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Critical review: the effectiveness of student teams-achievement divisions vs numbered heads together cooperative learning in improving students' mathematical critical thinking abilities Suharli Suharli; Udan Kusmawan; Sudirman Sudirman
Gema Wiralodra Vol. 15 No. 1 (2024): Gema Wiralodra
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/gw.v15i1.695

Abstract

This research aims to analyze the differences in critical mathematical thinking abilities who receive cooperative learning in the Student Teams-Achievement Divisions (STAD) type and those who undertake the cooperative learning process in the Numbered Head Together (NHT) type. This research design uses a quasi-experimental design. Apart from that, the population in this study were all students of the Taliwang State 1 Middle School West Sumbawa, while the sample was taken in two classes randomly from 18 existing classes (class VIII 3 and class VIII 4). Experimental class 1 consists of 32 people, while experimental class 2 consists of 32 people, so the total is 64 people. Data obtained from thinking ability tests were analyzed univariately, bivariate, and multivariate. The results of the univariate analysis show that the majority of respondents in Experiment 1 were male, 16 females, 16 people each (50%), the majority were of medium ability, 21 people (65.6%), then the High category was 7 people (22%) and the low category as many as 4 people (12.5%), while the majority of respondents in Experiment 2 were 17 people (53.1%) women while 15 people (47%) were men with 17 people (53.1%) in the medium category. High 9 people (28.1% and Low category 6 people (18.7%). Furthermore, the results of bivariate analysis showed that there were differences in students' mathematical critical thinking abilities between experimental class 1 and experimental class 2, while the significant value for the group category was 0.007, this means that there are differences in students' mathematical critical thinking abilities based on the categories of high, medium and low ability students. The results of the multivariate analysis show that the mathematical critical thinking abilities of students who received STAD-. type cooperative learning has a higher increase than students who receive NHT-type cooperative learning.
Geometry Representation Abilities: What is The Impact of Using The 6E-Instructional Model Integrated with Augmented Reality? Sudirman Sudirman; Ardi Dwi Susandi
PAEDAGOGIA Vol 27, No 1 (2024): PAEDAGOGIA Jilid 27 No 1 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/paedagogia.v27i1.83957

Abstract

 This research aims to analyze the impact of the 6E-Instructional Model Integrated Augmented Reality in improving students' 3D geometric representation abilities. A type of quasi-experimental design, one group pretest-posttest, is used for objective research of answers. The subjects of this research were 8th-grade students at a private school in Indramayu Regency, Indonesia, totaling 288 students divided into eight classes. Based on this number, one class of class VIII B was selected as the research sample. Furthermore, the research instrument uses a geometric representation ability test. In addition, the data obtained from the test results were analyzed using the paired sample t-test. The research concluded that AR technology can be integrated into constructivist learning, including 6E Instructional Mode. Furthermore, based on the paired sample t-test, it was concluded that using 6E-IM integrated AR increased the 3D geometric representation abilities of class VIII students in one of the private schools in the Indramayu Regency. Therefore, this research provides a foundation for advanced learning in mathematics, especially regarding integrated technology and learning models.
Culturally Contextualized E-Module Based on Papua: Why Teachers and Students Need It for Teaching Linear Programming Material? Karunia Tumba Sanda Pakabu; Sudirman Sudirman; Thesa Kandaga
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 1 (2024): July
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i1.5984

Abstract

The use of e-modules in mathematics learning significantly aids both teachers and students in the teaching and learning process. However, the design of e-modules has not been extensively linked to the cultural context in which students live. Therefore, this study aims to explore and analyze the needs of teachers and students in developing culturally integrated e-modules, particularly those reflecting the culture of Papua, for high school students. The research design employed is phenomenological. Participants included Mathematics teachers for grades X, XI, and XII in Nduga Regency, Papua Highlands, and 64 high school students (42 male and 22 female). Data collected from observations and interviews were qualitatively analyzed using Miles-Huberman Interactive Analysis. Findings revealed that the high schools still use the 2013 curriculum, relying on standard textbooks as teaching materials. These textbooks pose problems for students as they are often uninteresting, use formal language, are difficult to understand due to abstract content, and are not contextualized to students' daily lives. Additionally, the reduction in face-to-face learning hours, due to the school's location in a conflict area, hampers effective teaching and learning processes. Another interesting finding is that high schools in Nduga Regency have not yet utilized technology in learning, despite having internet access. These findings imply the need for teaching materials integrated with technology and local culture to help students understand mathematics concepts and assist teachers in teaching both inside and outside the school.
Exploring junior high school students' geometry self-efficacy in solving 3D geometry problems through 5E instructional model intervention: A grounded theory study Sudirman Sudirman; Javier García-García; Camilo Andrés Rodríguez-Nieto; Aloisius Loka Son
Jurnal Infinity Vol 13 No 1 (2024): VOLUME 13, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i1.p215-232

