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Field Games To Stimulate Elementary School Students' Problem Solving Ability Ahmad; Uray Gustian; Y. Touvan Juni Samodra; Rahmat Putra Perdana
Jurnal Pendidikan Jasmani (JPJ) Vol 3 No 2 (2022): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v3i2.725

Abstract

The purpose of this study was to determine the problem-solving ability of elementary school students. The method used is Pre Experimental Designs with a Group Pretest Posttest. Samples of 12 elementary school children were divided into two teams. Teams A and B consist of six students each. The instrument used in this research is the Game Performance Assessment Instrument (GPAI). The data analysis technique used was the T-test. The results obtained from the pretest of team A had an average GPA score of 5.4, while team B had an average GPAI score of 4.64. The results obtained from the posttest from team A showed an average GPAI score of 6.94, while team B had an average GPAI score of 6.6. It turns out that there is an increase in children's problem-solving abilities. Based on the test, the data is declared normal and homogeneous—the T-test sig result of 0.018 <0.05, stating differences in students' problem-solving abilities. So the field game effectively stimulated elementary school students' problem-solving abilities.
Analysis Of Differences In Basic Driblling Techniques Undergrade Elementary School Student Basketball Heri Setiawan; Y Touvan Juni Samodra; Uray Gustian; Rubiyatno; Rahmat Putra Perdana
Jurnal Pendidikan Jasmani (JPJ) Vol 3 No 2 (2022): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v3i2.727

Abstract

The purpose of this study was to determine the differences in the basic technical abilities of basketball students in grades 1,2,3. The basic technique is the initial ability of the game of basketball where students can learn quickly and understand the game of basketball. The method used is descriptive quantitative analysis method with the type of survey method, this research is carried out by tests and measurements. The research population was students of SDN 10 Anjungan class 1,2,3, which amounted to 117 students, 52 male students, and 65 female students. The technique for taking this sample uses a population sample. The instrument of this research is dribbling zig-gaz. Analysis of the data using SPSS t test was carried out to see if there were differences between classes. The results of this study indicate that the significance value in the lower class is 0.009 <0.05, it can be concluded that in the lower class there is a significant difference in value, it is declared not the same. This study proves that there are significant differences in the basic basketball techniques of the lower class group, such as dribbling.
Field Games untuk Menstimulasi Kemampuan Pemecahan Masalah Siswa Sekolah Dasar Ahmad; Uray Gustian; Y. Touvan Juni Samodra; Rubiyatno; Rahmat Putra Perdana
SPRINTER: Jurnal Ilmu Olahraga Vol. 3 No. 3 (2022): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v3i3.224

Abstract

Tujuan penelitian ini adalah untuk mengetahui kemampuan pemecahan masalah siswa sekolah dasar. Metode yang digunakan yaitu  Pra Exsperimental Designs dengan pendekatan One Group Pretest Posttest Designs dengan sample anak SD yang berjumlah 12 orang dibagi dua tim,tim A terdiri 6 orang dan tim B terdiri 6 orang. Instrumen yang digunakan dalam penelitian ini yaitu instrumen Game Performance Assessment Instrument (GPAI). Teknik analisis data menggunakan uji T. Hasil penelitian yang diperoleh dari pretest dari tim A nilai rata-rata GPAI 5,4, sedangkan tim B nilai rata-rata GPAI 4,64. Hasil penelitian yang diperoleh dari posttest dari tim A nilai rata-rata GPAI 6,94, sedangkan tim B nilai rata-rata GPAI 6,6. Ternyata ada peningkatan anak dalam kemampuan pemecahan masalah. Berdasarkan uji data dinyatakan normal dan homogen. Uji T memberikan hasil sig hitung 0,018 < 0,05 maka dinyatakan ada perbedaan kemampuan memecahkan masalah pada siswa. Sehingga field game efektif untuk menstimulasi kemampuan pemecahan masalah siswa sekolah dasar.
Basic Level Futsal Referee Training at AFK Pontianak, West Kalimantan Putra Sastaman B; Y. Touvan Juni Samodra; Maharani Fatima Gandasari; Ghana Firsta Yosika; Isti dwi puspita wati; Eka Supriatna; Uray Gustian; Rubiyatno; Rahmat Putra Perdana; Robby Najini
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2023): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v4i1.2411

