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Classroom Action Research Investigation Conducted by Pre-Service Teachers Education Program Siregar, Nurhafni; Nila Lestari; Nurmairina; Dinda Yarshal; Dewi Fitria; Harahap, Yulia Sari
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.75903

Abstract

The Teacher Professional Education Study Program (PSPPG) has been organizing Pre-Service PPG since 2022. In semester II, students must carry out Classroom Action Research (PTK) and make a report based on the research results. This study analyzes the implementation of PTK in terms of the scope of the title, procedures, benefits and follow-up of PSPPG to improve students' PTK in the future. The study subjects were 18 English students and 25 Elementary School Teacher Education students at five schools where PPL was held. The research method used qualitative descriptive with data collection techniques through observation, questionnaires and interviews. The data collection instrument used observation sheets and questionnaires. The data analysis technique used qualitative and quantitative descriptive analysis. The analysis results showed that the implemented PTK reached a pretty good category. Students have carried out PTK according to the procedure. Specifically, it can be concluded that the output in the form of publications has not been maximized because it only reached 35%. In the future, PPG UMNAW needs to encourage 100% of students to have outputs in the form of publications in nationally accredited journals by issuing official regulations and a guidebook for publishing articles on PTK results.
Pengembangan Media Wayang Pada Pembelajaran Tematik Kelas IV SD: Penelitian Erzha Febri Murni; Nila Lestari
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2531

Abstract

Penelitian ini bertujuan untuk mengidentifikasi proses pengembangan media Wayang pada pembelajaran tematik di Kelas IV SDN 101893 dan mengevaluasi keefektifan media tersebut dalam meningkatkan kualitas pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan Research and Development (R&D), dengan mengacu pada model pengembangan yang disesuaikan dengan kebutuhan pembelajaran tematik di sekolah dasar. Subjek uji coba dalam penelitian ini melibatkan guru kelas IV SDN 101893, serta para ahli yang terdiri atas tiga dosen dari Universitas Muslim Nusantara Al-Washliyah Medan dan satu dosen dari Universitas Medan Area (UMA). Teknik pengumpulan data dilakukan melalui observasi, angket (kuesioner), dan dokumentasi, sedangkan teknik analisis data yang digunakan adalah analisis deskriptif kualitatif. Hasil dalam penelitian menunjukkan bahwa media pembelajaran Wayang Tematik terbukti efektif digunakan dalam proses pembelajaran di kelas IV. Hal ini terbukti dengan perbandingan hasil jawaban ahli materi dan ahli media. Untuk rata- rata hasil validasi pada semua variable pada angket yang diberikan kepada ahli materi diperoleh hasil 89,7 % (sangat baik) dan untuk rata-rata hasil validasi pada semua variable pada angket yang diberikan kepada ahli media diperoleh hasil 88,7 % (sangat baik). Media Wayang ini dinyatakan layak untuk dapat diterapkan dalam pembelajaran tematik di sekolah dasar.
PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING PADA PEMBELAJARAN MATEMATIKA MATERI PECAHAN DI KELAS V SD UNTUK MENINGKATKAN HASIL BELAJAR SISWA Winda Sari Br Panjaitan; Safrida Napitupuluh; Nila Lestari; Abdul Mujib; Dalimawaty Kadir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28633

Abstract

This study aims to develop Student Worksheets (LKPD) based on Problem Based Learning (PBL) in mathematics learning of fractions in grade V of Elementary School to improve student learning outcomes. This study uses the ADDIE development model consisting of five stages, but limited to the Development stage. The subjects of the study were grade V students of SD Negeri 006 Melayu Besar. Data collection was carried out through expert validation, teacher and student response questionnaires, and learning outcome tests. The validation results showed that the LKPD developed was in the "very feasible" category, with a score from design experts of 95% and from material experts of 87.5%. The trial was carried out in two stages, namely a small group trial of 5 students who obtained a practicality result of 92.6%, and a large group trial of 20 students with a practicality result of 93.5%. To measure the effectiveness of LKPD on improving student learning outcomes, an initial test (pretest) and a final test (posttest) were used. Based on data analysis, the average N-Gain was 0.71 which is included in the "high" category. Thus, the LKPD based on Problem Based Learning that was developed is declared valid, practical, and effective for use in learning mathematics on fraction material to improve the learning outcomes of fifth grade elementary school students.
PENGEMBANGAN MEDIA MISTAR GESER PADA MATERI PERKALIAN BILANGAN CACAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SD Nurul Rodhiah; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33722

