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The Effectiveness of Multimedia Learning of Science Adventure Game “The Adventure of Flora” as Practice Question for Junior High School Students Laili, Ummiy Fauziyah; Nuriyah, Zidah Chotamy; Syamsudin, Ahmad
Unnes Science Education Journal Vol. 13 No. 3 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v13i3.7528

Abstract

Learning media is a benchmark for teachers' success in delivering material and managing the class. This research aims to develop a valid, practical and effective learning media “The Adventure of Flora”. This media is a practice question in the form of a website-based learning game  with plant classification material. The type of research used is R&D with a 4D model consisting of definition, design, development, and dissemination. The subjects of this study are 28 students of class VII-A MTsN 1 Kediri City. The research data was analyzed using a likert scale to measure the level of validity and an independent sample t-test to measure the level of effectiveness of a media. The average percentage obtained from the validity test was 91.5% with the category of suitable for use, from the practicality test it got 96% with the category of very practical and from the independent sample t-test it got a score of sig.(2-tailed) 0.000 which means H0 is rejected and Ha is accepted. It can be concluded that a website-based educational game has been produced  that is valid, practical, and has a significant impact when used. Thus, this product can be disseminated to all junior high school students.
PELATIHAN MANAJEMEN DATABASE PELANGGAN MANJAH TOUR AND TRAVEL MENGGUNAKAN CRM SPREADSHEET UNTUK MENINGKATKAN KUALITAS PELAYANAN DAN KEPUASAN PELANGGAN Lina Saptaria; Iin Kurniasari; Edwin Agus Buniarto; Iva Khoiril Mala; Ahmad Syamsudin
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2024
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Abstract Manjah Tour & Travel provides travel services to various tourist destinations in Indonesia. The management of this bureau experienced difficulties in managing customer complaints, providing personal service, and retaining customers. This reduces customer satisfaction and the company's brand image. Customer database management is the key to the success of the tour and travel business. This Community Service Activity (PKM) aims to conduct customer database management training using CRM Spreadsheets to increase Manjah Tour and Travel customer satisfaction. The target of PKM activities is 10 employees in the Information Technology and Marketing fields. PKM activity methods consist of: 1) socialization, 2) training, 3) direct practice, and 4) evaluation of program sustainability. The results of PKM activities are in the form of increasing employee knowledge and skills in managing customer databases more effectively using CRM Spreadsheet. This activity is very useful in building stronger relationships with customers because it can provide more personalized service, increase customer satisfaction, improve the quality of decision making related to customer management so that it can improve service quality.   Abstrak Manjah Tour & Travel memberikan pelayanan perjalanan wisata ke berbagai destinasi wisata di Indonesia. Manajemen biro ini mengalami kesulitan dalam mengelola keluhan pelanggan, memberikan pelayanan secara personal, dan mempertahankan pelanggan. Hal ini menurunkan kepuasan pelanggan dan brand image perusahaan. Pengelolaan database pelanggan adalah kunci keberhasilan bisnis tour dan travel. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk melakukan pelatihan pengelolaan database pelanggan menggunakan CRM Spreadsheet untuk meningkatkan kualitas pelayanan dan kepuasan pelanggan manjah tour and travel. Sasaran kegiatan PKM adalah karyawan bidang Teknologi Informasi dan Marketing sebanyak 10 orang. Metode kegiatan PKM terdiri dari : 1) sosialisasi, 2) pelatihan, 3) praktik langsung, dan 4) evaluasi keberlanjutan program. Hasil kegiatan PKM berupa peningkatan pengetahuan dan keterampilan karyawan dalam melakukan pengelolaan database pelanggan secara lebih efektif menggunakan CRM Spreadsheet. Kegiatan ini sangat bermanfaat dalam membangun hubungan yang lebih kuat dengan pelanggan karena dapat memberikan pelayanan yang lebih personal, meningkatkan kepuasan pelanggan, meningkatkan kualitas pengambilan keputusan terkait manajemen pelanggan sehingga dapat meningkatkan kualitas pelayanan.
Pengembangan Media Pembelajaran Berbasis Android pada Materi Suku Banyak (Polinomial) Zulinda Nur Saidah; Dewi Hamidah; Ahmad Syamsudin
Jurnal Tadris Matematika Vol 5 No 1 (2022)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2022.5.1.29-46

