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All Journal Jurnal Ilmu Komputer dan Informasi Jurnal F. Teknik : RESULTAN Techno.Com: Jurnal Teknologi Informasi TELKOMNIKA (Telecommunication Computing Electronics and Control) PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Jurnal Teknik Komputer AMIK BSI Cakrawala : Jurnal Humaniora Bina Sarana Informatika Paradigma Jurnal Ilmiah FIFO Bina Insani ICT Journal Jurnal Pilar Nusa Mandiri Information System for Educators and Professionals : Journal of Information System Jurnal Mahasiswa Bina Insani Informatics for Educators and Professional : Journal of Informatics Information Management For Educators And Professionals (IMBI) Jurnal Teknik Informatika STMIK Antar Bangsa Techno Nusa Mandiri : Journal of Computing and Information Technology Jurnal Komtika (Komputasi dan Informatika) IKRA-ITH EKONOMIKA Jurnal ICT : Information Communication & Technology JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Jurnal Kajian Ilmiah Jurnal Sistem Informasi Jurnal ABDIMAS (Pengabdian kepada Masyarakat) UBJ Jurnal Sains Teknologi dalam Pemberdayaan Masyarakat Journal of Students‘ Research in Computer Science (JSRCS) PROSISKO : Jurnal Pengembangan Riset dan observasi Rekayasa Sistem Komputer Jurnal Pengabdian Masyarakat Information Technology (JPM ITech) INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System Journal of Computer Science Contributions (Jucosco) Jurnal Komtika (Komputasi dan Informatika)
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Rekomendasi Hasil Metode Weighted Product terhadap Pemilihan Tempat Kuliner di Sekitar Universitas Bhayangkara Bekasi Fata Nidaul Khasanah; - Herlawati; Prima Dina Atika; Rafika Sari; Sugeng Murdowo; Endang Retnoningsih
Techno.Com Vol 20, No 3 (2021): Agustus 2021
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/tc.v20i3.4921

Abstract

Bisnis kuliner semakin dinamis disebabkan perubahan selera konsumen, orang-orang cenderung mengunjungi tempat kuliner pilihan dengan pertimbangan kriteria dan mengikuti perkembangan trend. Pengumpulan data menggunakan google trends untuk mengetahui trend masyarakat terhadap tempat kuliner di Bekasi dan google maps khusususnya untuk memperoleh tempat kuliner disekitar Universitas Bhayangkara Jakarta Raya di Bekasi. Metode Weighted Product (WP) mampu memberikan hasil keputusan berupa rekomendasi tempat kuliner di kota Bekasi berdasarkan kriteria dan memberikan hasil berdasarkan nilai alternatif tertinggi. Kriteria penelitian dalam memilih tempat kuliner berdasarkan harga, jumlah varian menu, rating dan jarak. Alternatif yang diberikan sejumlah sepuluh tempat yang direkomendasikan. Berdasarkan perhitungan diperoleh hasil alternatif delapan merupakan rekomendasi tempat kuliner yang dipilih karena memiliki hasil nilai preferensi atau vektor V tertinggi sebesar 0,126. Dengan tingkat akurasi metode Weighted Product sebesar 70% termasuk dalam kategori cukup baik.Kata kunci: Bekasi, Kuliner, Metode Weighted Product, Rekomendasi 
Land Use Growth Simulation and Optimization for Achieving a Sustainable Urban Form RahmadyaTrias Handayanto; Nitin Kumar Tripathi; Sohee Minsun Kim; Herlawati Herlawati
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 16, No 5: October 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v16i5.9309

