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Pembelajaran MBKM dengan Capaian Akhir Sistem E-commerce Platform (Benchmark OLX) di Binar Academy Ade Safarudin Madani; Giri Wahyu Wiriasto; Misbahuddin
Jurnal Pengabdian Magister Pendidikan IPA Vol 5 No 3 (2022): Juli - September
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (647.769 KB) | DOI: 10.29303/jpmpi.v5i3.2003

Abstract

The MBKM Program is one of the policies of the Minister of Education and Culture regarding students being able to take studies outside the campus which aims to improve competence according to the needs of the times. Through the Independent Study MBKM activity at Binar Academy, this is one of the implementations in achieving the Ministry of Education and Culture's program in forming students who are able to compete socially, cooperate, self-management and work demands at a time of rapid development. The project case was carried out at PT. Lentera Terang Benderang or Binar Academy as a partner, a technology company that facilitates MBKM learning with the bootcamp method. Bootcamp lasted for approximately 5 months carried out with several stages and the learning process was carried out synchronously and asynchronously. The final bootcamp activity is carried out by making a final project in the form of an E-commerce application system with OLX benchmarks that can be used as buying and selling used goods. Final project work with Agile Model, especially Scrum because it is able to design scalable applications in a relatively short time. The final project of the system development was successfully developed as an e-commerce system for an online buying and selling site specifically for selling used goods.
Android-Based Short Message Service Filtering using Long Short-Term Memory Classification Model M. Laylul Mustagfirin; Giri Wahyu Wiriasto; I Made Budi Suksmadana; Indira Puteri Kinasih
Khazanah Informatika Vol. 8 No. 2 October 2022
Publisher : Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v8i2.17995

Abstract

Short Message Service (SMS) is a technology for sending messages in text format between two mobile phones that support such a facility. Despite the emergence of many mobile text messaging applications, SMS still finds its use in communication among people and broadcasting messages by governments and mobile providers. SMS users often receive messages from parties, particularly for marketing and business purposes, advertisements, or elements of fraud. Many of those messages are irrelevant and fraudulent spam. This research aims at developing android-based applications that enable the filtering of SMS in Bahasa Indonesia. We investigate 1469 SMS text data and classify them into three categories: Normal, Fraudulent, and Advertisement. The classification or filtering method is the long short-term memory (LSTM) model from TensorFlow. The LSTM model is suitable because it has cell states in the architecture that are useful for storing previous information. The feature is applicable for use on sequential data such as SMS texts because every word in the texts constructs a sequential form to complete a sentence. The observation results show that the classification accuracy level is 95%. This model is then integrated into an Android-based mobile application to execute a real-time classification.
Penerapan Teknologi Sel Surya Pada Penerangan Jalan Umum Di Dusun Gitaq Demung Desa Genggelang Kecamatan Gangga Kabupaten Lombok Utara Jurnal Pepadu; A. Sjamsjiar Rachman; Muhamad Syamsu Iqbal; Misbahuddin Misbahuddin; Syafaruddin Syafaruddin; Giri Wahyu Wiriasto
Jurnal Pepadu Vol 2 No 1 (2021): Jurnal PEPADU
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/pepadu.v2i1.2172