Abstract

This study aims to develop android-based mathematics learning media on polynomial material that is valid, practical, and effective for use in learning. This type of research is research and development by applying a 4-D development model which has stages consisting of: define, design, develop, and disseminate. The data collection instruments used were an expert validation questionnaire, practicality questionnaire, and pretest-posttest questions. The subjects of this study were students of class XII SMAN Gogol. The results show that the assessments of material experts and media experts obtained valid criteria. In the practical aspect, the learning media are stated to be very practical to use as a support for learning from the assessment of teachers and students. In the pretest-posttest results of students, the increase in learning outcomes is at the "medium" level seen from the n-gain test scores so the "Pintar Polinomial" learning media is declared to be effectively used in learning polynomial material. It can be concluded that the "Pintar Polinomial" learning media is feasible to use in learning because it has met the criteria of validity, practicality, and effectiveness.
Augmented Reality and Virtual Reality: Transforming Digital Experiences Atmodjo WP, Dwi; Syamsudin, Ahmad; Legito; Suban, Agustinus Lambertus
Technologia Journal Vol. 2 No. 1 (2025): Technologia Journal - February
Publisher : Pt. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/c9wb0f81

Abstract

This article discusses the development of Augmented Reality (AR) and Virtual Reality (VR) technologies and their role in the transformation of digital experiences. Using a literature study approach, this study examines various written sources, including scientific journals, technology articles, and recent industry reports, to understand how AR and VR have developed, are applied in various fields, and the challenges faced in their development. The analysis is carried out by comparing the main characteristics of AR and VR, especially in terms of immersion, interactivity, and hardware requirements. The results of the study show that AR is increasingly used in mobile applications, education, manufacturing, and marketing by combining digital elements into the real world. Meanwhile, VR offers a more immersive virtual environment and is widely applied in the entertainment industry, simulation training, and health. Advances in hardware, graphics, and artificial intelligence (AI) have increased the realism and interactivity of these two technologies, expanding their application in various sectors. Although promising, AR and VR still face challenges such as hardware limitations, high production costs, and ergonomic and privacy issues. With continued innovation, AR and VR are expected to be increasingly integrated into various aspects of life, making them key elements in future digital transformation.
A comparative study of Lagrange and Gregory forward interpolation techniques for estimating new student enrollment trends in the faculty of Tarbiyah at IAIN Kediri Syamsudin, Ahmad; M. Syamsul Ma'arif
Journal Focus Action of Research Mathematic (Factor M) Vol. 7 No. 1 (2024): Vol. 7 No. 1 (2024)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v7i13179

Abstract

Penelitian ini bertujuan untuk mengeksplorasi penggunaan metode interpolasi polinom Lagrange dan interpolasi polinom Newton-Gregory forward dalam mengestimasi tren pendaftaran mahasiswa baru di beberapa program studi di Fakultas Tarbiyah IAIN Kediri. Data historis pendaftaran mahasiswa baru selama lima tahun terakhir digunakan sebagai dasar analisis. Metode penelitian ini menggunakan pendekatan kuantitatif dengan desain deskriptif dan komparatif. Pendekatan deskriptif digunakan untuk menggambarkan tren pendaftaran mahasiswa baru, sedangkan pendekatan komparatif digunakan untuk membandingkan akurasi prediksi antara kedua metode interpolasi. Hasil penelitian menunjukkan bahwa interpolasi Gregory Forward umumnya memberikan hasil yang lebih akurat dibandingkan interpolasi Lagrange, terutama untuk program studi seperti Manajemen Pendidikan Islam dan Pendidikan Bahasa Arab, dengan nilai MAE, MAPE, dan RMSE yang lebih rendah. Namun, interpolasi Lagrange menunjukkan performa yang lebih baik pada beberapa program studi, seperti Tadris Bahasa Indonesia dan Tadris IPA. Misalnya, untuk program studi Tadris Bahasa Indonesia, interpolasi Lagrange memiliki MAE sebesar 6.8, MAPE 1%, dan RMSE 13.05, yang secara signifikan lebih rendah dibandingkan dengan metode Gregory Forward. Kesimpulan dari penelitian ini menunjukkan bahwa tidak ada satu metode yang selalu unggul untuk semua program studi. Oleh karena itu, pemilihan metode interpolasi yang paling sesuai harus didasarkan pada karakteristik data spesifik dari setiap program studi. Penelitian ini memberikan kontribusi penting dalam bidang perencanaan akademik dengan menyediakan model prediksi yang lebih akurat, yang diharapkan dapat meningkatkan efisiensi dan efektivitas pengelolaan sumber daya di Fakultas Tarbiyah IAIN Kediri.This study explores the Lagrange polynomial and Newton Gregory Forward polynomial interpolation methods in estimating new student enrollment trends in several study programs at the Faculty of Tarbiyah, IAIN Kediri. Historical data on new student enrollments over the past five years was analyzed. This research employs a quantitative approach with descriptive and comparative designs. The descriptive approach is used to depict new student enrollment trends, while the comparative approach compares the prediction accuracy between the two interpolation methods. The results indicate that the Gregory Forward interpolation generally provides more accurate results than the Lagrange interpolation, particularly for study programs such as Islamic Education Management and Arabic Language Education, as evidenced by lower MAE, MAPE, and RMSE values. However, the Lagrange interpolation performs better in some study programs, such as Indonesian Language Teaching and Natural Sciences Teaching. For example, the Lagrange interpolation for the Indonesian Language Teaching program has an MAE of 6.8, MAPE of 1%, and RMSE of 13.05, significantly lower than the Gregory Forward method. The conclusion of this study suggests that no single method is consistently superior for all study programs. Therefore, selecting the most appropriate interpolation method should be based on the specific data characteristics of each study program. This research contributes significantly to academic planning by providing a more accurate predictive model, which is expected to enhance the efficiency and effectiveness of resource management at the Faculty of Tarbiyah, IAIN Kediri.
The Influence of Mathematics Anxiety on Mathematical Abstraction Abilities with Self-Concept as a Mediator Variable Destiana, Lusi Riska; Septianawati, Erni; Syamsudin, Ahmad
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

