstract

Organic fertilizer is a type of fertilizer that comes from natural ingredients that contain organic materials, such as plant, animal or other organic waste. Organic fertilizer naturally contains essential nutrients for plants, such as nitrogen, phosphorus, potassium, micronutrients and beneficial organic materials. Organic fertilizers have experienced significant development in recent years. Increased awareness of the importance of sustainable and environmentally friendly agriculture has encouraged the use and development of organic fertilizers. Meanwhile, organic fertilizer can be produced through composting, fermentation or decomposition of organic materials. To be able to produce superior and quality fertilizer products, of course you must choose superior or quality product ingredients. Sources of organic material can be goat kohe, effective microorganism 4 (EM4), bamboo leaf waste, chicken manure waste, burnt husks, cocopeat, coconut fiber. This research aims to create a decision support system using the weighted product (WP) method. WP is a popular multi-criteria analysis decision and is a multi-criteria decision making method. The choice of the weighted product (WP) method is also based on its ability to provide optimal solutions in the ranking system. The choice of this method is also based on the computational complexity which is not too difficult so that the time required to produce calculations is relatively short
PEMETAAN POTENSI DESA SENGKOL SEBAGAI DESA WISATA Kasim, Sunardy; Mayadi, Mayadi; Mardedi, Lalu Jazuli Azhar; Hasan, Abd.; Santoso, Heroe; Muzanni, Ahmad; Murianto, Murianto
INTAN CENDEKIA (Jurnal Pengabdian Masyarakat) Vol 2, No 1 Juni (2021): INTAN CENDEKIA: JURNAL PENGABDIAN MASYARAKAT
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/intancendekia.v2i1 Juni.158

Abstract

Kegiatan Pengabdian Masyarakat dalam menggali potensi desa Sengkol sebagai desa wisata dilakukan dengan melalui survei lokasi dan melakukan pengolahan data yang kemudian di analisi menggunakan SWOT Analisis.yang terdiri dari Strenghts, Weakness, Opportunities dan Threaths. Analisis SWOT bertujuan untuk memaksimalkan kekuatan (strengths) dan peluang (opportunities), namun dapat meminimalkan kelemahan (weakness) dan ancaman (threaths). Dari hasil analisis tersebut maka dapat menjadi gambaran untuk pengembangan desa Sengkol sebagai desa wisata kedepannya. Beragam potensi desa yang menjadi kekuatan desa terowai harus di kembangkan hingga dapat menciptakan peluang dalam memajukan desa, dan sebaliknya berbagai kelemahan yang ada pada desa Sengkol harus segera diatasi sehingga tidak menjadi ancaman dalam proses pembangunan desa menjadi desa wisata. Bedasarkan datan dan analisi desa Sengkol memiliki aspek-aspek yang menjadikan desa ini sebagai desa wisata seperti : Attraction seperti Atraksi Alam, Atraksi rumah, dan Atraksi Kebudaya. Untuk mewujudkannya dibutuhkkan Accesability (aksesibilitas) dalam hal aksesibilitas memang terkendala dari pemerintah, jalan masuk menuju lokasi wisata. Amenities (fasilitas) masyarakat dapat memanfaatkan rumah tinggal mereka menjadi homestay yang dapat digunakan sebagai penginapan bagi wisatawan. Dan Ancillary (kelembagaan)pengembangan desa wisata dibutuhkan adanya lembaga yang mengelola berjalannya desa wisata tersebut, sehingga dibutuhkan POKDARWIS (kelompok Sadar wisata) Desa Sengkol
SISTEM REKOMENDASI PENEMPATAN PERSONEL POLDA NUSA TENGGARA BARAT (NTB) MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS (AHP) DAN PROFILE MATCHING Santoso, Heroe; Al-Mu’min, Al-Mu’min; Hammad, Rifqi; Azhar, Raisul; Husain, Husain; Rosanensi, Melati; Dharma, I Made Yadi; Suriyati, Suriyati
Journal of Information System, Informatics and Computing Vol 9 No 1 (2025): JISICOM (June 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v9i1.1902

