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Journal : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA

IMPLEMENTASI NILAI-NILAI KARAKTER DAN NORMA SOSIOMATEMATIK DALAM PEMBELAJARAN MATEMATIKA Siska Utari, Rahma
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA 2017: SEMINAR NASIONAL PENDIDIKAN 25 NOVEMBER 2017
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.706 KB)

Abstract

Characteristics of a nation are reflected in its people. Character values need to be implemented by society in everyday life because with characteristic that match with personality of nation, make us become civilized nation. Education is a way to instill the values of character to some people, especially learners who are the next generation of the nation. In each subject, character values can be applied, not least in math learning. Moreover, the planting of this character value is a government program that is illustrated and implemented in the curriculum used in Indonesia today. Implementation of character values in the process of learning mathematics can bring socio mathematical norms in it. Thus, the values of characters or characteristics that are formed not only within the learners (individual) but also formed from their social interaction obtained in the process of learning mathematics.
PENERAPAN PROJECT BASED LEARNING PADA MATA KULIAH MEDIA PEMBELAJARAN DI PROGRAM STUDI PENDIDIKAN MATEMATIKA Siska Utari, Rahma
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2018: SEMINAR NASIONAL PENDIDIKAN 5 MEI 2018
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.722 KB)

Abstract

Abstract— One of the pedagogic competence of teachers was to utilize information and communication technology for learning purposes, such as making computer-based learning media. This study aimed to produce a product in the form of a visual and audio mathematics video made by FKIP students. The learning model used was Project Based Learning, where students worked in group completing the learning video project using windows live movie maker software within a period of one month. This research was a qualitative descriptive research, which focused on process and product assessment. Assessment process seen from the periodical report and self assessment and product assessment viewed from oral presentation, peer review (assessment), and final report. The final product in the form of a learning video presented in the presentation already contained the concepts and problems of mathematics and how to solve it. In addition to supporting students to creativity to solve mathematics problems in everyday life by learning video, this research was also an innovation in learning mathematics. Keywords— Project based learning, learning media, learning video, windows live movie maker  Abstrak— Salah satu kompetensi pedagogik guru adalah dapat memanfaatkan teknologi informasi dan komunikasi untuk kepentingan pembelajaran, seperti pembuatan media pembelajaran berbasis komputer. Penelitian ini bertujuan menghasilkan produk berupa video pembelajaran matematika berbasis audio visual yang dibuat oleh mahasiswa FKIP sebagai calon guru pada mata kuliah media pembelajaran. Model pembelajaran yang digunakan adalah Project Based Learning, dimana mahasiswa bekerja dalam kelompok menyelesaikan proyek video pembelajaran menggunakan software windows live movie maker dalam kurun waktu satu bulan. Penelitian ini merupakan penelitian deskriptif kualitatif, yang berfokus pada penilaian proses dan produk. Penilaian proses dilihat dari laporan bertahap dan self assesment serta penilaian produk dilihat dari presentasi produk, peer  review (assessment), dan laporan akhir. Produk akhir berupa video pembelajaran yang ditampilkan dalam presentasi sudah mengandung konsep-konsep dan permasalahan matematika serta cara penyelesaiannya. Selain mendukung mahasiswa untuk berkreativitas menuangkan permasalahan matematika dikehidupan sehari-hari dalam bentuk video pembelajaran, penelitian ini juga merupakan inovasi dalam pembelajaran matematika. Kata Kunci— Project based learning, media pembelajaran, video pembelajaran, windows live movie maker.
PENERAPAN PENDEKATAN PMRI BAGI RELAWAN KOMUNITAS PENDIDIKAN DALAM PEMBELAJARAN MATEMATIKA Gustiningsi, Tria; Utari, Rahma Siska
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2020: SEMINAR NASIONAL PENDIDIKAN 10 JANUARI 2020
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG

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Abstract

Abstract— The existence of a social community in education is one of the solutions for underprivileged children and dropping out of school in order to get decent education for free. However, volunteers who teach specifically in teaching mathematics must have knowledge of the learning approach so that students are interested and easily understand the material. One approach that can be applied is the PMRI (Indonesian Realistic Mathematics Education) approach. PMRI has principles and characteristics. The principle of PMRI is guided re-invention through progressive mathemizing, didactical phenomenology, and self-developed models. The characteristics of PMRI are use contextual problems, use models or bridges with vertical instruments, use student contributions, interactivity, and integrated with other learning topics. Based on the principles and characteristics, the PMRI approach is very interesting and can bridge students to understand the material. Keywords— PMRI, Social Community, Mathematics Learning   Abstrak— Adanya komunitas sosial yang bergerak di bidang pendidikan merupakan salah satu solusi bagi anak yang kurang mampu dan putus sekolah agar dapat mendapatkan pendidikan yang layak secara gratis. Namun, relawan yang mengajar khususnya dalam mengajarkan mata pelajaran matematika harus dibekali dengan pengetahuan mengenai pendekatan pembelajaran agar siswa tertarik dan mudah memahami materi. Salah satu pendekatan yang dapat diterapkan adalah pendekatan PMRI (Pendidikan Matematika Realistik Indonesia). PMRI memiliki prinsip dan karakteristik. Prinsip PMRI yaitu penemuan kembali  secara terbimbing melalui matematisasi progresif, fenomena didaktik, dan model-model yang dikembangkan sendiri. Karakteristik PMRI yaitu menggunakan masalah kontekstual,menggunakan model atau jembatan dengan instrumen vertikal, menggunakan kontribusi siswa, interaktivitas, dan terintegrasi dengan topik pembelajaran lain. Berdasarkan prinsip dan karakteristiknya, pendekatan PMRI sangat menarik dan dapat menjembatani siswa dalam memahami materi. Kata Kunci— PMRI, Komunitas Sosial, Pembelajaran Matematika
IMPLEMENTASI NILAI-NILAI KARAKTER DAN NORMA SOSIOMATEMATIK DALAM PEMBELAJARAN MATEMATIKA Rahma Siska Utari
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2017: SEMINAR NASIONAL PENDIDIKAN 25 NOVEMBER 2017
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.706 KB)

Abstract

Characteristics of a nation are reflected in its people. Character values need to be implemented by society in everyday life because with characteristic that match with personality of nation, make us become civilized nation. Education is a way to instill the values of character to some people, especially learners who are the next generation of the nation. In each subject, character values can be applied, not least in math learning. Moreover, the planting of this character value is a government program that is illustrated and implemented in the curriculum used in Indonesia today. Implementation of character values in the process of learning mathematics can bring socio mathematical norms in it. Thus, the values of characters or characteristics that are formed not only within the learners (individual) but also formed from their social interaction obtained in the process of learning mathematics.
PENERAPAN PROJECT BASED LEARNING PADA MATA KULIAH MEDIA PEMBELAJARAN DI PROGRAM STUDI PENDIDIKAN MATEMATIKA Rahma Siska Utari
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2018: SEMINAR NASIONAL PENDIDIKAN 5 MEI 2018
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.722 KB)

Abstract

Abstract— One of the pedagogic competence of teachers was to utilize information and communication technology for learning purposes, such as making computer-based learning media. This study aimed to produce a product in the form of a visual and audio mathematics video made by FKIP students. The learning model used was Project Based Learning, where students worked in group completing the learning video project using windows live movie maker software within a period of one month. This research was a qualitative descriptive research, which focused on process and product assessment. Assessment process seen from the periodical report and self assessment and product assessment viewed from oral presentation, peer review (assessment), and final report. The final product in the form of a learning video presented in the presentation already contained the concepts and problems of mathematics and how to solve it. In addition to supporting students to creativity to solve mathematics problems in everyday life by learning video, this research was also an innovation in learning mathematics. Keywords— Project based learning, learning media, learning video, windows live movie maker  Abstrak— Salah satu kompetensi pedagogik guru adalah dapat memanfaatkan teknologi informasi dan komunikasi untuk kepentingan pembelajaran, seperti pembuatan media pembelajaran berbasis komputer. Penelitian ini bertujuan menghasilkan produk berupa video pembelajaran matematika berbasis audio visual yang dibuat oleh mahasiswa FKIP sebagai calon guru pada mata kuliah media pembelajaran. Model pembelajaran yang digunakan adalah Project Based Learning, dimana mahasiswa bekerja dalam kelompok menyelesaikan proyek video pembelajaran menggunakan software windows live movie maker dalam kurun waktu satu bulan. Penelitian ini merupakan penelitian deskriptif kualitatif, yang berfokus pada penilaian proses dan produk. Penilaian proses dilihat dari laporan bertahap dan self assesment serta penilaian produk dilihat dari presentasi produk, peer  review (assessment), dan laporan akhir. Produk akhir berupa video pembelajaran yang ditampilkan dalam presentasi sudah mengandung konsep-konsep dan permasalahan matematika serta cara penyelesaiannya. Selain mendukung mahasiswa untuk berkreativitas menuangkan permasalahan matematika dikehidupan sehari-hari dalam bentuk video pembelajaran, penelitian ini juga merupakan inovasi dalam pembelajaran matematika. Kata Kunci— Project based learning, media pembelajaran, video pembelajaran, windows live movie maker.