Abstract

The need for futsal referees in Pontianak is exceptionally high. Futsal activities as a competitive sport require reliable referees, while the number of licensed referees is still limited. Some referees can carry out referee upgrading but find it difficult to carry out activities on their own. This service activity takes the opportunity that the sports coaching education program has a lot of human resources and good cooperative bureaucratic abilities. The collaboration between the study program, the Pontianak futsal association, and the province gave birth to district-level futsal referee upgrading activities. Activities such as event management are carried out by academics consisting of lecturers and students. Activity filters are Referees with licenses as trainers sent by the Provincial futsal association and users. In this case, the Pontianak city futsal association is ready to accommodate and use the results of the activities has been implemented. The result turned out that all the 30 participants who followed were declared passed.
Workshop for Preparation of Lecturers' Research Roadmap in Faculty of Teacher Training and Education, Tanjungpura University Dyoty Auliya Vilda Ghasya; Y. Touvan Juni Samodra; Sesilia Seli; Uray Gustian; Rio Pranata; Lily Thamrin; Asriah Nurdini; Dian Miranda; Putri Tipa Anasi; Dwi Riyanti
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2023): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v4i1.2413

Abstract

Roadmap itself is a road map and is devoted to mapping the journey of research. So that the research is more structured, can continue to grow, and produce something useful and easy to apply within a period of 5 to 20 years or even more. The research roadmap will help lecturers determine the research direction and then adjust it to the institution's priorities or higher education where they teach. The urgency of preparing the research roadmap above as well as the research roadmap document data for lecturers and undergraduate and masters level study programs within the FKIP Tanjungpura University who need to get refreshments. The Faculty Quality Assurance Unit team held a "Workshop on Preparation of Lecturer Research Roadmaps and Study Programs in the FKIP Environment" at Tanjungpura University in 2022". In this activity, the service team first compiled a roadmap format or research roadmap for the study program lecturers. Then during the implementation of the activity, the service team directed the study program within the FKIP University of Tanjungpura to compile a roadmap or research roadmap for the study program lecturers.
Stimulating motor competence through field games: an experimental study on elementary school students Uray Gustian; Y. Touvan Juni Samodra; Fatima Maharani Gandasari; Ghana Fiesta Yosika
Jurnal Keolahragaan Vol 11, No 1: April 2023
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v11i1.57148

Abstract

Motoric competence is a competency that requires understanding in carrying out physical activities. However, in the learning process motor competence is carried out without the support of understanding so that it results in students experiencing difficulties and confusion in executing the motor skills they have when in a different environment during training or learning. The research aims to measure the success of stimulation of motor competence by using the field games approach. The research was conducted in the pre-experimental type with the One Group Pretest Posttest Designs type. The experiment was conducted on twelve elementary school students in fourteen meetings. The research involved twelve fourth grade elementary school students who were taken randomly by selecting numbers at random. The instrument for measuring students' motor skills used the Test of Gross Motor Development revision 2 edition (TGMD-2) and understanding of playing using the Games Performance Assessment Instrument (GPAI) and the measurement results were analyzed using a quantitative descriptive method. The results showed that there had been an increase in the rating of students' motor skills and the average score of students' games performance. This result is due to the learning that is carried out using the field games approach which is able to encourage students to be active in making movements and facilitating metacognition processes such as decision making, critical thinking, and problem-solving. The conclusion of learning done with the field games approach can stimulate students' motor competence
Point of Contact Pada Groundstroke Backhand Pada Atlet Junior Yovinus Ardianto; Y. Touvan Juni samodra; Rubiyatno Rubiyatno; Uray Gustian; Putra Sastaman B; Davi Sofyan
JURNAL PENJAKORA Vol. 10 No. 1 (2023): April 2023
Publisher : Fakultas Olahraga dan Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/penjakora.v10i1.58574

Abstract

Penelitian ini bertujuan untuk memperoleh informasi analisis secar spefisik terhadap point of contact antara bola dengan raket pada cabang olahraga Tenis lapangan. Point of contact khususnya pada teknik groundstroke backhand. Metode yang digunakan kuantitatif deskriptif, dalam penelitian ini dilakukan analisis video menggunakan software kinovea. Populasi penelitian adalah atlet atlet junior tenis lapangan di lapangan tenis Pangeran Nata Kusuma Sintang berjumlah 4 orang yang masih aktif latihan selama 1 tahun. Dilakukan perekaman vidio yang kemudian dijadikan dasar untuk analisis dengan menggunakan software kinovea. Analisis dimaksudkan fokus pada bagaian point of contact antara raket dengan bola tenis. Hasil analisis data dibandingkan dengan Novak Djokovic sebagai pembanding.  Hasil penelitian menunjukkan tahap perkenaan (point of contact) terbagi atas; sudut lengan, sudut raket, dan sudut tungkai. Sudut lengan dan sudut raket memiliki nilai sudut lebih kecil dari benchmark artinya atlet mempunyai jangkauan yang pendek dan gaya impact rendah. Sedangkan sudut tungkai memiliki nilai sudut lebih besar dari benchmark dimana pada sudut tungkai yang lebih besar membuat pergerakan langkah atlet tidak maksimal. Kesimpulan dalam teknik ground stroke back hand pada khususnya kajian impact perlu untuk atlet pemula jika dibandingkan dengan atlet prefesional memiliki perbedaan bai dari posisi lengan, sudut raket dan sudut tungkai. Ketiga hal ini setidaknya menjadi perhatian dalam peningkatan kemampuan melelakukan groundstroke.
DESKRIPSI MOTORIK KASAR SISWA KELAS ATAS SEKOLAH DASAR DAERAH PERBUKITAN Maria Goreti Wati; Touvan Juni Samodra; Edi Purnomo; Eka Supriatna; Uray Gustian; Davi Sofyan
Riyadhoh : Jurnal Pendidikan Olahraga Vol 6, No 1 (2023): Riyadhoh : Jurnal Pendidikan Olahraga
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/rjpo.v6i1.9127