Abstract

Kepolisian Negara Republik Indonesia bertujuan untuk mewujudkan keamanan dalam negeri yang meliputi terpeliharanya keamanan dan ketertiban masyarakat, tertib dan tegaknya hukum, terselenggaranya perlindungan, pengayoman, dan pelayanan kepada masyarakat, serta terbinanya ketenteraman masyarakat dengan menjunjung tinggi hak asasi manusia. Anggota Kepolisian Negara Republik Indonesia yang selanjutnya disebut anggota Polri adalah pegawai negeri pada Kepolisian Negara Republik Indonesia. Kepolisian Daerah Nusa Tenggara Barat (Polda NTB) adalah sebuah lembaga pemerintah yang bertanggung jawab dalam memberikan pelayanan kepada masyarakat. Dalam menjalankan tugas ini, kehadiran personel yang tepat dan berkualitas sangat penting untuk mendukung tujuan tersebut, serta untuk menjamin efisiensi dan efektivitas operasional kepolisian. Saat ini, instansi ini belum sepenuhnya memanfaatkan kemajuan teknologi informasi untuk mendukung kebutuhan esensial seperti penempatan personel. Proses seleksi penempatan personel ini membutuhkan tingkat ketelitian standar yang tinggi dan perhatian ekstra, dengan mempertimbangkan kriteria khusus dan serangkaian tes yang dilakukan. Karena pentingnya proses ini, jika dilakukan dengan baik, dapat menghasilkan penempatan personel yang tepat, berkualitas, dan akuntabel. Dalam sistem rekomendasi penempatan personel Polda Nusa Tenggara Barat menggunakan metode analytical hierarchy process (AHP) dan profile matching. AHP berupa model pendukung keputusan yang fleksibel dalam bentuk struktur hierarki, yang memungkinkan individu-individu atau kelompok-kelompok memunculkan gagasan masalah berupa membangun perkiraan sendiri serta melahirkan pemecahan yang diinginkan, sedangkan profile matching adalah sebuah mekanisme pengambilan keputusan dengan mengasumsikan bahwa terdapat tingkat variabel prediktor yang ideal yang harus dipenuhi oleh subyek yang diteliti. Kriteria yang digunakan dalam penelitian antara lain kinerja, kedisiplinan, rohani, psikologi, kesehatan, jasmani dan kemampuan teknologi informasi.
Penyuluhan Bahaya Rokok Elektrik Menggunakan Animasi 2 Dimensi Iklan Layanan Masyarakat pada Pemuda Desa Rosanensi, Melati; Sakti, Lanang; Santoso, Heroe; Lestari, Humaediah; Miftahul Madani; Hasbullah
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 2 (2023): Jurnal Ilmiah Pengabdian dan Inovasi (Desember)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i2.347

Abstract

The aim of this Community Service is to provide education to the public about the dangers of electronic cigarettes which are used as a substitute for conventional cigarettes using 2-dimensional animation of public service advertisements. research methods using: concept, design, material collecting, assembly, testing and distribution. The initial stage that must be carried out is to think about the concept. This stage is used to determine the goal, namely to produce a 2-dimensional animation of public service advertisements on the dangers of electronic cigarettes to make it easier for the community, especially young people in Suntalangu village, to know the dangers of electronic cigarettes, what they are, and who will be the object in This public service advertisement, namely this animation, is aimed at the community, especially youth in Suntalangu village with ages ranging from 13 years to 60 years or passive or active e-cigarette users. Then carry out 2-dimensional animation designs on public service advertisements such as designing images, text, audio, video and animation. then collect materials such as making a 2D animated film in the form of characters, backgrounds, audio files and other supporting materials. After that comes the creation stage, namely editing characters and objects, animating, rendering, dubbing up to the final editing. then testing is carried out to see whether the public service advertisement has been successfully created. And the final stage is distributing or distributing 2-dimensional animations of public service advertisements. The result is that it is hoped that young people will avoid or not use e-cigarettes again.
Pelatihan Pembuatan Sistem Pengajuan Surat Desa Dengan Sinkronisasi Data Kependudukan Desa di Website Desa Rosanensi, Melati; Sakti, Lanang; Madani, Miftahul; Santoso, Heroe; Rahmawati, Lela
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 3 No. 4 (2025): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v3i4.584

