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The Utilization of Generative AI in Designing Data Analytics and Visualization Workshop (Case Study: GDGoC at Universitas Negeri Malang) Refiana Andiyah; Ence Surahman; Herlina Ike Oktaviani
International Journal of Computer Science and Humanitarian AI Vol. 2 No. 2 (2025): IJCSHAI
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/ijcshai.v2i2.13519

Abstract

This study explores the use of Generative Artificial Intelligence (Generative AI) in designing a Data Analytics and Visualization workshop within the Google Developer Groups on Campus (GDGoC) community at the State University of Malang. Employing a qualitative case study approach, data were gathered through in-depth interviews, observations, and document analysis involving key informants directly engaged in the planning and execution of the workshop. The findings reveal that Generative AI significantly enhanced the efficiency, effectiveness, and quality of the workshop program. The technology was utilized across various stages, from conceptualizing the event and gathering references to preparing presentation materials. Respondents noted that Generative AI facilitated faster and more systematic material organization, supporting prior research on its ability to improve productivity and efficiency in educational settings. Nevertheless, the study also identified challenges, including reliance on AI, difficulties in generating appropriate prompts, and the necessity of validating AI-generated content. In the context of Human-Computer Interaction (HCI), Generative AI was perceived to offer favorable usability and user experience, although adequate digital literacy is essential to ensure its ethical and effective use. In conclusion, Generative AI presents considerable potential as a tool for developing training programs, with human involvement remaining critical to ensure the relevance and accuracy of the generated information.
Assessing Teacher Readiness for AI Utilization: Between Innovation Opportunities and Ethical Challenges in 21st-Century Learning Nindigraha, Nunung; Firdaus, Kevin Herdinata Cahyadi; Prihatmoko, Yulias; Oktaviani, Herlina Ike
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.18047

Abstract

This study aims to analyze teachers’ readiness and ethical awareness in utilizing Artificial Intelligence (AI) for learning innovation in Indonesia, examining their perceptions of AI’s benefits and challenges, exploring its pedagogical applications, and developing a conceptual AI literacy framework for educators. Employing a quantitative descriptive design, the research involved 107 teachers across educational levels who completed an online survey using a 7-point Likert scale. Data were analyzed descriptively and comparatively, guided by the Technology Acceptance Model (TAM), Technological Pedagogical Content Knowledge (TPACK), and Diffusion of Innovation Theory. The findings indicate moderate technological readiness (M = 3.66; SD = 1.16) and positive perceptions of AI’s potential to enhance productivity and creativity in teaching (M = 3.8). AI is predominantly used for lesson planning (75.7%) and content development (64.5%), while its application in assessment remains limited (46.7%). Teachers demonstrate relatively high ethical awareness (M = 4.20; SD = 1.24) regarding data privacy, plagiarism, and algorithmic fairness, although a gap persists between ethical understanding and classroom practice. Major barriers include limited AI-specific training (68%), inadequate infrastructure (54%), and concerns about reliability and validity (49%). The study proposes an “AI Literacy Framework for Teachers” integrating technical, pedagogical, and ethical competencies, emphasizing the alignment of technological proficiency with moral reflection and humanistic values to support innovative and responsible learning.
Profesionalitas Dosen Muda Universitas Negeri Malang dalam Pelaksanaan Pembelajaran Melalui Lesson Study Herlina Ike Oktaviani; Achmad Supriyanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 3 No. 1 (2018)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this article is to present the results of the researchers' observations on the professionalization of UM Young Lecturers in the implementation of learning through lesson study. Lesson study has three stages, namely plan (planning), do (implementation) and see (reflection). The method used in this research is action research or classroom action research, the steps are adjusted to the lesson study steps. It is hoped that young lecturers who have little experience in teaching can add insight into learning activities through lesson study activities. Criticism, suggestions and input from observers will be a reference for improving the implementation of learning. The implementation of learning that has been discussed collaboratively with observers will have a positive impact on student activities in learning.
Trends in Self Regulated Learning (SRL) in Indonesia Based on Web of Science (WOS) Data Herlina Ike Oktaviani; Dedi Kuswandi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 9 No. 1 (2024)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v9i12024p14-26

Abstract

This study was conducted to reveal trends and research findings on the SRL approach published between 2008 and 2023, using descriptive review analysis to uncover trends related to article and journal performance, collaboration patterns, and research constituents. The findings indicate that the implementation of SRL increased significantly in 2018, coinciding with the shift to online learning due to the impact of the COVID-19 pandemic. SRL is highly relevant in digital-era learning as it fosters self-directed learning, time management, and the optimal use of technology, leading to more flexible and adaptive learning experiences. Therefore, this approach remained a trend through 2023, with the highest number of publications in educational research proceedings.
Physical Activity with Play and Game Model to Improve The Cognitive of Elementary School Students Humaid Ali Hasan; Sapto Adi; Eko Hariyanto; Arus Kongrungchok; Herlina Ike Oktaviani; Otto Fajarianto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 8 No. 1 (2023)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v8i12023p49