Abstract

Urban areas have been perceived as the source of environmental problems. To avoid improper land use allocation, negative sprawl effects, and other sources of environmental degradation, city planners need tools for simulating and optimizing their proposed plans. This study proposed a “what-if” analysis model that could help the planners in assessing and simulating their urban plans in Bekasi City, Indonesia. As part of Jakarta Metropolitan Area which exhibited a “post-suburbanization” phenomenon, this city faces many problems because of its high urban growth. Since the urban area has higher land use density than the rural area, especially on built-up class, it needs more consideration when allocating this kind of land use. Because each type of built-up class influences another type, it is difficult to allocate manually. Therefore, this study proposed a land-use optimization application to help planners finding the appropriate land use. This study showed that a model with simulation and optimization can be used to handle urban growth.
Optimasi Penggunaan Android Sebagai Peluang Usaha Di Masa Pandemik COVID’19 Seta Samsiana; Rahmadya Trias Handayanto; Anita Setyowati Srie Gunarti; Irwan Raharja; Fata Nidaul Khasanah; Herlawati Herlawati; Maimunah Maimunah; Benrahman Benrahman
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 3 No. 2 (2020): Juni 2020
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1082.342 KB) | DOI: 10.31599/jabdimas.v3i2.205

Abstract

Some community service activities have been done as a tangible form in building a resilient community in the current Covid '19 pandemic situation. Indonesia at the moment, from the various sectors of life, experienced the bad impact caused by this pandemic, especially in the economic sector. The current community service activity has three objectives: general, specific, and sustainable objectives. It has been carried out to accelerate the growth of entrepreneurial-skill and independent communities to fight against Covid'19 disaster. Housewives, in particular, the committee members of Islamic elementary school (SDIT) Prestasi Cendikia in Bekasi became our target community. The implementation process was as follows. 1) Participant registration through the Webinar. 2) Implementation of the activity through an online meeting with Google Meet, which was divided into two sessions, i.e. the first session of theoretical material such as Android functions, means of promotion, and managing the risk of failure; the importance of mastery of Android as a social medium of sales was explained. In addition, some technical application sessions were demonstrated directly in making the sales on the android app, i.e. shoope, selly and canva. 3) The evaluation where each participant filled a response about the implementation of this community service both training and workshop. The results of the questioner were presented through menti.com site that can be seen directly the values or graphs based on the participants' responses. The results showed that the participants demonstrated their creativity and were able to utilize Android as well as social media to sell products (services and goods). Keywords: Community Service, Android, SDIT Prestasi Cendikia. Abstrak Kegiatan pengabdian kepada masyarakat ini muncul sebagai wujud nyata membangun masyarakat tangguh di era pandemik Covid’19. Dimana Indonesia saat ini, dari berbagi sektor kehidupan mengalami kepurukan dihantam habis dampak pandemik, terlebih pada sektor ekonomi. Kegiatan ini mempunyai tiga tujuan, tujuan secara umum, khusus dan berkepanjangan. Kegiatan ini dilakukan untuk percepatan proses pertumbuhan kewirausahaan masyarakat mandiri dalam suasana Covid’19. Ibu-ibu rumah tangga khususnya anggota komite sekolah SDIT Prestasi Cendikia Bekasi menjadi masyarakat bidikan pengabdian kami. Metode pelaksanaan diawali dengan (1) Registrasi peserta melalui google form, Tahap (2) Pelaksanaan kegiatan melalui google meet, dengan materi seperti fungsi Android, sarana promosi, managemen dan resiko kegagalan, serta penjelaskan akan pentingnya penguasaan Android sebagai meda social penjualan. Tahap (3) Evaluasi: setiap peserta mengisi respon atau tanggapan terhadap pelaksanaan workshop pengabdian masyarakat ini. Hasil dari kuesioner melalui menti.com akan terlihat langsung nilai ataupun grafik tanggapan peserta pelatihan. Respon yang diperoleh kegiatan workshop bagus dan perlu dilanjutkan untuk masa-masa berikutnya. Hasil pelatihan ini peserta mampu melatih kreatifitas, membangun semangat memulai bisnis online dengan memanfaatkan penggunaan Android sebagai media sosial penjualan produk-produk baik jasa maupun barang. Kata Kunci: Pengabdian Masyarakat, Android, SDIT Prestasi Cendikia.
Pelatihan Pembuatan Media Pembelajaran Interaktif Bentuk Presenter-View-Recorder dan Mentimeter Rafika Sari; Herlawati; Fata Nidaul Khasanah; Prima Dina Atika
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 4 No. 3 (2021): Edisi Khusus: Peranan Akademisi Dalam Masyarakat (Desember 2021)
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (662.203 KB) | DOI: 10.31599/jabdimas.v4i3.945

