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PEMBUATAN GAME EDUKASI “HAFIZ QURAN” PADA PLATFORM ANDROID Kirey Larasati; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.393 KB) | DOI: 10.24912/jiksi.v8i2.11532

Abstract

This game was made using Unity Game Engine with C# as a programming language and Photoshop for animation. This game consist of 5 mini games that are: Drag and Drop, Memory, Connect Verses, Guess Pictures and Puzzles. In the drag and drop game, the player must match the questions in the form of the existing Al-Quran writing with the existing picture. In the Memory, the player can only open the clue twice to choose the same picture. In the Connect Verse game, the player must connect the verse by selecting one of the multiple choices. In the Guessing Games, players must match an image with the corresponding name. In the Puzzle Game, players must completed the Al-Quran verses by choosing the right picture. This game is designed for Muslim children aged 3 to 8 years who are in the process of learning the Al-Quran. The testing of this game is done by using black box testing, alpha testing and beta testing with a survey distributed to 23 children under 8 years. The test results show "Hafiz Quran" game has an attractive design, and is easy to use.
PEMBUATAN ARCADE GAMES 2D ”BAGOUF” PADA PLATFORM WEB Derrick Ivan; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.502 KB) | DOI: 10.24912/jiksi.v9i2.13110

Abstract

“BagouF” is  a game that consists of 6 minigames with Arcade and Single-player genre. This game can be played on the web platform on any gadget that has browsers. This game is developed with Unity2D and game assets created with Adobe Photoshop. Each minigame has their own unique gameplay. Players can share their highscore to twitter to keep their scores. The game is tested using blackbox testing method, alpha testing by advisors and beta testing with 33 respondents. The responses show that “BagouF” has interesting gameplay and easy to play.
PEMBUATAN GAME REAL-TIME TACTICS BOX ARENA Alfred Tanuwijaya; Jeanny Pragantha; Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (502.593 KB) | DOI: 10.24912/jiksi.v6i2.2620

Abstract

Game Box Arena adalah game yang memiliki genre real-time tactics dengan tampilan dua dimensi yang dapat dimainkan pada komputer dengan sistem operasi Windows. Pembuatan Game Box Arena menggunakan game engine Unity yang menggunakan C# sebagai bahasa pemrogramannya dan Adobe Photoshop untuk membuat tampilan game. Pemain memainkan sebuah karakter robot yang dapat menggunakan berbagai macam serangan untuk mengalahkan berbagai musuh yang memiliki serangan yang berbeda-beda. Pemain harus menentukan taktik dalam menggunakan chip dan menghindari serangan musuh. Pemain dapat memilih tiga dari 32 chip untuk digunakan dalam pertarungan. Pengujian yang dilakukan menggunakan metode blackbox, alpha testing, dan beta testing. Pengujian blackbox dilakukan oleh pembuat game, alpha testing oleh pembimbing, dan beta testing oleh 31 orang dengan mengisi kuesioner yang telah disediakan. Hasil pengujian menunjukkan game Box Arena memiliki fitur yang mudah dipahami dan cukup menarik untuk dimainkan.
Perancangan Game Platformer 2D “Seasonal” Pada Web Silvana Aprilia; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17795

Abstract

“Seasonal” is a 2D game with platformer and single player genres. This game can be played on the web or devices that can access the browser. Game is developed using Unity 2019.4.14f1. Players are required to collect 4 treasure boxes from 4 seasons. Those seasons are Spring, Summer, Autumn and Winter. Testing is done by blackbox testing, alpha testing and beta testing. Alpha testing is tested by the supervisor while beta testing is tested by 48 respondents. The results of beta testing show that "Seasonal" is a game that can be enjoyed by all groups from teenagers to adults. “Seasonal” also playable on Google Chrome, Microsoft Edge, Safari, and Opera browsers. In addition, "Seasonal" has interesting gameplay but has level of difficulty between normal to difficult.
PEMBUATAN GAME PARTY MULTIPLAYER 2D “ARCATE MANIA” PADA PLATFORM PC Virginia Virginia; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (908.452 KB) | DOI: 10.24912/jiksi.v8i2.11540

