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Pembuatan Game Musical Puzzle “Music Puzzle” Pada Platform Android Ewaldo Filbert; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.678 KB) | DOI: 10.24912/jiksi.v8i2.11527

Abstract

“Music Puzzle” is a musical puzzle game for Android. Player will try to arrange the puzzle piece by listening to the music in each puzzle and correct the order of the music. This game use classical music as the theme of the game. This game is developed by Unity game engine with C# as the programming language. Testing has been done with Black Box Testing, Alpha Testing by lecturer and Beta Testing by survey to 30 respondents. The results show that the “Music Puzzle” is an interesting game to play and encourage respondents to interest in classical music.
PEMBUATAN GAME BURGER MADNESS KHUSUS ANDROID Hendra Hendra; Jeanny Pragantha; Darius Andana H
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3131

Abstract

Game Burger Madness dibuat menggunakan Adobe Flash dengan AIR for Android. Burger Madness bertemakan restoran cepat saji penjualan burger. Pemain diposisikan sebagai pembuat dan penjual burger dan diharuskan membayar kembalian. Terdapat komponen – komponen yang menjadi unsur dari game seperti pembeli, pesanan, komponen burger, waktu tunggu pembeli dan waktu  pada setiap level. Pengujian dilakukan dengan kuisioner online yang diisi oleh 32 responden. Hasil yang didapat berupa peningkatan pada beberapa kategori pada percobaan kedua seperti total skor, banyaknya antrian yang berhasil dilayani dan level tertinggi yang berhasil dicapai serta terdapat penurunan terhadap kategori dalam melakukan kesalahan. KeywordsAIR Android, Burger Madness, Flash game, Time management.
PEMBUATAN GAME MATCH 3 "BE A HERO" MENGGUNAKAN UNITY Yoseph Victor Kusuma; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.504 KB) | DOI: 10.24912/jiksi.v6i2.2660

Abstract

Game “Be a Hero” adalah game dengan genre puzzle role-playing game dengan tampilan 2D pada komputer. Game ini dirancang dengan menggunakan game engine Unity dengan C# sebagai bahasa pemrogramannya. Game ini memiliki tujuan sebagai sarana hiburan dan mengisi waktu luang dengan mengerjakan puzzle match-three dan mengalahkan musuh. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 responden. Hasil pengujian menunjukkan bahwa masih banyak pemain (66.67%) yang tidak pernah memainkan game puzzle role-playing game. Game “Be a Hero” memiliki desain tampilan dan gameplay yang menarik, namun masih memiliki kekurangan yaitu animasi yang terlalu kaku.
PEMBUATAN GAME ADVENTURE “DETECTIVE ADVENTURE” MENGGUNAKAN UNITY VIRTUAL REALITY Yohanes Yohanes; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.999 KB) | DOI: 10.24912/jiksi.v8i2.11545

Abstract

“Detective Adventure” is a Virtual Reality game for Android using cardboard. Where the detective must seek clues to reveal a serial killer by investigating crime scene. This game use three-dimensional graphics and virtual reality headset. The game uses a remote Virtual reality to pick up item and move. This game created by Unity game engine with C# as programming language and photoshop to make object, and to edit image. Testing was done with the blackbox testing, alpha testing by lecturer, and beta testing by surveying 30 respondens. Respondens show that the “Detective Adventure” is an interesting game to play.
PEMBUATAN GAME INDONESIA MELAWAN SEKUTU Andi Wijaya; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3260

Abstract

Indonesia Melawan Sekutu is a real-time strategy games which in the form of tower defense. This game also belong into educational game because the game provide player knowledge about history of Indonesian independence. The game is running well on computer that use Windows operating system. Indonesia Melawan Sekutu was created by Adobe Flash with Actionscript 3.0. This game consist of 6 chapters which have different difficulity. The result from testing phase that the game has good quality and increase knowledge players about Indonesian Independence
PEMBUATAN GAME RHYTHM “RHYTHM HOLIC!” PADA PLATFORM ANDROID Jastin Ng; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.477 KB) | DOI: 10.24912/jiksi.v8i1.11477

Abstract

“Rhythm Holic” is a 2D Rhythm game for Android. This game uses Unity2D as it game engine and targeted to Android mobile phone. The game design are designed using Unity as it platform and Microsoft Visual Studio for the game script. Player can select all of the 10 song in-game that include EDM, Pop, Art and indie song. In the game the song Beats Per Minute(BPM) varies from as low as 85BPM to as high as 179BPM. All of the song inside the game were unlocked so player can choose which song the player want to play. Player can save the high score by offline service and can be reset via option menu to reset it. Testing was done by the blackbox testing, alpha testing by lecturer, and beta testing by surveying 32 respondens. Test results show that responden got interest while playing because the game was fun, entertaining and the background is interesting. Although the game are fun and entertaining for some player it got some cons that was the tap area was not strategic enough and the appearing not was too little and scroll speed was not fast enough.
Clustering pada Mikrobloging Twitter menggunakan K-Means Meiriani Tjandra; Viny Christanti; Jeanny Pragantha
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3141

Abstract

Twitter merupakan salah satu layanan mikrobloging yang sangat populer yang memungkinkan penggunanya berbagi dan membahas tentang segala hal termasuk berita, gosip, informasi pekerjaan dan berbagai macam promosi produk. Tweets merupakan pesan teks berisi informasi yang disampaikan di Twitter.Dalam penelitian ini clustering digunakan untuk mengelompokkan tweet ke dalam cluster berdasarkan nilai centroid yang ditentukan secara acak. Nilai ini menjadi salah satu bahan percobaan untuk memperoleh hasil clustering yang optimal. Hasil akurasi clustering terbaik dengan metode K-Meansyaitu sebesar 90% dengan menggunakan kumpulan tweets sebanyak 100 tweets. Key wordsTwitter, Clustering, K-Means.
PENGENALAN KARAKTER SIBI MENGGUNAKAN METODE CONVOLUTIONAL NEURAL NETWORK Fadhil Maulana Suryawan; Jeanny Pragantha; Teny Handayani
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17825