Abstract

Geometry self-efficacy is an essential affective aspect that will influence students in solving mathematics problems, especially geometry material. Therefore, teachers must be able to develop learning instructions that not only affect students' mathematical abilities but also strengthen students' affective aspects. This research explores students' geometry self-efficacy when learning to solve three-dimensional geometry problems through the 5E Instructional Model intervention. A grounded theory design was used to reveal the aims of this research. Participants in this research were one mathematics teacher and 22 students (12 girls and 10 boys) in class VIII at a state Junior High School in Indramayu Regency, Indonesia. The research involved the qualitative analysis of gathered data obtained through observation, questionnaires, interviews, and documentation, employing grounded theory analysis techniques, including open coding, axial coding, and selective coding. The findings revealed that students with high self-efficacy in geometry display confidence in describing and calculating the surface area and volume of three-dimensional geometric objects. Those with moderate self-efficacy in geometry are self-assured in addressing straightforward assignments but may need more confidence in tackling more complex tasks. Conversely, students with low self-efficacy in geometry tend to need more confidence and are prone to giving up easily. Therefore, this research emphasizes that the geometry self-efficacy level can influence how students act and complete 3D geometry tasks given by teachers in learning, especially 3D geometry learning.
Ways of thinking 3D geometry: exploratory case study in junior high school students Sudirman, Sudirman; Andrés Rodríguez-Nieto, Camilo; Bongani Dhlamini, Zwelithini; Singh Chauhan, Alok; Baltaeva, Umida; Abubakar, Abdulhalim; O. Dejarlo, Jenisus; Andriani, Mela
Polyhedron International Journal in Mathematics Education Vol. 1 No. 1 (2023): pijme
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/pijme.v1i1.5

Abstract

Each student has their own characteristics and way of doing 3D geometric thinking. The way of thinking that students do influences the resulting understanding of the concept of 3D geometry. Therefore, this study aims to investigate students' geometric thinking based on the level of achievement of students in completing the 3D geometric thinking ability test (3D GTA). This study uses an exploratory case study design. The participants who voluntarily participated were 33 junior high school students (14 boys, 19 girls) in one of the schools in Indramayu Regency, Indonesia. Data obtained from the process of observation, tests, interviews, and documentation were analyzed qualitatively using Atlas. ti 8 software. The findings revealed that students with low 3D GTA achievements experienced difficulties in representing and calculating the surface area and volume of 3D shapes. In addition, students with moderate 3D GTA achievements experienced difficulties in representing 3D shapes but were able to translate 2D shapes from 3D shapes. Furthermore, students with high 3D GTA achievements experienced difficulties in calculating the surface area and volume of 3D shapes, but were able to use appropriate formulas and were able to interpret the comparisons of 3D geometric shapes well. The results of this study have implications for helping teachers identify student characteristics in understanding the concept of 3D geometry and connections with 2D geometry.
Analysis of Students' Mathematical Reasoning in Triangles by Learning Style Preferences Rakha Pradestya; Sudirman Sudirman; Ardi Dwi Susandi
Journal of Instructional Mathematics Vol. 5 No. 2 (2024): Mathematics Education: Psychology, Teaching, Curriculum, and Technology
Publisher : Pendidikan Matematika STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jim.v5i2.2120

