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Penyuluhan Bahaya Rokok Elektrik Menggunakan Animasi 2 Dimensi Iklan Layanan Masyarakat pada Pemuda Desa Rosanensi, Melati; Sakti, Lanang; Santoso, Heroe; Lestari, Humaediah; Miftahul Madani; Hasbullah
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 2 (2023): Jurnal Ilmiah Pengabdian dan Inovasi (Desember)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i2.347

Abstract

The aim of this Community Service is to provide education to the public about the dangers of electronic cigarettes which are used as a substitute for conventional cigarettes using 2-dimensional animation of public service advertisements. research methods using: concept, design, material collecting, assembly, testing and distribution. The initial stage that must be carried out is to think about the concept. This stage is used to determine the goal, namely to produce a 2-dimensional animation of public service advertisements on the dangers of electronic cigarettes to make it easier for the community, especially young people in Suntalangu village, to know the dangers of electronic cigarettes, what they are, and who will be the object in This public service advertisement, namely this animation, is aimed at the community, especially youth in Suntalangu village with ages ranging from 13 years to 60 years or passive or active e-cigarette users. Then carry out 2-dimensional animation designs on public service advertisements such as designing images, text, audio, video and animation. then collect materials such as making a 2D animated film in the form of characters, backgrounds, audio files and other supporting materials. After that comes the creation stage, namely editing characters and objects, animating, rendering, dubbing up to the final editing. then testing is carried out to see whether the public service advertisement has been successfully created. And the final stage is distributing or distributing 2-dimensional animations of public service advertisements. The result is that it is hoped that young people will avoid or not use e-cigarettes again.
Pelatihan Pembuatan Sistem Pengajuan Surat Desa Dengan Sinkronisasi Data Kependudukan Desa di Website Desa Rosanensi, Melati; Sakti, Lanang; Madani, Miftahul; Santoso, Heroe; Rahmawati, Lela
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 3 No. 4 (2025): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v3i4.584

Abstract

The Village Letter Submission System is a system, either manual or digital, used by the community to submit applications for the creation of various types of letters or official documents from the village government. This service aims to simplify the administrative process and accelerate public services at the village level, in this case the village of Akar-Akar. The village letter submission system that will be created is synchronized with the population data of the community in the village of Akar-Akar, which will later be able to access this system only the people of the village of Akar-Akar. The method used in this service is the Waterfall model or linear sequential model. This waterfall method describes a systematic and sequential approach to software development, which begins with the specification of user needs (communication) and continues through the stages of planning (planning), modeling, (modeling), construction (construction), and handover of the system/software to the user (deployment), which ends with ongoing support for the system. It is the same as the problem in the village of Akar-Akar where correspondence is still manual. Even though this village already has a website, it has not been utilized properly. A website is an information page provided via the internet, so it can be accessed anywhere as long as it is connected to the internet network. Thus, a service was carried out with the theme of training in creating a village letter submission system by synchronizing village population data on the village website. In order to facilitate correspondence in the village roots and utilize the existing website.
Pendampingan Dan Pelatihan Desain Grafis SMK Islam Terpadu Darul Mujahidin Lombok Tengah Adil, Ahmat; Tajuddin, Muhammad; Pribadi, Agus; Triwijoyo, Bambang Krismono; Anas, Andi Sofyan; Santoso, Heroe
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 2 (2025): Jurnal Pengabdian kepada Masyarakat Nusantara Edisi April - Juni
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pendampingan dan pelatihan desain grafis ini bertujuan untuk meningkatkan keterampilan siswa SMK Islam Terpadu Darul Mujahidin Lombok Tengah dalam bidang desain grafis, khususnya pada pembuatan produk percetakan seperti brosur, kartu nama, pamflet, dan kemasan produk. Pelatihan dilaksanakan sebagai bentuk penguatan kompetensi keahlian dan kesiapan siswa menghadapi dunia industri kreatif yang semakin berkembang pesat. Peserta mendapatkan manfaat dari pelatihan ini yaitu memperoleh pengetahuan dan keterampilan praktis di bidang desain grafis, khususnya dalam pembuatan produk percetakan seperti brosur, pamflet, kartu nama, dan siswa dapat menyalurkan ide dan kreativitasnya secara visual, serta belajar menyusun desain yang komunikatif dan menarik. Metode pelatihan meliputi pemberian materi dasar desain grafis, pengenalan software desain seperti Canva dan CorelDRAW, serta praktik langsung pembuatan desain cetak. Kegiatan dilakukan secara bertahap, mulai dari teori dasar desain (elemen & prinsip), tipografi, warna, hingga proses produksi desain siap cetak. Selain itu, diberikan pula sesi konsultasi dan evaluasi karya untuk mengasah kreativitas dan kerapian teknis. Hasil pelatihan menunjukkan bahwa peserta mengalami peningkatan pemahaman dan keterampilan teknis dalam membuat desain grafis yang sesuai standar industri percetakan. Pelatihan ini diharapkan mampu menjadi bekal awal bagi siswa dalam mengembangkan kemampuan desainnya secara mandiri dan profesional, serta membuka peluang usaha mandiri di bidang percetakan.
Analisa Quality Of Service Menggunakan Aplikasi Gnump3d sebagai Server Media Streaming Azhar, Raisul; Santoso, Heroe; Faisal, Faisal
Jurnal Bumigora Information Technology (BITe) Vol. 3 No. 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1320

