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PENERAPAN MEDIA PEMBELAJARAN GAMIFIKASI GAME WORDWALL UNTUK MENINGKATKAN KETERAMPILAN MEMBACA SISWA KELAS IV UPT SPF SDN MANNURUKI KECAMATAN TAMALATE KOTA MAKASSAR Sarif Hidayatullah S; Aliem Bahri; Ummu Khaltsum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43439

Abstract

This study was motivated by the low reading skills of fourth-grade students at the SPF Unit of Mannuruki Elementary School Tamalate District Makassar City, as indicated by student learning outcomes that had not yet reached the minimum mastery criteria. One factor contributing to this problem was the limited use of interactive and engaging learning media, which affected students’ learning motivation. This study aimed to improve students’ reading skills through the implementation of gamification-based learning media using the Wordwall game in Indonesian language learning.This research employed Classroom Action Research conducted in two cycles, each consisting of planning, implementation, observation, and reflection. The research subjects were 28 fourth-grade students at the SPF Unit of Mannuruki Elementary School. Data were collected through observation, tests, and documentation. Data analysis was carried out using descriptive quantitative and qualitative methods.The results showed that the use of Wordwall media improved students’ reading skills. In Cycle I, the average student score reached 69 with a mastery percentage of 57%. In Cycle II, the average score increased to 86 with a mastery percentage of 89%. Therefore, the gamification-based Wordwall learning media is effective in improving the reading skills of fourth-grade elementary school students.
Pengaruh Penggunaan Media Pembelajaran Doratoon Terhadap Hasil Belajar Siswa Mata Pelajaran Bahasa Indonesia Kelas IV Di SD Negeri 259 Samboang Kabupaten Bulukumba Hasbia Dg Puji; Aliem Bahri; Irmawati Thahir
Indonesian Journal of Education and Learning Vol. 9 No. 2 (2026): April 2026
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijel.v9i2.3686

Abstract

The use of Doratoon media in Indonesian language learning can provide an alternative way to motivate students to study more diligently. The research problem in this study is: Does the use of Doratoon learning media affect the learning outcomes of Grade IV students at SD Negeri 259 Samboang, Bulukumba Regency? The purpose of this study is to determine the effect of using Doratoon learning media on the learning outcomes of Grade IV students at SD Negeri 259 Samboang, Bulukumba Regency. This research is an experimental study using a one-group pretest-posttest design. The population in this study consists of Grade IV students, totaling 14 students. The study was conducted from January 2025 to March 2025. Based on the research results and data analysis, it has been proven that there is a positive effect on the learning outcomes of Grade IV students at SD Negeri 259 Samboang. This can be seen from the students' learning outcomes through descriptive statistical analysis: before using Doratoon media, the average student score was still low, whereas after using Doratoon media, the average score was in a higher interval. It was found that the post-test score, which was 77.86, was higher than the pre-test score, which was 45.71. Therefore, it can be concluded that the use of Doratoon learning media has a positive effect on students' learning outcomes in the Indonesian language subject at SD Negeri 259 Samboang, Bulukumba Regency.