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Development of a Digital Career Literacy-Based Gamification Application to Improve Career Readiness of Students with Special Needs Afriliyanto, Agus; Cahyaningrum, Vesti Dwi; Wulandari, Ratna; Da'i, Mohamad
Buletin Konseling Inovatif Vol. 5, No. 3
Publisher : citeus

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Abstract

The development of digital technology has opened up new opportunities in education, including for students with special needs who often face obstacles in acquiring career skills, resulting in low career literacy and impacting their career readiness. This study aims to develop a digital career literacy-based gamification application as an innovative learning medium to improve the career readiness of students with special needs, with a scope covering design, development, and testing in accordance with their cognitive characteristics and learning needs. The study used a simplified Borg & Gall R&D model consisting of five stages, involving 30 students with special needs from inclusive schools in East Java, with instruments in the form of expert validation questionnaires, career readiness tests, and observations of student engagement. The results showed that the expert validation of the media obtained an average score of 88.5% (highly valid), the expert validation of the material was 91.2% (highly feasible), student engagement was 85%, and there was a significant increase in career readiness with an average pretest score of 62.4 to a posttest score of 82.7, or an increase of 32.5%. The digital career literacy gamification application has been proven to be valid, practical, and effective in improving the career readiness of students with special needs. Future research is recommended to involve a more diverse subject group and integrate adaptive technology for more optimal results.
Pengembangan Panduan Pelatihan Empati Menggunakan Teknik Sinema Edukasi untuk Mencegah Perilaku Bullying Siswa Sekolah Menengah Pertama Cahyaningrum, Vesti Dwi; Handarini, Dany Moenindyah; Simon, Irene Maya
Jurnal Kajian Bimbingan dan Konseling
Publisher : citeus

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Abstract

This study aimed to develop a training guide of empathy attitude skills as prevention of bullying behavior on junior high school students. The method was a research and development model. The subjects of the research were guidance and counseling experts; educational technology expert; and school counselors. The instrument was the empathy attitude skill scale for students; expert assessment instruments and counselor assessment instruments. Data from the assessment results of guidance and counseling expert; educational technology expert; and three school counselors in three different schools in Malang City showed that the developed products were acceptable and feasible to be used to improve empathy skills as prevention of bullying behavior of junior high school students.
Penerapan Teknik Self-Management Untuk Mereduksi Stres Akademik Mahasiswa UNUGIRI Bojonegoro Pada Masa Pandemi Covid-19 Novitasari, Zeti; Cahyaningrum, Vesti Dwi
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 8 No 2 (2021)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v8i2.15795

Abstract

The Covid-19 pandemic has made learning held online and requires students to be more active. This expectation turns out to make students' academic stress increase. This phenomenon also occurs in UNUGIRI students which are characterized by students getting bored more quickly and their lack of time for interpersonal relationships. One of the things that are planned to be able to reduce this is by using self-management techniques. Thus, the purpose of this study was to determine the effectiveness of self-management techniques in reducing academic stress. To achieve this goal, this study uses the pretest and posttest control group design methods. Of the 66 students who were used as research subjects, 12 students were selected who were indicated to experience academic stress and were then designated as the sample of this study. The results of the study, which were analyzed using the Mann-Whitney technique, showed that the Asymp.Sig score. (2-tailed) was at 0.004 (0.004<0.05). These results indicate that self-management techniques are effective in reducing student academic stress.
Penerapan Bimbingan Kelompok Dengan Teknik Cinematherapy Untuk Meningkatkan Empati Siswa SMA Negeri 1 Malo Novitasari, Zeti; Cahyaningrum, Vesti Dwi; Setyoningsih, Yunita Dwi; Susilo, Hintang
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 9 No 2 (2022)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v9i2.18130

Abstract

This study aims to determine the effectiveness of group guidance with cinematherapy techniques to increase students' empathy. The research method used is pre-experimental with a one-group pretest-posttest design. The research subjects were students of class X SMA Negeri 1 Malo for the 2020/2021 academic year. Data were collected through empathy instruments. The data analysis technique used the Wilcoxon test to compare the pre-test and post-test scores. The results of this study indicate that the empathy of class X students of SMA Negeri 1 Malo before being treated with the cinematherapy technique was in the low category with a percentage of 60.36% and after being given treatment with the cinematherapy technique it increased to a high category with an average percentage of 91.08%. The comparison between the results of the percentage of students before and after being given treatment an average of 30.72%. So, it can be concluded that there is a difference between pre-test and post-test, meaning that the group guidance of cinematherapy techniques is effective in increasing empathy for students.
Pengembangan Panduan Teknik Coping Stress Untuk Mengurangi Kecemasan Akademik Siswa Pasca Era Pandemi Cahyaningrum, Vesti Dwi; Da’i, Mohamad
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 10 No 3 (2023)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v10i3.19294

