Claim Missing Document
Check
Articles

PENGGUNAAN MEDIA BOLON CAFE UNTUK MENINGKATKAN PEMAHAMAN KONSEP NILAI UANG PADA SISWA KELAS II SD: Penelitian Tindakan Kelas Dinda Nadia Siregar; Asrar Aspia Manurung; Ruth Tiarma Manik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6233

Abstract

This classroom action research aims to improve second-grade students’ conceptual understanding of money value at SD Negeri 065853 Medan through the use of the "Bolon Cafe" learning media. The study was conducted in two cycles, each involving planning, implementation, observation, and reflection stages. “Bolon Cafe” is a culturally-based concrete media inspired by Batak Toba traditional food, incorporating role-play and money simulation activities. The findings indicate a significant improvement in students’ learning outcomes. The average test scores increased from 56.68 in the pre-cycle to 67.04 in the first cycle post-test, and to 80 in the second cycle. The mastery percentage rose from 36% to 80%. The application of this media not only enhanced students’ cognitive understanding of the concept of money but also promoted active engagement, collaboration, and improved affective and psychomotor domains. Thus, "Bolon Cafe" has proven to be an effective and contextually relevant instructional tool in Indonesian language learning at the elementary level.
PENERAPAN MEDIA PETA KERAGAMAN BUDAYA UNTUK MENINGKATKAN PEMAHAMAN RAGAM BUDAYA PADA KELAS II SD NEGERI 065853 MEDAN: Penelitian Tindakan Kelas Rahmah Ramadhani; Asrar Aspia Manurung; Ruth Tiarma Manik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6234

Abstract

This study aims to improve students' understanding of the concept of cultural diversity in Indonesia through the implementation of the Cultural Diversity Map media in Grade II of SD Negeri 065853 Medan. The research employed a Classroom Action Research (CAR) approach carried out in two cycles, each consisting of planning, action, observation, and reflection stages. The results indicate a significant improvement in students’ comprehension after using the map media. The average post-test score increased from 67.25 in cycle I to 80.22 in cycle II, and learning mastery rose from 59.09% to 82%. The Cultural Diversity Map was proven to be effective in providing a concrete and enjoyable learning experience, while also supporting the visual and kinesthetic learning styles common in elementary school students. These findings suggest that the use of map media is an appropriate alternative in teaching Pancasila Education, especially on cultural diversity topics in primary schools.
Implementasi Model Problem Based Learning untuk Meningkatkan Kemampuan Penalaran Matematis Siswa Kelas IV SD Negeri 030306 Barisan Nauli Fransiska Helen; Asrar Aspia Manurung
Jurnal Intelek Insan Cendikia Vol. 3 No. 04 (2026): April 2026
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kemampuan penalaran matematis merupakan salah satu kemampuan penting yang harus dikembangkan di kalangan siswa sekolah dasar, tetapi kenyataannya kemampuan tersebut masih tergolong rendah pada siswa kelas IV SD Negeri 030306 Barisan Nauli. Dari hasil pengamatan awal serta tes pra-siklus, rata-rata nilai kelas diperoleh sebesar 44,07 dengan tingkat ketuntasan belajar yang masih rendah. Kelemahan yang paling mencolok terlihat dalam kemampuan melakukan manipulasi matematika sekaligus kemampuan menyusun kesimpulan dari proses penyelesaian masalah. Keadaan ini menunjukkan perlunya langkah perbaikan melalui penerapan model pembelajaran yang lebih melibatkan siswa secara aktif. Penelitian ini bertujuan untuk menunjukkan peningkatan kemampuan penalaran matematis siswa melalui penerapan model Problem Based Learning (PBL) yang didukung oleh penggunaan diagram visual sebagai alat bantu untuk memahami konsep. Penelitian ini mengadopsi pendekatan Penelitian Tindakan Kelas (PTK) dengan model siklus yang terdiri dari dua siklus tindakan. Subjek dari penelitian ini adalah 18 siswa kelas IV. Proses pengumpulan data dilakukan melalui tes uraian yang terdiri atas 15 butir soal, observasi saat pembelajaran, serta dokumentasi sebagai data pendukung. Data yang berhasil dikumpulkan dianalisis menggunakan teknik statistik deskriptif dengan menghitung persentase ketuntasan belajar secara keseluruhan. Temuan penelitian menunjukkan adanya peningkatan kemampuan siswa secara bertahap setelah penerapan tindakan pembelajaran. Tingkat ketuntasan belajar meningkat dari 16,67% pada tahap awal menjadi 61,11% pada siklus pertama, dan mencapai 88,89% pada siklus kedua dengan nilai rata-rata kelas sebesar 82,35. Di samping itu, keterampilan manipulasi matematis siswa juga menunjukkan kemajuan yang cukup berarti. Berdasarkan hasil penelitian tersebut, penggunaan model Problem Based Learning yang dipadukan dengan visualisasi diagram dianggap efektif dalam mendukung siswa memahami konsep matematika dan meningkatkan kemampuan berargumentasi dengan lebih baik
Meningkatkan Hasil Belajar Siswa dengan Menggunakan Model Think Talk Write (TTW)  Pada Pelajaran IPAS di Kelas V SD Negeri 030328 Bandar Huta Usang Nurani Brutu; Asrar Aspia Manurung
Jurnal Intelek Insan Cendikia Vol. 3 No. 04 (2026): April 2026
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan merupakan suatu proses pengembangan diri individu dari kepribadian seseorang yang dilakukan secara sadar dan penuh tanggung jawab untuk dapat meningkatkan pengetahuan, keterampilan dan sikap serta nilai-nilai sehingga mampu menyesuaikan diri dengan lingkungan. Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa dengan menggunakan model Think Talk Write (TTW) Pada Pelajaran IPAS  di Kelas V SD Negeri 030328 Bandar Huta Usang. Jenis penelitian ini termasuk jenis penelitian tindakan kelas (Classroom Action Research) yang  dilaksanakan  dalam  dua  siklus  yang  meliputi  tahap perencanaan, pelaksanaan tindakan, pengamatan, dan refleksi. Subjek penelitian adalah siswa kelas V Sekolah Dasar yang berjumlah 25 siswa. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Think Talk Write (TTW) dapat meningkatkan hasil belajar siswa pada pelajaran IPAS. Siswa sudah serius dalam mengerjakan tugas kelompok, siswa mampu bekerjasama dengan baik bersama teman kelompoknya, siswa sudah mampu menghargai pendapat teman, tidak terlihat lagi sifat keegoisan siswa didalam kelompok dan siswa sudah sangat percaya diri dan terampil dalam mempresentasikan hasil diskusi kelompok. Selain itu,hasil belajar siswa mengalami peningkatan  pada  setiap  siklus  pembelajaran. Dengan demikian penerapan model pembelajaran Think Talk Write (TTW) dapat meningkatkan hasil belajar siswa pada pelajaran IPAS di KelasV SD Negeri 030328 Bandar Huta Usang.
PENGARUH LINGKUNGAN SEKOLAH TERHADAP PRESTASI AKADEMIK SISWA SD Dewi Sartika Nainggolan; Asrar Aspia Manurung
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12643