Abstract

ABSTRAKGempa darat berkekuatan 6.5 Mw yang melanda Lombok Timur NTB tanggal 19 Agustus 2018.Peristiwa tersebut adalah gempa bumi ketiga yang menerjang Lombok setelah Gempa bumi LombokJuli 2018 dan Gempa bumi Lombok 5 Agustus 2018. Lombok Utara adalah daerah yang palingterdampak gempa karena berdekatan dengan pusat gempa 7 Mw. Sejumlah wilayah yang potensial daninfrasruktur Penerangan Jalan Umum (PJU) Kabupaten Lombok Utara rusak parah, khususnya di DusunGitaq Demung, Desa Genggelang, Kecamatan Gangga. Karena persoalan keterbatasan penerangan jalanumum, maka dalam kegiatan pengabdian masyarakat ini, tim membantu merevitalisasi PJU di daerahsekitar Dusun Gitaq Demung, serta kaitannya dengan tersedianya sumber energi listrik bagi warga.Sebagai tahapan lanjutan dalam mengatasi berbagai hambatan infrastruktur vital lainnya, danmenyiapkan infrastruktur pendukung, maka tim memberikan bantuan dalam bentuk kegiatan pelatihanperancangan dan pemasangan PJU dengan memanfaatkan sel surya sebagai cadangan energi secaraterbatas.
Pemanfaatan Sistem Informasi Evaluasi Pembelajaran Sebagai Sistem Pendukung Untuk Kriteria Pendidikan IAPS 4.0 LAM-Teknik Giri Wahyu Wiriasto; Misbahuddin; Muhamad Syamsu Iqbal; L.A.Syamsul Irfan Akbar; Djul Fikry Budiman; A. Sjamsjiar Rachman
Jurnal Pengabdian Magister Pendidikan IPA Vol 6 No 1 (2023): Januari - Maret
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmpi.v6i1.3128

Abstract

Evaluasi merupakan tahapan penting untuk mengukur suatu ketercapaian kualitas pelaksanaan. Pada mitra kami, program studi Teknik Elektro Universitas Mataram, terdapat pelaksanaan Tridharma perguruan tinggi salah satunya pelaksanaan pada aspek Pendidikan. Aspek Pendidikan ini mencakup proses pembelajaran untuk mahasiswa dan pengajaran oleh dosen. Dalam implementasinya, mitra telah melakukan pengukuran untuk evaluasi terkait pelaksanaan pembelajaran dan pengajaran dengan menyebar formulir kuisioner menggunakan survei elektronik, dengan memanfaatkan aplikasi layanan terbuka dari google cloud berupa google formulir kami singkat gform. Layanan gform ini mudah untuk digunakan. Dalam menggunakannya, evaluator akan membuat formulir berisikan daftar pertanyaan untuk diisi oleh mahasiswa. Setelah pengisian itu akan dilakukan rekapitulasi dan selanjutnya data akan terhimpun dalam format .xlsx atau .csv. Penggunaan gform sebagai alat bantu cukup efektik, hanya masih terdapat beberapa kebutuhan lainnya yang belum tersedia seperti fitur analisa data berdasarkan data periode waktu tertentu, terdapat potensi terjadi redundansi data karena tidak tersimpan pada sistem manajemen basisdata, dan belum tersedia pilihan analisa data secara statistik untuk kepentingan analisa data lebih lanjut. Karena itu dibutuhkan perangkat lunak lain sebagai alat bantu yang juga bersifat online menyerupai gform tadi, tetapi memiliki use-ability dan fungsionalitas terintegrasi lebih efektif sesuai ekspektasi pengguna. Aplikasi ini yang kami kembangkan berupa sistem informasi berbasis website yang dibangun menggunakan framework Flask-python sebagai kerangka sistem dan relasi manajemen basis data menggunakan MySql. Diperlukan perancangan secara sistematis hingga sistem direalisasikan dengan pendekatan Unified Modelling Language (UML). Aplikasi dengan versi standar ini telah disiapkan untuk digunakan oleh mitra sebagai keluaran dari kegiatan pengabdian kepada masyarakat. Sistem aplikasi ini telah digunakan oleh mitra dalam dua kali ujicoba pada evaluasi pembelajaran semester genap 2021/2022 dan semester ganjil 2022/2023. Aplikasi ini mendukung kriteria Pendidikan pada instrument akreditasi 4.0 Lembaga Akreditasi Mandiri kluster Teknik Perguruan Tinggi atau LAM-Teknik serta juga dapat dimanfaatkan oleh instansi Pendidikan lain sebagai alat bantu dalam mengukur ketercapaian evaluasi proses pembelajaran.
Aksyaa – Aplikasi Sistem Informasi Akuntansi berbasis Android Bayu Hermawan; Giri Wahyu Wiriasto; Lalu A. Syamsul Irfan Akbar
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 7 No 1 (2023): June 2023
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcosine.v7i1.508

