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Penerapan Problem Based Learning Berbantuan Curipod Untuk Meningkatkan Hasil Belajar IPAS Kelas IV SDN 060931 Rut Yesni; Dwi Novita; Nila Lestari; Saida Putri
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 4 No. 4: Juni 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v4i4.9646

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam dan Sosial (IPAS) melalui model pembelajaran Problem Based Learning (PBL) berbantuan Curipod pada siswa kelas IV SDN 060931 Medan. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus. Subjek penelitian ini adalah 16 siswa kelas IV. Teknik pengumpulan data menggunakan observasi, wawancara, tes, dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa. Pada siklus I, rata-rata nilai siswa adalah 75,51 dengan persentase ketuntasan 50%, sedangkan pada siklus II meningkat menjadi rata-rata 81,88 dengan ketuntasan 81,25%. Penerapan model PBL berbantuan Curipod terbukti efektif dalam meningkatkan hasil belajar IPAS.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA MELALUI MODEL ROLE PLAYING PADA TEMA MENYAYANGI TUMBUHAN DAN HEWAN DI KELAS III AN-NAJWA Rukayah, Rukayah; Nila Lestari
Jurnal Cakrawala Ilmiah Vol. 4 No. 9: Mei 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to improve the learning outcomes of class III elementary school students in An-Najwa, Medan Marelan District, Medan City. This research is a Class Action Research (Clasroom Research). The subjects in this study were 17 students of class III SD. Instruments and data collection techniques used in the research cycle 1 and cycle 2 are observation of student learning activities, teacher teaching observations, test questions and documentation. In Cycle I, the results of observing student learning activities obtained 75% in the good category, the results of observing teacher teaching obtained 77.7% in the good category and the results of observing student learning using the role playing model in cycle 1 obtained an average of 76.64% in the category good. In cycle II the results of observing student learning activities obtained 90% in the very good category, the results of observing teacher teaching obtained 88.8% in the very good category and the results of observing student learning using the role playing model in cycle 2 obtained an average of 94.12% in the very good category . There was an increase in student learning outcomes of 17.65% in cycle II, from 76.64% in cycle 1 to 94.12% in cycle II. Thus it can be concluded that the use of role playing models can improve student learning outcomes on the theme of loving plants and animals in class III of SD An-Najwa
UPAYA MENINGKATKAN HASIL BELAJAR SISWA MELALUI MEDIA KANTONG BILANGAN PADA MATA PELAJARAN MATEMATIKA MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN DI KELAS I SDN 14 PANAI TENGAH Rizki Rahmadani Pohan; Umar Darwis; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27637

Abstract

Learning outcomes are certain competencies or abilities achieved by students after following the teaching and learning process and include cognitive, affective and psychomotor skills. The aim of this research is to improve student learning outcomes through number bag media in the mathematics subject of addition and subtraction of numbers for class I students at SDN 14 Panai Tengah. Learning outcomes are certain competencies or abilities achieved by students after following the teaching and learning process and include cognitive, affective and psychomotor skills. This research is classroom action research (PTK). This classroom action research uses a research design developed by Kemmis and Mc Taggart in the form of a tool with one tool consisting of four components, namely: planning, action, observation and reflection. This research was carried out in several cycles, where each cycle carried out 2-3 meetings/learning activities. Based on the results of evaluation tests carried out in cycles I and II, data was obtained regarding students' mathematics learning outcomes in addition and subtraction material. In the first cycle, 70.93% of students obtained a score of more than 70, which was still classified as unsatisfactory. However, after implementing learning actions, there was a significant increase in cycle II, where 86.8% of students managed to get a score of more than 70. Based on these results, it was concluded that the evaluation of student learning outcomes in cycle II showed very positive results. The students' average score increased to 86.8, far above the KKM set at 70. A total of 93.3% of students succeeded in reaching or exceeding the KKM standard, indicating that the intervention carried out succeeded in improving students' understanding and skills significantly.
Classroom Action Research Investigation Conducted by Pre-Service Teachers Education Program Siregar, Nurhafni; Nila Lestari; Nurmairina; Dinda Yarshal; Dewi Fitria; Harahap, Yulia Sari
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.75903