Abstract

In 2020 the whole world experienced an outbreak, namely the Covid-19 pandemic which had an impact on various fields, one of which was in education. One of the effects is that students experience a lot of academic anxiety. Academic anxiety is widely felt by students who are affected by online schools and require them to stay at home and limit their space for movement, one of which is not being able to meet face to face with friends or teachers. One of the things that are planned to be able to reduce academic anxiety is by using stress coping techniques. Coping stress is an action or effort taken to overcome stress, which can be done both consciously and unconsciously. This study aims to produce a guidebook for providing stress coping techniques to reduce students' academic anxiety. The method used in this study is a research and development model. The subject of this research trial involved guidance and counseling experts;Education technologist;and school counselor. The instrument used is the student's academic anxiety scale,expert assessment instrument and counselor assessment instrument. Data from the assessment results of a BK expert, a TEP expert, and three school counselors in three different schools in Bojonegoro City indicate that the product developed is acceptable and feasible to use to reduce students' academic anxiety.
Pengaruh Self Efficacy Dan Dukungan Sosial Terhadap Motivasi Berprestasi Atlet Rugby UNUGIRI Da'i, Mohamad; Cahyaningrum, Vesti Dwi
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 10 No 1 (2023)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v10i1.19295

Abstract

This research was conducted to determine the influence of self-efficacy and social support on the achievement motivation of Rugby athletes. The research sample consisted of 50 Rugby athletes from the UNUGIRI Student Activity Unit. The author created the measurement instrument by referring to the components of achievement motivation by McClelland, measuring self-efficacy using the Physical Self-Efficacy Scale (PSE) by Rycman, and referring to the aspects of social support described by Sarafino. The results of the study showed that there is a significant influence of self-efficacy, social support, and demographic variables (gender and age) on the achievement motivation of UNUGIRI Rugby athletes. For further research, researchers can design studies using other research methods or using other relevant variables. For athlete managers, this study can be used as a reference to improve the achievement motivation of athletes by optimizing self-efficacy and social support.
Development of JOMO Board Game Media in Group Guidance to Reduce FoMO among High School Students Rista, Tia Fadila; Cahyaningrum, Vesti Dwi; Afriliyanto, Agus
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 2 (2026): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i2.20288

Abstract

This research is motivated by the high tendency of Fear of Missing Out (FoMO) in students, as well as the lack of game-based media that specifically helps students reflect on FoMO in the context of daily life. A range of interventions to reduce FoMO have been developed, but most still focus on informative approaches and have not optimally encouraged active engagement and deep reflection of students in the context of real-life experiences. This research aims to develop counseling guidance media in the form of JOMO board games and test its feasibility. This research uses a Research and Development approach based on the Borg & Gall model up to the product revision stage II. The participants consisted of three media experts, three counseling subject matter experts, three prospective product users (school counselors), and eight students in a small group trial. Data was collected through questionnaires, interviews, and observations, and analyzed using the Percentage of Agreement technique. The validation results showed that the JOMO board game achieved a feasibility score of 91.07% from media experts, 90.47% from material experts, and 91.27% from potential users, all of which were categorized as very feasible. A preliminary field testing involving eight students resulted in an average response score of 89.84% in the excellent category. This media is considered interesting, easy to use, and relevant to students' experiences, and is able to facilitate the process of reflection on FoMO. These findings indicate that the media is feasible and shows potential in facilitating students' engagement and reflection on the FoMO phenomenon. This research is limited to the development stage and has not tested its effectiveness empirically
Flash Card Media Development to Reduce Identity Crises in High School Students Haliza, Alvi Nur; Cahyaningrum, Vesti Dwi; Efendi, Moh. Yusuf
KONSELI: Jurnal Bimbingan dan Konseling (E-Journal) Vol 13 No 1 (2026): KONSELI : Jurnal Bimbingan dan Konseling (E-journal)
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/cbcm7394