Abstract

“Arcate Mania” is a two-dimenional arcade party game which contains 10 minigames that can be played by two to four players. The game was created using Unity 2D game engine for PC platform. Rewired are used as plugins to configure multiplayer feature and control for minigames. Photoshop were used to design characters and other 2D images for the game. Each minigames have different gameplay and theme. Players have to compete to collect points by winning minigames. Testing was done by blackbox testing method, alpha testing method by lecturers, and beta testing method by survey form given to 44 respondents. The results show that “Arcate Mania” is a multiplayer game with interesting graphic that is easy to play for people with range from teenage to adult and support different kinds of controllers.
APLIKASI PENGUKUR KELAYAKAN TEMPAT TINGGAL MENGGUNAKAN METODE NAIVE BAYES Ivan Andrew Yoshua; Jeanny Pragantha; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.39 KB) | DOI: 10.24912/jiksi.v8i1.11473

Abstract

Application for measuring the feasibility of residence by using the Naive Bayes method is a method for measuring the feasibilty of a house. This method was created for PT. Ady Karya Raya Nusantara employees to replace the PT Ady Karya Raya method which still uses manual method. There are 2 programming languages used to make this application, namely PHP and Python. PHP for the user interface and python for the calculation. Testing was done by User Acceptence Testing (UAT) and count testing. UAT testing to check buttons and features and count testing to check whether the results of the manual method are the same as the Naive Bayes method. From the two tests conducted it can be seen that the Naive Bayes method can be applied to replace the manual method and also all buttons and features in the application function properly.
PERANCANGAN PERINGKAS BERITA OTOMATIS DENGAN MEMPERHATIKAN SINONIM MENGGUNAKAN METODE WEIGHT OF FEATURE Ardianto Ardianto; Jeanny Pragantha; Viny Christanti M.
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3063

Abstract

This application is designed for automatic news summarization by using Weight of Feature method combined with NER, sentence position, finding similarities between title and sentences, and Synonyms. When there word are 2 sentences which have  synonymous, 2 word those sentences are considered to have a closer relationship than 2 sentences that have no synonyms. This application works with extraction system and uses single document. Summarization results with Q&A evaluation result of 25% successfully answered questions with 56.24%, while 50% successfully answered questions with 83.84%, and 75% % successfully answered questions with 96.02%
PEMBUATAN GAME PARTY MULTIPLAYER “PHONEWARS” MENGGUNAKAN SMARTPHONE SEBAGAI GAMEPAD PADA PLATFORM PC Andrew Marcelino; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1726.335 KB) | DOI: 10.24912/jiksi.v9i1.11552

Abstract

"PhoneWars" is a two-dimensional party game which contains 9 mini-games that can be played by two to four players using their smartphone as the controller. This game was created using Unity for PC or laptop and the controller is created for Android. Easy Wifi Controller was used as the asset to connect the controller to the game. Photoshop was used to design the characters and other sprites for the game. Each mini-game have different gameplay and theme. Players have to collect points by competing in mini-games. Testing was done using blackbox testing, alpha testing, and beta testing with a questionnaire distributed to 75 respondents divided into 31 groups. The results show that the game "PhoneWars" is a multiplayer game that has a pretty good graphics, easy to play, and features a smartphone as a controller that makes it easier for players to play this game.
Perancangan Game Virtual Pet “My Lonely Tofu” Sacchio Orlando; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17826

