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Journal : Journal of Engineering, Technology, and Applied Science (JETAS)

Student Guidance and Counseling based on Expert System Using Certainty Factor Method Novaliyan, Alvin Rangga; Fernandes, Atman Lucky; Hendro Wahyudiono, Pratiwi; Olva, Maria; Suganda, Afdal; Ismail; Iksan, Nur; Yani, Achmad; Panessai, Ismail Yusuf
Journal of Engineering, Technology, and Applied Science (JETAS) Vol 3 No 2: August 2021
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.jetas-0302.234

Abstract

Setiap kampus atau perguruan tinggi memiliki satu layanan yang disebut bimbingan dan konseling. Peran ini dipegang oleh dosen penasehat akademik. Beban kerja dosen penasehat akademik menjadi tinggi ketika rasio jumlah dosen dan mahasiswa rendah. Untuk meringankan beban kerja dosen penasehat akademik maka dibuat sebuah sistem pakar yang dapat memudahkan mahasiswa dan dosen penasehat akademik dalam mengatasi permasalahan yang ada. Pembangunan sitem pakar ini menggunakan metode pengembangan Expert System Development Life Cycle (ESDLC). Aplikasi yang dibangunkan kemudian diujikan kepada mahasiswa Teknik Informatika di Universitas Ibnu Sina. Pengujian meliputi uji Black Box. Dari evaluasi pengguna diperoleh hasil bahwa sistem pakar yang dibangunkan dapat digunakan untuk menangani masalah-masalah seperti yang telah disimpan dalam daftar data masalah dan solusi. Tampilan estetika sistem harus diperbaiki agar pengguna tertarik untuk menggunakannya. Beberapa pengguna mengusulkan elemen multimedia dimasukkan dalam tampilan sistem pakar yang dibangunkan agar tampilannya lebih menarik. Student Guidance and Counseling based on Expert System Using Certainty Factor Method Abstract: Every campus or college has one service called guidance and counseling. This role is held by the academic advisory lecturer. The workload of academic advisory lecturers becomes high when the ratio of the number of lecturers to students is low. To ease the workload of academic advisory lecturers, an expert system is made that can facilitate students and academic advisory lecturers in overcoming existing problems. The development of this expert system uses the Expert System Development Life Cycle (ESDLC) development method. The application that was developed was then tested on Informatics Engineering students at Ibn Sina University. Tests include the Black Box tests. From the evaluation of the user obtained the results that the developed expert system can be used to deal with problems such as those that have been stored in the list of problem data and solutions. The aesthetic appearance of the system must be improved in order for users to be interested in using it. Some users suggest multimedia elements be included in the developed expert system view to make it look more attractive. Keywords: Guidance and Counseling, Certanty Factor, Expert Systems.
Visitor Management Information System during the Covid-19 Pandemic Fauzan; Basar, Abdul Rohmad; Olva, Maria; Hendro Wahyudiono, Pratiwi; Iksan, Nur; Yani, Achmad
Journal of Engineering, Technology, and Applied Science (JETAS) Vol 3 No 2: August 2021
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.jetas-0302.235

Abstract

PT. Epson Batam (PEB) adalah perusahaan multinasional dengan jumlah karyawan lebih dari 3000 orang. Banyaknya tamu (non-karyawan) yang datang ke PT. Epson Batam setiap harinya seperti kunjungan dari instansi pemerintah, partner perusahaan, vendor dan supplier, menyebabkan adanya kebutuhan terhadap aplikasi khusus yang dapat memudahkan perusahaan dalam mengelola data-data para tamu yang berkunjung ke perusahaan dan memudahkan pihak pengaman perusahaan dalam melakukan pencatatan dan rekap tamu yang berkunjung. Penelitian ini bertujuan untuk merancang sebuah sistem informasi pengelolaan pengunjung di masa pandemik Covid-19. Berdasarkan maklum balas dari pengguna disimpulkan bahwa sistem yang dibangunkan bisa digunakan dan berfungsi dengan baik tetapi perlu pengembangan yang memungkinkan sistem informasi terintegrasi dengan alat pengukur suhu. Visitor Management Information System during the Covid-19 Pandemic Abstract: PT. Epson Batam (PEB) is a multinational company with more than 3000 employees. The number of guests (non-employees) who come to PT. Epson Batam every day such as visits from government agencies, company partners, vendors and suppliers, causes the need for special applications that can make it easier for companies to manage the data of guests who visit the company and make it easier for company security to record and recap guests who visit the company. This study aims to design a visitor management information system during the Covid-19 pandemic. Based on the feedback from users, it is concluded that the system developed can be used and functions well but needs development that allows an integrated information system with temperature measuring devices. Keywords: Covid-19, Information System, Management Visitor.
Ease of Use of Augmented Reality as an Online Learning Tool to Improve Student Performance and Achievement in Wood Carving Art Krishna Pillai, Salini; Iksan, Nur; Abd Arif, Harleny; Panessai, Ismail Yusuf; Abdulbaqie, Azmi Shawkat; Yani, Achmad; Ismail
Journal of Engineering, Technology, and Applied Science (JETAS) Vol 3 No 2: August 2021
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.jetas-0302.256