Abstract

Elementary school age is a period of physical growth and movement that plays an important role in the formation of quality individuals. Through physical movements in the form of games that continue to provide optimal development in children both cognitive maturity and motor development. Sports with a play-and-game system can increase the growth of neurons in the brain and stimulate the growth of new neurons in the hippocampus. Meanwhile, physical education learning in elementary schools is still teacher-centered and there is still a lack of variety of learning models. Based on the above problems, the play-and-game model can be used as a monotonous and less interesting learning solution. This learning is effective and innovative because it can provide learning experiences both from cognitive, motor, and affective aspects. Engaging in physical activity will positively affect all systems: cardiovascular, respiratory, hormonal, immunological, and nervous systems. In addition, a large development of the frontal and temporal lobes at the age of children 7-12 years. The brain will become more rapidly developed so that it will make faster cognitive improvement. The Play and game model can improve academic performance both in memory, memory, and learning.
Keberhasilan Podcast Budaya di YouTube LPP RRI Malang Sebagai Media Belajar Kearifan Lokal Kekinian untuk Generasi Z Iis Winda Sari; Zainul Abidin; Herlina Ike Oktaviani
Journal of Educational Technology Studies and Applied Research Vol 1 No 1 (2024): [1] - 2024 Agustus
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/jetsar.v1i1y2024a16

Abstract

Penelitian ini bertujuan untuk mendeskripsikan persepsi Generasi Z terhadap program Podcast obrolan budaya di YouTube LPP RRI Malang dalam menanamkan nilai-nilai kearifan lokal. Generasi Z, sebagai generasi digital native, memiliki karakteristik unik yang perlu diperhatikan dalam upaya pelestarian budaya. Melalui program ini, diharapkan dapat memberikan alternatif belajar budaya yang relevan dan menarik bagi generasi muda. Metode penelitian yang digunakan adalah kuantitatif deskriptif. Data dikumpulkan melalui kuesioner yang dirancang khusus untuk mengetahui keberhasilan program obrolan budaya sebagai media belajar berbasis kearifan lokal kekinian. Untuk mengetahui keberhasilan program dalam penelitian ini menggunakan empat aspek yaitu aspek pemahaman program, aspek ketepatan sasaran, aspek ketepatan waktu, dan aspek tercapainya tujuan. Hasil penelitian dari aspek pemahaman program, responden memahami program yang disiarkan, dan juga menangkap esensi program sebagai media belajar pelestarian budaya kearifan lokal. Responden juga memahami materi yang disajikan dan menemukan berbagai aspek budaya yang dibahas dalam program. Hasil penelitian dari aspek ketepatan sasaran, generasi Z lebih menyukai belajar menggunakan cara yang modern seperti Program Obrolan Budaya LPP RRI Malang yang disajikan dan dikemas lebih modern, yaitu melalui podcast. Hasil penelitian dari aspek ketepatan waktu, durasi penyiaran yang dilakukan oleh RRI sesuai dengan jadwal yang telah ditentukan, serta kesesuaian waktu siaran dengan waktu luang pendengar. Hasil aspek tercapainya tujuan, penyiar radio membawakan materi dengan baik sehingga dapat diterima oleh pendengar, selain itu ada perubahan nyata pada pendengar setelah mendengarkan Program Obrolan Budaya.
Development Of Training Programs To Enhance Teachers' Digital Skills With Technological Pedagogical Content Knowledge (TPACK) Herlina Ike Oktaviani; Deka Dyah Utami
Journal of Educational Technology Studies and Applied Research Vol 1 No 2 (2024): [2] - 2024 December
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/jetsar.v1i2y2024a23

Abstract

The development of digital skills for teachers is important in the digital era, especially in the effective integration of technology into teaching and learning. This research focuses on the development of a training program based on Technological Pedagogical Content Knowledge (TPACK) to enhance teachers' ability to utilize educational technology. The program was developed using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation, to create relevant and adaptive training experiences. The program focuses on a development process designed to meet the diverse needs of participants and address barriers to digital training implementation in various educational contexts. The training results show that the majority of participants successfully mastered the basic TPACK competencies and demonstrated high levels of satisfaction. The program also adapts its approach based on the characteristics and needs of participants at each educational level, incorporating both online and face-to-face sessions. Despite challenges in infrastructure and accessibility, the program has been proven to significantly enhance teachers' digital skills, as evidenced by good graduation rates and positive participant perceptions of the training benefits. Therefore, this TPACK-based training can serve as an effective model in teacher professional development.
Pengembangan Aplikasi Asesmen Untuk Pembelajaran Tembang Kreasi Pada Mata Pelajaran Bahasa Jawa Bintang Setiawan; Deka Dyah Utami; Herlina Ike Oktaviani
Journal of Educational Technology Studies and Applied Research Vol 2 No 2 (2025): [5] - 2025 December
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/c5678b21