Abstract

– Streaming is a term for a video or audio file that can be played without first downloading the file. Streaming can also be interpreted as a technique used to transfer data so that it can be processed continuously and continuously. Currently, there are many applications that run audio and video streaming, such as Gnump3d, Spotify, Joox, Deezer and so on. The number of applications does not guarantee the quality of service or good QoS if run on the internet network that passes through many network devices. QoS problems on Audio Streaming media will not be seen much on physical servers but will be seen if the application is installed on a Virtual Private Server. The purpose of this study is to determine the level of service quality or QoS generated by a Gnump3d application installed on a VPS by only paying attention to the parameters of Delay, Jiiter, Packet, Loss and Throughput. The research methodology uses the Network Development Life Cycle (NDLC) methodology. The results of this study obtained that the QoS of audio streaming is considered good based on the TIPHON QoS measurement standard and only one QoS parameter is considered to have failed, namely Jitter because it has a value that does not match the standard.
Internet Machine Prototype with a Coin Payment Using a Rock Pi Microcontroller Azhar, Raisul; Santoso, Heroe; Hariyadi, I Putu; Husain, Husain; Afriandi, Mahsus
Jurnal Bumigora Information Technology (BITe) Vol. 6 No. 1 (2024)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v6i1.3543

Abstract

Background: Coins are widely used in game machines to play game applications. Internet use is usually done by purchasing an internet package. This method is often used, but coins are rarely used.Objective: The aim of this research is how to make a machine that is capable of using coins as internet payment, especially hotspots.Methods: The research method was carried out using an experimental method with stages of analysis, prototype design, and testing using a descriptive approach.Result: This research produced 1 one-unit prototype machine equipped with an application for internet hotspots by inserting IDR 500 and IDR 1000 coins with connection limits according to the value of the coins entered.Conclusion: This research produces prototypes and coin internet application software.
Pelatihan Pembuatan Video Animasi 3 Dimensi Fotosintesis Mata Pelajaran IPA pada Anak Sekolah Dasar Rosanensi, Melati; Lanang Sakti; Heroe Santoso; Miftahul Madani; Lela Rahmawati; Suriyati
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 4 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i4.405

Abstract

 Animated video is an audio-visual medium by combining animated images that can move followed by audio corresponds to the animated character. and in this case the service uses 3-dimensional animation. This community service aims to provide knowledge to children to be able to make 3-dimensional animation videos of photosynthesis in natural science subjects so that children can know and learn easily how the photosynthesis process works, using technology. The research method uses the Luther Sutopo method with the following steps: concept, design, material collection, manufacture, testing and distribution. The initial stage that was carried out was to think about the concept, namely the goal, was to produce a 3-dimensional animation video of photosynthesis through the training carried out, and for whom this training was carried out, namely for children who were still attending elementary school. Next, do a 3-dimensional animation design for the video which is made in the form of text, images, audio, video and animation. Then collect the materials needed to make this animated video such as background, images, sound and other supporting materials. After collecting all the materials, this 3-dimensional animated video was made until final editing. Then a test was carried out on the animated video that was made to see whether it was suitable for use as training material for elementary school children. After being declared suitable, it will be immediately distributed to elementary school children. The impact is that it is hoped that children who are still in elementary school will be technologically literate, so that later they can make other animated videos with different material.
Pelatihan Pembuatan Sistem Informasi Penjualan Produk Tani Untuk Kelompok Tani Muda di Desa Labulia Rosanensi, Melati; Sakti, Lanang; Santoso, Heroe; Madani, Miftahul; Suriyati; Mayadi
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 3 No. 2 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Desember)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v3i2.524

Abstract

As time goes by, information systems are still very much needed, both for individuals and groups. Information systems are still very reliable, especially for sales, such as selling agricultural products to Indonesian young farmers' associations. The Indonesian Young Farmers Association is a community that sells and produces various agricultural products such as fertilizers, pesticides, medicines, seeds, fruits, vegetables, spices, and food crops. The Indonesian Young Farmers Association is one of the farmer groups located in rural areas. So far the Indonesian Young Farmers Association still uses a conventional system, namely customers who come to their place of business, so buyers have to go to the place where they buy agricultural products and customers need energy to choose the goods or agricultural products they want to buy, and to face intense competition they must have a marketing strategy. Different from its competitors, this requires an information system that can provide information about products to customers quickly and accurately. This research uses the waterfall method which starts from analysis, design, implementation, testing, and maintenance. Results From the trial, a tabulation of 100% was obtained which stated that they strongly agreed that the system that had been created was suitable and could be implemented in the Farmer Product Sales Information System at the Indonesian Young Farmers Association for village progress.
Home Security Voice Notification System With Arduino Sensor, PIR based SMS Gateway Mujitomo, Muh Thariq Ali; Santoso, Heroe; Widyawati, Lilik; Priyanto, Dadang
International Journal of Engineering and Computer Science Applications (IJECSA) Vol. 1 No. 1 (2022): March 2022
Publisher : Universitas Bumigora Mataram-Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/ijecsa.v1i1.1793

