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Implementasi Teknologi 4G LTE di Indonesia Ni Made Erma Pratiwi Astiti; Ida Ayu Laksmi Dewi; NMAE Dewi Wirastuti
PROSIDING CSGTEIS 2013 CSGTEIS 2013
Publisher : PROSIDING CSGTEIS 2013

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Abstract

Abstrak—Pada paper ini penerapan teknologi 4G LTE di Indonesia dan kendalanya, kemudian dibandingkan dengan penerapannya di dunia (dalam hal ini digunakan contoh di India), akan diuraikan pada paper ini. Pada saat ini perkembangan teknologi jaringan nirkabel di Indonesia sudah berkembang dengan pesat. Demikian juga dengan jaringan 4G LTE sudah mulai dikembangkan di Indonesia. Tetapi jaringan 4G ini tidak bisa diimplementasikan dengan sempurna. Hal ini disebabkan karena infrastruktur yang belum memadai termasuk hardware dan softwarenya, dan juga regulasi yang mengatur penerapan 4G LTE ini juga belum memiliki kesiapan.Kata Kunci— Jaringan 4G; LTE; WiMAX
Penyisipan Konten Elektro News Menggunakan XIBO Digital Signage Vencysisca Jeane Risamena; Komang Isabella Anasthasia; Ni Made Ary Esta Dewi Wirastuti
PROSIDING CSGTEIS 2013 CSGTEIS 2013
Publisher : PROSIDING CSGTEIS 2013

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Abstrak — Selama ini Jurusan Teknik Elektro Fakultas Teknik Universitas Udayana masih menggunakan cara manual dengan menempel lembar pengumuman pada papan informasi yang tersedia. Berdasarkan hal ini maka diperlukan pengunaan Digital Signage pada Jurusan Teknik Elektro. Mengingat Jurusan Teknik Elektro Fakultas Teknik Universitas Udayana memiliki tiga buah LCD yang belum difungsikan secara optimal sebagai media penyampaian informasi.Sebelum penyisipan konten ada beberapa kebutuhan sistem yang dipersiapkan yaitu kebutuhan perangkat keras, kebutuhan perangkat lunak dan persiapan awal XIBO Digital Signage.Untuk dapat menyisipkan konten kedalam Elektro News, maka terlebih dahulu harus dipersiapkan layout. Setelah layout siap, buat region sesuaikan dengan kebutuhan desain. Region ini dapat diubah-ubah ukurannya. Region ini merupakan wadah dimana konten disisipkan.Kata Kunci –Digital Signage, XIBO, Elektro News
Desain Perangkat Lunak SMS dengan Translasi Text Aksara Bali Ida Bagus Kade Dwi Suta Negara; NMAE Dewi Wirastuti; Nyoman Pramaita
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 10 No 2 (2018): Jupiter Oktober 2018
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.3406880

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Sebagian besar masyarakat Bali mampu berkomunikasi menggunakan bahasa Bali, akan tetapi hanya sedikit orang Bali yang mampu dan mengerti tata penulisan Aksara Bali. Hal ini terjadi karena tata cara penulisan Aksara Bali aturannya cukup kompleks. Diperlukan cara-cara yang inovatif untuk menarik minat masyarakat dalam mempelajari Aksara Bali, salah satunya dengan memanfaatkan teknologi informasi. Penelitian ini membahas desain perangkat lunak SMS dengan translasi text Aksara Bali. Dalam pembuatan desain perangkat lunak ini terdiri dari beberapa tahapan, yaitu: pengumpulan data dan literatur, identifikasi permasalahan, desain dan perancangan sistem, serta implementasi dan pengujian. Hasil desain translasi text Aksara Bali pada perangkat lunak SMS berupa: perancangan proses translasi text Aksara Bali, perancangan proses pegiriman SMS, dan perancangan proses penerimaan SMS. Sedangkan desain antar muka translasi text Aksara Bali pada perangkat lunak SMS berupa desain antarmuka pengiriman dan penerimaan SMS.
TOEFL (TEST OF ENGLISH AS A FOREIGN LANGUAGE) TEST PLUGIN UNTUK MOODLE Leovin Leovin; Ni Made Ary Esta Dewi Wirastuti; Komang Oka Saputra
Jurnal SPEKTRUM Vol 9 No 1 (2022): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (520.643 KB) | DOI: 10.24843/SPEKTRUM.2022.v09.i01.p1