Abstract

Pada masa pandemi Covid-19 kebanyakan para pendidik memanfaatkan media sosial untuk menyampaikan file materi pembelajaran tanpa disertai penjelasan secara lisan, tidak seperti pada belajar tatap muka dikelas. Melalui sarana yang terbatas tersebut memberikan efek antara guru dan siswa mengalami kendala interaksi yang dapat dijadikan sebagai tolak ukur penyerapan materi yang diberikan guru dan pemahaman materi bagi siswa. Berdasarkan kondisi masalah ini maka kami berinisiatif membuat kegiatan pengabdian kepada masyarakat dengan memberikan pelatihan pemanfaatan aplikasi Powerpoint Presenter-View-Recorder dan Interactive Mentimeter sebagai media interaksi dalam pembelajaran daring, yang masih jarang digunakan oleh para pengajar khususnya di SMPN 264 Jakarta. Pelaksanaan program pelatihan ini bertujuan untuk memberikan terobosan dalam mengajar. Siswa diharapkan tidak bosan saat mengikuti kegiatan belajar. Inovasi yang digunakan adalah dengan mengoptimalkan aplikasi Powerpoint dengan bentuk Presenter-View-Recorder sekaligus penggunaan aplikasi Interactive Mentimeter dan langsung mengupload video pembelajaran yang telah dibuat ke aplikasi Google Classroom dan media sosial Youtube.
Workshop Pengembangan Media Pembelajaran Interaktif Kreatif Dalam Melaksanakan Tri Dharma Perguruan Tinggi Di SMK Widya Nusantara Bekasi Herlawati Herlawati; Fata Nidaul Khasanah; Rafika Sari; Prima Dina Atika; Sugiyatno Sugiyatno; Rahmadya Trias Handayanto; Seta Samsiana
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 5 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.279 KB) | DOI: 10.31599/jabdimas.v5i1.1021

Abstract

SMK Widya Nusantara is one of the best vocational schools in the city of Bekasi whose students and teachers have the hope of creating independent and characterized people who are based on faith and piety. The main element to be able to realize the hopes of the Vocational High School is that it has collaborated with universities in training activities and improving knowledge from various fields, so that they can compete in the era of globalization. Currently strengthening the competence of students and teachers is the main thing, because later they will be able to compete with other developed countries. To strengthen these competencies, training and simulations on the development of creative interactive learning media were carried out at SMK Widya Nusantara. It begins with a survey, then it is analyzed and finally the training activities are carried out. The result of this community service is that students and teachers are able to understand the creation of creative interactive learning media such as the use of a mentimeter, classroom google, youtube and the use of powerpoint, examples and their application, so that students and teachers have special knowledge about this which is useful for increasing competence and global competition. Keywords: learning media, interactive, creative, mentimeter
ANIMASI INTERAKTIF PENGENALAN HEWAN KHAS PULAU INDONESIA BERBASIS ANDROID PADA TK KUPU-KUPU MUNGIL BEKASI Septi Eka Hardyana; Herlawati . .
JURNAL TEKNIK KOMPUTER AMIK BSI Vol 2, No 1 (2016): Jurnal Teknik Komputer AMIK BSI
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1769.533 KB) | DOI: 10.31294/jtk.v2i1.358

Abstract

Abstract — Concentration of kindergarten children were veryminimal compared to adults make teachers need to be extra in thedelivery of material in the learning process because kids get boredeasily with the media book. Many types and concepts that must beabsorbed and used the learning process is still classically causesless understanding children and teachers must often repeat thelearning materials. Teaching with lecture method and the lack ofprops make children less interested in learning. The method used toconvey information one through multimedia-based learningandroid with needs analysis, system design, code generation,testing, support. The purpose of this learning system is to helpchildren learn animal diversity typical kindergarten on an island inIndonesia. Fill delivered a simple material. There are also quizexercises to test children's understanding about this matter andalso the game to provide entertainment in the study. In additionandroid multimedia-based learning can also help teachers delivermaterial with the introduction of the animals easier. Studying theanimals unique to the island in Indonesia needs to be ways orstrategies that can facilitate children in learning. To attractattention, is necessary to create classroom situation makes thechildren motivated to learn. One way is to use teaching aids ormedia when teachers teach. Rapid advances in technology,especially information technology encourages people to developmedia that can be used anytime and anywhere.
ANIMASI INTERAKTIF PENGENALAN PAKAIAN ADAT TRADISIONAL PADA SMP PGRI 1 BEKASI Yugo Bhekti Utomo; Herlawati .; Erene Gernaria Sihombing
JURNAL TEKNIK KOMPUTER AMIK BSI Vol 1, No 1 (2015): Jurnal Teknik Komputer AMIK BSI
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (665.675 KB) | DOI: 10.31294/jtk.v1i1.242

