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PEMBUATAN GAME TOWER DEFENSE “DEFKNIGHTS” PADA WEB James Feriady Sulistiyo; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17832

Abstract

“DefKnights” is a three-dimensional game that can be accessed using internet browser with the address https://galeri.fti.untar.ac.id/gamedevuntar/defknights/. This game was developed with Unity Game Engine. The player will build towers to defeat enemies. Testing methods was done by Blackbox testing, Alpha testing, and Beta Testing by survey form given to 30 respondents. Testing results show that “DefKnights” is an interesting game with an easy-to-understand gameplay.
PENENTUAN KELAS DENGAN NEAREST NEIGHBOR CLUSTERING DAN PENGGUNAAN METODE NAÏVE BAYES UNTUK KLASIFIKASI DOKUMEN Handry Wardoyo; Jeanny Pragantha; Viny Christanti M.
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3075

Abstract

Clustering is a process of grouping documents that will form into several classes. The difference between clustering with classification is the classification will determine the class of the new document and the result is the new document will be joined into one class. In this research, clustering or grouping is used to group documents into classes based on threshold values. Several experiment is conducted to get the optimal threshold value. The optimal threshold will be used to train data clustering for naive bayes. The results of naive bayes training is used to determine the class of new document in testing phase. Results of clustering and classification depends on the words in the document, the narrower the discussion, the more accurate the results obtained from clustering and classification
PERANCANGAN GAME TOP DOWN ROGUELIKE SHOOTER “ARCANA MEMORIES” PADA PC Johny Andersen; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1616.373 KB) | DOI: 10.24912/jiksi.v9i1.11583

Abstract

This game was created using the C# programming language with the Unity Engine development program. In this game, the player will act as a young man who tries to recover his lost memories. The goal of this game is to regain the character's memory by completing tasks such as exploring the dungeon that always changes its shape, defeating all the enemies that exist, going to the last level, and defeating the final boss. The testing of this game is done by using blackbox testing method, alpha testing by supervisor, and beta testing by 37 respondents through a questionnaire. The survey shows that "Arcana Memories'' has unique and interesting gameplay with a room shuffling feature so that players can enjoy exploring dungeons that shapes and rooms are always changing.
SPK REKRUTMEN MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS WEBSITE Lucas Lucas; Jeanny Pragantha; Manatap Dolok Lauro
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17854

Abstract

Employees are one of the most important elements in a company. So companies must be more selective in hiring the employees, because progress in a company can also be determined by the attitude of the employees. When recruiting employees, it is likely for the company to make the wrong decision especially when there are a lot of applicants.Therefore, a decision support system was created to provide better recommendations in recruitment process. The system uses Simple Additive Weighting (SAW) method which is one of the Fuzzy Multiple Attribute Decision Making Methods. The data used in this system is a combination between real data from PT. Jasa Cepat Internasional and dummy data.The application of the Simple Additive Weighting method is able to provide the recommendation results from predetermined criteria. The level of accuracy using Simple Additive Weighting method is also very accurate at 100%. 
PEMBUATAN GAME FPS-RAIL SHOOTER “HIDE MISSION” BERBASIS ANDROID Januar Pangestu; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (251.089 KB) | DOI: 10.24912/jiksi.v7i2.7352

