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PELATIHAN KETERAMPILAN KERAJINAN TANGAN DARI KAIN PERCA DI KELURAHAN GOTONG ROYONG Lidia Marsela Putri; Ira Vahlia; Sangidatus Sholiha
SEMINAR NASIONAL PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT Vol 5 No 1 (2023): SNPPM 5 Universitas Muhammadiyah Metro
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengabdian ini bertujuan untuk meningkatkan keterampilan kain perca di masyarakat. Kerajinan kain percaadalah salah satu kerajinan yang menggunakan potongan-potongan kain perca sebagai bahan utama. Meskipunmemiliki potensi yang besar, banyak masyarakat yang masih belum memiliki pengetahuan dan keterampilanyang cukup. Pendekatan dalam pengabdian ini mencakup serangkaian kegiatan yang melibatkan masyarakatyaitu kerajinan kain perca. Metode yang digunakan meliputi persiapan pelatihan, demonstrasi, pendampinganproses pembuatan kain perca, dan evaluasi. Hasil yang diharapkan dari pengabdian ini adalah peningkatanketerampilan masyarakat dalam membuat kerajinan kain perca, meningkatnya jumlah dan kualitas produkkerajinan, serta meningkatkan pendapatan masyarakat melalui usaha kerajinan kain perca.
PENDAMPINGAN PEMBUATAN LILIN AROMA TERAPIPADA KELOMPOK PENGAJIAN AISYIYAH YOSODADI METRO TIMUR Sangidatus Sholiha; Al Um Aniswatun Khasanah; Ira Vahlia
SINAR SANG SURYA Vol 8, No 2 (2024): Agustus 2024
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v8i2.3626

Abstract

PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTU APLIKASI POWTOON DISERTAI NILAI-NILAI ISLAM PADA MATERI SEGIEMPAT DAN SEGITIGA Muhammad Faiz Syamil; Ira Vahlia; Satrio Wicaksono Sudarman
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.4255

Abstract

This study aims to develop media in the form of learning videos assisted by the powtoon application accompanied by Islamic values in quadrilateral and triangular material at SMP Negeri 2 Marga Tiga and aims to produce valid and practical learning videos. The model used in this development is the ADDIE model with stages namely Analysis, Design, Development, Implementation, Evaluation. Analysis is to find information, Design is to design learning videos, Development is to produce a product, at the Implementation stage it is not carried out because research is focused on producing products that are valid and practical, Evaluation is for improvement at each stage. The data collection instruments used were interview sheets, validation questionnaires by experts, and student response questionnaires. The validity of the product that has been developed is seen from the results of the validation of material experts obtaining a final assessment with an average percentage of 74% valid category. The validation results by media experts obtained a final assessment with an average percentage of 75.5% valid category. The results of the validation of Islamic values obtained a percentage of 75.5% in the valid category. The product practicality test was carried out by 10 students at SMP Negeri 2 Marga Tiga and obtained a final assessment with an average percentage of 89.5% in the very practical category. From the results of this assessment, it can be concluded that the product developed meets valid and practical criteria.
Development of Android-Based Project-Based Learning Media to Enhance Students Enterpreneurial Skills Siti Suprihatin; Sangidatus Sholiha; Ira Vahlia
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7622

Abstract

Entrepreneurship education at the higher education level often faces challenges in bridging theoretical knowledge with practical application. Students frequently lack the necessary skills to implement entrepreneurial concepts in real-life contexts. This study aimed to develop an Android-based learning media using a Project-Based Learning (PjBL) approach to enhance students' entrepreneurial skills. The study employed a Research and Development (RD) method using the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The product was evaluated through expert validation (content and media), small and large group practicality tests, and effectiveness testing using the N-Gain formula. The developed learning media was rated as very valid by experts, with a material validation score of 90.6 and a media validation score of 77.9. The practicality test showed a high level of usability with an average score of 80.45%, categorized as very practical. The effectiveness test produced an N-Gain score of 0.5788, indicating a moderate level of effectiveness in improving entrepreneurial skills. The findings suggest that the Android-based PjBL learning media effectively supports students in understanding and applying entrepreneurial concepts through real-world projects. Its integration of mobile technology with experiential learning offers a flexible and engaging alternative to conventional instruction. This study contributes an innovative, technology-integrated instructional model that enhances entrepreneurship education by fostering practical skill development among university students in the digital era.