Abstract

The game "My Lonely Tofu" is a mini-game combined with a Virtual Pet game. This is a PC-based, offline and single player game. In this game, there are 5 mini-games, which are Tofu Quiz, Tap Tofu, Sad Tofu, Tofu Think Alike and Spot Tofu. The goal of this game is to evolve the virtual pet, Lonely Tofu, by taking care of it. Alpha testing is tested by the supervisor while beta testing is tested by 46 respondents. The results of beta testing show that “My Lonely Tofu” is an enjoyable game suitable for all ages, all 5 minigames have different difficulties, the easiest is Tap Tofu and Tofu Quiz is the hardest.
PEMBUATAN GAME PLATFORMER “NEO THE DEFENDER OF NATIVE LAND” PADA PLATFORM ANDROID Darwin Darwin; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 1 (2019): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.976 KB) | DOI: 10.24912/jiksi.v7i1.5799

Abstract

“Neo The Defender Of Native Land” is a platformer  game for Android. Where the player must save the world by killing the boss and save citizens. This game use two-dimensional graphics. The game uses a virtual button control to run, attacking. This game created by Unity game engine with C# as programming language and photoshop to use to make object, animation. Testing was done by the blackbox testing, alpha testing by lecturer, and beta testing by surveying 34 respondens. Test results show that most responden have played platformer games before. the test results show that the "neo the defender of native land" game is a pretty entertaining game.
Co-Authors Aditya Dwi Septian Adrian Lewis Haris Albert Ensen Albert Sany Alex Fenturi Alfred Tanuwijaya Andi Wijaya Andrean Danawan Andreas Hernawan Andrew Marcelino Anthony Anthony Aprizal Aprizal Arya Sena Bill Kevin Brian Novern Tjandra Calvin Sidik Carmello Fabrian Husen Chazio Jonathan Christine Christine Cliffen Allen Daffa Hilmi Aji Dannny Kristianto Darius Andana H Darius Andana Haris Darius Andana Haris Darren Kho Darwin Darwin David Tanry Derrick Ivan Diana Yulinda Donny Kurniawan Dwiky Anderson Ery Dewayani Ewaldo Filbert Fadhil Maulana Suryawan Franky Sutanto Geovanny Valerian Soemitha Grandy Grandy Handry Wardoyo Harley Leo Liman Helmy Thendean Helmy Yusuf Sutanto Hendaryie Hendaryie Hendra Hendra Hendy Sofjan Henry Henry Herdiman Herdiman Herman Kosasi Isammudin Isammudin Ivan Andrew Yoshua James Feriady Sulistiyo Januar Pangestu Jason Jason Alfian Jason Jason Jastin Ng Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Julyanto Wijaya Justing Justin Kelvin Wijaya Kevin Alexander Kevin kevin Kirey Larasati Leonardo Leonardo Linda Sari Livia Margarita Lucas Lucas Lukie Lukie Manatap Dolok Lauro, Manatap Dolok Marsia Marsia Martin Gozali Martindo Martindo Marveen Million Medisha Araz Meiriani Tjandra Michael Michael Muliadi Muliadi Nikolaus Ferdy Tanujaya Novaldo Rustandi Novario Jaya Perdana Pusaka, Semerdanta Reinardus Tirto Tryharyanto Rendi Kristyadi Richen Richen Ricky Yulianto Riyan Jaya Adi Pratama Robby Setiawan Robert Matthew Roberto Antonio Roberto Roberto Robertus Budihalim Ronny Setiawan Ryan Djoenaidi Sacchio Orlando Samuel Samuel Sanchez Haryon Rohani Silvana Aprilia Tarsisius Stanley Teny Handayani Teny Handhayani Timothy Rufus Tommy Wicaksono TRI SUTRISNO Valentinus Vicko Fernando Victor Christian Tania Vincent Vincent Viny Christanti M Viona Eka Mustika Virginia Virginia Wasino Wasino Wasino William Hartanto Yobel Octavinus Yohan Prasetyo Sugianto Yohanes Yohanes Yosep Yosep Yoseph Victor Kusuma Yosua Cornelus Zinpo Subetha