Abstract

Game "Hide Mission" adalah sebuah games genre First Person Shooter(FPS) Rail Shooter dan dibuat dalam bentuk 3 dimensi. Game ini menggabungkan genre FPS dan Rail Shooter yaitu player hanya dapat melihat tangan karakter yang digunakan dan menggerakkan aim untuk menembak enemy. Perancangan game ini menggunakan Unity, C#, Photoshop, dan Blender. Pemain dapat memilih stage yang disediakan untuk dimainkan, dan untuk memilih stage selanjutnya player harus menyelesaikan stage sebelumnya. Setiap stage memiliki cara bermain dan gameplay yang berbeda. Pemain hanya perlu membunuh enemy yang terdapat pada stage yang dipilihnya, seiring bertambahnya stage maka tingkat kesulitannya akan bertambah. Ketika player sudah kalah dari permainan, maka akan muncul hasil enemy yang dibunuh dan waktu yang tersisa. Jika player menang maka akan terbuka stage selanjutnya serta hasil dari stage yang dimainkannya, dan jika player telah mencapai stage terakhir maka akan muncul hasil dari stage yang dimainkan dan animasi ending. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 32 responden. Hasil pengujian menunjukkan bahwa “Hide Mission” merupakan game yang dapat dijangkau oleh banyak orang. Hal ini dikarenakan “Hide Mission” ditargetkan pada smartphone Android versi API 19 (kitkat) dan low specification.
PEMBUATAN GAME PLATFORMER BEYOND MENGGUNAKAN UNITY DENGAN XBOX 360 CONTROLLER Muliadi Muliadi; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (677.183 KB) | DOI: 10.24912/jiksi.v4i2.1396

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Beyond is a Post Apocalyptic Sci-fi Platformer game made with Unity 2D Engine. Players follows the adventure of Teeby, a robot courier entrusted with a key to call the humans in the outer space back to the long forgotten earth. Player can jump, sprint and wall jump to overcome any obstacles in the way to reach the final destination. There are components that become elements of games such as enemy, interactive object, and environment. Testing is done with questionnaires filled in by 30 respondents. Tests results showed that “Beyond” is very challenging with great character designs and fun to play.
PEMBUATAN GAME THIRD PERSON ENDLESS RUNNING “NO END RUN” DENGAN FITUR ACCELEROMETER DAN SHARE SCORE KE MEDIA SOSIAL Vicko Fernando; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1081.451 KB) | DOI: 10.24912/jiksi.v9i1.11594

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No End Run is a 3D endless running game with the perspective of a third person and developed for Android smartphones. This game uses a touch screen and accelerometer sensor in the smartphone to control the character. As a running game, the character can run as far as possible, collect the collectables and avoid the monsters and obstacles. No End Run was made using the Unity game engine with C# as a programming language. Testing is done by Black Box testing, Alpha Testing and Beta Testing. The test results show that No End Run is an endless running game with interesting gameplay and has unique accelerometer controls so players are interested to play it again.
PENERAPAN ALGORITMA MAX-MINER UNTUK ANALISIS POLA BELANJA KONSUMEN (STUDI KASUS KAFELOAJA) Marsia Marsia; Jeanny Pragantha; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.559 KB) | DOI: 10.24912/jiksi.v8i1.11482

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This application is used to produce combination meal for Kafeloaja in order to give the owner advices to make decision in business. In this application the method used are Max-Miner and Market Basket Analysis. Max-Miner is used to find frequent maximal itemset and the result is used to formulate association rule in Market Basket Analysis. The result of this program are menu combinations that can be used by owner to be added as new combination meal.
PEMBUATAN CLICKER GAME "TENGOKU NO TERRA" BERBASIS ANDROID Samuel Samuel; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.219 KB) | DOI: 10.24912/jiksi.v7i2.7378

Abstract

Game "Tengoku no Terra" adalah game bernuansa nature. Game ini memiliki tujuan memberikan permainan yang menghibur dengan cara bermain yang simpel. Game ini dirancang dengan menggunakan Unity dan ditargetkan untuk smartphone Android.  Game mempunyai tampilan berbentuk dua dimensi. Pemain diajak untuk membawa kehidupan ke dalam taman dengan cara melakukan tapping untuk mengumpulkan poin. Pemain dapat menggunakan poin yang sudah dikumpulkan untuk membeli tumbuhan dan binatang dan menyusun taman agar telihat unik. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 user. Hasil pengujian menunjukkan bahwa “Tengoku no Terra” sudah memberikan pemain cukup banyak variasi mahluk hidup yang dapat dikumpulkan. Namun bila variasi mahluk hidup lebih ditambahkan lagi, maka lebih banyak lagi achievement yang dapat ditambahkan ke dalam permainan.
PEMBUATAN GAME SHOOTER “FSN” MENGGUNAKAN WEBCAM SEBAGAI GAME CONTROLLER PADA KOMPUTER/LAPTOP Chazio Jonathan; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.834 KB) | DOI: 10.24912/jiksi.v4i2.89

