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PENGEMBANGAN MODUL PEMBELAJARAN BIOLOGI TERINTEGRASI AL-QUR’AN PADA MATERI BIOTEKNOLOGI Wina Ulfa Aulia; Khairuddin Khairuddin; Rasyidah Rasyidah
JOURNAL SCIENTIFIC OF MANDALIKA (JSM) e-ISSN 2745-5955 | p-ISSN 2809-0543 Vol. 4 No. 9 (2023): September
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/10.36312/vol4iss9pp195-205

Abstract

This study aims to determine the process of developing an integrated Al-Qur'an biology learning module on biotechnology material as an alternative teaching material and to determine the feasibility of developing an Al-Qur'an integrated biology learning module on biotechnology material as an alternative teaching material. The learning module development design uses the Borg & Gall model with 7 stages of development. The Al-Qur'an integrated Biology learning module on biotechnology material was assessed by 1 material expert validator, 1 media expert validator, 1 Islamic religious expert validator, 1 teacher and 32 students from Madrasah Aliyah Swasta Al Manar Pulau Raja. The data collection instrument used a questionnaire. Data analysis was descriptive qualitative and quantitative. The results obtained indicate that the development of the Al-Qur'an integrated biotechnology learning module received a good response and received a very satisfactory response by biology teachers with a total percentage of teacher assessments being 97.5% with Very Eligible/Very Valid criteria and from the assessment the total number of students from the large group test was 90.8% with the criteria of Very Eligible/Very Valid and the small group test of 88% with the criteria of Very Eligible/Very Valid. Thus, this module is declared very feasible/very interesting to be used as teaching material in biology learning in class XII IPA Madrasah Aliyah. Thus, it can be concluded that the Al-Qur'an integrated Biology learning module on Biotechnology material which was developed with the Borg & Gall model, is Eligible and Very Interesting to be used as teaching material for students in class XII MA, especially on Biotechnology material.
Development of Learning Instruments Based on Game-Based Learning Assisted by Baamboozle Educational Game on Digestive System Material to Improve Students' Learning Outcomes Saroza Nandhini; Rasyidah Rasyidah
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 12, No 3: July 2024
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v12i3.12229

Abstract

This study focuses on the development of game-based learning instruments using the Baamboozle educational game for teaching digestive system material to eleventh-grade students. The need for this study arose from observations and interviews conducted with biology teachers at Hang Tuah Belawan Private High School, which revealed that the traditional teaching methods currently employed are ineffective in enhancing student interest and comprehension of complex digestive system material. The research methodology used in this study is the Four-D development model (Define, Design, Develop, Disseminate), which falls under the umbrella of development research or research and development (R&D). Data were collected through interview sheets, expert validation sheets, questionnaires for students and teachers regarding the use of learning instruments, as well as pretest and posttest sheets to evaluate effectiveness. Data analysis was conducted using the Likert scale, and the results were categorized based on the scale's interpretation criteria to conclude the validity, practicality, and effectiveness of the instruments. The findings indicate that the game-based learning instruments developed using Baamboozle games are highly valid, practical, and effective. This study makes a valuable contribution to the advancement of innovative teaching methods that combine educational game technology with complex biological concepts. The implications of this study are significant for future research and practice in educational technology, particularly in terms of enhancing student engagement, promoting the creation of interactive game-based learning content for various subjects, and exploring the long-term effectiveness of game-based learning in science education at the secondary level.
The Effect of the Problem-Based Learning Model Assisted by the Kahoot Application on the Understanding of Concepts Related to the Nervous System in High School Students Tivany Khairunnisah; Rasyidah Rasyidah
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 12, No 3: July 2024
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v12i3.12153

