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Ragam Bahasa Pemelajar Bipa dalam Menggunakan Bahasa Indonesia Menurut Teori Speaking D Hymes: Indonesia winar, Renanda; Nisa, Chana Khoirun; Febrian, Agnes Wahyu; Muzaki, Helmi
Hasta Wiyata Vol. 8 No. 1 (2025): Jurnal Hasta Wiayata
Publisher : University of Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.hastawiyata.2024.008.01.09

Abstract

Technology had a great influence on the dissemination of information. Such a Indonesian spread in the international arena has a major impact on the development of the language. The result of language development is an increase in vocabulary until the emergence variety of language. Variations of language helped the communication of speakers, so that they can be used according to the situation and conditions needed, including BIPA learners. But sometimes with the emergence of various languages, BIPA students have little difficulty distinguishing of using language according to their situation and conditions. The purpose of this study is to analyze the speech acts of BIPA learners with the analysis of D. Heymes' SPEAKING theory. The method used in this study is a qualitative descriptive method with a content analysis approach. In the results of the analysis, the author will describe the results of communication created by BIPA students using the SPEAKING method by focusing on the variety of languages contained in linguistic aspects. BIPA students also tend to use a variety of official or formal languages in every conversation in formal classes. However, BIPA students also use an unofficial language when talking to colleagues interspersed with English or their mother tongue.
PENERAPAN MEDIA PEMBELAJARAN AUDIO VISUAL PADA KETERAMPILAN MENULIS PEMELAJAR BIPA: APPLICATION OF AUDIO VISUAL LEARNING MEDIA ON THE WRITING SKILLS OF BIPA LEARNERS Nisa, Rahmatyana Azizatu; Muzaki, Helmi
ESTETIKA: JURNAL PENDIDIKAN BAHASA DAN SASTRA INDONESIA Vol 6 No 1 (2024)
Publisher : STKIP PGRI SUMENEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/estetika.v6i1.459

Abstract

Writing skill is the most difficult language skill to be mastered by BIPA learners. One of the efforts to reduce these difficulties is by choosing effective and interesting learning media. This research was written to describe the use of audio-visual media in learning to write BIPA learners. The research method chosen is descriptive-qualitative and uses the type of library research to find data about the use of audio-visual media. Based on the data obtained, audio-visual media is considered effective to use in writing skills because this media is not only in the form of writing or sound but also equipped with images that can provide a real picture of the material being studied by BIPA learners. Broadly speaking, the steps of applying audio-visual learning media are divided into three stages, namely preparation, implementation, and evaluation.
Pengembangan Prototipe Media Pembelajaran Berbicara Berbasis Virtual Reality Muzaki, Helmi
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 4 No. 3 (2024): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2024 (3)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v4i3.607

Abstract

Berbicara adalah salah satu keterampilan yang harus dikuasai oleh mahasiswa. Dalam perkuliahan, mahasiswa biasanya mempresentasikan hasil kerjanya di depan kelas.  Namun, bagi sebagian mahasiswa berbicara di depan kelas seringkali menimbulkan kecemasan, mereka merasa malu, takut atau kurang percaya diri. Kecemasan dan ketakutan dapat menurunkan kualitas berbicara mahasiswa misalnya pada saat presentasi atau pidato. Salah satu upaya mengatasi kecemasan dan ketakutan berbicara adalah dengan melakukan latihan dengan menggunakan media video Virtual Reality (VR). Dengan menggunakan media video VR, mahasiswa dapat berlatih berbicara seolah-olah sedang berbicara di depan kelas. Selain itu, penggunaan VR juga dapat mengurangi kecemasan berbahasa. Penelitian ini bertujuan untuk mengembangkan prototipe media pembelajaran berbicara berbasis VR. Penelitian ini menggunakan metode pengembangan 4D yaitu define, design, develop, dan disseminate. Hasil penelitian ini berupa prototipe media pembelajaran berbicara berbasis VR. Prototipe media yang dikembangkan dapat dioperasikan dengan menggunakan HP Android. Pada saat menggunakan media ini, pengguna merasa sedang berada di hadapan audiens sehingga cocok digunakan untuk melatih keterampilan berbicara khususnya bagi mahasiswa yang kurang percaya diri pada saat berbicara. Berdasarkan hasil validasi produk, secara umum prototipe media pembelajaran berbicara berbasis virtual reality termasuk dalam kategori layak. 
Semiotics in the song Saat Kau Telah Mengerti by Virgoun Widhiarto, Annisa Karunia; Illona, Fatiha; Suryaningrum, Dewi; Hapsari, Anggalia Tri; Muzaki, Helmi; Zunoomy, Muhammadu Sainulabdeen; Bello, Idris Muhammad
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 7 No 3 (2024)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/diglosia.v7i3.996