Abstract

The Village Letter Submission System is a system, either manual or digital, used by the community to submit applications for the creation of various types of letters or official documents from the village government. This service aims to simplify the administrative process and accelerate public services at the village level, in this case the village of Akar-Akar. The village letter submission system that will be created is synchronized with the population data of the community in the village of Akar-Akar, which will later be able to access this system only the people of the village of Akar-Akar. The method used in this service is the Waterfall model or linear sequential model. This waterfall method describes a systematic and sequential approach to software development, which begins with the specification of user needs (communication) and continues through the stages of planning (planning), modeling, (modeling), construction (construction), and handover of the system/software to the user (deployment), which ends with ongoing support for the system. It is the same as the problem in the village of Akar-Akar where correspondence is still manual. Even though this village already has a website, it has not been utilized properly. A website is an information page provided via the internet, so it can be accessed anywhere as long as it is connected to the internet network. Thus, a service was carried out with the theme of training in creating a village letter submission system by synchronizing village population data on the village website. In order to facilitate correspondence in the village roots and utilize the existing website.
Pendampingan Dan Pelatihan Desain Grafis SMK Islam Terpadu Darul Mujahidin Lombok Tengah Adil, Ahmat; Tajuddin, Muhammad; Pribadi, Agus; Triwijoyo, Bambang Krismono; Anas, Andi Sofyan; Santoso, Heroe
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 2 (2025): Jurnal Pengabdian kepada Masyarakat Nusantara Edisi April - Juni
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pendampingan dan pelatihan desain grafis ini bertujuan untuk meningkatkan keterampilan siswa SMK Islam Terpadu Darul Mujahidin Lombok Tengah dalam bidang desain grafis, khususnya pada pembuatan produk percetakan seperti brosur, kartu nama, pamflet, dan kemasan produk. Pelatihan dilaksanakan sebagai bentuk penguatan kompetensi keahlian dan kesiapan siswa menghadapi dunia industri kreatif yang semakin berkembang pesat. Peserta mendapatkan manfaat dari pelatihan ini yaitu memperoleh pengetahuan dan keterampilan praktis di bidang desain grafis, khususnya dalam pembuatan produk percetakan seperti brosur, pamflet, kartu nama, dan siswa dapat menyalurkan ide dan kreativitasnya secara visual, serta belajar menyusun desain yang komunikatif dan menarik. Metode pelatihan meliputi pemberian materi dasar desain grafis, pengenalan software desain seperti Canva dan CorelDRAW, serta praktik langsung pembuatan desain cetak. Kegiatan dilakukan secara bertahap, mulai dari teori dasar desain (elemen & prinsip), tipografi, warna, hingga proses produksi desain siap cetak. Selain itu, diberikan pula sesi konsultasi dan evaluasi karya untuk mengasah kreativitas dan kerapian teknis. Hasil pelatihan menunjukkan bahwa peserta mengalami peningkatan pemahaman dan keterampilan teknis dalam membuat desain grafis yang sesuai standar industri percetakan. Pelatihan ini diharapkan mampu menjadi bekal awal bagi siswa dalam mengembangkan kemampuan desainnya secara mandiri dan profesional, serta membuka peluang usaha mandiri di bidang percetakan.
Analisa Quality Of Service Menggunakan Aplikasi Gnump3d sebagai Server Media Streaming Azhar, Raisul; Santoso, Heroe; Faisal, Faisal
Jurnal Bumigora Information Technology (BITe) Vol. 3 No. 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1320