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TOEFL (Test of English as a Foreign Language) is a test used to measure a person'sEnglish proficiency. Generally, the TOEFL test is used as one of the requirements to graduateat domestic universities, to enter universities abroad, or to work in a country. In this research,the LMS (Learning Management System) was used for implement the TOEFL. LMS is anapplication system that was developed specifically to manage online class (e-learning), andshare subject matter. Moodle (Modular Object-Oriented Dynamic Learning Environment) is anLMS that is usually used in online learning activities. The results of this research that theTOEFL was successfully created as a Moodle plugin and according to the SUS (SystemUsability Scale) test that has been calculated, it got a score of 89, indicating this application hasa high level of feasibility.
COMPETITION-BASED GROUP QUIZ UNTUK LEARNING MANAGEMENT SYSTEM MOODLE “Prama Ade Prayitno; Komang Oka Saputra; Ni Made Ary Esta Dewi Wirastuti
Jurnal SPEKTRUM Vol 9 No 1 (2022): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (674.363 KB) | DOI: 10.24843/SPEKTRUM.2022.v09.i01.p2

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Quizzes are used by teachers in the learning evaluation process which aims todetermine the extent of mastery of the material provided by the teacher to students. The quizconsists of several items about which are carried out directly by students. In this study, thisresearch was carried out online by students in groups using a Learning Management System(LMS), namely Moodle with the help of a plugin. The result of the work is that the availability ofthe current score only produces 1 and then these values are to be developed for each studentin the same group. This resulted in the evaluation process of learning in the quiz to be less fairBased on this problem, a plugin that can process is created that can process from workbased on personal views generated by students. The personal score is then used to calculatethe score by taking the average of all students in the group. Furthermore, the final valueobtained from the calculation of the ratio of personal values to group values. This final score willbe used to evaluate learning in the use of quizzes using Moodle. The results of the study aftertesting the system usability scale (SUS) showed that plugins that had good feasibility andblackbox testing methods declared the plugin well.
Market Basket Analysis using FP-Growth Association Rule on Textile Industry Kadek Darmaastawan; Komang Oka Saputra; Ni Made Ary Esta Dewi Wirastuti
International Journal of Engineering and Emerging Technology Vol 5 No 2 (2020): July - December
Publisher : Doctorate Program of Engineering Science, Faculty of Engineering, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/IJEET.2020.v05.i02.p05

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Online shop is one of the technological developments that makes it easy for sellers and buyers to make transactions. A batch of data is produced from the process at an online shop and will be wasted if not utilized properly. An example is a batch of transaction data that may store hidden information that might benefit the online shop, such as information on customer transaction patterns or information on the relationship between two or more items that are most often purchased by customers. Based on that problem, this research conducts market basket analysis using one of the data mining methods, namely Association Rule with FP-Growth Algorithm, to find hidden information in a transaction data produced by an online shop. The data used in this research is an online shop transaction data that contains more than one item from November 2019 to December 2019 owned by one of the textile industries located in Ubud, Bali. The calculation of the FP-Growth Association Rule also tested using the Weka application. The results of market basket analysis are several associative rules related to the combination of best-selling items, such as “customers who buy Tigers Base Grey will have a 100% chance of buying Tribal Green too”. The result can be utilized by the textile industry owner to manage the layout of the online shop, add item recommendation features to the online shop based on items purchased by the customer, and also keep stock of the best-selling items to prevent running out of stock.
GAMIFIKASI DALAM PEMBELAJARAN ONLINE DAPAT MENINGKATKAN MOTIVASI INTRINSIK I Putu Suryadharma; Linawati .; Ni Made Ary Esta Dewi Wirastuti
Jurnal Teknologi Informasi dan Komputer Vol 7, No 4 (2021): Jurnal Teknologi Informasi dan Komputer
Publisher : LPPM Universitas Dhyana Pura