Abstract

ne"> Abstract — Interactive animation is a medium of learning is quiteinteresting for students. This is because learning how to use theanimation is not as boring as learning in school just by payingattention to the teacher who was explaining to the class material. Inthis interactive animation writer tries to make the materialintroduction to traditional indigenous clothing intended for juniorhigh school students, especially for grade 8. This animation wascreated to provide knowledge to the students about the role oftraditional indigenous clothing in human life. It also can be amethod of learning that is different from what is taught in schools.In this study the authors will use some of them, namely softwareAdobe Flash CS3 and Adobe Photoshop CS3. The results of theanalysis show the learning process through interactive animatedmedia have a big impact in improving students 'understanding ofthe material and the student an introduction to the introduction ofthe traditional custom clothing, this is due to male and femalestudents' understanding of the explanation is better to use images,sound effects, and animations.Intisari — Animasi interaktif merupakan media pembelajaranyang cukup menarik bagi pelajar. Hal ini dikarenakan carabelajar menggunakan animasi tidak membosankan sepertibelajar di sekolah yang hanya dengan memperhatikan guru yangsedang menerangkan materi di depan kelas. Pada animasiinteraktif ini penulis mencoba untuk membuat materipengenalan tentang pakaian adat tradisional yang ditujukanuntuk pelajar sekolah menengah pertama khususnya untuk kelas8. Animasi ini dibuat untuk dapat memberikan pengetahuanbagi pelajar tentang peran pakaian adat tradisional di dalamkehidupan manusia. Selain itu juga dapat menjadi sebuahmetode pembelajaran yang berbeda dari apa yang diajarkan disekolah. Pada penelitian ini penulis akan menggunakanbeberapa perangkat lunak yang diantaranya yaitu Adobe FlashCS3 dan Adobe Photoshop CS3. Hasil dari analisa menunjukkanproses pembelajaran melalui media animasi interaktifberpengaruh besar dalam meningkatkan pemahaman siswa dansiswi terhadap materi pengenalan tentang pengenalan pakaianadat tradisional, hal ini dikarenakan pemahaman siswa dan siswilebih baik terhadap penjelasan yang menggunakan gambar, efeksuara, dan animasi.Kata kunci : Animasi Interaktif, Media Pembelajaran,Adobe Flash CS6, Adobe Photoshop CS3.
SISTEM PAKAR TES MINAT DAN BAKAT JURUSAN KULIAH BERBASIS ANDROID PADA SMA ISLAM TERATAI PUTIH GLOBAL BEKASI Irham Cahya Nugraha; Herlawati .
JURNAL TEKNIK KOMPUTER AMIK BSI Vol 2, No 1 (2016): Jurnal Teknik Komputer AMIK BSI
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1098.71 KB) | DOI: 10.31294/jtk.v2i1.372