Abstract

The comprehension of concepts is crucial in educational activities and serves as the basis for achieving learning outcomes. However, students often encounter difficulties when it comes to understanding biological concepts, especially those related to the nervous system. This study aims to evaluate the impact of using the Problem-Based Learning model, with the support of the Kahoot application, on students' understanding of concepts related to the nervous system. The research design employed a Quasi Experiment approach, utilizing a Two Group Pretest and Posttest Design. Cluster random sampling was used to select the participants. A 20-question multiple-choice test was employed as the research instrument to measure conceptual understanding. Descriptive analysis techniques, including the calculation of mean, median, mode, and standard deviation, were employed for data analysis. Prior to hypothesis testing, normality and homogeneity tests were conducted to ensure data validity. An independent t-test was utilized for hypothesis testing. The descriptive analysis demonstrated that the average posttest score in the experimental group was 81.09, compared to 54.53 in the control group, indicating higher scores in the experimental group. The results of the t-test (2-tailed) yielded a significant value of 0.000 < 0.05, leading to the rejection of the null hypothesis (Ho) and accepting the alternative hypothesis (Ha). This suggests that the Problem-Based Learning model, in conjunction with the Kahoot application, has a positive impact on students' understanding of concepts.
PEMBUATAN MEDIA PERTUMBUHAN BAKTERI ESCHERICHIA COLI DENGAN MENGGUNAKAN UMBI UBI JALAR PUTIH IPOMOEA BATATAS Ita Hasanah Br Karo; Rasyidah Rasyidah; Rizki Amelia Nasution
Jurnal Teknik dan Science Vol. 3 No. 3 (2024): Oktober: Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v3i3.1894

Abstract

Nutrient Agar (NA) is a growth medium for heterotrophic microorganisms made from meat extract, peptone and agar, but commercially it is relatively expensive. As an alternative, researchers innovated using white sweet potatoes (Ipomoea batatas) which are rich in carbohydrates, protein, fat and natural fiber as a growth medium for Escherichia coli bacteria. The aim of this research is to examine the use of white sweet potato flour as a growth medium for Escherichia coli bacteria, and compare it with a medium that is added with meat broth. This research used the experimental research method twice with three repetitions of sweet potato flour, namely 10gr (w/v), 15gr (w/v), 20gr (w/v) and NA control. After conducting research on white sweet potato flour, it was found that the water content test results met the standards of around 8.56–9.66%. The panelists' organoleptic test stated that white sweet potato flour had a smooth texture, yellowish white color, slightly sweet aroma. The solubility test proved that white sweet potato flour does not dissolve in water, and the pH test showed a value of 6.8, the percentage of carbohydrates contained was 74.32%, and protein 1.36%. The results obtained by the number of bacterial colonies with the best treatment without broth were F3 (20 gr white sweet potato flour) 25.5 x 106 CFU and the best treatment with the addition of broth was F2 (sweet potato flour + 15 gr broth) 28.7 x 106 while the NA control showed results of 25.6 x 106 CFU. It can be concluded that white sweet potato flour meets all test standards so that it can be used as an alternative growth medium for bacteria, especially Escherichia coli.
Pengembangan Media Pembelajaran Berbasis Game Edukasi Digital pada Materi Sistem Reproduksi untuk Meningkatkan Kemampuan HOTS pada Siswa SMA/MA Jelita Purnama Sari; Rasyidah
BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains Vol. 8 No. 4 (2025): Bioedusains: Jurnal Pendidikan Biologi dan Sains
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/yfps7839

Abstract

This study aims to develop a digital educational Game-based learning medium on the human reproductive system material to enhance students’ Higher Order Thinking Skills (HOTS). The research method employed the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were high school students studying the reproductive system. Data were collected through expert validation questionnaires, classroom observations, and tests to measure the improvement of students’ HOTS. The results showed that the developed digital educational Game has a high level of feasibility based on assessments from material and media experts. Its classroom implementation demonstrated improvements in students’ HOTS, particularly in the aspects of analysis, evaluation, and creation. In conclusion, this medium is effective as an innovative and interactive biology learning alternative that stimulates higher-order thinking skills. Keywords: Digital Educational Game, HOTS, Human Reproductive System