Abstract

The objective of this research was to develop sliding ruler media, assess the product's validity, and determine the improvement in student learning outcomes. Enhancing students' arithmetic skills and understanding of mathematics can be achieved by introducing appropriate teaching media and instructional tools to support learning objectives. This study was conducted using research and development methods with the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques included questionnaires and tests. The validation results from media experts showed a percentage of 89%, categorized as very good, while material experts' validation results were 92%, also categorized as very good. Student responses indicated a positive reaction with a percentage of 49%. The pre-test results revealed that only 31% of the 26 students met the minimum competency criteria (KKM), while 69% did not meet the KKM. However, the post-test results indicated that 99% of students passed the KKM. Based on the tests conducted, there was a significant improvement in student learning outcomes after using the developed sliding ruler media for multiplication of whole numbers in Grade III.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP KEAKTIFAN BELAJAR SISWA PADA MATA PELAJARAN PKN DI KELAS IV SD IT RAHMAT MARINDAL Agustin, Bella; Muhammad Faisal Husna; Rita Destini; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33926

Abstract

The purpose of this study was to determine the effect of the TGT model on student learning activity in civics learning in grade IV of SD IT RAHMAT Marindal. This study uses a quantitative approach. The research design used is One Group Pretest-Postest. The subjects in this study were material experts, namely lecturers, grade IV teachers at SD IT RAHMAT Marindal To determine the response to the feasibility of the Teams Games Tournament learning model on student activity in civics subjects. The object of this study is the Teams Games Tournament Learning Model on the material of my country Indonesia. This learning model is designed to help students understand the learning material. The results of this study are based on the average student learning scores, it was obtained that student learning activity in civics subjects increased using the Teams Games Tournament learning model on the material of my country Indonesia in grade IV of SDIT RAHMAT Marindal in the 2024/2025 academic year. From the results of the study, it was obtained that student learning activity in civics subjects increased using the Teams Games Tournament learning model on the material of my country Indonesia in grade IV of SD IT RAHMAT Marindal. This can be seen from the increase in the average number of students who completed meeting 1 and meeting II, namely from 1 (4.76%) students who completed meeting 1 to 19 (90.48%) students who completed meeting 2 of the 2024/2025 academic year.
PENGEMBANGAN MEDIA ANIMASI POWTOON BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEAKTIFAN SISWA PADA MATA PELAJARAN PPKn MATERI MUSYAWARAH DI KELAS IV SD Rika Eliza Matondang; Nila Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35345

Abstract

Education is a conscious and systematic effort to prepare students to face future challenges, especially in the rapidly evolving era of globalization. Based on interviews in Grade IV at SD Negeri 101879 Kanan 2, Desa Buntu Bedimbar, several issues were identified during the Civics Education (PPKn) lessons. One problem was the teacher's infrequent use of media in the learning process. The use of educational media, especially audiovisual tools like animation applications such as Powtoon, Canva, and Articulate Storyline 3, was not yet optimal. This led to student boredom and disengagement during lessons. In response to this issue, the researcher sought to develop Powtoon Animation Media based on Problem-Based Learning (PBL) for Civics Education lessons focused on deliberation material in Grade IV elementary school. The objective of this research was to evaluate student responses, the validity, practicality, and effectiveness of the developed media in increasing student engagement during Civics Education lessons on deliberation material. The research employed a Research and Development (R&D) approach using the ADDIE development model. Overall, the results of the media validation received a score of 90%, and the material validation scored 83%, both indicating that the media was highly feasible and valid. The teacher's response to the developed media scored 85%, indicating it was highly suitable and valid. The student response achieved a score of 82%, also indicating high feasibility. Additionally, the student engagement questionnaire showed a score of 81%, categorized as excellent. Based on these results, the Powtoon Animation Media based on Problem-Based Learning to enhance student engagement in Civics Education lessons on deliberation material in Grade IV elementary school is considered highly feasible and valid.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN WORDWALL MATA PELAJARAN PENDIDIKAN PANCASILA MATERI KERAGAMAN BUDAYA INDONESIA KELAS V SD Fatimah Azahro Damanik; Dinda Yarshal; Nila Lestari; Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42004