Abstract

Abstract — There are still many students who do not care about theinterest and talents, especially in students who wish to continuetheir studies in collage. It causes many students who are not inaccordance with the direction you take. With an uncomfortablesituation that a lot of students who stopped in the middle of theroad or pass with the ability to improvise. Android is an OperatingSystem based on open source are growing very rapidly, especially inthe mobile devices. In Indonesia Android became one of theOperating System are very popular among people. An ExpertSystem is a system that can solve the problem, which usually canonly be solved by an expert. Obviously with the development ofexpert system can be a problem that can be easily resolved. ThisApplication is the development of expert system. Where theapplication is based on Android. In designing the application usingEclipse IDE, programming language used is Java. While themethod of development using Forward Chaining. This applicationhelps users to understand the multiple intelligences that stand outon him. So that the advantages of the conclusions drawn for theselection of the an majors.Intisari — Masih banyak siswa-siswi yang belum peduli denganminat dan bakatnya, khususnya pada siswa-siswi yang inginmelanjutkan studinya ke perguruan tinggi. Hal itu yangmenyebabkan banyaknya mahasiswa yang merasa tidak sesuaidengan jurusan yang diambilnya. Dengan keadaan yang tidaknyaman tersebut banyak mahasiswa yang berhenti di tengahjalan atau lulus dengan kemampuan seadanya. Androidmerupakan sebuah sistem operasi berbasis terbuka yang sedangberkembang dengan sangat pesat khususnya pada perangkatberjalan. Di Indonesia Android menjadi salah satu sistem operasiyang sangat popular di kalangan masyarakat. Sistem pakarmerupakan sebuah sistem yang dapat memecahkan masalah,yang biasanya hanya bisa dipecahkan oleh seorang pakar.Tentunya dengan perkembangan sistem pakar dapat masalahyang dapat mudah terselesaikan. Aplikasi Tes Minat dan Bakatini merupakan pengembangan dari sistem pakar. Dimanaaplikasi ini berbasis Android. Dalam perancangan aplikasi inimenggunakan Eclipse IDE, bahasa pemrograman yangdigunakan adalah Java. Sedangkan metode pengembangannyamenggunakan metode pengembangan Runut Maju (ForwardChaining). Aplikasi ini membantu penggunanya untukmemahami kecerdasan majemuk yang menonjol pada dirinya.Sehingga dengan kelebihan yang dimiliki diambil kesimpulanuntuk pemilihan jurusa kuliah yang sesuai.Kata Kunci — Android, Forwar d Chaining, Sistem Pakar, TestMinat dan Bakat,
SISTEM PAKAR PENDETEKSIAN PERMASALAHAN KOMPUTER PADA PT. PASIFIK SATELIT NUSANTARA CIKARANG Joko Dwi Hartanto; Herlawati .
JURNAL TEKNIK KOMPUTER AMIK BSI Vol 1, No 1 (2015): Jurnal Teknik Komputer AMIK BSI
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (628.038 KB) | DOI: 10.31294/jtk.v1i1.228

Abstract

ne"> Abstract — Almost every people in the business world usecomputers to do their work. The users usually only know how tooperate a computer, while it is difficult for them to fix it every timethe computer got a problem, although minor problems on thecomputer. Thus the need for a system that can help the user so forsome minor issues that could be resolved with the assistance of thesystem. The simple idea based on the background is about how tocreate a system that can provide solutions to users in fixing thecomputer when the computer is in trouble. Model the system basedon the results of the analysis. This modeling form of ERD (EntityRelationship Diagram), UML (United Modeling Langauge). At thisstage search method is needed to draw conclusions from the datathat has been entered by the user of the symptoms that occur, themethod used is a forward chaining is a method in which the searchstarts from taking the facts first and then used to draw conclusions.The results of this study can be concluded that the expert systemthat made this can allow a user to resolve minor problems thatoften occur without the help of the helpdesk. Minor problemsexperienced user can be resolved over having to wait addressed bythe helpdesk when it is busy.Intisari — Hampir setiap orang dalam dunia bisnis menggunakankomputer untuk melakukan pekerjaan mereka. Para penggunabiasanya hanya mengetahui bagaimana cara mengoperasikankomputer, sementara itu sulit bagi mereka untuk memperbaikinyasetiap kali komputer mendapat masalah, meskipun permasalahanyang ringan pada komputer. Sehingga perlunya sebuah sistem yangdapat membantu user sehingga untuk beberapa masalah yang ringanmaka bisa diselesaikan sendiri dengan bantuan sistem tersebut. Idesederhana berdasarkan latar belakang tersebut adalah tentangbagiamana caranya membuat suatu sistem yang dapat memberikansolusi kepada pengguna komputer dalam memperbaiki komputer saatsedang bermasalah. Memodelkan sistem berdasarkan hasil analisa.Pemodelan ini berupa ERD (Entity Relationship Diagram), UML(United Modelling Langauge). Pada tahapan ini metode penelusurandiperlukan untuk menarik kesimpulan dari data-data yang telahdimasukkan oleh pengguna mengenai gejala-gejala yang terjadi,metode yang digunakan adalah forward chaining yaitu metodedimana penelusuran dimulai dari mengambil fakta-fakta terlebihdahulu baru kemudian digunakan untuk menarik kesimpulan. Hasildari penelitian ini dapat disimpulkan bahwa sistem pakar yang dibuatini dapat memudahkan user dalam menyelesaikan permasalahanringan yang seringkali terjadi tanpa bantuan helpdesk. Permasalahanringan yang dialami user dapat segera diselesaikan dibandingkanharus menunggu ditangani oleh helpdesk ketika sedang sibuk.Kata kunci : Sistem Pakar, Forward Chaining, Helpdesk,Troubleshoot Komputer.
PERANCANGAN SISTEM INFORMASI PERSEDIAAN BARANG MENGGUNAKAN WATERFALL Studi Kasus: PT.Khatulistiwa Surya Nusa Jakarta Noer Hikmah; Herlawati Herlawati; Nita Merlina
Paradigma Vol 15, No 2 (2013): Periode September 2013
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (390.463 KB) | DOI: 10.31294/p.v15i2.6340

