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PENGEMBANGAN MODEL PEMBELAJARAN VCT (VALUE CLARIFICATION TECHNIQUE) BERBASIS TPACK UNTUK MENINGKATKAN MORAL DAN BUDAYA SISWA
Chandra, Shinta Gress;
Sutrisna Wibawa;
Insanul Qisti Barriyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16148
The background for conducting this research is the existence of children's moral decadence which is characterized by widespread issues regarding cases of moral deviation involving children. In cases that often occur in schools, a lack of moral understanding makes children easily commit violence against their own friends. Apart from that, other things such as being rude to teachers and cheating, are also other examples of moral problems. For this reason, we need a way to overcome children's moral problems, so that it is hoped that these problems will no longer occur. One of them is by implementing learning using the VCT (Value Clarification Technique) method based on TPACK (Technological, Pedagogical And Content Knowledge) to improve students' moral reasoning in Civics learning in elementary schools. The research was carried out at SD Negeri CR, with the research subjects being 27 students in sixth grade (20 boys, 7 girls). Data analysis techniques use tests and documentation. The results of this research indicate that the use of the TPACK-based VCT method improves students' moral value reasoning. Proven by an increase in learning outcomes in 2 cycles. The second cycle showed an increase in Learning Completeness to 24 children, from only 10 children previously. With this increase in the level of learning completeness, it can be concluded that the VCT method has a positive impact on students' moral reasoning in thematic learning PKn and SBdP in sixth grade of elementary school.
STRATEGI DIRECTED READING THINKING ACTIVITY (DRTA) MELALUI EKSPLORASI KETERAMPILAN MEMBACA NARASI DONGENG TRADISIONAL PADA SISWA KELAS III SEKOLAH DASAR
Ratna Sari, Hesti;
Siti Rochmiyati;
Moh. Rusnoto Susanto;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16246
Based on the results of the evaluation of the reading comprehension skills of class III students at Tukangan State Elementary School, it was stated that the reading comprehension skills of class III students at Tukangan State Elementary School were still lacking. Thus, this research aims to improve reading comprehension skills in fairy tales using the Directed Reading Thinking Activity (DRTA) strategy for class III students at SD Negeri Tukangan Yogyakarta. This type of research is collaborative classroom action research. This research was carried out at Tukangan Yogyakarta State Elementary School with the research subjects being all 20 grade III students at Tukangan Yogyakarta State Elementary School, consisting of 10 male students and 10 female students. In this research, researchers used an action research design developed by Kemmis and Taggart with a spiral model. The data collection methods used are tests, observation and documentation. The data analysis technique in this research is quantitative descriptive statistics, namely by finding the average. The results of the research show that learning fairy tale reading comprehension skills using the Directed Reading Thinking Activity (DRTA) strategy can improve the fairy tale reading comprehension skills of third grade students at SD Negeri Temanan Yogyakarta. The increase in fairy tale reading comprehension skills up to cycle I, meeting 2 was 7.85, from the initial condition of 60.20, it increased to 68.05. In cycle II, meeting 2, it increased by 15.45, from the initial condition of 60.20 it increased to 75.65.
MENINGKATKAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN INTERAKTIF BERBASIS TPACK PADA MATA PELAJARAN PKN KELAS VI SD NEGERI BANJARHARJO KALIBAWANG
Vuri Putri Yonatin;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16422
This research aims to see and determine the uses and benefits of TPACK-based Wordwall media in the science and science subject for class VI students at SDN banjarharjo Kalibawang. The method in this research is descriptive qualitative. The variable in this research is the use of Wordwall media (single variable). The research subjects were 8 students. Research data was obtained based on interviews and observations. Data analysis techniques are data reduction, data display, and verification. The results of this research are that there are significant benefits in using TPACK-. The conclusion of this research is that media is an interactive and effective media, using it makes students think more critically and students are not afraid of making mistakes, answering questions are more relaxed and not burdened because the questions with writing assignments. Apart from being easy and cheap to use, using this media requires a stable network condition and the ability to operate laptops and other devices well.
PENGEMBANGAN MEDIA PEMBELAJARAN PKN SD BERBASIS POWTOON UNTUK MENGEMBANGKAN KARAKTER TANGGUNG JAWAB SISWA KELAS IV
Edy Wasono;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16426
The research conducted focused on the development of video learning media based on Powtoon for the content of Civics Education for grade IV elementary schools, especially the material on rights and obligations in theme 2: Always Saving Energy. The implementation of this research used the R&D development research method with the ADDIE model. In the ADDIE model there are five stages, namely Analyze, Design, Develop, Implement, and Evaluate. However, in this study, the researchers only conducted to the point of Develop because this study aimed to develop appropriate learning media based on the assessment of the validator. The results of the validation of learning media by media experts, material experts, and linguists obtained a score of 84% which was included in the very eligible or very good category because the percentage of validation results was in the range of 81-100%. Thus, based on video learning media Powtoon for Civics was very feasible to be used for the learning process. Based on video learning media Powtoon can increase the use of technology, and it also makes students enthusiastic in participating in the learning process.
PENGEMBANGAN MEDIA KARTU BERGAMBAR ELEKTRONIK PADA PEMBELAJARAN PKN KELAS V SEKOLAH DASAR
Miluwati, Miluwati;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16428
This research aims to produce electronic picture card media as a medium for Civics learning material for the practice of Pancasila values and to find out the validation of this media in class V of elementary schools. The objects in this research were 33 class V students at SDN 3 Kalimanggis, Temanggung district. The type of method chosen in this research is the ADDIE method which consists of five stages including, analyzing the needs of teachers and students, designing products and compiling instruments, developing products and validating experts, testing them on students and evaluating. The data collection techniques used were through observation, interviews and questionnaires. This research produces a product in the form of electronic picture card media for fifth grade elementary school students. The results of media development trials were carried out with three experts, namely, media experts, material experts and language experts. Based on the test results, the product feasibility received an average score of 88.17% which was categorized as very good. Meanwhile, trials are carried out on students through one-on-one trials, small groups and field tests. Product feasibility was rated with an average score of 92.5% which was categorized as very good. This shows that this application is very suitable for use in Civics learning in elementary schools.