Abstract

Penelitian ini bertujuan mengembangkan aplikasi asesmen berbasis Android untuk pembelajaran Tembang Kreasi dalam mata pelajaran Bahasa Jawa di kelas VII SMP. Aplikasi ini dirancang sebagai media evaluasi interaktif yang memanfaatkan elemen visual, audio, dan umpan balik instan, guna meningkatkan efektivitas serta daya tarik proses pembelajaran. Penelitian menggunakan model pengembangan 4-D (Define, Design, Develop, Disseminate) yang mencakup validasi ahli media dan materi serta uji coba terbatas. Hasil validasi menunjukkan tingkat kelayakan aplikasi sebesar 95-100% dari para ahli dan respons positif siswa sebesar 88%. Uji coba aplikasi menunjukkan peningkatan hasil belajar dengan 65,2% siswa mencapai Kriteria Ketuntasan Minimal (KKM). Kesimpulannya, aplikasi ini efektif sebagai media asesmen yang mendukung pemahaman siswa terhadap materi Tembang Kreasi, memberikan pengalaman belajar inovatif, dan relevan dengan era digital. Pengembangan aplikasi ini juga berimplikasi pada pelestarian budaya lokal melalui integrasi teknologi pendidikan.
Pengembangan Multimedia Interaktif Berbasis Website Dengan Objek 3D Viewer Pada Materi Kehidupan Masyarakat Masa Pra Aksara di Indonesia Mata Pelajaran Sejarah Kelas X SMA Nadiva Priyuana Dewi; Eka Pramono Adi; Herlina Ike Oktaviani
Journal of Educational Technology Studies and Applied Research Vol 2 No 2 (2025): [5] - 2025 December
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/szs5td23

Abstract

Perkembangan teknologi saat ini memiliki perkembangan yang cukup signifikan, termasuk dalam bidang pendidikan. Hasil survey melalui metode wawancara yang dilaksanakan di SMAN 1 Tumpang memaparkan bahwasanya minimnya ketersediaan media pembelajaran membuat penyampaian materi kurang variatif, sehingga siswa kesulitan dalam memvisualisasikan materi masa pra aksara terutama contoh peninggalan pada masa itu. Tujuan dari penelitian ini untuk menghasilkan multimedia interaktif berbasis website dengan objek 3D viewer yang layak digunakan untuk pembelajaran sejarah materi kehidupan masyarakat masa pra aksara di Indonesia kelas X SMA. Penelitian ini menggunakan metode R&D dan menggunakan model pengembangan Lee & Owens. Dalam penelitian ini digunakan 4 tahap pengembangan yakni analisis, desain, pengembangan, dan implementasi. Hasil yang diperoleh dari validasi materi yaitu sebesar (100%), ahli media (100%), uji coba peperorangan (91,18%), uji coba kelompok kecil (94,12%) dan uji coba lapangan (94,46%) sehingga dapat disimpulkan produk multimedia interaktif berbasis website dengan objek 3D viewer materi masa pra aksara kelas X SMA dinyatakan valid/layak digunakan dalam pembelajaran sejarah. Tanggapan siswa menunjukkan respon positif dalam penerimaan media terutama pada fitur 3D objek viewer yang memberikan pengalaman belajar yang menyenangkan, meningkatkan keterlibatan siswa, mampu memvisualisasikan objek nyata, menarik dan memberikan kemudahan dalam memahami materi.
Efektivitas Strategi Pelatihan Participatory Action Research (PAR) berbasis Corporate Social Responsibility (CSR)Terhadap Performa Hard Skill dan Soft Skill dalam Berwirausaha: Studi Kasus di Lembaga Pemasyarakatan Perempuan Deka Utami; Herlina Ike Oktaviani; Inawati Inawati; Katherine Ananda Yuliani; Yulias Prihatmoko; Nindyawati Nindyawati; Keppi Sukesi; Adi Santosa
Journal of Community Development Vol. 6 No. 2 (2025): Desember
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v6i2.1783

Abstract

Penelitian ini mengkaji efektivitas strategi pelatihan berbasis Participatory Action Research (PAR) berbasis Corporate Social Responsibility (CSR) dalam meningkatkan Performa Hard Skill dan Soft Skill warga binaan perempuan (WBP) di Lembaga Pemasyarakatan Perempuan. Isu utama yang dibahas adalah kurangnya keterampilan berwirausaha dan stigma negatif yang melekat sehingga mempersulit WBP untuk mendapatkan pekerjaan setelah masa pembebasan. Jenis penelitian adalah kualitatif dengan pendekatan PAR dengan siklus Perencanaan–Aksi– Observasi – Refleksi. Jumlah sampel terlibat sebanyak 93 responden warga binaan wanita. Program pelatihan dilakukan dengan melibatkan kolaborasi pendidikan tinggi, dunia industri, instansi pemerintahan dan mitra productive. Hasil penelitian menunjukkan bahwa pendekatan strategi pelatihan berbasis PAR melalui kolaborasi dengan beberapa mitra, dapat meningkatkan keterampilan hardskill dan softskill dalam berwirausaha. Temuan ini merekomendasikan potensi PAR sebagai strategi efektif untuk memberikan perubahan positif dan pengetahuan kepada warga binaan perempuan (WBP) yaitu dengan cara membekali WBP dengan kompetensi mandiri yang diperlukan untuk reintegrasi ke masyarakat secara sukses.