Abstract

This study analyzes students' mathematical reasoning abilities concerning triangles and special lines, considering their individual learning styles. The qualitative case study was conducted at Khalifah Boarding Junior High School, involving three grade VIII students representing visual, auditory, and kinesthetic learning styles. The selection of these students was based on their learning style preferences identified through a questionnaire. Data collection included mathematical ability tests and interviews, which were then analyzed by triangulating answer sheet observations and interview findings. Initial data revealed a distribution of 50% visual learners, 42% auditory learners, and 8% kinesthetic learners. Subjects were purposively selected based on the highest scores in each learning style group. The subjects demonstrated differences in understanding and approaching problem-solving, influenced by their learning styles. This study highlights specific challenges and recommendations for each subject, emphasizing the importance of a tailored learning approach to improve mathematical understanding and problem-solving skills. The research underscores the significance of recognizing and accommodating diverse learning styles to optimize students' academic achievements in mathematics.
Conceptual Knowledge through Instruction Interactive Teaching Materials Integrated Augmented Reality Sudirman Sudirman; Irena Puji Luritawaty; Ebenezer Bonyah
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 2 (2024): April
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i2.1957

Abstract

Konsep luas permukaan dan volume 3D merupakan salah satu konsep penting untuk membangun pengetahuan matematis lainnya yang lebih aplikatif. Namun, siswa kesulitan dalam memahami konsep tersebut. Perlu adanya teknologi yang dapat membantu siswa, misalnya Augmented Reality (AR). Penelitian ini bertujuan mengungkap peningkatan pemahaman konsep luas permukaan dan volume prisma melalui Instruction Interactive teaching materials integrated Augmented reality (I-ITMIAR). Desain penelitian yaitu exploratory case study terhadap 32 siswa dan satu guru matematika di salah satu sekolah menengah pertama di Kabupaten Indramayu. Data penelitian diperoleh dari wawancara, observasi, dan tes. Data dianalisis secara kualtiatif menggunakan analisis konten dan statistik deskriptif. Hasil penelitian menunjukkan penggunaan AR memberikan peningkatan signifikan dalam pemahaman siswa terhadap konsep-konsep geometri, khususnya luas permukaan dan volume prisma. Melalui visualisasi tiga dimensi yang dihasilkan, siswa dapat melihat dan berinteraksi dengan model prisma secara real-time. Penggunaan AR dapat menjadi alat bantu efektif umeningkatkan pemahaman konsep. The concept of 3D surface area and volume is one of the important concepts for building other more applicable mathematical knowledge. However, students have difficulty in understanding the concept. There needs to be technology that can help students, such as Augmented Reality (AR). This study aims to reveal the increase in understanding of the concept of surface area and volume of prisms through Instruction Interactive teaching materials integrated Augmented reality (I-ITMIAR). The research design is an exploratory case study of 32 students and one mathematics teacher at a junior high school in Indramayu Regency. Research data were obtained from interviews, observations, and tests. Data were analyzed qualitatively using content analysis and descriptive statistics. The results showed that the use of AR provided a significant increase in students' understanding of geometric concepts, especially the surface area and volume of prisms. Through the resulting three-dimensional visualization, students can see and interact with the prism model in real-time. The use of AR can be an effective tool to improve conceptual understanding.
Analisis Hambatan Belajar Mahasiswa dalam Perkalian Pecahan: Sebuah Studi Hermeneutics Phenomenology di Perguruan Tinggi Muhamad Galang Isnawan; Naif Mastoor Alsulami; Muh. Rusmayadi; Samsuriadi Samsuriadi; Sudirman Sudirman; Wanda Nugroho Yanuarto
Edumatica : Jurnal Pendidikan Matematika Vol 13 No 1 (2023): Edumatica: Jurnal Pendidikan Matematika (April 2023)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v13i01.24190