Abstract

Adolescence is a crucial phase in identity formation; however, it is often accompanied by identity crises that trigger anxiety, low learning motivation, and difficulties in social relationships. This study aims to develop flash cards as a valid and practical tool to support Guidance and Counseling services, with the goal of enhancing self-exploration and fostering identity commitment among high school students. The method used was Research and Development (R&D) based on the Borg and Gall model, limited to the seventh stage (Product Revision II). The data collection instruments included interviews, a student needs questionnaire, and a media acceptability questionnaire for validation testing. The data were analyzed using the Percentage of Agreement technique. The results showed that the developed flash card media achieved an average validation score of 94.67%, categorized as “Highly Suitable.” Specifically, the assessment results from subject matter experts reached 95.61%, media experts 95.55%, and prospective users 92.85%. These flash cards meet the qualifications for implementation in schools as an interactive innovation in Guidance and Counseling services to help students overcome identity crises in accordance with their psychosocial developmental stages.
Development of a Positive Conformity-Based Domino Card Media to Enhance Senior High School Students’ Learning Motivation Saputri, Intan Wahyu; Cahyaningrum, Vesti Dwi; Efendi, Moh. Yusuf
KONSELI: Jurnal Bimbingan dan Konseling (E-Journal) Vol 13 No 1 (2026): KONSELI : Jurnal Bimbingan dan Konseling (E-journal)
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/xy9ycm63

Abstract

Learning motivation is an important factor in determining the success of the learning process. However, various challenges have led to a decline in learning motivation, which in turn affectsthe quality of learning, especially at the senior high school level. A report indicates that Indonesia is experiencing learning loss, characterized by a decline in students' learning motivation and academic achievement. Interviews conducted at SMAN 1 Kepohbaru revealed that students' learning motivation is not yet optimal, as reflected in a lack of responsibility for learning, limited readiness to learn, and enthusiasm for learning that is influenced by peers. Guidance and counselling services still focus on individual counselling and have not yet utilized learning media as a means of delivering services. This study aims to develop domino cards as a medium to enhance students' learning motivation through positive peer conformity, as well as to assess the feasibility of domino cards in optimizing students' learning motivation in guidance and counselling services. This study applies a Research and Development (R&D) approach adapted from the Borg and Gall model. The subjects of this study were 60 eleventh- grade students at SMAN 1 Kepohbaru. The results indicate that the developed media obtained a feasibility score of 93.36% which falls into the “very good” category, indicating that it is appropriate for use in guidance and counselling services.
Digital Guidance and Counseling Transformation: Developing a Character Strength Website to Reduce Body Dysmorphic Disorder Rochimah, Choerul; Vesti Dwi Cahyaningrum; M Iqbal Tawakkal
KONSELI: Jurnal Bimbingan dan Konseling (E-Journal) Vol 13 No 1 (2026): KONSELI : Jurnal Bimbingan dan Konseling (E-journal)
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/6nhgg329

Abstract

This study aims to develop a website-based character strength counseling media to reduce symptoms of Body Dysmorphic Disorder (BDD) in vocational high school students. The main problem found in the field is the tendency of students, especially female adolescents majoring in Accounting and Visual Communication Design, who experience dissatisfaction with their physical appearance, such as compulsive mirror checking and social withdrawal. The results of quantitative data from 72 students showed 10% in the very low problem category, 44% low, 43% moderate, and 3% high. The guidance and counseling teacher at the school does not yet have special media to conduct tests or handle this phenomenon. The research method used is Research and Development (R&D) with the Borg and Gall model modified into 7 stages. The assessment instrument includes a validation questionnaire for material experts, media experts, and prospective users. The results of the validity test using inter-rater agreement analysis showed a score of 1.00 (very high classification) for the three assessment aspects. This website is designed using Google Sites by integrating the Cognitive Behavioral Therapy (CBT) approach, self-management techniques, and character strength content to help reduce the dominance of Body Dysmorphic Disorder thoughts by shifting focus (reframing), building a positive perspective, and self-validation or strengthening self-esteem. Thus, this media is declared very suitable for use by BK teachers as a tool in group counseling services to reduce BDD in vocational high school students. The results of the small group test resulted in a decrease in problem scores between the pretest and posttest, which means that there is an effect of using the character strength website media in reducing students' body dysmorphic. Thus, the development of this media is an effective solution to help students fulfill the developmental tasks of adolescence in accepting physical conditions adaptively.