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E-module based on ethnomathematics comics with the ICARE model to improve students' mathematical representation skills Argadinata, Ayunda; Maharani, Hevy Risqi
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i1.19114

Abstract

This study aims to develop an ethnomathematics comic-based e-module by applying the ICARE model to improve students' mathematical representation skills. The ICARE model consists of the Introduction, Connection, Application, Reflection, and Extension stages. The research approach used is Research and Development (R&D) with the ADDIE development model, which includes the Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of the study were grade VIII students at a junior high school that had adopted the Merdeka Curriculum. Before being tested on a small scale, the e-module was first validated by experts in the field of materials and media to ensure its feasibility. The research instruments included a validation questionnaire, a test to measure mathematical representation skills, and a questionnaire used to collect student and teacher responses. The results of the study showed that the e-module developed met the criteria of being valid, practical, and effective in improving students' mathematical representation skills. Students responded positively to the e-module because the material presented was more interesting, based on local culture, and helped them understand the concept more deeply. Thus, the e-module based on ethnomathematics comics with the ICARE model can be an alternative innovative teaching material in mathematics learning.
Creative Thinking Process Based on Wallas Model in Solving Mathematics Problem Maharani, Hevy Risqi; Sukestiyarno, Sukestiyarno; Waluya, Budi
International Journal on Emerging Mathematics Education IJEME, Vol. 1 No. 2, September 2017
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijeme.v1i2.5783

Abstract

It’s difficult for junior high school’s teacher to get position and foster their students who’re still in transition in creative thinking. This study evaluated creative thinking process based on a model of Wallas (2014). Subjects were categorized into upper, middle, and low category after doing creative thinking ability test. The variable is an existence of junior high school’s students in solving a mathematics problem. Data were analyzed through classification, data representation, and conclusions. The results showed 1) 23,33% of students only reached preparation stage, called low category, 2) 60% of students reached illumination stage though students take a long time, called middle category, and 3) 16,67% of students have completed up to verification stage, called upper category. By deepening triangulation interview, right students in that category. Students in low and middle category still need assistance when experiencing obstacle in the creative thinking process, while upper category needs of enrichment materials.
PELATIHAN PENYUSUNAN PERINGKAT DAN PROFIL PRESTASI BELAJAR SISWA BAGI GURU SEKOLAH DASAR Kusmaryono, Imam; Ubaidah, Nila; Basir, Abdul; Maharani, Hevy Risqi; Wijayanti, Dyana; Aminudin, Mohamad
Jurnal Berdaya Mandiri Vol. 7 No. 1 (2025): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v7i1.7585

Abstract

The activity of compiling rankings and profiles of student learning achievement is often carried out when teachers compile end-of-semester learning reports. However, the specific skills and practices of teachers that contribute to differences in determining rankings and profiles of student learning achievement are not well understood. In order to overcome this problem, community service activities were carried out by the faculty of teacher training and education, Sultan Agung Islamic University. The activity was packaged in the form of training in compiling rankings and profiles of student learning achievement using the Z-score method. The implementation of the activity was carried out through the following steps: (a) preparation, (b) implementation, and (c) evaluation. The training participants were 30 elementary school teachers in Rowosari sub-district, Kendal district. The results of the activity showed that 100% of participants were able to compile rankings and profiles of learning achievement correctly. Meanwhile, the results of the questionnaire of 90% of respondents stated that the training material was very useful for teachers. Keywords: training, ranking, learning achievement, elementary school
RETRACTED: Evaluasi Proses Berpikir Kreatif Berdasarkan Model Wallas Bagi Siswa SMP Dalam Menyelesaikan Masalah Matematika Mujib, Mujib; Risqi Maharani, Hevy; Sukestiyarno, YL
Al-Jabar: Jurnal Pendidikan Matematika Vol 8 No 1 (2017): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v8i1.1083

Abstract

It is difficult for junior high school teachers to position and nurture their students who are still in transition in creative thinking when solving math problems. This study evaluates students' creative thinking process based on Wallas model (2014). The four stages of the creative thinking process according to Wallas include the preparatory, incubation, illumination, and verification phases. The purpose of this study is to describe the creative thinking process of students based on their basic ability level in solving math problems. This research applies giving test of geometric crater thinking ability by looking at homogenous student in kemampuandan interview for deepening. Subjects of junior high school students who categorized on the ability of high, medium, and low after the ability test. Variable of this research is the existence of junior high school students in solving math problems. By using qualitative descriptive method, data is analyzed through classification stage, data representation, and conclusion. In order to complete the results of data groupings used interview techniques to perform data triangulation. The results showed 1) there were 23.33% of students not complete and only reached the preparation stage, called the low category category; 2) there are 60% of students reach the illumination stage even though to this stage students take a long time, called the middle category category; And 3) 16.67% of students have been completed until the verification stage, called the high category category. Based on the deepening of the triangulation of the interviews, the students are correct in that category. For students with low and medium capability categories still require assistance when experiencing barriers to their creative thinking process, while high ability category students need enrichment material
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN GOOGLE SITES TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA Sari, Dian Widya; Maharani, Hevy Risqi
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 11, No 1 (2025)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v11i1.7014