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ABSTRACTGamification plays a large role in increasing learning motivation and other activities. This study aims to determine the role of gamification in increasing intrinsic motivation. A total of 60 research subjects were divided into two parts, namely 30 subjects intervened with gamification and 30 other subjects without gamification in online learning. This treatment was given in 12 learning meetings. In addition, as many as 125 respondents, some of whom were treated subjects, were involved in filling out the questionnaire about the relationship between gamification and intrinsic motivation. Of the 125 respondents, it was found that 60% believed that gamification could increase intrinsic motivation, 37% expressed doubt and 3% said no. Based on the test results of respondents who were tested with one way ANOVA, it was found that there was no significant difference (p> 0.05) between the groups that were given gamification and without gamification. Respondents also 47.2% stated that they were not sure that gamification could increase test scores, although 46.4% said they were sure. Based on these results, it can be concluded that the gamification intervention can increase the intrinsic motivation of the learning participants, but it does not automatically increase the test scores.Key Words : Gamification, intrinsic motivation, test scoresABSTRAKGamifikasi banyak berperan dalam meningkatkan motivasi belajar dan aktivitas lainnya. Penelitian ini bertujuan untuk mengetahui peran gamifikasi dalam meningkatkan motivasi intrinsic. Sebanyak 60 subjek penelitian yang dibagi atas dua bagian yaitu 30 subjek diintervensi dengan gamifikasi dan 30 lainnya tanpa gamifikasi dalam pembelajaran online. Perlakuan tersebut diberikan dalam 12 kali pertemuan pembelajaran. Selain itu sebanyak 125 responden, dimana sebagian merupakan subjek yang diberi perlakuan, dilibatkan dalam pengisian kuisener tentang hubungn gamifikasi dengan motivasi intrinsik. Dari 125 responden diperoleh 60% yakin bahwa gamifikasi dapat meningkatkan motivasi intrinsik, 37% menyatakan ragu dan 3% menyatakan tidak. Berdasarkan hasil ujian responden yang diuji dengan one way anova , diperoleh hasil tidak ada perbedaan yang signifikan (p>0,05) antara kelompok yang diberikan gamifikasi dan tanpa gamifikasi. Responden juga 47,2% menyatakan tidak yakin gamifikasi dapat meningkatkan nilai ujian, walaupun 46,4% menyatakan yakin. Berdasarkan hasil tersebut dapat disimpulkan bahwa intervensi gamifikasi dapat meningkatkan motivasi intrinsik peserta pembelajaran, tetapi tidak otomatis dapat meningkatkan nilai hasil ujian.Kata kunci : Gamifikasi, motivasi intrinsik, nilai ujian
Desain Program Simulasi Unjuk Kerja Kode Pn Pada Kanal Multipath Fading Putra Yudhanata Pratama; Nyoman Pramaita; Ni Made Ary Esta Dewi Wirastuti; I Gusti Agung Komang Diafari Djuni Harta
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol 10 No 1 (2020): MATRIX - Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.755 KB) | DOI: 10.31940/matrix.v10i1.1834

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Halangan pada Line of Sight (LOS) dapat menyebabkan difraksi (pembelokan), refleksi (pemantulan), dan scattering (penghamburan) pada sinyal informasi dimana akan mengurangi kualitas sinyal informasi yang diterima pada sisi penerima. Hal tersebut mengakibatkan adanya sifat konstruktif maupun destruktif pada sinyal di sisi penerima. Contoh sifat destruktif yang sering terjadi yakni fading dan delay. Sistem penerima correlation receiver diimplementasikan guna mengatasi masalah yang timbul akibat efek dari multipath fading. Untuk memperoleh sinyal dengan nilai error minimum, maka diperlukan analisis terkait proses transmisi pada masing-masing komponen multipath. Hasil analisis diperoleh bahwa unjuk kerja dari Kode PN (Pseudo Noise) pada kanal frequency selective fading yang lebih baik adalah variasi komponen multipath = 3 dibandingkan dengan variasi komponen multipath = 6 dan yang paling buruk adalah variasi komponen multipath = 7. Hal ini dibuktikan dengan melihat nilai Bit Error Rate (BER) saat Energy Per Bit To Noise Power Spectral Density Ratio (Eb/No) = 10 dengan komponen multipath = 3 memiliki nilai BER 0,00368, sedangkan komponen multipath = 6 dan komponen multipath = 7 memiliki nilai BER berturut – turut adalah 0,00386 dan 0,00507. Berdasarkan hasil analisis tersebut dapat diambil simpulan bahwa jumlah komponen multipath yang ada berpengaruh terhadap kualitas sinyal yang diterima.
Comparison of Backpropagation Neural Network and Convolutional Neural Network on Handwriting Pattern Recognition A. A. SG. Mas Karunia Maharani; Komang Oka Saputra; Ni Made Ary Esta Dewi Wirastuti
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 6 No 1 (2022): June 2022
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcosine.v6i1.431

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Historical manuscripts are one of documents that important to be preserved because they contain a lot of information, one example of them is script as the historical documents . Historical document mostly still use handwriting in so many reserch. Currently, there are many research regarding the preservation of characters. One way of preservation that can be used is the digitization process. Digitizing’s process tanable by recognizing existing information using technology. The technology that can be used is machine learning. Handwriting is a complex case because of the many variations of these characters and the output of the author where variations of the author will produce different writings. The relevant fields for text and documents are Optical Chacarter Recognition (OCR) and handwriting recognition. There are several methods that can be used in the machine learning process, including Artificial Neural Network (ANN) and Convolutional Neural Network (CNN). Both of these methods are methods that can accept complex image input to be processed and recognized, therefore this method is highly recommended for processing handwriting.
Handover Scenarios for Mobile WiMAX and Wireless LAN Heterogeneous Network NMAED Wirastuti; CCW Emehel
Indonesian Journal of Electrical Engineering and Computer Science Vol 12, No 8: August 2014
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v12.i8.pp6313-6323