IMPLEMENTASI MODEL PROBLEM BASED LEARNING BERBANTU MEDIA POWTOON DALAM MENINGKATKAN MINAT BELAJAR PPKN SISWA SEKOLAH DASAR
Diah Retno Wati;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16488
This study aims to determine the effectiveness of the implementation of the Problem Based Learning (PBL) model assisted by Powtoon media in increasing elementary school students' interest in learning Civics. This research uses quantitative methods with a quasi-experimental pretest-posttest group design. The research subjects were 30 grade VI students of SDN Tegowanuh who were divided into two groups, namely the experimental group and the control group. The experimental group was treated with PBL learning assisted by Powtoon media, while the control group was treated with conventional learning. Research data were collected through Civics learning interest tests and observations of student learning activities. The results showed that there was a significant difference between the interest in learning Civics of experimental and control group students. It can be seen from the results of the average value of the control group 73.6 while in the experimental group the average value is 85.2. This shows that the implementation of the Problem Based Learning (PBL) model assisted by Powtoon media is effective in increasing elementary school students' interest in learning Civics.
INOVASI DOMPET DARI KRESEK BEKAS UNTUK MENINGKATKAN DIMENSI KREATIF DAN GOTONG ROYONG SISWA SD
Fatma Nurmala, Asih;
Insanul Qisti Bariyah;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.17873
This research aims to determine the innovation of wallets made from used plastic bags to increase the creative dimension and mutual cooperation for elementary school students. The creative and mutual cooperation dimensions are dimensions of the Pancasila student profile in the independent curriculum currently being implemented. Utilizing used plastic bags into wallets also supports P5 activities in elementary schools. The method used is descriptive qualitative. Data collection techniques use observation, performance and documentation. This research produces innovative learning media that has sales value, namely wallets made from used plastic bags. The research subjects were sixth grade elementary school students who were in phase C. The research results showed that using used plastic bags into wallets could increase the creative dimension and mutual cooperation for elementary school students. The use of used plastic bags has a positive impact on elementary school students because it increases the creative dimension and mutual cooperation and produces items of selling value, namely wallets. Researchers recommend that this research can adopt similar activities for elementary school students. This activity is an activity that explores students' abilities in terms of creativity and mutual cooperation.
Pembelajaran Berbasis Proyek Mind Mapping Dengan Aplikasi Canva Pada Mata Pelajaran PPKN Di SD
Dewi Wulandari;
Sutrisna Wibawa
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jurdikbud.v4i1.2682
This research aims to determine significant differences in Civics learning outcomes between groups of students who took part in mind mapping project-based learning with the Canva application and groups of students who took part in conventional learning in class V. The research design used a quasi-experimental design. The research sample was taken using a simple random sampling technique so that 15 class V students were selected as the experimental class and 15 students as the control class. Data collection uses observation and PPKn learning outcomes tests. Data analysis techniques use descriptive statistics and inferential statistics, where inferential statistics are divided into three, namely normality tests, homogeneity tests, and hypothesis tests. The results of the research show that: 1) there are differences in Civics learning outcomes between students who take part in mind mapping project-based learning with the Canva application and students who take conventional learning, and 2) there is an influence of mind mapping project-based learning with the Canva application on learning outcomes in subjects PPK for fifth grade students at Ngringin State Elementary School
Pembelajaran Berbasis Proyek Mind Mapping Dengan Aplikasi Canva Pada Mata Pelajaran PPKN Di SD
Dewi Wulandari;
Sutrisna Wibawa
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jurdikbud.v4i1.2682
This research aims to determine significant differences in Civics learning outcomes between groups of students who took part in mind mapping project-based learning with the Canva application and groups of students who took part in conventional learning in class V. The research design used a quasi-experimental design. The research sample was taken using a simple random sampling technique so that 15 class V students were selected as the experimental class and 15 students as the control class. Data collection uses observation and PPKn learning outcomes tests. Data analysis techniques use descriptive statistics and inferential statistics, where inferential statistics are divided into three, namely normality tests, homogeneity tests, and hypothesis tests. The results of the research show that: 1) there are differences in Civics learning outcomes between students who take part in mind mapping project-based learning with the Canva application and students who take conventional learning, and 2) there is an influence of mind mapping project-based learning with the Canva application on learning outcomes in subjects PPK for fifth grade students at Ngringin State Elementary School
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS CANVA TERHADAP HASIL BELAJAR PKN SISWA KELAS III SD NEGERI I WONOKERSO
Rini Esti Rahayu;
Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.16762
This study aims to determine the effect of using Canva-based learning media on PKN learning outcomes for class III students at SD Negeri I Wonokerso. The research method used in this study was a Quasi-Experimental Posttest with a sample of 23 people. The sample in this study was taken using a simple random sampling technique. The data collection technique used was a multiple choice test with 20 questions. Based on the results of the study it can be seen that the significance value of 0 = 0.006 is smaller than alpha (α) = 0.05; with a tcount value of 3.226 and a ttable value of 1.672. It turns out that tcount > ttable or 2.889 > 1.674. This means that there is the effectiveness of Canva-based learning media on the learning outcomes of Civics in class III SD Negeri I Wonokerso.