Abstract

Multiplication of fractions is one of the operations on fractions that tends to be easy, but it becomes a problem for students. Only a little previous research has examined the multiplication of fractions and the factors that cause this problem at the tertiary level. This study aims to describe the factors that cause problems in terms of the types of learning barriers that students experience. The research design is hermeneutics phenomenology. The participants in this study were 15 students aged 18-25 years, 7 boys and 8 girls, 9 students majoring in natural sciences during high school, and 6 students from social studies majors. The researcher is the main instrument, with a fraction multiplication test consisting of 2 questions developed by NCTM and a semi-structured interview guide as an additional instrument. Data is processed using NVivo-12-assisted thematic analysis to simplify the coding process. The study revealed that students experienced more learning difficulties when working on non-routine fraction multiplication problems. For routine problems, students experience learning difficulties with the type of ontogenic obstacle that is psychological (not careful). For non-routine problems, students experience learning barriers with epistemological types because they rarely work on word problems, as well as ontogenic obstacles that are conceptual and psychological.
Pembelajaran Pola Bilangan di SMP: Sebuah Aktivitas Lesson Study Berbasis Didactical Design Research Muhamad Galang Isnawan; Naif Mastoor Alsulami; Ebenezer Bonyah; Jenisus O. Dejarlo; Sudirman Sudirman
Edumatica : Jurnal Pendidikan Matematika Vol 14 No 1 (2024): Edumatica: Jurnal Pendidikan Matematika (April 2024)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v14i01.28645

Abstract

Number patterns were one of the mathematical concepts that were studied in junior high school. This concept was useful, but students tended to experience problems when learning it. Quite a lot of research has studied number patterns, but not many have attempted to study alternative solutions to optimize problem-solving abilities and learning motivation, especially using lesson study activities based on didactical design research. Therefore, this research aimed to optimize students’ problem-solving abilities and learning motivation with the preparation of didactic designs through lesson study activities. This research was conducted at a private junior high school in Mataram, Indonesia. Participants in this research were ten class VIII students (six boys and four girls). The researcher was the main instrument, with several additional instruments, such as learning design, observation sheets on problem-solving abilities and learning motivation, as well as documentation studies. The data were analyzed using qualitative data analysis. The research results revealed that the number pattern learning design was able to optimize problem-solving abilities and student learning motivation. Several factors that caused these positive results were the existence of contextual problems as trigger situations in learning and learning activities adapted to students’ hobbies. The recommendation from this research was that learning design should be prepared using didactical design research based on lesson study.
Institutionalization of the 5E Instructional Model Integrated Augmented Reality Interactive Book (5E-IMARIB): Its Impact in Increasing Students' Understanding of 3D Geometry Concepts and Self-Efficacy? Sudirman Sudirman; Jenisus Dejarlo; Ardi Dwi Susandi; Didik Triyono
Jurnal Pendidikan MIPA Vol 25, No 1 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

3D geometry is an abstract concept that provides a visual representation of shape and space in mathematics. However, many students consider images in books to be representations of 3D geometry, thus requiring direct visualization for better understanding. Therefore, this research aims to institutionalize the use of 5E-IMARIB in 3D geometry learning to influence students' understanding of 3D geometry concepts and increase students' self-efficacy in geometry subjects. A quasi-experimental nonequivalent comparison group design was used in this research. Participants in this research were class VIII students at one of the private junior high schools in Indramayu Regency, who were then selected into two classes. The first class consisted of 20 students learning using the 5E-IMARIB, and in the second class, 22 students were using conventional learning. Data obtained from the results of the geometry understanding test and self-efficacy questionnaire were analyzed quantitatively using the independent t-test. The results showed that the average pre-test score for the experimental class was 17.83 and the average post-test score was 63.43. The average score of student learning outcomes in the control class was 18.78 for the pre-test and 52.35 for the post-test. Meanwhile, the average gain score in the experimental class was 0.52, and in the control class 0.41. Apart from that, the average increase in self-efficacy (SE) in the experimental class was 0.22, and in the respondent class was 0.20. Furthermore, based on statistical analysis using an independent t-test, it was concluded that there was an increase in understanding of 3D geometry concepts and students' self-efficacy after using 5E-IMARIB . The results of this research indicate that AR in 3D geometry learning has the potential to help students understand geometric concepts and student affectivity.         Keywords: 5E instructional model, augmented reality interactive book, 3D geometry, understanding of  geometry concepts, self-efficacy.DOI: http://dx.doi.org/10.23960/jpmipa/v25i1.pp195-209