Abstract

Krisis global pasca merebaknya epidemi Covid-19 berdampak pada proses belajar mengajar (PdP). Masalah utama pdP selama epidemi Covid-19 adalah keterbatasan dalam melakukan kegiatan tatap muka di dalam kelas. Oleh karena itu, diperlukan bantuan pembelajaran agar PdP dapat berjalan optimal meskipun tidak ada interaksi tatap muka antara guru dan siswa. Penelitian ini menyoroti penerapan Augmented Reality untuk mendukung pembelajaran jarak jauh dalam situasi epidemi Covid-19, khususnya dalam topik seni ukiran kayu. Aplikasi selular AR Wood Carving Art menggunakan model desain ADDIE. Aplikasi seluler AR Wood Carving Art dievaluasi berdasarkan kegunaannya (ease of use). Berdasarkan hasil penelitian, responden menyetujui bahwa aplikasi selular AR Wood Craving Art berguna dan aplikasi menghemat waktu ketika pengguna menggunakannya sehingga aplikasi selular AR Wood Craving Art efektif digunakan dalam pembelajaran yang membuat pengguna lebih produktif, kreatif, dan inovatif. Ease of Use of Augmented Reality as an Online Learning Tool to Improve Student Performance and Achievement in Wood Carving Art Abstract: The global crisis following the outbreak of the Covid-19 epidemic has had an impact on the teaching and learning process (PdP). The main problem with PdP during the Covid-19 epidemic was the limitation in conducting face-to-face activities in the classroom. Therefore, a learning aid is needed to enable PdP to run optimally even though there is no face-to-face interaction between teachers and students. This research highlights the application of Augmented Reality to support distance learning in the Covid-19 epidemic situation, specializing in Wood Carving Art for the subject of Visual Arts. The AR Wood Carving Art mobile application uses the ADDIE design model. The AR Wood Carving Art mobile application is evaluated based on its ease of use. Based on the result, respondents agree that the AR Wood Craving Art mobile application is useful and the application saves time when users use it, therefore the AR Wood Craving Art mobile application is effectively used in learning which makes users more productive, creative, and innovative. Keywords: Augmented Reality, Ease of Use, Teaching and Learning.
Augmented Realiti Application For Introducing Animal Names in Kadazandusun Language Primary School Salun, Rozella; Ahmad Zaki, Nadia Akma; Yani, Achmad; Iksan, Nur
Journal of Engineering, Technology, and Applied Science (JETAS) Vol 5 No 1: April 2023
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.jetas-0501.502

Abstract

Kajian ini adalah mengenai satu Aplikasi Augmented Realiti, dimana ia menjurus kepada memperkenalkan nama-nama haiwan dalam subjek Bahasa Kadazandusun untuk murid Tahun. Selain itu, aplikasi ini dibangunkan sebagai BBM bagi subjek BKD di sekolah rendah, dimana subjek ini masih baru diperkenalkan dan memerlukan BBM yang berbentuk teknologi dalam PDP untuk memastikan pembelajaran lebih bermakna. Objektif utama pembangunan projek ini adalah untuk membangunkan satu aplikasi yang membolehkan murid mengenali nama-nama haiwan dalam Bahasa Kadazandusun secara nyata melalui aplikasi Augmented Realiti. Keadah yang saya gunakan untuk membangunkan aplikasi ini adalah, kaedah ADDIE yang terdiri daripada fasa analisis, fasa reka bentuk, fasa pembangunan, fasa pelaksanaan dan fasa penilaian. Aplikasi ini dibangunkan dengan menggunakan beberapa perisian iaitu, perisian unity 3D, perisian JSK, dan perisian SDK. Pengkaji menggunakan borang soal selidik sebagai instrumen utama kajian untuk mendapatkan maklumat penting daripada respondon untuk dianalisis. Kesimpulannya, aplikasi Augmented Realiti adalah salah satu alat bantu mengajar kepada para guru agar pembelajaran di dalam kelas lebih menarik perhatian murid. Augmented Realiti Application For Introducing Animal Names in Kadazandusun Language Primary School Abstract: This research is about Augmented Reality application, where it leads to introducing animal names in Kadazandusun language subject in primary school year 1. More than that, the application was develop as teaching aids in primary school, where the Kadazandusun language subject newly introduced and need teaching more meaningful. The main objective to this application development is allows students to recognize the Kadazandusun language in real time through Augmented Reality application. The method that I was used to develop the application is, ADDIE method which consists of analysis phase, design phase, development phase, implementation phase and assessment phase. The application was develop using some software, unity 3D software, JSK software and SDK software. The researcher used a questionnaire as the main instrument of the study to option important information from respondents for analysis. In conclusion, Augmented Reality application is one of the teaching aids for teachers so that learning in the classroom is more attractive to students. Keywords: ADDIE, Augmented Reality, Teaching and Learning Aids.
Bird Species Classification System Using Transfer Learning Saad, Ahmad Fadli; Muhaiyuddin, Arina Syakirah; Iksan, Nur
Journal of Engineering, Technology, and Applied Science (JETAS) Vol 6 No 2: August 2024
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.jetas-0602.651

Abstract

Manual recognition is limited by the observer's expertise and knowledge, which can lead to errors when observed by non-experts. The objective of this research is to create a machine learning algorithm that can accurately classify bird species based on physical features and develop a software system that includes the machine learning algorithm, allowing for efficient classification of different bird species. This research also wants to evaluate the accuracy of the approach in real-world scenarios. The methodology research uses the machine learning life cycle model and software development life cycle model. The research aims to provide a user-friendly interface that recommends bird species classifications based on uploaded images, ultimately contributing to a more accessible and informative bird identification experience. In this research, the F1-score with fine-tuning is reported as 0.8889. It is close to 1, it suggests a well-balanced performance in terms of correctly identifying positive instances which is precision, and capturing relevant positive instances which are recalled. Based on the result, the proposed system can enhance users' ability to accurately identify and classify various bird species through the utilization of a pre-trained convolutional neural network model.