Abstract

This research is a research and development (R&D) that aims to (1) validate the development of interactive learning media assisted by WordWall for Pancasila education subjects on Indonesian cultural diversity. (2) the practicality of interactive learning media assisted by WordWall and (3) determine the improvement in student learning outcomes after using interactive learning media assisted by WordWall. This research procedure adapts the ADDIE Branch development model, namely development consisting of five stages including (analysis), design (design), development (development), implementation (implementation), and evaluation (evaluation). The results of this study are in the form of learning media assisted by WordWall which are validated by media experts and material experts, practical as seen from teacher responses and improvement in student learning outcomes as seen from answer scores. The average result of validation by material experts is 84% ​​with the criteria of "very valid" so that the media can be used for learning activities in the classroom. The average result of validation by material experts is 88% with the criteria of "very valid" so that it can be used for learning activities in the classroom. The average practicality score was 92%, with the criteria being "very practical," suggesting that the learning media can be used during learning. Furthermore, student learning outcomes averaged 94%, with the criteria being "very good," suggesting that the WordWall-assisted learning media can be used and can improve student learning outcomes.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SD SWASTA RA KARTINI CERDAS BANGSA Juita Afriliana Saragih; Rapita Silalahi, Beta; Nila Lestari; Nurjannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.48060

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model on the learning outcomes of IPAS for fourth-grade students at SD Swasta Ra Kartini Cerdas Bangsa. The background of this study is based on the low IPAS learning outcomes caused by teacher-centered learning, limited use of learning media, and low student participation during the learning process. This study employed a quantitative approach using a quasi-experimental method with a One-Group Pretest–Posttest design. The research subjects consisted of 23 fourth-grade students at SD Swasta Ra Kartini Cerdas Bangsa. Data were collected through learning outcome tests in the form of pretests and posttests. The results showed that the average pretest score was 80.00, while the average posttest score increased to 90.52, indicating an improvement of 10.52 points. The normality test results indicated that both pretest and posttest data were normally distributed. Furthermore, the results of the paired samples t-test showed a t-value of –11.989 with a significance value of 0.000 < 0.05, which indicates a significant difference between students’ learning outcomes before and after the implementation of the Problem Based Learning model. Therefore, it can be concluded that the Problem Based Learning model has a positive and significant effect on IPAS learning outcomes of fourth-grade students at SD Swasta Ra Kartini Cerdas Bangsa.
Increasing Student Learning Motivation Using Project Based Learning Learning Model Putri Anzani; Nurmairina; Nila Lestari
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.911

Abstract

This study aims to improve student learning motivation through the implementation of the Project-Based Learning (PjBL) model in the IPAS subject for fourth-grade students at SDN 105330 Bangun Sari. The research design used in this study is Classroom Action Research (CAR). In detail, the stages in the action research design begin with planning, implementation of action, observation, and reflection in each cycle, continuing until the desired improvement is achieved. The approach used in this study is a qualitative approach. The subjects involved in the study are fourth-grade students at SDN 105330 Bangun Sari Baru, Tanjung Morawa District. The class consists of 32 students, including 9 boys and 23 girls. Based on the findings, it can be concluded that the application of the Project-Based Learning (PjBL) model can increase students' learning motivation in the IPAS subject. This is evidenced by the increase in student motivation questionnaire scores and learning test results during the learning process. Moreover, the implementation of PjBL also makes learning more meaningful and enjoyable for students, as well as actively engaging them in the learning process.