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PENGARUH METODE BERMAIN PERAN MIKRO TERHADAP PERKEMBANGAN KOGNITIF ANAK USIA 5-6 TAHUN DI DUSUN AIKPRAPA KECAMATAN AIKMEL TAHUN 2021 Lina Mardiana; I Wayan Karta; I Nyoman Suarta; Nurhasanah
Jurnal Mutiara Pendidikan Vol. 2 No. 2 (2022): Agustus
Publisher : FKIP Universitas Mataram

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Abstract

Penelitian ini bertujuan untuk mengetahui ada atau tidak adanya pengaruh dari metode bermain peran mikro terhadap perkembangan kognitif anak usia 5-6 tahun di Dusun Aikprapa Kecamatan Aikmel tahun 2021. Jenis penelitian ini kuantitatif komparatif. Menggunakan metode eksperiment yaitu pre eksperimental design dengan bentuk group pretest–posttest design. Subjek penelitian 8 orang anak usia 5-6 tahun, teknik pengumpulan data menggunakan pemberian treatment, observasi menggunakan instrumen penelitian, dan dokumentasi. Teknik analisis data dalam penelitian ini yaitu menggunakan metode statistik non-parametris dan uji Wilcoxon. Berdasarkan hasil uji Wilcoxon menunjukkan bahwa perkembangan kognitif anak usia 5-6 tahun di Dusun Aikprapa Kecamatan Aikmel sebelum diberikan perlakuan menggunakan metode bermain peran mikro diperoleh hasil pre-test anak dengan skor rata-rata 53,62% yaitu perkembangan kognitif anak berada pada kriteria kurang berkembang. Setelah diberikan perlakuan menggunakan metode bermain peran dapat diperoleh data post-test dengan skor rata-rata 85,12% yaitu perkembangan kognitif anak berada pada kriteria cukup berkembang. Hasil Whitung = 6 dan Wtabel = 0, sehingga Ho ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa ada pengaruh metode bermain peran mikro terhadap perkembangan kognitif anak usia 5-6 tahun di dusun Aikprapa kecamatan Aikmel tahun 2021.
Pengembangan Media Flashcard untuk Meningkatkan Perkembangan Kognitif Pada Anak Usia Dini (Studi Kasus Anak Usia 4-5 Tahun) di Desa Puyung Kecamatan Jonggat Kabupaten Lombok Tengah Desi Ramdayani; Fahruddin Fahruddin; Nurhasanah Nurhasanah; I Wayan Karta
Indonesian Journal of Elementary and Childhood Education Vol. 1 No. 4 (2020): Edisi Desember 2020
Publisher : Indonesian Publication Center

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Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan kognitif anak melalui pengembangan media flashcard anak usia 4-5 Tahun di Dusun Waker Desa Puyung Kecamatan Jonggat Kabupaten Lombok Tengah Tahun 2020. Jenis penelitian ini adalah pengembangan dengan mengacu pada Borg & Gall. Subyek penelitian ialah anak usia 4-5 tahun di Dusun Waker DesaPuyung. Metode pengumpulan data pada penelitian ini menggunaka nmetode observasi dokumentasi. Teknis analisis data dalam penelitian ini adalah deskriptif kualitatif. Penelitian menggunakan tahap pengembangan dengan enam kali pertemuan. Setiap tahap terjadi peningkatan dengan cara memodifikasi alat dan bahan dari media yang digunakan. Hasil yang diperoleh pada tahap pengembangan I (pertemuan I) memperoleh nilai persentase sebesar (54,27%). Terjadi peningkatan di tahap I (pertemuan II) sebesar (60,81%), pada tahap pengembangan II (pertemuan III) meningkat lagi mencapai (66,23%), pada tahap pengembangan II (pertemuan IV) sebesar (73,82%), di tahap pengembangan III (pertemuan V) sebesar (79,26%), tahap pengembangan III (pertemuan VI atau terakhir) sebesar (89,02%). Berdasarkan hasil penelitian yang dilakukan dengan mengembangkan media flash card dapat meningkatkan perkembangan kognitf anak dari nilai 54,27 menjadi 89,02. Dengan demikian dapat disimpulkan bahwa media flash card dapat mengembangkan kognitif anak usia 4-5 tahun di Desa Puyung.
Penerapan Kegiatan Bermain Fun Cooking Dalam Meningkatkan Tumbuh Kembang Anak Usia 4-5 Tahun Indi Azma Amania; I Wayan Karta; Ika Rachmayani; I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 2 (2021): Edisi Juni 2021
Publisher : Indonesian Publication Center