Abstract

– Streaming is a term for a video or audio file that can be played without first downloading the file. Streaming can also be interpreted as a technique used to transfer data so that it can be processed continuously and continuously. Currently, there are many applications that run audio and video streaming, such as Gnump3d, Spotify, Joox, Deezer and so on. The number of applications does not guarantee the quality of service or good QoS if run on the internet network that passes through many network devices. QoS problems on Audio Streaming media will not be seen much on physical servers but will be seen if the application is installed on a Virtual Private Server. The purpose of this study is to determine the level of service quality or QoS generated by a Gnump3d application installed on a VPS by only paying attention to the parameters of Delay, Jiiter, Packet, Loss and Throughput. The research methodology uses the Network Development Life Cycle (NDLC) methodology. The results of this study obtained that the QoS of audio streaming is considered good based on the TIPHON QoS measurement standard and only one QoS parameter is considered to have failed, namely Jitter because it has a value that does not match the standard.
Internet Machine Prototype with a Coin Payment Using a Rock Pi Microcontroller Azhar, Raisul; Santoso, Heroe; Hariyadi, I Putu; Husain, Husain; Afriandi, Mahsus
Jurnal Bumigora Information Technology (BITe) Vol. 6 No. 1 (2024)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v6i1.3543

Abstract

Background: Coins are widely used in game machines to play game applications. Internet use is usually done by purchasing an internet package. This method is often used, but coins are rarely used.Objective: The aim of this research is how to make a machine that is capable of using coins as internet payment, especially hotspots.Methods: The research method was carried out using an experimental method with stages of analysis, prototype design, and testing using a descriptive approach.Result: This research produced 1 one-unit prototype machine equipped with an application for internet hotspots by inserting IDR 500 and IDR 1000 coins with connection limits according to the value of the coins entered.Conclusion: This research produces prototypes and coin internet application software.
Pelatihan Pembuatan Video Animasi 3 Dimensi Fotosintesis Mata Pelajaran IPA pada Anak Sekolah Dasar Rosanensi, Melati; Lanang Sakti; Heroe Santoso; Miftahul Madani; Lela Rahmawati; Suriyati
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 4 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i4.405

Abstract

 Animated video is an audio-visual medium by combining animated images that can move followed by audio corresponds to the animated character. and in this case the service uses 3-dimensional animation. This community service aims to provide knowledge to children to be able to make 3-dimensional animation videos of photosynthesis in natural science subjects so that children can know and learn easily how the photosynthesis process works, using technology. The research method uses the Luther Sutopo method with the following steps: concept, design, material collection, manufacture, testing and distribution. The initial stage that was carried out was to think about the concept, namely the goal, was to produce a 3-dimensional animation video of photosynthesis through the training carried out, and for whom this training was carried out, namely for children who were still attending elementary school. Next, do a 3-dimensional animation design for the video which is made in the form of text, images, audio, video and animation. Then collect the materials needed to make this animated video such as background, images, sound and other supporting materials. After collecting all the materials, this 3-dimensional animated video was made until final editing. Then a test was carried out on the animated video that was made to see whether it was suitable for use as training material for elementary school children. After being declared suitable, it will be immediately distributed to elementary school children. The impact is that it is hoped that children who are still in elementary school will be technologically literate, so that later they can make other animated videos with different material.
Pelatihan Pembuatan Sistem Informasi Penjualan Produk Tani Untuk Kelompok Tani Muda di Desa Labulia Rosanensi, Melati; Sakti, Lanang; Santoso, Heroe; Madani, Miftahul; Suriyati; Mayadi
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 3 No. 2 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Desember)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v3i2.524

Abstract

As time goes by, information systems are still very much needed, both for individuals and groups. Information systems are still very reliable, especially for sales, such as selling agricultural products to Indonesian young farmers' associations. The Indonesian Young Farmers Association is a community that sells and produces various agricultural products such as fertilizers, pesticides, medicines, seeds, fruits, vegetables, spices, and food crops. The Indonesian Young Farmers Association is one of the farmer groups located in rural areas. So far the Indonesian Young Farmers Association still uses a conventional system, namely customers who come to their place of business, so buyers have to go to the place where they buy agricultural products and customers need energy to choose the goods or agricultural products they want to buy, and to face intense competition they must have a marketing strategy. Different from its competitors, this requires an information system that can provide information about products to customers quickly and accurately. This research uses the waterfall method which starts from analysis, design, implementation, testing, and maintenance. Results From the trial, a tabulation of 100% was obtained which stated that they strongly agreed that the system that had been created was suitable and could be implemented in the Farmer Product Sales Information System at the Indonesian Young Farmers Association for village progress.