Abstract

The Teacher Professional Education Study Program (PSPPG) has been organizing Pre-Service PPG since 2022. In semester II, students must carry out Classroom Action Research (PTK) and make a report based on the research results. This study analyzes the implementation of PTK in terms of the scope of the title, procedures, benefits and follow-up of PSPPG to improve students' PTK in the future. The study subjects were 18 English students and 25 Elementary School Teacher Education students at five schools where PPL was held. The research method used qualitative descriptive with data collection techniques through observation, questionnaires and interviews. The data collection instrument used observation sheets and questionnaires. The data analysis technique used qualitative and quantitative descriptive analysis. The analysis results showed that the implemented PTK reached a pretty good category. Students have carried out PTK according to the procedure. Specifically, it can be concluded that the output in the form of publications has not been maximized because it only reached 35%. In the future, PPG UMNAW needs to encourage 100% of students to have outputs in the form of publications in nationally accredited journals by issuing official regulations and a guidebook for publishing articles on PTK results.
Pengembangan Media Wayang Pada Pembelajaran Tematik Kelas IV SD: Penelitian Erzha Febri Murni; Nila Lestari
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2531

Abstract

Penelitian ini bertujuan untuk mengidentifikasi proses pengembangan media Wayang pada pembelajaran tematik di Kelas IV SDN 101893 dan mengevaluasi keefektifan media tersebut dalam meningkatkan kualitas pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan Research and Development (R&D), dengan mengacu pada model pengembangan yang disesuaikan dengan kebutuhan pembelajaran tematik di sekolah dasar. Subjek uji coba dalam penelitian ini melibatkan guru kelas IV SDN 101893, serta para ahli yang terdiri atas tiga dosen dari Universitas Muslim Nusantara Al-Washliyah Medan dan satu dosen dari Universitas Medan Area (UMA). Teknik pengumpulan data dilakukan melalui observasi, angket (kuesioner), dan dokumentasi, sedangkan teknik analisis data yang digunakan adalah analisis deskriptif kualitatif. Hasil dalam penelitian menunjukkan bahwa media pembelajaran Wayang Tematik terbukti efektif digunakan dalam proses pembelajaran di kelas IV. Hal ini terbukti dengan perbandingan hasil jawaban ahli materi dan ahli media. Untuk rata- rata hasil validasi pada semua variable pada angket yang diberikan kepada ahli materi diperoleh hasil 89,7 % (sangat baik) dan untuk rata-rata hasil validasi pada semua variable pada angket yang diberikan kepada ahli media diperoleh hasil 88,7 % (sangat baik). Media Wayang ini dinyatakan layak untuk dapat diterapkan dalam pembelajaran tematik di sekolah dasar.
PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING PADA PEMBELAJARAN MATEMATIKA MATERI PECAHAN DI KELAS V SD UNTUK MENINGKATKAN HASIL BELAJAR SISWA Winda Sari Br Panjaitan; Safrida Napitupuluh; Nila Lestari; Abdul Mujib; Dalimawaty Kadir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28633

Abstract

This study aims to develop Student Worksheets (LKPD) based on Problem Based Learning (PBL) in mathematics learning of fractions in grade V of Elementary School to improve student learning outcomes. This study uses the ADDIE development model consisting of five stages, but limited to the Development stage. The subjects of the study were grade V students of SD Negeri 006 Melayu Besar. Data collection was carried out through expert validation, teacher and student response questionnaires, and learning outcome tests. The validation results showed that the LKPD developed was in the "very feasible" category, with a score from design experts of 95% and from material experts of 87.5%. The trial was carried out in two stages, namely a small group trial of 5 students who obtained a practicality result of 92.6%, and a large group trial of 20 students with a practicality result of 93.5%. To measure the effectiveness of LKPD on improving student learning outcomes, an initial test (pretest) and a final test (posttest) were used. Based on data analysis, the average N-Gain was 0.71 which is included in the "high" category. Thus, the LKPD based on Problem Based Learning that was developed is declared valid, practical, and effective for use in learning mathematics on fraction material to improve the learning outcomes of fifth grade elementary school students.
PENGEMBANGAN MEDIA MISTAR GESER PADA MATERI PERKALIAN BILANGAN CACAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SD Nurul Rodhiah; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33722