This study aims to determine whether mathematics anxiety affects mathematical abstract ability, with self-concept acting as a mediator variable. The research type is survey research with a quantitative approach. The study was conducted at SMA Negeri Kandat. The population of this research consists of all 12th-grade students at SMA Negeri Kandat. The sampling technique used was simple random sampling, with a sample size of 100 students from the 12th grade of SMA Negeri Kandat. Data collection techniques included test methods involving the administration of mathematical abstraction ability tests and non-test methods using a mathematics anxiety scale. Data analysis was conducted using descriptive and inferential statistical analysis, which comprised prerequisite tests and hypothesis testing. The data collection procedure began with administering the mathematics anxiety and self-concept scales to the research sample. The next stage involved conducting mathematical abstraction ability tests on the research sample. The results of the study indicate that (1) mathematics anxiety among 12th-grade students at SMA Negeri Kandat affects students’ mathematical abstraction ability by 30.6%, (2) there is an influence of mathematics anxiety on students’ self-concept by 25.5%, (3) there is no influence of self-concept on student’s mathematical abstraction ability by 37%, and (4) self-concept can serve as a mediator variable between mathematics anxiety and student’s mathematical abstraction ability. These findings were obtained based on questionnaires and mathematical abstraction ability tests conducted with the students.
Pengembangan Game Edukasi Berbasis Web Pada Materi Bangun Ruang Dengan Construct 2 Syamsudin, Ahmad; Mufti, Risca; Habibie, M Ilham; Wijaya, Ika Kusuma; Sofiastuti, Nuriza
Journal Focus Action of Research Mathematic (Factor M) Vol. 4 No. 1 (2021)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/factor_m.v4i1.3355

Abstract

Penelitian ini bertujuan untuk membangun game edukasi pada materi geometri bangun ruang untuk siswa tingkat SD. Penelitian yang dilakukan di MI Al Hikmah Kediri ini termasuk dalam penelitian pengembangan yang menggunakan metode penelitian Research and Development (R&D). Penelitian ini dimulai pada Maret dan berakhir pada Agustus 2020 di MI Al Hikmah Kediri dengan subjek penelitian siswa jenjang kelas VI sebanyak 20 orang untuk melakukan pengujian. Game edukasi ini dibangun menggunakan model pengembangan Multimedia Development Life Cycle (MDLC) yang dikembangkan oleh Luther-Sutopo dengan tahap pengembangan game yang terdiri dari concept, design, material collecting, assembly, testing dan distribution. Construct 2 dapat digunakan untuk mengembangkan game edukasi dengan baik. Hasil uji materi dan multimedia terkait dengan kelayakan game mendapatkan skor 4.025 dan 4.4 yang termasuk dalam intepretasi kuat. Sementara dalam uji kemenarikan game mendapat skor 3.8 yang termasuk dalam kriteria sangat menarik. Dengan demikian game edukasi bangun ruang ini dapat dikatakan layak untuk digunakan sebagai media pembelajaran matematika khususnya topik bangun ruang untuk siswa kelas VI.
Analisis Kesalahan Coding Pemrograman Java pada Matakuliah Algoritma Pemrograman Mahasiswa Tadris Matematika IAIN Kediri Syamsudin, Ahmad
Journal Focus Action of Research Mathematic (Factor M) Vol. 2 No. 2 (2020)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/factor_m.v2i2.1711