Abstract

In the information age business activities of an organization can not be separated from the role ofinformation systems and information technology, information system is a mainstay tool in order towin the competition in the industry. PT Khatulistiwa Suryanusa is a company engaged in theservice and special Parts for Sale Jeep. In the company's sales and purchase process is still donemanually. this causes various problems, including the management of data in the warehouse havedifficulty to control the stock of goods in and out. To overcome such problems, the author intendsto try to handle the processing of data on PT Khaulistiwa Suryanusa and design a systeminventory information. The data was collected by the method of literature review, interviews, andobservation method. Systems development method of information system using the waterfallmethod. whereas the method of data flow is used structured methods, DFD (Data Flow Diagram)describe the functional model and ERD (Entity Relationship Diagram) to describe the data model.The information system was built using Visual Basic software with database microsoft access.Keywords: system inventory information, Waterfall, ERD
Co-Authors A.A. Ketut Agung Cahyawan W Abd Rohman Abdul Kholis Achmad Wira Wiguna Adam Adam Adam Fajariansyah Adi Muhajirin Adi Supriyatna admin admin Aera Santiana Agus Hidayat Agustin, Syafira Cessa Ajie Prasetya Ajif Yunizar Pratama Yusuf AlHakim, Abdu Malik Andy Achmad Hendharsetiawan Anggaini, Meri Anisa Feby Yana Anita Setyowati Srie Gunarti Anita Setyowati Srie Gunarti Anita Setyowati Srie Gunarti Anita Setyowati Srie Gunarti Anton Anton Ardiansyah, Muhamad Arrasyid, Rizky Maulana Asmoro Bangun Priambodo Atika , Prima Dina Ayu Afidarisa Rahma Bangga Tua Siregar Bayu Andriansyah Ben Rahman Beno Aditya Sanusi Beno Aditya Sanusi Benrahman Bhagaskara Farhan Wiguna Binu Nuryadi Budi Santoso Bunga Pratiwi Cahyaaty, Tata Arya Christhover , Robbie Dadan Irwan Dani Dani Daniel Jhon Rosinton Hutauruk Desi Puspasari Diah Putri Ramadhani Dicki Rizki Amarullah Didik Setiyadi Dinda Mutiara Hanum Dwi Budi Santoso Dwi Budi Srisulistiowati Eka Puspita Sari Eka Suryani Pratiwi Ekawati, Inna Endang Retnoningsih Endang Retnoningsih Erene Gernaria Sihombing, Erene Gernaria Ervan Dwi Kurniawan Fachrullyanta Adi Saputra Fahrika, Andi Ika Faisal Adi Saputra Fata Nidaul Khasanah Feni Meilan Tasiba Firyal Rosiana Dita Frieyadie Galih Apriansha Pradana Gedhe Hilman Wakhid Gilby Lionska Wenas Handry Hartino