Abstract

The objective of this research was to develop sliding ruler media, assess the product's validity, and determine the improvement in student learning outcomes. Enhancing students' arithmetic skills and understanding of mathematics can be achieved by introducing appropriate teaching media and instructional tools to support learning objectives. This study was conducted using research and development methods with the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques included questionnaires and tests. The validation results from media experts showed a percentage of 89%, categorized as very good, while material experts' validation results were 92%, also categorized as very good. Student responses indicated a positive reaction with a percentage of 49%. The pre-test results revealed that only 31% of the 26 students met the minimum competency criteria (KKM), while 69% did not meet the KKM. However, the post-test results indicated that 99% of students passed the KKM. Based on the tests conducted, there was a significant improvement in student learning outcomes after using the developed sliding ruler media for multiplication of whole numbers in Grade III.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP KEAKTIFAN BELAJAR SISWA PADA MATA PELAJARAN PKN DI KELAS IV SD IT RAHMAT MARINDAL Agustin, Bella; Muhammad Faisal Husna; Rita Destini; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33926

Abstract

The purpose of this study was to determine the effect of the TGT model on student learning activity in civics learning in grade IV of SD IT RAHMAT Marindal. This study uses a quantitative approach. The research design used is One Group Pretest-Postest. The subjects in this study were material experts, namely lecturers, grade IV teachers at SD IT RAHMAT Marindal To determine the response to the feasibility of the Teams Games Tournament learning model on student activity in civics subjects. The object of this study is the Teams Games Tournament Learning Model on the material of my country Indonesia. This learning model is designed to help students understand the learning material. The results of this study are based on the average student learning scores, it was obtained that student learning activity in civics subjects increased using the Teams Games Tournament learning model on the material of my country Indonesia in grade IV of SDIT RAHMAT Marindal in the 2024/2025 academic year. From the results of the study, it was obtained that student learning activity in civics subjects increased using the Teams Games Tournament learning model on the material of my country Indonesia in grade IV of SD IT RAHMAT Marindal. This can be seen from the increase in the average number of students who completed meeting 1 and meeting II, namely from 1 (4.76%) students who completed meeting 1 to 19 (90.48%) students who completed meeting 2 of the 2024/2025 academic year.
PENGEMBANGAN MEDIA ANIMASI POWTOON BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEAKTIFAN SISWA PADA MATA PELAJARAN PPKn MATERI MUSYAWARAH DI KELAS IV SD Rika Eliza Matondang; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35345

Abstract

Education is a conscious and systematic effort to prepare students to face future challenges, especially in the rapidly evolving era of globalization. Based on interviews in Grade IV at SD Negeri 101879 Kanan 2, Desa Buntu Bedimbar, several issues were identified during the Civics Education (PPKn) lessons. One problem was the teacher's infrequent use of media in the learning process. The use of educational media, especially audiovisual tools like animation applications such as Powtoon, Canva, and Articulate Storyline 3, was not yet optimal. This led to student boredom and disengagement during lessons. In response to this issue, the researcher sought to develop Powtoon Animation Media based on Problem-Based Learning (PBL) for Civics Education lessons focused on deliberation material in Grade IV elementary school. The objective of this research was to evaluate student responses, the validity, practicality, and effectiveness of the developed media in increasing student engagement during Civics Education lessons on deliberation material. The research employed a Research and Development (R&D) approach using the ADDIE development model. Overall, the results of the media validation received a score of 90%, and the material validation scored 83%, both indicating that the media was highly feasible and valid. The teacher's response to the developed media scored 85%, indicating it was highly suitable and valid. The student response achieved a score of 82%, also indicating high feasibility. Additionally, the student engagement questionnaire showed a score of 81%, categorized as excellent. Based on these results, the Powtoon Animation Media based on Problem-Based Learning to enhance student engagement in Civics Education lessons on deliberation material in Grade IV elementary school is considered highly feasible and valid.