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PERANCANGAN GAME ACTION RPG “NEXT PAGE” DENGAN FITUR AUGMENTED REALITY Nikolaus Ferdy Tanujaya; Jeanny Pragantha; Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.785

Abstract

“Next Page” is an Augmented Reality game with Action Role Playing Game as its genre. This game created with Unity Game Engine, Vuforia SDK for Augmented Reality feature, and Fungus for storyline. The game is divided into two modes, the story mode and battle mode. In the story mode, player will follow a story line that tell about a boy trapped in a book world. In the battle mode, player will battle enemies in real time action. Player will control the main character to attack the enemies with weapon. This game will be deployed on Android Based Smartphone.
PEMBUATAN GAME ADVENTURE PUZZLE “DARK SPIRIT ADVENTURE” BERBASIS WINDOWS PC Arya Sena; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v9i1.11555

Abstract

Dark Spirit Adventure is a 2D puzzle platform game developed for Windows PC. This game was created using Unity game engine with C# as a programming language. The goal of this game is to complete all the stages and collect all the collectibles. At each stage, players will face various obstacles such as enemies, puzzles, and lights. Testing is done by blackbox testing, alpha testing by the supervisors, and beta testing by 31 respondents through an online questionnaire. The test results show that the game Dark Spirit Adventure entertains players, challenging players and has high replay value.
PEMBUATAN GAME FIGHTING “BRAWLMANIA” Tarsisius Stanley; Jeanny Pragantha; Darius Andana Haris
Computatio : Journal of Computer Science and Information Systems Vol 3, No 2 (2019): COMPUTATIO : JOURNAL OF COMPUTER SCIENCE AND INFORMATION SYSTEMS
Publisher : Faculty of Information Technology, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1269.95 KB) | DOI: 10.24912/computatio.v3i2.6048

Abstract

Brawlmania is a fighting game. The game is developed in C# programming language and uses Unity game engine. The game is a 2D game. The background of the game is the Universitas Tarumanagara. This game provides three modes of playing, which are arcade, versus, and practice modes. The arcade mode is where the players fight using 8 characters controlled by AI in a sequence. The player can achieve higher score playing in this mode, which can then be compared to another player's. Ten players with the highest score will be registered on the high score list. The versus mode is where one player fights against another character controlled by either AI or another human player. In the versus mode, they can choose several settings, such as the battle ground, battle rounds, and time limit for each rounds. The practice mode is where the human player can practice using a character fighting against a dummy. There are eight playable characters. Each characters represents a faculty in Universitas Tarumanagara which has their own unique combos. The testing is conducted by 30 resondents. The result shows that the provided gameplay and game features is exciting and interesting for a fighting game.  Game Brawlmania adalah sebuah fighting game. Game ini dibuat menggunakan bahasa pemrograman C# dalam game engine Unity. Game memiliki tampilan dua dimensi. Situasi dalam game meminjam latar dari Universitas Tarumanagara. Game ini menyediakan tiga mode permainan yaitu Arcade, Versus, dan Practice. Arcade adalah tempat player bertarung dengan 8 karakter yang dikendalikan AI secara beruntun. Player juga memperoleh score ketika memainkan mode tersebut yang dapat dibandingkan dengan score player lain. Sepuluh player dengan score tertinggi akan terdaftar dalam menu High Score. Versus adalah tempat player bertarung dengan karakter yang dikendalikan oleh AI atau player lain. Di dalam mode Versus, dapat dilakukan pengaturan seperti tempat arena bertanding, banyaknya ronde bertarung, dan batas waktu untuk tiap ronde. Practice adalah tempat player berlatih menggunakan karakter melawan dummy. Ada delapan karakter yang dapat dimainkan. Setiap karakter mewakili fakultas yang ada di Universitas Tarumanagara dan memiliki gerakan kombo dan keunikan sendiri. Pengujian pada game dilakukan oleh 30 responden. Hasil pengujian menunjukkan bahwa gameplay dan fitur yang disediakan sudah cukup menarik untuk sebuah fighting game.
SISTEM INFORMASI EKSEKUTIF PENYIMPANAN DOKUMEN ONLINE UNTUK SISTEM PENJAMINAN MUTU INTERNAL STUDI KASUS FAKULTAS TEKNOLOGI INFORMASI UNIVERSITAS TARUMANAGARA Timothy Rufus; Wasino Wasino; Ery Dewayani; Jeanny Pragantha
Computatio : Journal of Computer Science and Information Systems Vol 3, No 2 (2019): COMPUTATIO : JOURNAL OF COMPUTER SCIENCE AND INFORMATION SYSTEMS
Publisher : Faculty of Information Technology, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1181.18 KB) | DOI: 10.24912/computatio.v3i2.6046