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Abstract

Fun Cooking is a cooking activity that is delivered in a fun and simple way depends on the characteristics of early childhood to help their growth and development stimulation process, especially in cognitive aspect that is closely related to reasoning and thinking as well as in socio-emotional aspects related to their behavior and process of adjustment with their environment. As a result, this study was designed at determining the role of fun cooking activities in improving the cognitive and socio-emotional aspects of children. Qualitative Descriptive Method was applied with two children aged 4-5 years with different sexes and coming from Rumak Barat Utara hamlet as the subjects of the data. Furthermore, along the process of data analysis this research used qualitative descriptive analytic in which the data that has been collected will be classified based on their respective groups and analyzed by analytical inductive in order to deduce the conclusions. After the activity is implemented, it is known that Fun Cooking can play a positive role in the cognitive aspects, in classifying, counting, pointing out large and small groups and being able to think about forming dough according to their ideas. On the socio-emotional aspect, it can stimulate cooperation, self-confidence, respecting others, help and sharing in understanding the rules and discipline. Therefore, as the application suggestion, teachers can arrange tools and materials randomly earlier in optimizing the stimulation of children's logical thinking.
Pengembangan Permainan Monopoli untuk Meningkatkan Kognitif, Bahasa dan Sosial Emosional Anak Usia Dini Mega Putri; Baik Nilawati Astini; I Wayan Karta; I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 4 (2021): Edisi Desember 2021
Publisher : Indonesian Publication Center

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Abstract

Monopoly game is a game developed and played on a game board that has been designed according to the development needs of children aged 5-6 years with a plant theme consisting of two dice, a red card deck, green card, number card, letter card and money as a medium of exchange. The data collection method used is the method of observation, documentation and expert testing. This study applies a descriptive qualitative method with data collection techniques using triangulation. The data were analyzed qualitatively. The subjects of this study were children aged 5-6 years in Gerantung Subdistrict, Praya Tengah Subdistrict, to determine the cognitive, language and social emotional abilities of early childhood using developed monopoly games. The results of game trials on subjects with four children aged 5-6 years resulted in changes in the steps and ways of playing so that they are appropriate for use in children. The result of this research is the development of monopoly game which consists of 17 game steps. Based on the effectiveness test in measuring the cognitive, language and social emotional abilities of children aged 5-6 years, it is found that this monopoly game can improve cognitive abilities with high categories, language skills with categories. moderate and high category of children's emotional social skills. From the results of the game effectiveness test as a group showed that 100% of the subjects experienced an increase in cognitive, language and social emotional abilities.
Perkembangan Sosial Emosional Dalam Pelaksanaan Pembelajaran Di Rumah Pada Masa Covid-19 Dian Indah Sri Lestari; I Wayan Karta; Fahruddin Fahruddin; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 2 (2021): Edisi Juni 2021
Publisher : Indonesian Publication Center

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Abstract

This research was motivated by the Covid-19 Pandemic which requires learning from home. The purpose of this study was to find out how the social emotional development ofchildren during the implementation of learning from home during the Covid-19 pandemic in Presak Baru Hamlet, Menemeng Village, Pringgarata District, Central Lombok. This research is a qualitative research with a case study approach. The subjects of this study were children aged 5-6 years as many as 5 children. Data were collected through observation, interviews and documentation. The data analysis used is descriptive qualitative analysis.The result showed that from the 5 children studied there was 1 child who was BSB (Developing Very Well) and 4 other children in the BSH category (Developing According to Expectations). During the pandemic, parents have different ways of developing their children’s social and emotional aspects, such as: inviting them to do daily routines, inviting them to study together, and inviting gymnastics and singing. So, it can be concluded that the social emotional development of children during learning at home during the Covid-19 period in Presak Baru Hamlet, and of course parents and teachers have an important role during the learning process from home.
Pengasuhan Single Parent dalam Perkembangan Sosial Emosional Anak Usia 5-6 Tahun Nia Kartila; I Wayan Karta; Ika Rachmayani; Muazar Habibi
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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Abstract

Research on single parenting in the socio-emotional development of children aged 5-6 years was conducted with the aim of knowing parenting, its application and the factors that influence it. Single parent care is parenting carried out by single parents and social emotional development is the interaction of children with parents, as well as the wider community. This research was conducted because there are many cases of single parents that affect the social emotional development of children. This research was conducted at Sekarbela Mataram City in 2021. This type of research used descriptive qualitative research. The approach used in this research is a case study. The research subjects consisted of 2 boys and 2 girls aged 5-6 years. Data was collected through observation, interviews and documentation. Based on the results of the research on the emotional social behavior of children aged 5-6 years in Sekarbela Mataram City, the subject is that the indicators are not yet developed (BB) children have not been able to solve problems in the games they are playing and cannot distinguish between their rights and obligations. Furthermore, on the indicator of starting to develop (MB) the child begins to avoid games that are not good for him. On the indicator of developing as expected (BSH) children are able to eat and drink on their own and on the indicator of very well developed (BSB) children are able to play alone without being accompanied by parents due to the lack of complete parental care.