Abstract

Today the development of software technology in the field of accounting is increase rapidly following the trend of using mobile devices and the increasing number of new business actors. Prior to this research, we proposed an Accounting Information System (AIS) that runs on a web platform as the main server. The development of this mobile application also uses the same database as the web version running on a dual-platform, web server and mobile based. The Application Programming Interface (API) was developed on the AIS system with the RESTFul method as an integration medium using the HTTP Hyper-Text Transfer Protocol protocol between web and mobile bases in a case study of a company's transaction data. Furthermore, techniques for using the API have described on the development side of the mobile interface. Communication in HTTP is centered on the request response cycle, where the request is the process of requesting data from the server and the response is the data sent by the server according to the client's request. Based on testing the integration process, the information displayed on the mobile version of the application can work properly. Likewise, testing was carried out by entering transaction data into the system as many as 798 records with 141 account lists provided. As a result, the display of the mobile page shows that all features are able to work and display the same output data as AIS on the web version, including features for reports on purchases and sales of goods, cash flow, general ledger, trial balance, and income statement.
Save Our Sea : Rancangan Game 2D RPG Berbasis Android Menggunakan Godot Engine Giri Wahyu Wiriasto; Kevin Asgaryansyah
DIELEKTRIKA Vol 10 No 2 (2023): DIELEKTRIKA
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/dielektrika.v10i2.345

Abstract

This research is a development of a 2D role-playing game or RPG game using the Godot Engine. The game's rules have been designed to feature a character, a fish, which will be played by the player, embarking on a mission to combat an evil corporation that is polluting the ocean by disposing of marine waste. The gameplay includes platforming challenges, environmental puzzles, and battles. The technical aspects of the game have been explained, detailing the methods and techniques used in its development. This includes implementing player movement, physics, sprite animations, and interactions with various objects, including algorithms for waste collection and encounters with enemies. The main objectives of the game are to overcome platforming obstacles, solve environmental puzzles, and defeat NPC enemy characters. The game's progress is measured by collecting various types of waste as an indicator of environmental cleanup. The successful implementation of the game has allowed it to be played on a simulation scale.
SISTEM PERINGATAN DINI KANTUK PADA PENGEMUDI MALAM HARI MENGGUNAKAN METODE FACIAL LANDMARK DETECTION BERBASIS RASPBERRY PI 3 MODUL B I Komang Yoga Tri Pranata; Cipta Ramadhani; Giri Wahyu Wiriasto
DIELEKTRIKA Vol 10 No 2 (2023): DIELEKTRIKA
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/dielektrika.v10i2.352

Abstract

Kantuk adalah kondisi seseorang ingin beristirahat sehingga peningkatan kedipan mata mengalami peningkatan. Manusia pada umumnya membutuhkan tidur selama 8 jam setiap malamnya agar mencapai kinerja yang optimal. Rasa kantuk ini dapat menjadi dampak negatif bagi pengemudi sehingga menjadi tidak fokus, konsentrasi menjadi hilang dan merugikan penumpang sehingga bisa menyebabkan kematian. Oleh karena itu pada penelitian ini untuk meminimalisir rasa kantuk pada saat mengemudi, maka dalam penelitian ini akan dibuat sebuah alat dimana alat tersebut dapat mendeteksi atau mengetahui kondisi mengantuk pada saat mengemudi menggunakan Facial Landmark Detection yang diimplementasikan ke Raspberry Pi 3 Modul B. Output alat ini berupa LED sebagai tanda kantuk dan buzzer sebagai tanda alarm kantuk. Sistem yang dibuat pada penelitian ini menunjukan bahwa dapat mendeteksi mata kantuk sesuai yang diharapkan. Berdasarkan hasil pengujian, sistem dapat mendeteksi mata kantuk dengan jarak 40cm sebesar 80%, 50cm sebesar 100%, dan 60cm sebesar 80% dan total keseluruhan sebesar 80%.
PENINGKATAN POTENSI EKONOMI MASYARAKAT DESA MELALUI PELATIHAN PEMBUATAN PIE NANAS DI DESA LENDANG NANGKA UTARA Anang Wahyudi Adnan; Nida Shaffitrri Hafidz; Linda Sari; Nur Melinda; Windy Pratiwi Candra Santoso; Muhammad Ilham Fikri; Baiq Nur Alya; Muhammad Agus Ripa’i; Mira Fitri Cahyani; Sahrul Fadli; Giri Wahyu Wiriasto
Jurnal Warta Desa (JWD) Vol. 5 No. 2 (2023): Jurnal Warta Desa (JWD)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jwd.v5i2.253