Abstract

Communication between humans is an important thing for the activities of daily life. However, Humans were created with the advantages and disadvantages of each person and one of them is the difficulty of establishing or communicating and interacting for people who are deaf and speech impaired. Meanwhile, what solutions can be given about these shortcomings. So that there is no gap in society.This has led to the development of sign language recognition systems, which can automatically translate sign language into text and speech with effective pre-processing and accurate sign classification. According to recent developments in the field of deep learning, neural networks may have broad implications and implementations for sign language analysis. In the proposed system, Convolutional Neural Network (CNN) is used to classify sign language images because convolutional networks are faster in feature extraction and image classification than other classifiers.CNN architecture is carried out in 3 stages, 25 epochs, 50 epochs and 100 epochs. Based on the experiments conducted, the accuracy value obtained continues to increase in each stage, starting from 91.03%, 92.69% to the highest accuracy value in the training process of 94.25%. Likewise, the data prediction process also increases in each stage, starting from 90.62%, 93.75% until the highest accuracy value in data prediction is same 95.83%.
Pembuatan Game Hack-and-Slash dengan Deck Building 2D “Need More Gold” Harley Leo Liman; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17833

Abstract

“Need More Gold” is a hack-and-slash dan deck-building game build for PC platform. Player will play as a boy exploring an abandon castle. “Need More Gold” use keyboard as the main control to move the character, cards dan consumables. In this game, players will play as a character who will explore an old castle and search for abandoned treasures. Players will fight many monsters, collect objects to defeat existing bosses until the player finally reaches the deepest part of the castle and finds the treasure. This game created by Unity game engine with C# as the programming language. Testing has been done by Black Box Testing, Alpha Testing by lecturer and Beta Testing by sharing and filling questionaires to 30 respondents. The result is the game has normal difficulty level for people who have played at least one of the genre and hard difficulty level for those who haven’t played before.
GAME KEBIJAKAN 8 DEWA Julyanto Wijaya; Jeanny Pragantha; Helmy Thendean
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3079

Abstract

Game “Kebijakan 8 dewa” is an education game about 8 Gods for kids, especially  for kids who have parents that’s already a Xiao Yao Pai Taoism follower or Buddhists. The 8 Gods are Li Tie Guai, Zhong Li Quan, Zhang Guo Lao, Lu Dong Bin, Han Xiang Zi, Lan Cai He, Cao Guo Jiu, and He Xiang Gu. This games is dedicated for kids who wants to learn about 8 gods and morale education.
Co-Authors Aditya Dwi Septian Adrian Lewis Haris Albert Ensen Albert Sany Alex Fenturi Alfred Tanuwijaya Andi Wijaya Andrean Danawan Andreas Hernawan Andrew Marcelino Anthony Anthony Arya Sena Baehaqi Bill Kevin Brian Novern Tjandra Calvin Sidik Carmello Fabrian Husen Chazio Jonathan Christine Christine Cliffen Allen Daffa Hilmi Aji Dannny Kristianto Darius Andana H Darius Andana Haris Darius Andana Haris Darren Kho Darwin Darwin David Tanry Derrick Ivan Diana Yulinda Donny Kurniawan Dwiky Anderson Ery Dewayani Ewaldo Filbert Fadhil Maulana Suryawan Franky Sutanto Geovanny Valerian Soemitha Grandy Grandy Handry Wardoyo Harley Leo Liman Helmy Thendean Helmy Yusuf Sutanto Hendaryie Hendaryie Hendra Hendra Hendy Sofjan Henry Henry Herdiman Herdiman Herman Kosasi Isammudin Isammudin Ivan Andrew Yoshua James Feriady Sulistiyo Januar Pangestu Jason Jason Alfian Jason Jason Jastin Ng Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Julyanto Wijaya Justing Justin Kelvin Wijaya Kevin Alexander Kevin kevin Kirey Larasati Leonardo Leonardo Linda Sari Livia Margarita Lucas Lucas Lukie Lukie Manatap Dolok Lauro, Manatap Dolok Marsia Marsia Martin Gozali Martindo Martindo Marveen Million Medisha Araz Meiriani Tjandra Michael Michael Muliadi Muliadi Nikolaus Ferdy Tanujaya Novaldo Rustandi Novario Jaya Perdana Pusaka, Semerdanta Reinardus Tirto Tryharyanto Rendi Kristyadi Richen Richen Ricky Yulianto Riyan Jaya Adi Pratama Robby Setiawan Robert Matthew Roberto Antonio Roberto Roberto Robertus Budihalim Ronny Setiawan Ryan Djoenaidi Sacchio Orlando Samuel Samuel Sanchez Haryon Rohani Silvana Aprilia Tarsisius Stanley Teny Handayani Teny Handhayani Timothy Rufus Tommy Wicaksono TRI SUTRISNO Valentinus Vicko Fernando Victor Christian Tania Vincent Vincent Viny Christanti M Viona Eka Mustika Virginia Virginia Wasino Wasino Wasino William Hartanto Yobel Octavinus Yohan Prasetyo Sugianto Yohanes Yohanes Yosep Yosep Yoseph Victor Kusuma Yosua Cornelus Zinpo Subetha