Abstract

This research aims to describe the connotation and denotation meanings in the song entitled Saat Kau Telah Mengerti (When You Understand) by Virgoun. In this article, the method used descriptive qualitative and analyses using Roland Barthes' semiotic theory, which discusses the concepts of denotation and connotation. According to Barthes' concept, a denotative sign consists of a signifier and a signified, but it also functions as a connotative sign. This means that the connotative sign not only has an additional meaning, but also consists of both parts of the denotative sign on which it is based. The results of this study reveal that there are ten song lyrics that contain denotative meaning and sixteen song lyrics that contain connotative meaning. The song Saat Kau Telah Mengerti has a meaning in the form of messages and hopes of parents to children. In its song, the songwriter as a parent wants to give the best for his child. However, action taken by parents for their children’s benefit can occasionally cause the child to feel upset or angry.
Innovative M-Learning with Automatic Feedback: Enhancing Language Acquisition for Level 2 Indonesian Foreign Speakers (BIPA) Muzaki, Helmi; Susanto, Gatut; Widyartono, Didin; Bonde, Lossan; Moorthy, Thilip Kumar; Akhsani, Ilham
Journal of Languages and Language Teaching Vol. 12 No. 4 (2024): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v12i4.11851

Abstract

Indonesian has become the official language of the UN. Many BIPA students want to learn Indonesian online. However, online learning creates obstacles such as time differences between teachers and BIPA students, internet connections, and providing less than optimal feedback. This research aims to develop m-learning with automatic feedback for BIPA level 2 learners. This research uses a 4D development model: define, design, develop and deploy. This study's instrument is  a questionnaire distributed to 2 validators and 18 BIPA learners. The results of this study are m-learning products that minimize internet connections; once installed, students only need to be connected to the internet when working on questions. In addition, m-learning is also equipped with automatic feedback that appears immediately after students answer questions. The results of the product trial show that students can use m-learning to learn anytime and anywhere, including in areas with minimal internet access. Automatic feedback in m-learning also helps students learn independently because they do not need to wait for feedback from teachers. The automatic feedback in M-learning is only for listening and reading questions while speaking and writing questions are still in the form of answer keywords or assessment rubrics that the teacher must correct. Based on expert validation and product trials with an average score of 88.8, we conclude that the development of m-learning is suitable for BIPA level 2 students.
Analisis Majas dalam Lirik Lagu "Untuk Kita Renungkan" Karya Ebiet G. Ade Natalia, Felin; Arfan Yudhistira, Abiyyu; Permatasari Putri, Diana; Nurul Camelia, Putri; Muzaki, Helmi
Jurnal Bahasa dan Sastra Vol 11 No 2 (2024): Juli
Publisher : STKIP PGRI Ponorogo Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60155/jbs.v11i2.406

Abstract

Songs usually contain figures of speech with implied meanings that are usually not understood by the listener. This research aim is to describe the figure of speech in the song "Untuk Kita Renungkan" by Ebiet G. Ade so that readers can understand the implied meaning of this song. This research uses a qualitative method with a descriptive document/text study design. The focus of this research is to analyze the language style in the form of figures of speech contained in the lyrics of the song "Untuk Kita Renungkan" by Ebiet G. Ade. The primary data source for this research is the lyrics of the song "Untuk Kita Renungkan" by Ebiet G. Ade and the secondary data source is in the form of journals or readings from previous research that are relevant to the research discussion. Hermeneutics was used as an approach in this research. Data was collected using note-taking techniques. Research data was processed using descriptive analysis techniques. Data analysis was carried out by reading, analyzing, noting and concluding. The results of the analysis show that in the song "Untuk Kita Renungkan" by Ebiet G. Ade there is one dysphemism figure of speech, one synesthesia figure of speech, three symbolic figures of speech, four repetition figures of speech, seven metaphor figures of speech, three personification figures of speech, two pleonage figures of speech, one oxymoron figure of speech, and one apostrophe figure of speech. The song "Untuk Kita Renungkan" has a deep meaning about humans who must improve themselves and connect with God
PERSEPSI MAHASISWA TERHADAP PENGGUNAAN MEDIA SOSIAL TIKTOK TERHADAP MOTIVASI BELAJAR An-Khofiyyah, Nida An-Khofiyyah; Farihatul Umi, Nabila; Pribadi, Raden Roro Jasmine Zhafirah; Mustopo, Daffa Nurhidayah Rizky; Muzaki, Helmi
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.12800

Abstract

Social media has become a place for social interaction and expanding social networks. TikTok is one of Indonesia's most frequently used social media applications, with most of its users being teenagers or students. The existence of the TikTok phenomenon, which is massive in society, can influence students' learning motivation levels. Therefore, this research aims to determine how much influence the use of the TikTok application has on student learning motivation, especially at the State University of Malang. This research uses quantitative descriptive methods. Data was collected and distributed through a closed questionnaire using Google Form to 32 respondents. Data analysis was carried out using the IBM SPSS Statistics 26 application. This research shows that most respondents use TikTok every day and spend more than 2 hours. The content they access is primarily educational or inspirational. On the other hand, some respondents felt that using TikTok negatively impacted decreasing learning motivation caused by excessive use and lack of control in learning use. The data analysis results show no significant difference between the decrease in student learning motivation and the use of TikTok.
Pelatihan Pembuatan Media Pembelajaran dengan Bantuan Kecerdasan Buatan (AI) untuk Pengajar dan Calon Pengajar BIPA Muzaki, Helmi; Susanto, Gatut; Andajani, Kusubakti; Widyartono, Didin; Suherjanto, Indra; Dewi, Bintang Cahyaningtyastuti Aisyah; Nardiawan, Lailin Puspita
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 1 (2025): Bulan September
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i1.552

