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media PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WORDWALL UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK KELAS V MIS PUI GEREBA Husni Badruttamam; Hatma Heris Mahendra; Ade maftuh
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2025): Volume 12 No. 01 Maret 2026
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.10405

Abstract

Education plays a crucial role in character building and the development of students' skills, and efforts to improve the quality of learning are vital to consider. One of the factors that support successful learning is the use of effective media. With the advancement of technology, the use of digital-based media such as Wordwall has become a viable option to enhance student motivation. This study aims to examine the effect of using Wordwall-based learning media on student motivation in grade V at MIS PUI Gereba, particularly in the subject of Pancasila education on rights and obligations. This research uses a Classroom Action Research (CAR) design, conducted in two cycles, with stages of planning, action implementation, observation, and reflection. The subjects of the study consisted of 18 students, divided into two groups based on their initial learning motivation. The results showed that the use of Wordwall media significantly increased student motivation, with a percentage increase from 44% in the pre-action phase to 66.67% in cycle I, and 88.89% in cycle II. This indicates that Wordwall media successfully created a more interactive and enjoyable learning environment, increasing student engagement in the learning process. Therefore, the use of technology-based learning media like Wordwall increase to improve the quality of education in elementary schools.
Implementasi Kebijakan Konservasi Arsitektur Kolonial pada Kawasan Kota Tua Studi Kasus Museum Fatahillah Abdillah, Hernandino Romanito; Maftuh, Ade; Syarifudin, Iman
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 5 No. 1 (2026): Februari - April
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v5i1.5031

Abstract

Pelindungan dan pengelolaan bangunan cagar budaya di lingkungan perkotaan bersejarah menghadirkan persoalan yang bersifat kompleks dan lintas dimensi, sebagaimana tercermin pada kawasan Kota Tua Jakarta. Museum Fatahillah, sebagai representasi utama arsitektur kolonial, memiliki posisi strategis dalam merekam perjalanan sejarah kota sekaligus membentuk identitas kultural masyarakat Jakarta. Penelitian ini diarahkan untuk mengevaluasi sejauh mana pelaksanaan kebijakan konservasi mampu menjaga keaslian nilai historis, mempertahankan keutuhan elemen arsitektural, serta mengakomodasi penyesuaian fungsi bangunan sebagai sarana edukasi dan tujuan wisata berbasis budaya. Penelitian menggunakan pendekatan kualitatif deskriptif dengan rancangan studi kasus tunggal, melalui pengumpulan data berupa observasi lapangan secara berulang, penelaahan dokumen kebijakan dan perencanaan, serta penelusuran tahapan implementasi konservasi. Hasil analisis menunjukkan bahwa kebijakan konservasi telah mendorong pelaksanaan pemugaran fisik bangunan, penerapan konsep adaptive reuse pada ruang internal, serta penataan kawasan Taman Fatahillah sebagai ruang publik bernuansa sejarah. Meskipun karakter utama arsitektur kolonial relatif terjaga, efektivitas pelaksanaan kebijakan masih dibatasi oleh kompleksitas birokrasi dan keterbatasan sumber daya. Oleh karena itu, penelitian ini merekomendasikan penguatan kapasitas kelembagaan, peningkatan keterlibatan masyarakat, serta penerapan strategi adaptif yang mempertimbangkan dimensi sosial dan budaya heritage secara berkelanjutan. Kontribusi kajian ini terletak pada integrasi perspektif arsitektur dan kebijakan publik dalam memahami dinamika konservasi warisan budaya di tengah proses transformasi urban kontemporer.
Upaya Meningkatkan Keterampilan Berpikir Kritis IPA Siswa Kelas IV SD Negeri Ciawi III dengan Menggunakan Model Pembelajaran Problem Based Learning (PBL) pada Materi Daun Destri Manafviani; Ade Maftuh; Rizki Hadiwijaya Zulkarnaen
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 2 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i2.1383

Abstract

Critical thinking skills as a reflective and rational thinking process, which is carried out seriously to determine what to believe and what actions to take. This study aims to improve the critical thinking skills of science of grade IV students of Ciawi III Elementary School using the Problem Based Learning (PBL) learning model on leaf material. This study uses a classroom action research (CAR) method with a population of 18 people which is carried out in 2 cycles, namely cycle I and cycle II and is carried out in 3 days, namely Thursday, Monday and Tuesday in March 2025. Data collection techniques used are tests, observations and documentation. The results obtained showed an increase in critical thinking skills by 80% using the Problem Based Learning (PBL) learning model. Therefore, the use of the Problem Based Learning (PBL) learning model has a positive impact on improving the critical thinking skills of elementary school students. The Problem Based Learning (PBL) learning model can be used by teachers as a way to provide broad understanding with the help of learning models.
Penggunaan Alat Peraga untuk Menigkatkan Literasi Sains Siswa pada Materi Bagian-Bagian Tumbuhan dalam Pembelajaran IPAS Kelas IV Sofa Sofiana; Ade Maftuh; Rizki Hadiwijaya Zulkarnaen
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 4 (2026): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i4.1749

Abstract

Science is a branch of science that is factual, either in the form of facts or events that are interconnected by cause and effect. Science was initially obtained through experiments (inductive) but over time, it was also developed with theory (deductive). Science in schools aims to ensure that students understand the processes and products of science, have a scientific attitude, and are able to become ethical citizens who are sensitive to environmental issues. The word "Alat Peraga" comes from two words, namely "alat" and "peraga". The main word in this term is "peraga", which functions to "demonstrate" or form a physical representation of a concept or understanding being explained. This physical form can be a real object, an imitation object such as a model, or a visual/audiovisual image. Science literacy (LS) comes from a combination of two Latin words, namely literatus, which means literate or educated, and scientia, which means knowledge. Scientific literacy is a person's ability to understand, communicate (both verbally and in writing), and apply scientific knowledge to solve problems, so that a person can develop a high attitude and sensitivity towards themselves and the environment in making decisions based on scientific considerations.
PENERAPAN MEDIA SCRATCH DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS IV PADA MATERI FOTOSINTESIS Riki Hidayat, Muhamad; Hadiwijaya Zulkarnaen, Rizki; Maftuh, Ade
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51142

Abstract

This study was conducted based on the low critical thinking skills of fourth-grade students in the subject of Science and Social Studies (IPAS), particularly on the topic of photosynthesis. The purpose of this study was to improve students' critical thinking skills through the use of Scratch media in the learning process. The research employed a Classroom Action Research (CAR) method using the Kemmis and McTaggart model, which consists of four stages: planning, action, observation, and reflection. The study was conducted in two cycles involving 29 fourth-grade students of SDN 3 Cisaruni as the research subjects. Data were collected through observation, critical thinking skill tests, and documentation. The results of the study showed a significant improvement in students' critical thinking skills at each stage of the research. In the pre-action stage, the percentage of students' critical thinking skills was 41.67%, categorized as low. After the implementation of Scratch media in Cycle I, the percentage increased to 51.72%, categorized as fair. Furthermore, in Cycle II, students' critical thinking skills improved to 79.31%, categorized as good. In addition, students' learning outcomes also improved, as indicated by the average scores, which increased from 50% in the pre-action stage to 79.68% in Cycle I and further increased to 84.20% in Cycle II. The findings indicate that the implementation of Scratch media can create a more active, interactive, and enjoyable learning environment, enabling students to better understand the concept of photosynthesis. Therefore, Scratch media is effective in enhancing students' critical thinking skills in IPAS learning.