Abstract

Game “FSN” adalah game flying 2D yang memiliki genre shoot ‘em up yang menggunakan webcam sebagai game kontroller untuk menggerakkan sebuah pesawat yang dikendalikan untuk menghancurkan atau menembak musuh. Permainan ini dibuat menggunakan game engine Adobe Flash dan plug-in camspace untuk mendeteksi objek yang digunakan. Pemain akan menggerakkan sebuah pesawat utama dan harus menembaki musuh agar mendapatkan nilai atau skor yang diperoleh, untuk menyelesaikan permainan, pesawat utama harus mengalahkan bos musuh. Apabila pesawat utama menabrak musuh atau kehabisan darah yang dimiliki pesawat utama, maka permainan akan berakhir. Pengujian dilakukan dengan metode blackbox, alpha testing oleh pembimbing, dan beta testing melalui survei 30 pengguna. Hasil pengujian menunjukkan bahwa game ini cukup menarik untuk dimainkan karena membawa pengalaman baru dalam menggunakan kamera sebagai alat kendali.
Co-Authors Aditya Dwi Septian Adrian Lewis Haris Albert Ensen Albert Sany Alex Fenturi Alfred Tanuwijaya Andi Wijaya Andrean Danawan Andreas Hernawan Andrew Marcelino Anthony Anthony Aprizal Aprizal Arya Sena Bill Kevin Brian Novern Tjandra Calvin Sidik Carmello Fabrian Husen Chazio Jonathan Christine Christine Cliffen Allen Daffa Hilmi Aji Dannny Kristianto Darius Andana H Darius Andana Haris Darius Andana Haris Darren Kho Darwin Darwin David Tanry Derrick Ivan Diana Yulinda Donny Kurniawan Dwiky Anderson Ery Dewayani Ewaldo Filbert Fadhil Maulana Suryawan Franky Sutanto Geovanny Valerian Soemitha Grandy Grandy Handry Wardoyo Harley Leo Liman Helmy Thendean Helmy Yusuf Sutanto Hendaryie Hendaryie Hendra Hendra Hendy Sofjan Henry Henry Herdiman Herdiman Herman Kosasi Isammudin Isammudin Ivan Andrew Yoshua James Feriady Sulistiyo Januar Pangestu Jason Jason Alfian Jason Jason Jastin Ng Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Julyanto Wijaya Justing Justin Kelvin Wijaya Kevin Alexander Kevin kevin Kirey Larasati Leonardo Leonardo Linda Sari Livia Margarita Lucas Lucas Lukie Lukie Manatap Dolok Lauro, Manatap Dolok Marsia Marsia Martin Gozali Martindo Martindo Marveen Million Medisha Araz Meiriani Tjandra Michael Michael Muliadi Muliadi Nikolaus Ferdy Tanujaya Novaldo Rustandi Novario Jaya Perdana Pusaka, Semerdanta Reinardus Tirto Tryharyanto Rendi Kristyadi Richen Richen Ricky Yulianto Riyan Jaya Adi Pratama Robby Setiawan Robert Matthew Roberto Antonio Roberto Roberto Robertus Budihalim Ronny Setiawan Ryan Djoenaidi Sacchio Orlando Samuel Samuel Sanchez Haryon Rohani Silvana Aprilia Tarsisius Stanley Teny Handayani Teny Handhayani Timothy Rufus Tommy Wicaksono TRI SUTRISNO Valentinus Vicko Fernando Victor Christian Tania Vincent Vincent Viny Christanti M Viona Eka Mustika Virginia Virginia Wasino Wasino Wasino William Hartanto Yobel Octavinus Yohan Prasetyo Sugianto Yohanes Yohanes Yosep Yosep Yoseph Victor Kusuma Yosua Cornelus Zinpo Subetha