Abstract

Fakultas Teknologi Informasi Universitas Tarumanagara (FTI UNTAR) currently doesn’t have a place to put faculty’s data in one place. Data searching became hard and unstructured. This information system was inspired from this problem. Standar Penjaminan Mutu Internal (SPMI) FTI UNTAR executive information system is a web-based system that works as a data portal for FTI UNTAR’s internal quality assurance. This information system was made to provide ease in data integration and data reporting. The development of SPMI FTI UNTAR executive information system was directly guided by the head of SPMI FTI UNTAR to ensure the system truly fits the user requirements. There’re also interviews to some FTI UNTAR work unit to identify the specific needs for each work unit. The design of executive information system uses System Development Life Cycle (SDLC) method. SPMI FTI UNTAR executive information system interface was developed using HTML language, while the database was connected using PHP language, and the database itself uses MySQL. Testing was done using Black Box method with User Acceptance Testing (UAT). This information system has many suggestions and advices. But overall, this system is good enough to be used by FTI UNTAR. Almost every features and functions of this information system run according to user needs and desires.  Fakultas Teknologi Informasi Universitas Tarumanagara (FTI UNTAR) belum memiliki suatu wadah yang menampung berbagai data fakultas di dalam satu tempat. Pencarian data menjadi sulit dan tidak terstruktur. Sistem informasi ini terinspirasi dari permasalahan tersebut. Sistem Informasi Eksekutif Standar Penjaminan Mutu Internal (SPMI) FTI UNTAR merupakan suatu sistem berbasis website yang berfungsi sebagai portal data penjaminan mutu internal FTI UNTAR. Sistem informasi ini dibuat dengan tujuan mempermudah penyatuan dan penyusunan laporan data. Pembuatan Sistem Informasi Eksekutif SPMI FTI UNTAR ini dibimbing langsung oleh ketua SPMI FTI UNTAR dengan tujuan agar sistem ini benar-benar sesuai kebutuhan pengguna. Terdapat juga wawancara kepada beberapa unit kerja FTI UNTAR untuk mengetahui kebutuhan spesifik dari masing-masing unit kerja. Perancangan sistem informasi eksekutif ini menggunakan metode System Development Life Cycle (SDLC). Tampilan sistem informasi eksekutif SPMI FTI UNTAR dikembangkan dengan menggunakan bahasa HTML, sedangkan penghubungan dengan basis data menggunakan bahasa PHP, dan basis datanya sendiri menggunakan MySQL. Pengujian dilakukan dengan metode Black Box dengan pengujian User Acceptance Testing (UAT). Sistem informasi ini memiliki berbagai saran dan masukan. Namun secara keseluruhan, sistem ini cukup baik untuk digunakan oleh FTI UNTAR. Hampir semua fitur dan fungsi pada sistem informasi ini berjalan sesuai kebutuhan dan keinginan pengguna.
APLIKASI REKAM MEDIS KLINIK KASIH BUNDA BERBASIS WEB Valentinus; Jeanny Pragantha; Manatap Dolok Lauro
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 12 No. 1 (2024): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v12i1.28208

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Klinik Kasih Bunda didirikan untuk memberikan pelayanan dan edukasi kepada pengguna obat-obatan terlarang tentang bahaya dan dampak dari penggunaan obat-obatan tersebut. Saat ini, klinik masih menggunakan sistem pencatatan pasien secara manual dan komputerisasi menggunakan aplikasi POS. Oleh karena itu, perancang bermaksud untuk mengembangkan aplikasi rekam medis berbasis website untuk membantu klinik dalam mengelola data pasien secara lebih efektif dan efisien.
Gyroscope Implementation in Arcade Shooter Game “Full Metal Parabellum” Darius Andana Haris; Jeanny Pragantha; Carmello Fabrian Husen
Journal of Games, Game Art, and Gamification Vol. 6 No. 2 (2021)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v6i2.7745

Abstract

“Full Metal Parabellum” is a three-dimensional rail shooter game for smartphone with an Android Operating System. This game was created using Unity 3D game engine for Android platform. In this game, player will have to defeat all enemies in every stages. Player can move the in-game camera and aim by moving the smartphone around. This game is tested by black box testing, alpha testing, and beta testing with a survey distributed to 30 respondents. The survey shows that Full Metal Parabellum is a fun game that easy to play, and the gyroscope feature that was implemented in this game is working as planned.
PEMBUATAN APLIKASI BERBASIS WEBSITE UNTUK RESTORAN RR DI JAKARTA Handhayani, Teny; Daffa Hilmi Aji; Novario Jaya Perdana; Wasino; Jeanny Pragantha; Jason; Kelvin Wijaya
Jurnal Serina Abdimas Vol 3 No 2 (2025): Jurnal Serina Abdimas
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jsa.v3i2.34799