Abstract

The level of crime that afflicts households such as theft and robbery is still common. Many thefts occur when the homeowner is away and the house is staying for a long time. Although some residential neighborhoods already have security officers, human limitations can be a gap for perpetrators of theft. To overcome this, we need a guard who is always there to monitor the house to avoid theft. In this case the risk of guards on duty to guard the house is very large, such as acts of theft accompanied by violence. The design and manufacture of this system uses the Network Development Life Cycle (NDLC) method. NDLC is a method that relies on previous development processes such as business strategy planning, application development lifecycle, and data distribution analysis. There are 6 stages in the Network Development Life Cycle (NDLC) namely Analysis, Design, Simulation Prototyping, Implementation, Monitoring, Management. The purpose of this research is Designing a home security system that can guard the house in real time and can be accessed remotely. The conclusion of this research is that the entire system is proven to be able to work in detecting, giving warnings, and making calls to the user.Network Development Life Cycle (NDLC) namely Analysis, Design, Simulation Prototyping, Implementation, Monitoring, Management. The purpose of this research is Designing a home security system that can guard the house in real time and can be accessed remotely. The conclusion of this research is that the entire system is proven to be able to work in detecting, giving warnings, and making calls to the user.
Implementation Of The Simple Additive Weighting Method At Universitas Terbuka Mataram For New Employee Recruitment Husain, Husain; Santoso, Heroe; Wardhana, Helna; Ardiasyah, Muhammad Irwan; Fitriani, Nurul
International Journal of Engineering and Computer Science Applications (IJECSA) Vol. 1 No. 1 (2022): March 2022
Publisher : Universitas Bumigora Mataram-Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/ijecsa.v1i1.1814

Abstract

An agency will thrive if it is supported by qualified employees. So that employees are certainly one of the most important assets in an institution, both private and public institutions, so that agencies are required to recruit prospective contract employees who have competence and talent to support the implementation of work at the Open University of Mataram City. Skilled workers who can bring institutions forward and compete with other agencies so that they can keep up with the times, and the recruitment aspect is starting to get a special view, because the recruitment process is not in accordance with the needs at the Mataram Open University so that it can hinder the rate of development of the agency itself. Therefore, a decision support system is needed for the contract employee recruitment process at the Universitas Terbuka Mataram. Therefore, a decision support system is needed for the contract employee recruitment process at universitas Terbuka Mataram campus. This decision support system uses the Simple Additive Weighting SAW method. In this case, prospective employees are compared with one another so as to provide an output value of priority intensity which results in a system that provides an assessment of each employee. This decision support system helps evaluate each employee, make changes to the criteria, and changes the weight values. This is useful to facilitate decision making related to employee selection issues, so that the most appropriate employees will be received in the company. The purpose of this study was to select the best candidate for employees at the Universitas Terbuka Mataram. The results of this study indicate that the SAW method is appropriate for selecting the best prospective employees because it can obtain qualified employees in accordance with the expectations of the company and the leadership.
Penerapan Logistic Regression dan SMOTE untuk Memprediksi Atrisi Karyawan pada Imbalanced Data Vidiasari, Viviana Herlita; Hairani, Hairani; Santoso, Heroe; Amin, Farda Milanda
CORISINDO 2025 Vol. 1 (2025): Prosiding Seminar Nasional CORISINDO 2025
Publisher : CORISINDO 2025

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/corisindo.v1.5245

Abstract

Atrisi karyawan merupakan tantangan bagi perusahaan karena berdampak langsung pada meningkatnya biaya pelatihan, hilangnya pengetahuan, serta menurunnya produktivitas dan stabilitas tim. Penelitian ini bertujuan untuk membangun model prediksi atrisi karyawan menggunakan pendekatan machine learning. Dataset yang digunakan terdiri dari 1.470 data karyawan, yang telah melalui tahap preprocessing, termasuk penanganan nilai kategorikal, normalisasi, serta seleksi fitur menggunakan Recursive Feature Elimination (RFE). Untuk mengatasi ketidakseimbangan data antara kelas tidak resign dan resign, digunakan teknik SMOTE. Model logistic regression dipilih untuk mendapatkan performa terbaik. Hasil evaluasi menunjukkan bahwa model mampu memberikan hasil yang baik dengan akurasi sebesar 0.74, ROC AUC sebesar 0.82, dan recall 0.79 pada kelas minoritas. Temuan ini diharapkan dapat digunakan oleh perusahaan sebagai alat bantu dalam pengambilan keputusan untuk mengelola risiko atrisi secara lebih efektif.