Abstract

This research aims to analyze the impact of the school environment on the academic performance of elementary school students. A quantitative approach utilizing multiple linear regression was employed to evaluate the relationship between school environment factors (facilities, climate, and teacher support) and academic exam results. The research findings indicate a significant effect of the school environment on students' academic achievement. School facilities and teacher support were proven to contribute the most to academic achievement. The results of this study emphasize the importance of improving the quality of school facilities and teacher support in an effort to enhance students' academic achievement. For future research, it is recommended to explore other factors that may potentially influence academic outcomes, such as family and individual aspects
Vol 7 No 2 2026 Manurung, Asrar Aspia
Indonesian Journal of Education and Mathematical Science Vol 7, No 2 (2026)
Publisher : Universitas Muhammadiyah Sumatera Utara (UMSU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijems.v7i2.30200

Abstract

Full Paper Vol 7 No 2 2026
Implementation and design of GPS tracker monitoring system on car rental vehicles based on internet of things using Nodemcu ESP-32 Indah Purnama Sari; Al-Khowarizmi Al-Khowarizmi; Asrar Aspia Manurung
Computer Science and Information Technologies Vol 7, No 2: July 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/csit.v7i2.p214-223

Abstract

Internet of things (IoT) based vehicle tracking system is an effective solution to overcome various problems in the vehicle rental industry, such as asset loss, route misuse, and late returns. This study aims to design and implement a real-time vehicle position monitoring system using the NodeMCU ESP-32 module integrated with the NEO-6M GPS module and Wi-Fi connectivity to send data to a cloud-based server. This system is designed to display the vehicle position directly through a web-based digital map interface, which can be accessed by vehicle owners anytime and anywhere. The methodology used includes hardware and software design, location accuracy testing, and data integration with a web-based visualization platform using a map API. The test results show that the system is capable of sending vehicle location data with a position accuracy level of up to ±5 meters and data updates every 10 seconds under stable network conditions. In addition, the system has good power efficiency, with an average current consumption of 80–100 mA when active. All data was successfully stored and visualized in real-time using the Google Maps API, and the system was able to operate stably for 24 hours of non-stop testing. Based on these results, the IoT-based GPS tracker system with NodeMCU ESP-32 can be effectively implemented on rental vehicles as a modern monitoring solution that is cost-effective, flexible, and easily accessible. This system provides added value in fleet monitoring and supports faster and data-based decision making.
The Use of Animated Video Media to Improve Student Learning Outcomes on the Material of State Emblems and Pancasila Symbols at UPT SDN 043 Siunongunong Julu Hotnida Manalu; Asrar Aspia Manurung; Ismail Saleh Nasution
EDUCATION JOURNAL OF INDONESIA Vol. 7 No. 1 (2026)
Publisher : EDUCATION JOURNAL OF INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/eji.v7i1.4935