Abstract

A web-based application can be utilized to support small and medium-sized enterprises. A web framework or web application framework is software designed to support the development of web applications including web services, web resources, and web APIs. Community Service Activities are a forum for academics to implement research results to solve problems in society. This activity collaborates with the RR restaurant located in Jakarta. RR provides dine-in services by offering various types of food and beverage menus. This project was done from August 2024 to February 2025. It implements various methods, i.e., interviews, discussions, and mini workshops. The main problem is that restaurant management and services are still carried out manually and have not been implemented in information technology. Some of the problems are that the service process becomes more complicated when the restaurant is busy, and customer satisfaction decreases due to suboptimal service, for example, errors in delivering customer orders. Manual transaction recording becomes another problem in creating reports. The community service offers a solution to create website-based applications for the RR restaurant. The website created provides the main facilities, namely booking services, transaction recording, and data management. The web-based application created by the community service team is used to automate transaction, data recording and booking services. ABSTRAK Aplikasi berbasis website banyak dimanfaatkan untuk mendukung kegiatan bisnis Usaha Mikro Kecil dan Menengah (UMKM). Sebuah web framework atau web application framework merupakan perangkat lunak yang dirancang untuk mendukung pengembangan aplikasi web termasuk layanan web, sumber daya web, dan API web. Kegiatan Pengabdian Kepada Masyarakat (PKM) menjadi wadah bagi civitas akademika untuk menerapkan hasil penelitian guna membantu menyelesaikan permasalahan di masyarakat. Kegiatan PKM ini bekerjasama dengan mitra yaitu restoran RR yang terletak di Jakarta. RR menyediakan layanan makan ditempat dengan menawarkan berbagai jenis menu makanan dan minuman. Kegiatan ini dilaksanakan pada bulan Agustus 2024 sampai Februari 2025. Kegiatan PKM dilaksanakan menggunakan metode wawancara, diskusi, dan lokakarya mini. Permasalahan yang dihadapi mitra yaitu manajemen dan pelayanan restoran masih dilakukan secara manual dan belum menerapkan teknologi informasi. Beberapa kendala yang dihadapi oleh mitra yaitu proses pelayanan menjadi lebih rumit ketika restoran ramai dan kepuasan pelanggan menjadi berkurang karena layanan yang kurang optimal misalnya terjadi kesalahan menyampaikan pesanan pelanggan. Pencatatan transaksi yang masih manual juga menjadi kendala bagi karyawan untuk membuat laporan. Tim PKM menawarkan solusi untuk membuat aplikasi berbasis website untuk mitra. Website yang dibuat oleh tim PKM menyediakan fasilitas utama yaitu layanan pemesanan, pencatatan transaksi, dan manajemen data. Aplikasi berbasis web ini dimanfaatkan untuk otomasi penyimpanan data transaksi, dan memudahkan pelayanan pemesanan.
Co-Authors Aditya Dwi Septian Adrian Lewis Haris Albert Ensen Albert Sany Alex Fenturi Alfred Tanuwijaya Andi Wijaya Andrean Danawan Andreas Hernawan Andrew Marcelino Anthony Anthony Aprizal Aprizal Arya Sena Bill Kevin Brian Novern Tjandra Calvin Sidik Carmello Fabrian Husen Chazio Jonathan Christine Christine Cliffen Allen Daffa Hilmi Aji Dannny Kristianto Darius Andana H Darius Andana Haris Darius Andana Haris Darren Kho Darwin Darwin David Tanry Derrick Ivan Diana Yulinda Donny Kurniawan Dwiky Anderson Ery Dewayani Ewaldo Filbert Fadhil Maulana Suryawan Franky Sutanto Geovanny Valerian Soemitha Grandy Grandy Handry Wardoyo Harley Leo Liman Helmy Thendean Helmy Yusuf Sutanto Hendaryie Hendaryie Hendra Hendra Hendy Sofjan Henry Henry Herdiman Herdiman Herman Kosasi Isammudin Isammudin Ivan Andrew Yoshua James Feriady Sulistiyo Januar Pangestu Jason Jason Alfian Jason Jason Jastin Ng Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Julyanto Wijaya Justing Justin Kelvin Wijaya Kevin Alexander Kevin kevin Kirey Larasati Leonardo Leonardo Linda Sari Livia Margarita Lucas Lucas Lukie Lukie Manatap Dolok Lauro, Manatap Dolok Marsia Marsia Martin Gozali Martindo Martindo Marveen Million Medisha Araz Meiriani Tjandra Michael Michael Muliadi Muliadi Nikolaus Ferdy Tanujaya Novaldo Rustandi Novario Jaya Perdana Pusaka, Semerdanta Reinardus Tirto Tryharyanto Rendi Kristyadi Richen Richen Ricky Yulianto Riyan Jaya Adi Pratama Robby Setiawan Robert Matthew Roberto Antonio Roberto Roberto Robertus Budihalim Ronny Setiawan Ryan Djoenaidi Sacchio Orlando Samuel Samuel Sanchez Haryon Rohani Silvana Aprilia Tarsisius Stanley Teny Handayani Teny Handhayani Timothy Rufus Tommy Wicaksono TRI SUTRISNO Valentinus Vicko Fernando Victor Christian Tania Vincent Vincent Viny Christanti M Viona Eka Mustika Virginia Virginia Wasino Wasino Wasino William Hartanto Yobel Octavinus Yohan Prasetyo Sugianto Yohanes Yohanes Yosep Yosep Yoseph Victor Kusuma Yosua Cornelus Zinpo Subetha