Haris, Syamsul Alam Harviansyah, Muhammad Haryono Haryono Haryono Hendharsetiawan , Andy Achmad Hendharsetiawan, Andy Achmad Heri Prabowo Hero Suhartono Hero Suhartono, Hero Hutauruk , Daniel Jhon Rosinton Icah Fitri Yani Idaul Hasanah Ikhsan Dwikurniawan Ikhsan Dwikurniawan Ira Wardani Irham Cahya Nugraha Irwan Raharja Ivan Nur Firdaus Izdihar, Zalfa Jaja Jaja JAJA, JAJA Joko Dwi Hartanto Juandika Shevani Julaiwa, Siti Hawa Karnita Afnisari, Karnita Krisendo Setiawan Kukuh Dwi Prasetyo Kurniawan, Ervan Dwi Kustanto , Prio Ladyana Suciani Syafitri Lestari, Tyastuti Sri Lubis, Riski Aditya Maimunah Maimunah Maimunah Maimunah Maimunah Maimunah, Maimunah Malikus Sumadyo Mardi Yudhi Putra Mayora Lolly Ishimora Merza Dheo Prakoso Muhamad Ardiansyah Muhammad Harviansyah Muhammad Muharrom Muhammad Riky Sudrajat Muhammad Zidan Al Faiq Nabila , Marsyanda Salsa Nita Merlina Nita Merlina, Nita Nitin Kumar Tripathi Noer Hikmah Novaldi Nur Pratama Novianto, Krisna Nunung Hidayatun Nur Amanda Pratiwi Nurchayati Nurchayati Oriza Sativa Dinauni Silaen Popy Purnamasari Wahid Suyitno Pradana , Galih Apriansha Pramuhesti, Salwa Nabiila Priatna , Wowon Prihatin, Sandy Satyo Prima Dina Atika Purnomo, Rakhmat Purwanti, Santi Rachmatin, Nida Rafika Sari RAFIKA SARI Rahmadya Trias Handayanto Raihan Nurfaidzi Ramadhan, Sahara Ramadhani, Diah Putri Rasim Rasim Rasim, Rasim Rejeki , Sri Retno Nugroho Whidhiasih Retno Sari Retnoningsih , Endang Riska Utami Dewi Rizki Aulianita, Rizki Robbie Christhover Robertus Suraji Rosliana, Siti Rusdiansyah Rusdiansyah Salwa Nabiila Pramuhesti Samsiana , Seta Sandy Satyo Prihatin Sanusi, Beno Aditya Saputra , Faisal Adi Saputra, Fachrullyanta Adi Sari , Rafika SATRIYAS ILYAS Septi Eka Hardyana Septia, Dwi Yoga Seta Samsiana Seta Samsiana Seta Samsiana Seta Samsiana Seta Samsiana Setiawan, Andy Achmad Hendhar Setyowati Srie Gunarti, Anita Shadriyah , Shadriyah Silaen, Oriza Sativa Dinauni Siti Masripah, Siti Siti Rosliana SITI SETIAWATI Sohee Minsun Kim Solikin Solikin Solikin Solikin Sri Rejeki Sri Sureni Sugeng Murdowo Sugiyatno , Sugiyatno Sugiyatno Sugiyatno Sugiyatno Sugiyatno Sunandar Sunandar Syadhaffa Gedriyansah Syafina, Prilia Hashifah Syahbaniar Rofiah Syahfitri, Intan Cahya Tambun, Jerisman Jhon Wesli Tia Monisya Afriyanti Trisumeikra, I Komang Arya Tumbur Togu Tyastuti Sri Lestari Tyastuti Sri Lestari Umi Salamah Wida Prima Mustika Wiguna, Bhagaskara Farhan Wijaya, Indra Yana, Anisa Feby Yessi Rahmawati Yugo Bhekti Utomo Yusuf, Ajif Yunizar Pratama