Abstract

The purpose of this study is related to the importance of gross motor skills in elementary school students, especially students who live in hilly areas. Gross motor is a movement of the whole body that involves large muscles such as crawling, walking, running, jumping, and throwing. This research was conducted at the 38 Nanga Tayap Public School, Ketapang Regency. The sample in the study of upper-class students (grades 4, 5, and 6) was 44 students. Data collection was taken from May 18 to May 20, 2022. Data collection was carried out using a gross motor ability test, namely TGMD-2  (run, gallop, hop, horizontal jump, leap, slide, striking). A stationary ball, stationary dribble, catch, kick, overhand throw, or underhand roll). The results showed no superior and excellent, 4.5% above the average, 47.8.% average, 22.7% below the average and 22.7% less, and 2.3 % significantly less. So it can be concluded that more than 50% of class students still have gross motor skills below the standard average
Using net games to stimulate the motor competence of elementary school students Uray Gustian; Putra Sastaman; Zsolt Nemeth
Jurnal Keolahragaan Vol 11, No 2: September 2023
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v11i2.54555

Abstract

Motor competence is essential to develop an active lifestyle, a healthy weight status, and a physical-activity habit. Motor competence stimulation focus on measuring the physical activity of playing games. The study investigated the potential improvement of motor skill by playing net games. Through the study, students are taught to make important decisions and acquire tactical knowledge by simplifying complex games. This research adopted an experimental design using One Group pretest-posttest method. Samples were collected through random sampling method in two classes of a selected elementary school. The Games Performance Assessment Instrument (GPAI) and the Gross Motor Development Test version 2 (TGMD-2) were used to assess students' playing understanding, motor skills, and numeric knowledge. Utilizing quantitative descriptive analysis, data were examined. The findings showed that the posttest values for motor skill aspects (95) were greater than the pretest results (88, 5). The average increase of each component for playing game was execution skill of 0.05, decision-making of 0.04, opponent coverage of 0.03, and overall of 0.05. Different test results show that t-test (t=4.50), both for game understanding and motor skill aspects, which were greater than t-tables (1,796). The statistics showed that the skills after treatment were significantly different from the students’ ability before treatment. This improvement in decision-making, technical execution, cover, support, game performance, game participation, pleasure, perceived competence, and intention to engage in physical activity is attributable to the usage of net games. The conclusion is that the use of net games is effective in improving the motor competence of elementary school students. However, the study only involves a small number of students, hence it is recommended for including a larger number of students in the further research, as well as using more rigid study design (control group) and take in different elementary schools.
Scientific Article Writing Workshops for Students Indonesian Language Education Master Program FKIP Tanjungpura University Sesilia Seli; Martono Martono; Christanto Syam; Patriantoro Patriantoro; A. Totok Priyadi; Natalia Rosi Heavenlim; Anggi Putri Pratiwi; Dyoty Auliya Vilda Ghasya; Y. Touvan Juni Samodra; Uray Gustian; Rio Pranata; Lily Thamrin; Asriah Nurdini; Dian Miranda; Putri Tipa Anasi; Dwi Riyanti; Isti dwi puspita wati
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2023): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v4i2.2584

Abstract

This Community Service aims to provide knowledge and skills to Indonesian Language Education Masters Study Program students in writing scientific articles. This activity must be carried out because students must publish their research articles in accredited national journals or international journals under the Regulation of the Minister of Research, Technology, and Higher Education Number 50 of 2018. This activity uses the problem-solving method to overcome three problems, preparation of training modules, implementation workshops/training, and the ability of students to write scientific articles. This community service activity produces the following things. (1) Availability of scientific article writing training modules. (2) The implementation of the workshop/training was well proven by > 75% (16 people/76.19%) of students, who managed to get an average score of 76.19 in a pretty good category. (3) The ability to write scientific articles for students is at an average score of 76.19 in a fairly good category. The average score based on the indicator of completeness of the structure is 83.33 in the good category; the language aspect indicator is 77.38 in a fairly good category; the template suitability indicator of 76.19 in a pretty good category; the Mendeley application utilization indicator is 50.00 in the less category. The scientific article content indicator is 92.86 in the very good category and the literature review indicator of 77.38 in the fairly good category.