Abstract

This study aims to explore the impact of the application of animated video media in improving students' absorption of the National Emblem and Pancasila Symbols subject matter at UPT SD Negeri 043 Siunongunong Julu. This study involved 10 first-grade students of UPT SD Negeri 043 Siunongunong Julu, all of whom became research subjects. Using a quantitative approach, an experimental design was applied to compare two learning methods. In Cycle I, the control group received instruction using conventional methods, while in Cycle II, the experimental group was taught with animated video media. Data were collected through tests related to learning outcomes in the form of essay questions, which were then analyzed to see differences in learning outcomes. The results of the analysis showed that in Cycle I, the average score of students with the conventional method was 75.8, while in Cycle II, the use of animated video media produced an average score of 79.8, which was included in the medium category. The t-test revealed a significant difference between the two groups, where the experimental group showed better learning outcomes. Based on these findings, it is recommended that animated video media be used as an effective alternative in PKN learning, especially for the topic of State Emblems and Pancasila Symbols, in order to improve the quality of teaching and students' understanding.   Keyword: Pancasila symbols, animated videos, learning outcomes. conventional method was 75.8, while in Cycle II, the use of animated video media resulted in an averagescoreof 79.8, whichis included in themedium category. Thet tes trevealeda significant difference betweenthe twogroups,wheretheex perimental group showed better learning outcomes. Based on these findings, it is recommended that animated video media be used as an effective alternative in PKN learning, especially for the topics of National Emblems and Pancasila Symbols, in order to improve the quality of teaching and students' understanding.
Development of A Smart Monitoring System for IoT – Based Tide Observation Indah Purnama Sari; Asrar Aspia Manurung
Al'adzkiya International of Computer Science and Information Technology (AIoCSIT) Journal Vol 6, No 2 (2025)
Publisher : Al'Adzkiya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aiocsit.v6i2.351

Abstract

This research presents the development of a smart monitoring system for real-time tide observation using Internet of Things (IoT) technology. The system is designed to monitor sea level fluctuations continuously and transmit data wirelessly to a cloud-based platform for remote access and analysis. The hardware consists of ultrasonic sensors for water level measurement, a microcontroller for data processing, and wireless communication modules for data transmission. The collected data can be accessed through a web-based dashboard or mobile application, enabling users to monitor tidal patterns from anywhere at any time. The system also incorporates alert notifications when water levels reach predetermined thresholds, providing early warning capabilities for coastal communities. Testing results demonstrate that the system can accurately measure tidal changes with minimal error and successfully transmit data in real-time. This IoT-based tide monitoring system offers a cost-effective and efficient solution for oceanographic observation, coastal management, and disaster mitigation applications. The implementation of this technology contributes to improved maritime safety, fishing activities planning, and environmental monitoring in coastal areas.
ANALISIS USER PERSONA BERDASARKAN ULASAN PENGGUNA TOKOPEDIA MENGGUNAKAN METODE SVM BERBASIS WEB Novemtri Sinulingga; Asrar Aspia Manurung
JURNAL ILMIAH PENELITIAN MAHASISWA Vol 4 No 6 (2026): Desember
Publisher : Kampus Akademik Publiser

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jipm.v4i6.3142

Abstract

Penelitian ini bertujuan membangun sistem analisis user persona berbasis web yang mengintegrasikan klasifikasi sentimen menggunakan metode Support Vector Machine (SVM) dengan data ulasan pengguna aplikasi Tokopedia dari Google Play Store. Sebanyak 5.000 ulasan dikumpulkan melalui teknik scraping menggunakan pustaka google-play-scraper, kemudian melalui proses pembersihan menjadi 4.781 ulasan valid. Tahap preprocessing meliputi cleaning, case folding, normalisasi kata slang, tokenisasi, stopword removal, dan stemming menggunakan pustaka Sastrawi, sebelum direpresentasikan dalam bentuk vektor numerik menggunakan TF-IDF yang menghasilkan 3.739 fitur aktif. Klasifikasi sentimen tiga kelas (Positif, Netral, Negatif) dilakukan menggunakan SVM dengan kernel RBF dan class_weight='balanced'. Hasil pengujian terhadap 957 data uji menunjukkan akurasi sebesar 81,09%, presisi 65,53%, recall 60,18%, dan F1-score 61,35%, dengan rata-rata K-Fold Cross Validation (K=5) sebesar 81,46% ± 0,18%. Hasil klasifikasi sentimen selanjutnya diolah menggunakan algoritma keyword-scoring untuk membentuk empat segmen user persona, yaitu Loyal Buyer (35,7%), Price Hunter (3,0%), Casual Shopper (4,7%), dan Frustrated User (56,6%). Seluruh hasil analisis divisualisasikan melalui dashboard berbasis web yang dibangun menggunakan Flask, MySQL, dan HTML/CSS/JavaScript. Penelitian ini membuktikan bahwa integrasi SVM dan algoritma keyword-scoring efektif menghasilkan profil persona pengguna yang bermakna dan dapat dimanfaatkan sebagai dasar pengambilan keputusan strategi bisnis serta pengembangan produk platform e-commerce.