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi pengajar dan calon pengajar BIPA dalam memanfaatkan kecerdasan buatan (AI) untuk pengembangan media pembelajaran. Pelatihan diikuti oleh 32 peserta dan dilaksanakan melalui empat tahap: persiapan, lokakarya, pendampingan intensif, serta evaluasi. Peserta dikenalkan pada konsep AI, etika penggunaannya, dan praktik pembuatan media interaktif menggunakan aplikasi seperti Veed.IO, Plotagon, Adobe Express AI, Renderforest, Gemini, dan Invideo.ai. Produk yang dihasilkan meliputi video, animasi kosa kata, dan presentasi multimedia yang mendukung pengajaran BIPA. Hasil evaluasi menunjukkan skor rata-rata kebermanfaatan sebesar 87, kemudahan penggunaan 83, dan niat untuk menggunakan AI 83, yang mengindikasikan penerimaan positif terhadap teknologi ini. Umpan balik peserta juga menyoroti peningkatan literasi digital, kreativitas, dan kesadaran etis dalam penggunaan AI, dengan penekanan pada pentingnya menjaga keseimbangan antara inovasi teknologi dan nilai budaya. Temuan ini menegaskan bahwa pelatihan berbasis praktik dan pendampingan efektif dalam mendorong integrasi AI secara berkelanjutan dalam pembelajaran BIPA, sekaligus memperkuat kemampuan guru dalam menyajikan materi yang menarik, interaktif, dan bermakna bagi penutur asing.
Pengembangan media pembelajaran virtual reality (VR) untuk mengenalkan budaya lokal Malang ke pembelajar BIPA Muzaki, Helmi; Susanto, Gatut; Andajani, Kusubakti; Widyartono, Didin; Akhsani, Ilham; Moorthy, Thilip Kumar
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 8 No 4 (2025)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/diglosia.v8i4.1324

Abstract

Learning Indonesian for Foreign Speakers (BIPA) is closely related to cultural learning. Language acquisition requires not only fluency, but also an understanding of its cultural context. However, introducing culture to BIPA learners, especially through traditional media, such as images or textbooks, can make learning less effective and interesting. This study aimed to develop virtual reality (VR)-based learning media to introduce local Malang culture to foreign speakers. This study used the four-stage development method designed by Thiagarajan. Four stages are defined: design, development, and dissemination. The VR media were validated by BIPA experts and tested on seven learners from China, Taiwan, Vietnam, and Yemen. The product trial results show that the visual and audio quality received a score of (81.6), ease of use (80), VR's ability to provide a realistic experience of Malang cultural life (84), VR's ability to increase interest in learning Indonesian culture (85), VR's ability to increase cultural knowledge (82.5), suitability to needs (81.2), and VR's effectiveness as a cultural learning medium (82.5). This study confirms that VR is an engaging and effective tool for introducing local culture to BIPA students in line with their needs and expectations, especially those who are familiar with immersive technology.
Representation of Indonesian social and cultural ideology in the book Sahabatku Indonesia BIPA 2: A critical linguistic study Muzaki, Helmi; Santoso, Anang; Martutik, Martutik; Isnaeni, Afiyahtun; Kusumawardani, Aulia Rachma; Bello, Idris Muhammad
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 9 No 1 (2026)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/diglosia.v9i1.1515

Abstract

This study aims to describe how Indonesian social and cultural ideologies are linguistically represented in the Sahabatku Indonesia BIPA 2 textbook through a Critical Linguistics perspective. The ideological dimension in textbooks, particularly how social, moral, and national values ​​are constructed through language choices, has rarely been studied in depth, necessitating an analysis capable of uncovering the role of language as a means of representing symbolic power in textbooks. This research method uses a descriptive qualitative approach with the Critical Linguistics analytical framework developed by Fowler. Data were obtained from reading texts, dialogues, and exercises in each learning unit and then analyzed at three levels: lexical choice, syntactic structure, and ideological discourse forms. The results show that this textbook consistently represents national values ​​such as mutual cooperation, social harmony, cleanliness, modernity, and cultural nationalism. These values ​​are conveyed through evaluative vocabulary choices, simple declarative and imperative sentences, and narratives that frame Indonesia as a developed, harmonious, and morally sound nation. This finding confirms that BIPA textbooks play a dual role: as a pedagogical tool and a cultural diplomacy tool that strengthens Indonesia’s image in the eyes of the international community.