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Pengaruh Lingkungan Keluarga dan Fasilitas Belajar Terhadap Prestasi Belajar Metematika Kelas VIII SMP Negeri 3 Lingsar pada Materi Lingkaran Tahun Ajaran 2020/2021 Nurul Pratiwi; Sripatmi Sripatmi; Nyoman Sridana; Amrullah Amrullah
Griya Journal of Mathematics Education and Application Vol. 2 No. 1 (2022): Maret 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i1.150

Abstract

This study aims to determine the effect of the family environment and learning facilities on the mathematics learning achievement of class VIII SMP Negeri 3 Lingsar on the circle material. The type of research used is causal comparative (ex post facto) with a quantitative approach, the data collection techniques used in this study are questionnaires and tests. The population in this study were all students of class VIII, totaling 120 students and the sample used was 24 students. Meanwhile, the data analysis technique used was simple linear regression and multiple linear regression which had previously been tested for analysis prerequisites, namely normality test, linearity test, and multicollinearity test. The results obtained indicate that the family environment and learning facilities have a significant effect on mathematics learning achievement for class VIII SMP Negeri 3 Lingsar on the Circle material with an effect of 77.70%, while the remaining 22.30% is influenced by variables not examined.
Analisis Kesulitan Pemahaman Konsep Bangun Ruang Sisi Datar Ditinjau Dari Keterampilan Metakognisi Kelas VIII A SMPN 3 Narmada Tahun Ajaran 2020/2021 Ridha Wahidatul Ilmi; Nyoman Sridana; Ulfa lu’luilmaknun; Amrullah Amrullah
Griya Journal of Mathematics Education and Application Vol. 2 No. 1 (2022): Maret 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i1.151

Abstract

The formulation of the problem in this research is to find out how difficult it is to understand students' concepts in the material of flat-sided geometry in terms of metacognition skills in class VIII A students of SMPN 3 Narmada for the 2020/2021 academic year. This study aims to describe the difficulty of understanding concepts in the flat-sided geometrical material in terms of the metacognitive skills of class VIII A students for the 2020/2021 academic year. This research uses descriptive qualitative research. The subjects of this study were students of class VIII A as many as 33 students. Data collection in this study was carried out using research instruments in the form of questionnaires, tests, and interviews. The results showed that students with high metacognitive skill category could fulfill all indicators of concept understanding. Students who have moderate metacognition skills can only fulfill two indicators of concept understanding, namely restating a concept, and applying the concept algorithmically. And students who have low metacognitive skills are only able to fulfill one indicator.
Analisis Kemampuan Pemecahan Masalah Matematika Siswa berdasarkan Tingkat Adversity Quotient (AQ) Zanirah Permatasari; Nyoman Sridana; Amrullah Amrullah; Ketut Sarjana
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.162

Abstract

The purpose of this research was to describe the level and relationship of mathematical problem solving students based on the Adversity Quotient (AQ) level on year academic 2019/2020. The research metodology used was questionnaires, tests, and interviews. The results showed that the AQ level of 8th grade students was generally dominant at the moderate AQ level (camper), that is 23 students (71.88%) from 32 students who took the questionnaire. In solving mathematical problems according to the Polya stage, students who are at a high AQ level (climber) have moderate abilities at the stage of understand the problem, devise and carry out the plans to solve the problem, and having abilities with a low level at the stage of look back. Students at the moderate AQ level (campers) have moderate abilities at the stage of understand the problem, have good abilities at the stage of devise and carry out the plans to solve the problem, and have low levels of ability at the stage of look back. Students at a low AQ level (quitter) have moderate abilities at the stage of understand the problem, devise and carry out the plans to solve the problem, and having a low level ability at the stage of look back. Based on the Spearman rank, it was found that there was a relationship between the AQ level and the students' mathematical problem solving ability, but it was classified as very low and only had an effect of 1.21%. This is because the climbers have not been able to carry out all stages of Polya's problem solving well, the habits of students who only rely on memorizing formulas when facing math problems, and the habit of discussing when written tests take place which makes students unable to focus optimally in solving problems.
Analisis Kemampuan Pemahaman Konsep Matematis Materi Sistem Persamaan Linear Dua Variabel Ditinjau Dari Kemandirian Belajar Siswa Kelas VIII SMP Negeri 21 Mataram Tahun Ajaran 2021/2022 Esti Winda Sari; Nyoman Sridana; Laila Hayati; Nurul Hikmah
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.173