Abstract

Lendang Nangka Utara Village is located in the Masbagik Subdistrict, covering an area of 900 hectares. This village is renowned for its abundant natural resources, particularly pineapples. However, an issue observed in this village is the underutilization of these available natural resources. Pineapples, which are an iconic produce of Lendang Nangka Utara Village, should be processed into various products such as pineapple chips, pineapple jam, pineapple candy, pineapple pies, and more. Nonetheless, a majority of the residents in Lendang Nangka Utara Village who have pineapple farms merely sell the fruit without engaging in the production process to create value-added products. The Community Empowerment Real Work Lecture (Kuliah Kerja Nyata) aims to harness the existing resources in Lendang Nangka Utara Village to develop creative and innovative processed products. The chosen sample product for utilizing the available pineapple resources is pineapple pie. The program involves both socialization and training sessions for pineapple pie making. The socialization efforts aim to instill an entrepreneurial spirit within the community of Lendang Nangka Utara Village. Additionally, the pineapple pie training is designed to provide insights to the local community on how pineapples can be transformed into a product with higher market value compared to selling them solely as fresh fruits.
Aplikasi Sistem Administrasi Inventarisasi dan Peminjaman Barang Berbasis Android: Application for Inventory Administration and Item Borrowing System Based on Android Rangga Satria Wirabangsa; Dwi Ratnasari; Giri Wahyu Wiriasto
JEITECH (JOURNAL OF ELECTRICAL ENGINEERING AND INFORMATION TECHNOLOGY) Vol. 1 No. 1 (2023): JUNI 2023
Publisher : Depertment of Electrical Engineering University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Management information systems (MIS) have an important role in managing data. This article discusses the development of MIS applications that are used to facilitate the management of goods rental transaction data in government institutions. Usually the rental process is written in the tenant's register book, besides that the condition of the goods being rented cannot be monitored in real time. This MIS was developed in the form of a web-based server and Android mobile application. Webserver base application, used as the main database system and as an admin page when doing data updating work. Meanwhile, the mobile-based application provides a rental report data resume page that is recorded regularly and will be needed by executives. The advantage of this mobile basis is that the lessee can easily apply for a practical rental of goods. If approved, the tenant comes directly to the office to pick up the goods and complete the rental documents. Webserver-based applications are developed using PHP and mobile applications are developed using Kotlin. While the API interface uses the REST method. Tests carried out are in the form of alpha-testing to test the running application system and beta-testing for user satisfaction. The percentage of alpha and beta testing results was 100% and 88.60%.
Aplikasi Game 2D berbasis Andorid dengan Logika Fuzzy pada NPC (Non-Player Character): Android-based 2D Game Application with Fuzzy Logic on NPC (Non-Player Character) Ibzani Ilham Shagianto; Giri Wahyu Wiriasto; Djul Fikri Budiman; Misbahuddin; Ni Made Seniari
JEITECH (JOURNAL OF ELECTRICAL ENGINEERING AND INFORMATION TECHNOLOGY) Vol. 1 No. 1 (2023): JUNI 2023