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui tingkat kesalahan yang dilakukan oleh mahasiswa Tadris Matematika dalam menulis sintaks Bahasa pemrograman Java. Penelitian ini termasuk dalam model studi kasus bersifat kuratif, atau Studi Kasus Retrospektif dengan analisis penelitian menggunakan model Miles dan Huberman. Subjek dari penelitian ini adalah mahasiswa Tadris Matematika semester ganjil Angkatan 2019/2020 sebanyak tiga kelas. Setelah dilakukan analisis data, diketahui bahwa terdapat tujuh kelompok kesalahan yang sering dilakukan oleh mahasiswa tersebut antara lain kesalahan variable, kesalahan operator sambung, kesalahan blok program, kesalahan operator prefix dan postfix, kesalahan import package dan input data. Faktor-faktor yang mempengaruhi tingkat kesalahan tersebut adalah kemampuan dasar komputer yang masih kurang, mahasiswa kurang teliti dalam penulisan sintaks, belum adanya semangat kompetitif dikalangan mahasiswa dalam belajar algoritma pemrograman, mayoritas mahasiswa belajar membuat program ketika di laboratorium saja, Mutu isi panduan praktikum yang relatif sulit untuk dipahami oleh mahasiswa sebagai pemula dalam belajar algoritma, materi perkuliahan algoritma dan pemrograman java belum memiliki korelasi secara langsung terhadap materi perkuliahan matematika yang sudah dipelajari oleh mahasiswa. Solusi yang diperlukan untuk mengatasi masalah tersebut adalah dengan memberikan tugas setiap pertemuan, mengaitkan materi perkuliahan dengan matakuliah lain dan mendesain metode pembelajaran kooperatif dan kompetitif.
Smart Apps Creator: Mathematics Scientific-Based Interactive Multimedia for Improving Acceleration Program Students’ HOTS Qur’ani, Fauziyah Nafisatul; Wulan, Eka Resti; Syamsudin, Ahmad
Phenomenon : Jurnal Pendidikan MIPA Vol. 13 No. 2 (2023): Jurnal Pendidikan MIPA
Publisher : Faculty of Science and Technology, Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/phen.2023.13.2.17127

Abstract

It was found that the use of learning media in the form of modules and learning videos is not interactive so they make students feel bored and less active when the learning process. It causes students to have difficulty solving HOTS-type questions. Thus, this study aims to develop scientific-based interactive mathematics multimedia to increase the HOTS of accelerated students on similarity and congruence materials with the help of the Smart Apps Creator. This study uses the R&D method with the ADDIE model. The data analysis technique in this research is descriptive and uses paired samples t-test. The instruments are a questionnaire for material and media expert validation, a questionnaire for teacher and student responses, a pre-test, and a post-test.  The results of the validation of the material expert obtained the "Eligible" interpretation, the media expert obtained the "Very Eligible" interpretation obtained the "Eligible" interpretation. The results of the teacher's response, the student's response to the limited test, and the group test obtained the interpretation of "Very Eligible". By using the paired samples t-test, show a significance level of 0.000 was obtained where 0.000 < 0.05, which means that there was an increase in the HOTS of class VIII-J students after using the developed interactive mathematics multimedia. Based on the results obtained, the interactive mathematics multimedia developed can be used as a learning media for students.
Sistem Pakar Mendiagnosa Penyakit Kebotakan Pada Manusia Menggunakan Metode Certainty Factor Berbasis Web Syamsudin, Ahmad; Atmawati, Kartika Wahyu Dwi
Nusantara of Engineering (NOE) Vol 3 No 2 (2016)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.986 KB) | DOI: 10.29407/noe.v3i2.12342

Abstract

Sejalan dengan pertambahan usia, pada pria dan wanita akan terjadi penurunan kepadatan rambut. Pria memiliki bentuk kebotakan khusus yang berhubungan dengan hormon testosteron dan kelainan genetik. Kebotakan adalah keadaan rontok atau hilangnya rambut di daerah yang pada keadaan normal mempunyai rambut. Biasanya faktor penyebab kebotakan adalah faktor eksternal dan faktor internal (keturunan). Wanita juga memiliki bentuk yang khusus. Penelitian dan pembuatan aplikasi ini bertujuan untuk menampilkan prosentase penyakit yang diderita oleh user sebagai pasien. Aplikasi ini menggunakan metode Certainty Factor dengan prosentase tertinggi 96%. Kata kunci–certainty factor, kebotakan, sistem pakar.