Abstract

Tujuan penelitian adalah untuk mengetahui apakah model PBL berbantuan google sites dapat berpengaruh terhadap kemampuan berpikir kreatif matematis siswa. Penelitian ini dilakukan di SMA Islam Sultan Agung 3. Penelitian ini menggunakan pre-experimen design dengan one grup pretest-posttest design. Pengambilan sampel dilakukan dengan teknik purposive sampling dan terpilihlah kelas X.2 sebagai sampel penelitian. Instumen penelitian adalah pretest dan posttest yang masing-masing terdiri empat soal uraian sesuai dengan indikator kemampuan berpikir kreatif matematis. Analisis data menggunakan uji-t dan uji paired t-test dengan persyaratan uji normalitas. Hasil uji normalitas diperoleh data berdistribusi normal. Hasil uji-t didapat 0,000 < 0,05 maka  ditolak. Artinya, nilai rata-rata KKTP kemampuan berpikir kreatif matematis siswa dengan model PBL berbantuan google sites lebih dari 70. Hasil uji paired sample statistic didapat nilai rata-rata pretest sebesar 25,88 dan rata-rata posttest sebesar 80,65 kemudian dilakukan uji paired sample test didapat nilai sig. (2-tailed) sebesar 0,000 artinya < 0,05 maka   ditolak.  Artinya, ada perbedaan rata-rata kemampuan berpikir kreatif matematis sebelum dan sesudah menerapkan model pembelajaran PBL berbantuan google sites. Hasil penelitian menyatakan ada pengaruh setelah penerapan model PBL berbantuan google sites terhadap kemampuan berpikir kreatif matematis siswa.
Analisis Kesalahan Siswa Berdasarkan Kriteria Watson dalam Menyelesaikan Soal Literasi Matematika Persamaan Linear Dua Variabel Intan Utami; Abdul Basir, Mochamad; Risqi Maharani, Hevy
Cartesian: Jurnal Pendidikan Matematika Vol. 4 No. 02 (2025): Cartesian Vol. 4 No. 2 April 2025
Publisher : Program Studi Pendidikan Matematika FIP UNHASY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/cartesian.v4i02.6328

Abstract

Errors are a reflection of how students reason and illustration of the process of students’ building their own knowledge. The purpose of this study is to describe the types of errors in solving mathematics literacy problems on topic the system of linear equations of two variables based on Watson's criteria and the factors that cause students to make mistakes. The research subjects consisted of 6 students with high, middle, and low mathematical ability. This research used qualitative approach with data collection techniques were carried out by written tests and interviews. In general, the error made by students is indirect manipulation, namely by moving the coefficient value of a certain variable to another part to obtain the value of the variable being sought. Upper category students made indirect manipulation errors and response level conflicts. Medium category students made missing data errors, indirect manipulation and skill hierarchy problems. Lower group students made errors of improper procedure, missing data, indirect manipulation, skill hierarchy problem, missing conclusion and other than the seven categories. Factors causing errors made by students include, experiencing object-process error misconceptions, deliberate and hasty factors, lack of focus and thoroughness and lack of understanding of number operations, not thinking of writing steps and not knowing the next step to solve it, forgetting and not solving the problem so that he does not write conclusions, difficulty in understanding the problem.
Peningkatan Profesionalisme Guru SD melalui Publikasi Ilmiah di Jurnal Nasional berbasis OJS : Pengabdian Hevy Risqi Maharani; Mochamad Abdul Basir; Mohamad Aminudin; Dyana Wijayanti; Imam Kusmaryono; Nila Ubaidah; Muhamad Afandi; Mayana Agustyani
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2583

Abstract

Scientific publication is one of the activities that teachers must carry out in continuous professional development activities as a condition for promotion to functional positions. Therefore, it is important for teachers to be able to publish their scientific work in OJS-based national journals. The aim of the training by the Mathematics Education Study Program service team at Universitas Islam Sultan Agung is to increase the professionalism of teachers at SD N 02 Tambakrejo Gayamsari through the publication of scientific works in OJS-based national journals. The output of service activities is that the teachers of SD N 02 Tambakrejo Gayamsari have the ability to publish scientific works in OJS-based national journals so that later they can increase the teacher's credit score for promotion to functional positions. Activities were carried out offline at SD N 02 Tambakrejo Gayamsari. The training implementation method includes lectures, demonstrations, questions and answers, practice and assistance to teachers at SD N 02 Tambakrejo Gayamsari in the process of publishing scientific articles in OJS-based national journals. Training participants actively participated in activities from start to finish and participants gave positive responses to the implementation of service activities.
Effectiveness of Scratch-based interactive learning media on students' mathematical problem-solving Maqhfiroh, Hidayatul; Maharani, Hevy Risqi
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 3 (2025): In Progress
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i3.19673