Abstract

This study aims to describe the ability to understand mathematical concepts in the material of a two-variable linear equation system based on the learning independence of eighth grade students of SMP Negeri 21 Mataram in the 2021/2022 academic year. The type of research used is descriptive research.sampling technique used purposive sampling and the subjects used in this study were 6 students of class VIIIB SMP Negeri 21 Mataram which consisted of 2 students with high learning independence, 2 students with moderate learning independence, and 2 students with low independence. The selection of subjects in this study was based on using a learning independence questionnaire instrument. The data collection techniques using tests, questionnaires and interviews. The data analysis technique was carried out using the data reduction stage, the data presentation stage, and the conclusion drawing stage. The results obtained in this study are students with high learning independence are only able to fulfill 2 indicators of concept understanding, namely restating a concept that has been studied and presenting the concept in various forms of representation. Students with moderate independence are able to fulfill 3 indicators of concept understanding ability, namely providing examples and not examples of concepts that have been studied, restating a concept that has been studied and presenting concepts in various forms of representation. Then for students with low independence, they are only able to fulfill 2 indicators of concept understanding ability, namely providing examples and not examples of concepts that have been studied and restating the concepts that have been studied.
Peningkatan Aktivitas dan Prestasi Belajar Siswa SMP Negeri 9 Mataram pada Pembelajaran Materi Persamaan Garis Lurus dengan Menerapkan Model Discovery Learning Ekky Irza Afriansyah; Nyoman Sridana; Hapipi Hapipi; Amrullah Amrullah
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.182

Abstract

This research aims to know about the increasing of students’ activities and achievement at grade VIII-F of SMP Negeri 9 Mataram academic year 2016/2017 in learning mathematics on straight-line equation topics with the implementation of Discovery Learning. Discovery Learning is a model for developing active student learning by finding themselves, investigating itself. The type of this research is classroom action research which was conducted in two cycles. Every cycle consists of planning, acting, observating, and reflecting. As each cycle consisting of two meetings. Data of students’ learning activities were obtained by observation and the students’ achievement data were obtained by a test at the end of each cycle. The result showed that the score of students’ activities on the first meeting of first cycle is 10,33, it is categorized quite active. While on the second meeting in the first cycle, the students’ activities score is 11,33 categorized high activity. Meanwhile, in the first meeting of second cycle, the students’ activities score is 13,34 categorized active. While on the second meeting in second cycle, the students’ activities score is 15,34 categorized very active. Based on that result, there is an increasing of students’ activities. Based on the analysis of evaluation results of students’ achievement, the average of the evaluation cycle I and II respectively is 82,84 and 88,00 with classical completeness of each cycle is 77,42% and 87,10%. By looking at the result obtained from cycle to another cycle, there is an increasing of students’ achievement. It can be conclude that the implementation of Discovery Learning model on straight-line equation topics can improve the students’ activities and achievement at grade VIII-F SMP Negeri 9 Mataram academic year 2016/2017.
Kepraktisan Media Tutorial Pembelajaran Matematika Berbasis Komputer pada Materi Pokok Bangun Ruang Baiq Dian Arianingsih; Arjudin Arjudin; Nourma Pramestie Wulandari; Nyoman Sridana
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.183

Abstract

Learning media have a contribution to the teaching and learning process, not only helping teachers deliver lessons but also providing added value in learning. One of the media that can be used as a solution as an interesting learning medium is a computer-based tutorial media of mathematics. This study aims at producing a practical computer-based tutorial media of mathematics. The subject of the study is the 30 students of IX-4 class of SMPN 1 Keruak, in which it is categorized as research and development by using the model ADDIE from Brunch. Furthermore, ADDIE is the acronym for analyze, design, development, implementation, and evaluation. The instrument used in collecting the data consists of a teacher-student practicality instrument. Based on the media, the assessment for the testing of practicality is in the category "very valid” for the teachers and students with 89% for teacher practitioners and 89 3% for student practitioners. Based on the result, it can be concluded that a computer-based tutorial media of mathematical learning that has been developed is feasible to use.
Kemampuan Pemecahan Masalah Matematika ditinjau dari Gaya Belajar Siswa Kelas VIII SMP Negeri 6 Mataram Tahun Pelajaran 2020/2021 Baiq Yuspita Halilianti; Sripatmi Sripatmi; Syahrul Azmi; Nyoman Sridana
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.186

Abstract

This study aimed to describe the mathematical problem solving ability of eighth grade students of SMPN 6 Mataram in terms of visual, auditory and kinesthetic student learning styles. In this study, the writer used design of qualitative-descriptive with a quantitative approach. The instruments used are student learning style questionnaires, problem-solving ability test questions, and interview guidelines. The results of filling out the questionnaire via google form, there are 191 eighth grade students who fill out a questionnaire with details of visual, auditory, and kinesthetic learning styles sequentially are 84, 70, 37. Afterwards, with purposive sampling technique, one class is selected to work on the test questions and 2 students from each learning style to be interviewed. The results of this study are students with visual learning styles have higher problem solving abilities than students with auditory and kinesthetic learning styles at each stage of problem solving. Students with visual learning styles are very good at understanding problems, good at planning, sufficient in the stage of carrying out solutions, and less in the stage of looking back. Students with an auditory learning style are good at understanding problems, sufficient at the stage of planning and implementing solutions, but very less in the stage of looking back. Meanwhile, students with a kinesthetic learning style are very good at understanding the problem, sufficient at the stage of implementing the plan, but very less at the stage of making plans and looking back.
Penerapan Metode Gamifikasi dalam Meningkatkan Motivasi Belajar Mahasiswa pada Mata Kuliah Geometri Analitik Bidang Melalui Aplikasi Kahoot Ratna Yulis Tyaningsih; Laila Hayati; Ketut Sarjana; Nyoman Sridana; Sudi Prayitno
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.202