Abstract

This paper presents proposed handover scenarios for a heterogeneous network comprising mobile worldwide interoperability for Microwave Access and Wireless Local Area Network segments. Homogenous handover scenarios for a mobile WiMAX network are also considered to allow a comparative analysis. A mobile node supporting voice traffic is analysed, when operating in a half-cell overlap coverage scenario, for both pedestrian and vehicular speeds. All proposed handover scenarios are assessed and validated through system-level Media Independent Handover network simulations. Results for both homogenous and heterogeneous handover show that the handover delay and jitter are within the acceptable values published by the WiMAX Forum. For heterogeneous handover, the packet loss is negligible for all cases; however, there were significant occurrences of packet loss in throughput for homogenous handover at vehicular speeds. This is due to the fact that the implementation of an adaptive channel scanning algorithm to allocate scanning intervals can limit communication disruptions.
Co-Authors A. A. SG. Mas Karunia Maharani A. T. A Prawira Kusuma adi surya antara Aditya Dwipayana Agus Sukerta Anak Agung Kurnia Aditama Anisa Widayanti Arya Mertasana , Putu Arzalia Khairunnisa Yasmine Asa Arya Sudarman Asana, I Made Dwi Putra Ayuni Harianti Azmir, Azra Ariel Azra Ariel Azmir Azra Ariel Azmir CCW Emehel D. C. Khrisne D. C. Khrisne D.C. Khrisne Dewa Made Wiharta Dhyaksa, Ida Bagus Dharma Dipta, I Made Yogaswara Duman Care Khrisne Enrico Andriyanto F. L. H. Utomo Fajar Tri Prabowo Gde Made Budi Antara Gede Humaswara Prathama Gede Ogiana Gede Sastra Utara Gede Sukadarmika Gerson Feoh Hartawan, I Gusti Agung Komang Dlafari Djuni Hilmy Jawas I Dewa Made Bayu Atmaja Darmawan I Dw Gd Paramartha Warsika I G A Anom Semara Putra I G. A. K. Diafari Djuni Hartawan I Gede Agus Aditya Putra I Gede Agus Aditya Putra Aditya I Gede Eka Sanjaya I Gusti Agung Anom Semara Putra I Gusti Agung Gede Arya Kadyanan I Gusti Agung Komang Diafari Djuni Hartawan I Gusti Ngurah Priambadi I ketut Gede Darma Putra I Ketut Widi Arjana Yasa I Komang Adi Bayu Adnyana I Komang Surya Adinandika I M. A. Suyadnya I M. A. Suyadnya I Made Arsa Suyadnya I Made Oka Widyantara I Made Rai Putera Yasa I Made Ryan Handika I Made Yogaswara Dipta I N Satya Kumara I Nyoman Gunantara I Nyoman Suprapta Winaya I Putu Eka Giri Setya Kresnadi Putra I Putu Suryadharma I Wayan Diki Andriasmika I Wayan Kayun Wardana I.M.A. Suyadnya IBGD. Dhyaksa ICA Lukpratama Ida Ayu Laksmi Dewi Ida Bagus Darma Putra Ida Bagus Kade Dwi Suta Negara Ida Bagus Putu Adnyana IGB Alit Putra Wijaya IGst Ngr PT. Adi S.P. IPH Darmawan Is-Haka Mkwawa K.O Saputra Kadek Agus Mahabojana Dwi Prayoga Kadek Darmaastawan Khalid G. Samarah KO Saputra Komang Isabella Anasthasia Komang Oka Saputra Komang Tri Wahyuni . Komang Yuda Krisnawan Leovin Leovin Linawati Linawati . Linawati Linawati Lino Verlin Lino Verlin Luh Ika Dhivtyasari Suryani M Zatiar Erwan Kalam M. Ardi Fermanta MHD. Reza M.I. Pulungan Mkwawa, Is-haka Muhammad Iman Nur Hakim N.G. Widana N.K.W. Trisnawati Ngurah Agus Sanjaya ER Ngurah Indra ER Ni Made Anita Belinda Ni Made Erma Pratiwi Astiti Ni Putu Eka Apsari Yuniari Ni Putu Eka Merliana Ni Putu Lintang Anggitiadewi Nyoman Arun Wiratama Nyoman Pramaita Nyoman Pramaita Nyoman Putra Sastra Nyoman Sumerta Yasa Pande Gede Wipradnyana Pebri Yeni Samosir Putra Adi Wibowo Putra Yudhanata Pratama Putu Arya Mertasana R. A. Prayitno R.S. Hartati R.S.E.C. Nesa Rezamal Ilham Samarah, Khalid G. Saputra, Komang Oka Setyohadi, Djoko Budiyanto T. Angrriawan T.B. Purwanto Vencysisca Jeane Risamena Verlin, Lino W. Setiawan Wayan Gede Ariastina Widyadi Setiawan Widyanto, I Putu Willy Sucipto Yansen Andriyanto Yoga Divayana Z Zamani Noor Zaky Zamani Noor “Prama Ade Prayitno