Abstract

Mathematical problem-solving ability is a fundamental skill essential for students’ academic success and real-world challenges. This study aims to design a Scratch-based educational game, "Aritmashop," as a learning medium to enhance students’ mathematical problem-solving skills, particularly in social arithmetic. Using the R&D (Research and Development) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the study involved 33 eighth-grade students from SMPN 1 Kalinyamatan. Data were collected through validation sheets (media and material experts), teacher/student questionnaires, and problem-solving tests. Results demonstrated that "Aritmashop" met validity, practicality, and effectiveness criteria, with students responding positively to its interactive design, engaging material presentation, and conceptual clarity. This research contributes to mathematics education by providing an empirically validated digital tool that bridges abstract concepts with real-world applications through gamified learning. The findings affirm that Scratch-based games like "Aritmashop" can significantly support mathematics instruction. The study concludes that technology-based educational games such as "Aritmashop" can be a viable and effective solution to improve students’ motivation and mathematical problem-solving abilities in the classroom. This research contributes to mathematics education by offering a theoretically grounded and empirically validated gamified learning tool that integrates technology into the curriculum, enhancing both student engagement and conceptual understanding.
Innovative Trigonometry Learning: The Role of Liveworksheets-assisted Interactive Worksheets in Improving Numerical Literacy Basir, Mochamad Abdul; Agustyani, Mayana; Maharani, Hevy Risqi
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 3 (2024): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i3.2366

Abstract

Penelitian pengembangan lembar kerja interaktif berbasis teknologi masih sangat terbatas. Penelitian bertujuan mengembangkan lembar kerja interaktif berbantuan Liveworksheets sebagai upaya meningkatkan literasi numerasi siswa yang memenuhi kriteria valid, praktis, dan efektif. Kevalidan lembar kerja interaktif dinilai oleh ahli media dan ahli materi. Kepraktisan penggunaan lembar kerja interaktif berdasarkan respon guru dan siswa. Keefektifan implementasi pembelajaran trigonometri menggunakan lembar kerja interaktif ditinjau dari hasil peningkatan pretest dan postest kemampuan literasi numerasi siswa. Penelitian pengembangan menggunakan model ADDIE, meliputi Analyze, Design, Development, Implementation, dan Evaluation. Hasil penelitian menunjukkan Lembar kerja Interaktif berbantuan Liveworksheets valid dengan skor 86% ​​dari ahli media dan 80% dari ahli materi. Penggunaan lembar kerja interaktif berkategori sangat praktis dengan skor 94,80% dari angket respon guru dan 84,60% dari angket respon siswa. Pembelajaran menggunakan lembar kerja interaktif berbantuan Liveworksheets efektif meningkatkan literasi numerasi siswa. Bantuan scaffolding berbasis teknologi yang diterapkan pada pembelajaran menggunakan liveworksheet menjadi lebih menarik dan memotivasi siswa untuk berpikir literasi numerasi.Research on the development of technology-based interactive worksheets is still minimal. The study aims to develop interactive worksheets assisted by Liveworksheets to improve students' numeracy literacy that meets the criteria of valid, practical, and effective. Media experts and material experts assess the validity of interactive worksheets. The practicality of using interactive worksheets is based on teacher and student responses. The effectiveness of implementing trigonometry learning using interactive worksheets is reviewed from the results of the pretest and posttest increase in students' numeracy literacy skills. The development research uses the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The study results showed that the Interactive Worksheet assisted by Liveworksheets was valid, with 86% validity from media experts and 80% from material experts. Interactive worksheets are categorized as very practical, with a score of 94.80% from the teacher response questionnaire and 84.60% from the student response questionnaire. Learning using interactive worksheets assisted by Liveworksheets effectively improves students' numeracy literacy. Technology-based scaffolding assistance applied to learning using liveworksheets makes it more interesting and motivates students to think about numeracy literacy.
Pengembangan Buku Teks Berbasis Etnomatematika Masjid Agung Jawa Tengah untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa Nilasari, Shabrina Putti; Dyana Wijayanti; Maharani, Hevy Risqi
Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Vol 7 No 2 (2023): JURNAL ILMIAH PENDIDIKAN MATEMATIKA AL QALASADI
Publisher : Prodi Pendidikan Matematika, Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/qalasadi.v7i2.6864

Abstract

This research was conducted to develop a textbook based on ethnomathematics at the Great Mosque of Central Java that is valid, practical and effective in improving students' ability to think creatively on quadrilateral material. The method used is Research and Development (R&D) with the ADDIE (Analyze, Design, Development, Implementation and Evaluation) model. The subjects of this research were 24 students in class VII A at one of the Semarang City Middle Schools. Data collection methods were obtained from media expert and material expert validation sheets, teacher and student response questionnaires, as well as pre-test questions and post-test questions. The product produced is a Textbook Based on Ethnomathematics at the Great Mosque of Central Java which was declared valid based on the validation results of material experts and media experts, the product was declared practical based on the results of teacher and student response questionnaires, and the product was declared effective in improving students' ability to think creatively based on the results of the pre-test scores. and student post test scores. It is hoped that this research will attract the interest of future researchers to develop other ethnomathematics-based textbooks with valid, practical and effective categories for improving the quality of learning.