Abstract

The gamification method is a learning method that combines elements of learning and games. The gamification learning method uses the Kahoot application to capture things that interest students and inspire them to continue learning mathematics. The purpose of this study was to determine the application of the gamification method in increasing student learning motivation in the Field Analytical Geometry course through the Kahoot application. This type of research is qualitative with a research method that is a survey. The survey was conducted through the provision of questionnaires to determine students' learning motivation after applying learning with the gamification method. The results of this study showed that (1) student learning outcomes before and after the gamification method was applied respectively were 64.13 and 83.56, (2) there was an increase in learning outcomes with a percentage increase of 30.3%, (3) learning the gamification method can increase student learning motivation with an average percentage after the action of 85.33% and is included in the very good category. This shows that learning with the gamification method is alternative learning that can increase student learning motivation, so it is hoped that variations in learning like this will make learning mathematics interesting and fun.
Implementasi Penilaian Pendidikan Karakter Kurikulum 2013 di SDK St Antonius Cakranegara Harry Soeprianto; Nyoman Sridana; Wahidaturrahmi Wahidaturrahmi
Jurnal Pengabdian Magister Pendidikan IPA Vol 1 No 1 (2018)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (179.484 KB) | DOI: 10.29303/jpmpi.v1i1.209

Abstract

Abstrak: Salah satu kesulitan guru dalam mengimplementasikan kurikulum 2013 adalah penilaian. Guru menyatakan mereka belum merancang, melaksanakan, mengelolah, melaporkan, dan memanfaatkan hasil penilaian dengan baik. Kesulitan utama yang dihadapi guru adalah merumuskan indikator, menyusun butir butir instrumen, dan melaksanakan penilaian sikap dengan menggunakan berbagai macam tehnik. Selain itu banyak guru yang kurang percaya diri dalam melaksanakan penilaian pendidikan karakter, karena belum sepenuhnya memahami bagaimana menyusun instrumen dan rubrik penilaian pendidikan karakter, kesulitan yang banyak dikeluhkan guru berkaitan dengan penilaian deskripsi capaian aspek sikap, selain itu guru maupun satuan pendidikan mengalami kesulitan dalam melakukan pengolahan nilai, pemanfaatan dan pelaporannya. Memperhatikan permasalahan ini perlu mengimplementasikan panduan penilaian  pendidikan karakter kurikulum 2013 di SDK ST Antonius Cakranegara agar dapat memudahkan guru dalam merencanakan, melaksanakan, dan melaporkan serta memanfaatkan hasil penilaian aspek sikap. Kata Kunci : Penilaian, Pendidikan Karakter
Sistem Penjaminan Mutu Internal Di Satuan Pendidikan Menengah (SMA) Nyoman Sridana; Sudirman Wilian; Dadi Setiadi
Jurnal Pengabdian Magister Pendidikan IPA Vol 1 No 1 (2018)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.239 KB) | DOI: 10.29303/jpmpi.v1i1.212

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Abstrak: Tingkat pengetahuan warga sekolah terkait dengan Sisitem Penjaminan Mutu Internal (SPMI) masih pada tingkat rendah yang masih perlu dikembangkan sebelum membentuk sistem penjaminan mutu internal satuan pendidikan. Selain itu pemahaman pendidik terkait standar pendidikan nasional yang sangat berhubungan dengan tugasnya masih pada tingkat cukup sehingga masih perlu peningkatan pemahaman agar bisa melaksananakan proses dan evaluasi sesuai dengan standar. Perlu pengembangan bagi tenaga pendidik dan kependidikan dalam hal pengetahuan dan keterampilan dalam implementasi penjaminan mutu internal melalui tim khusus dari eksternal satuan pendidikan sampai sekolah tersebut siap untuk bisa melaksanakan sistem penjaminan mutu internal. Untuk dapat melakukan penjaminan mutu pendidikan, satuan pendidikan perlu membentuk SPMI sesuai dengan stándar dan aturan yang berlaku Estándar Nasional Pendidikan (SNP) walaupun dilihat dari nilai akreditasi mencapai stándar tertinggi.  Dengan demikian diperlukan kajian terkait dengan sistem penjaminan mutu internal di sekolah-sekolah tersebut agar secara bertahap bisa memenuhi SNP atau bahkan melebihinya. Kata Kunci: Sistem Penjaminan Mutu internal (SPMI), Standar Nasional Pendidikan (SNP), Satuan Pendidikan Menengah