Publisher : Depertment of Electrical Engineering University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Various games emerge with different types, platforms, qualities, and popularity. This is due to the integration of many tools with the Android Operating System. Therefore, the main objective of this research is to create a game in the form of an application with Artificial Intelligence for Non-Player Characters (NPC). The implementation of Fuzzy Logic on the NPC aims to enable the NPC to make Decision Making (DM) for dynamic movements, attacking the character played by the human player with the intention of inflicting damage through forward, backward, and attacking movements, gradually reducing the health point (HP) parameter until it is depleted, thus allowing the NPC to win the game. Similarly, the human player will also attack the NPC with forward, backward, jumping, and attacking movements. We named this mobile game "Battle Fence" and it can be played on the Android platform. Furthermore, fuzzy logic plays a role in several modes that we have prepared, such as the "rage" mode, where the NPC can automatically increase its movement speed to attack the human player when the NPC's HP-bar parameter is approaching depletion. Another mode we provide, also possessed by the NPC, is the "back-to-life" mode, where the NPC can revive after being defeated by the human player with an increased health point bar compared to before. The test results show an increase in the Attack-dmg parameter by 20 points, while the Max-Health parameter increased by 100 and 84 points. Based on these results, it can be concluded that the DM and the development of the HP parameter in the application work effectively
Co-Authors ., Sinarep A. Sjamsjiar Rachman AA Sudharmawan, AA Abdurrohman Sudaesi Ade Safarudin Madani Aditya Prayoga, Muhammad Agung Budi Muljono Ahmad Satriadi Ainun, Muh Akbar, L A Syamsul Irfan Akbar, L. Ahmad S. Irfan Akbar, L. Syamsul Irfan al rafif, muhammad roid Anang Wahyudi Adnan Anggun Nadila, Fuji Arga Sutri Pratama Ariessaputra, Suthami Armini, Armini Aufa Harman, Carlen Baiq Nur Alya Bayu Hermawan Bulkis Kanata Chotibul Umam Wiranda Cipta Ramadhani Dion Pratama Putra, Dion Pratama Djul Fikri Budiman Djul Fikry Budiman, Djul Fikry Dwi Andika Saputra, I Made Dwi Ratnasari Dwi Ratnasari Dyah Lestari Fajar Wirayudha, Muhammad Fanani, Rezaldy Fikriansyah, Muhamad Fikriansyah, Muhammad Gladys Fouriza Ibanez Handayani, Ayudina Harahap, Ida Lestari Hartawan, Bagi Hipzi, Ahdiat Aunul I Komang Yoga Tri Pranata I Made Budi Suksmadana I Made Budi Suksmadana I Putu Andika Priyatna Ibzani Ilham Shagianto Indira Puteri Kinasih Iqbal, M. Syamsu Irawansyah, Rody Safri Irfan A, L Ahmad Syamsul Irfan A, Lalu A. Syamsul Irfan Akbar, L. Ahmad Syamsul Islahul Anwar Januardo, Bryan Jurnal Pepadu Kevin Asgaryansyah L Ahmad L. Syamsul Irfan Akbar L.A.S. Irfan Akbar L.A.Syamsul Irfan Akbar L.Syamsul Irfan A Lalu A. Syamsul Irfan Akbar Linda Sari M. Fajar Wirayudha M. Laylul Mustagfirin Made Budi Suksmadana Mira Fitri Cahyani Misbahuddin Misbahuddin Misbahuddin Misbahuddin, Misbahuddin Mochtar, Norrima Mohamad Junaedi Muhamad Syamsu Iqbal Muhammad Agus Ripa’i Muhammad Ilham Fikri Muhammad Irwan Muna Aulia Nadia Nadia Nadiva Alivia, Baiq Ni Made Seniari Nida Shaffitrri Hafidz Nur Melinda Paniran Paniran Paniran prasetyo, Ridho Budi Putra Rahmat Ramadhan Putu Aditya Wiguna Qurrotul Aini Rahman, Fadhillah Umar Rangga Satria Wirabangsa Rangga Satria Wirabangsa Rosmaliati Sahrul Fadli Siti Sendari Sjamsjiar Rachman, Amang Suarjaya, I Made Bayu Suksmadana, I Made Budi Syaad Patmanthara Syafaruddin Ch Syafaruddin Syafaruddin Teti Zubaidah Teti Zubaidah Wicaksono, Eko Prasetyo Windy Pratiwi Candra Santoso Zairina, Zora Zamroni, Sulthon