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Understanding Transactive Memory Systems (TMS) in Tourism Information Sharing Virginia Mandasari; Nurkholish Majid
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3362

Abstract

This study aims to investigate the phenomenon of sharing information in social media groups. This research also investigates the role that communication plays in the dissemination of information within groups and the formation of self-relevant values. The methodology was quantitative, and the sampling method was purposive. Using a survey to collect information from 807 students at SMAN 18 Bandung. In the analysis data section, the proposed model was evaluated utilizing Structural Equation Modeling (SEM). The model proposed was evaluated using AMOS 21. The model's fit indices demonstrate good fit. There are five accepted hypotheses in this study. It was discovered that 1) formal and 2) informal communications have a positive impact on transactive memory systems, 3) transactive memory systems have a positive impact on self-relevant value, and 4) transactive memory systems are an effective mediator between formal and informal communication and self-relevant value. The study suggests some strategic implications as well.
Layout Optimization of AMAN Osing’s Marketing Media and Promotion Dominikus Aditya Fitriyanto; Virginia Mandasari; Fairuz Mutia
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3371

Abstract

An initiative to preserve the Osing cultural practices led to the creation of the Alliance of Indigenous Peoples of the Archipelago (AMAN) Osing. Due to unfavorable circumstances, AMAN Osing experiences revenue instability and must come up with creative solutions to continue performing normal tasks like their traditional school called ‘Pesinauan Isuk’. After observing AMAN Osing's efforts for some time, it has become clear that (1) marketing is still not at its best; (2) there are few ways to promote to the vast community; and (3) there is little room for movement because of Covid-19 and scarce resources. Given the issues AMAN Osing is experiencing, assistance is required to fix these issues. Following a discussion, it was determined which issues needed to be fixed right away. The proper use of public space and recognizing the best promotion tools are the top problems that need to be solved. The product of this mentorship activity is publishing in mass media, which creates modules for all socializing participants to better comprehend the existence of published journals about this activity, design ideas for suitable public locations, and the best promotional channels to use.
Pembuatan Alat Permainan Edukatif (Ape) Dalam Mengenalkan Jiwa Bela Negara Pada Guru TK Kecamatan Pakal Wiwik Handayani; Mahimma Romadhona; mentari clara dewanti; Virginia Mandasari
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 6, No 4 (2023): Oktober 2023
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v6i4.2667

Abstract

Teachers are facilitators and are responsible for creating a learning process that can foster initiative and motivation for students in learning in the classroom. In addition, teachers in the learning process are also able to develop interaction patterns for various parties involved in learning. State Defense Education taught by teachers in class is one of the means in fostering students' awareness in understanding Bela Negara. Awareness of  Bela Negara  that cannot grow and develop by itself in every citizen, so planned efforts are needed in instilling the values  of State Defense in citizens. Based on the results of observations carried out in kindergartens in Pakal District, Surabaya City shows that the learning process carried out by teachers still lacks learning processes related to  Bela Negara, so that students lack insight into Bela Negara. In carrying out the learning process related to national defense, it can be through educational game tools (APE) which are specifically created and designed creatively to students using the superhero puppet character Panca Satria. This activity is expected to produce teachers who are able to create and apply educational game tools (APE) in introducing the spirit of Bela Negara in the classroom. Keywords: teacher; bela negara; educational game tools (ape); puppet.  Abstrak: Guru merupakan fasilitator dan bertanggung jawab dalam terciptanya proses pembelajaran yang  dapat menumbuhkan Prakarsa dan motivasi bagi peserta didik dalam belajar di dalam kelas. Selain itu, guru pada proses pembelajaran juga mampu mengembangkan pola interaksi bagi berbagai pihak yang terlibat dalam pembelajaran. Pendidikan Bela Negara yang diajarkan oleh guru di kelas menjadi salah satu sarana dalam membina kesadaran peserta didik dalam memahami Bela Negara. Kesadaran terhadap Bela Negara yang tidak dapat tumbuh dan berkembang dengan sendirinya dalam setiap warga Negara, sehingga diperlukannya Upaya-upaya yang terencana dalam menanamkan nilai-nilai Bela Negara pada di warga Negara. Berdasarkan hasil observasi yang dilaksanakan di Taman Kanak-kanak se Kecamatan Pakal Kota Surabaya menunjukkan bahwa proses pembelajaran yang dilaksanakan oleh para guru masih minimnya proses pembelajaran yang berkaitan dengan bela negara, sehingga peserta didik kurang memiliki wawasan tentang bela negara. Dalam menjalankan proses pembelajaran yang berkaitan dengan bela negara dapat melalui alat permainan edukatif (APE) yang secara khusus dibuat dan didesain secara kreatif kepada peserta didik dengan menggunakan karakter wayang superhero Panca Satria. Kegiatan ini diharapkan dapat menghasilkan guru yang mampu membuat dan menerapkan alat permainan edukatif (APE) dalam mengenalkan jiwa Bela Negara di kelas. Kata kunci: guru; bela negara; alat permainan edukatif (ape); wayang.
A Bibliometric Analysis of E-Learning Research Trends Regina Deti; Virginia Mandasari
International Journal of Theory and Application in Elementary and Secondary School Education Vol. 3 No. 1 (2021): April
Publisher : Faculty of Teacher Training and Education, Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31098/ijtaese.v3i1.518

Abstract

The teaching and learning process as if there must always be an increase in effectiveness in order to achieve the goals to be achieved. The development of the world of information technology has now become so fast and has penetrated various sides of human life. The use of information technology such as e-learning, one of which is through web-based learning, will bring significant changes both in terms of the education system to be developed, the material to be delivered, how the instructional and learning processes will be carried out, and the obstacles that will be faced either by the education recipient and the educators. This research uses bibliometric analysis to map how e-learning is intended from several previous journals using vosviewer. This research concludes that e-learning is unavoidable, especially in the industrial era 4.0, where e-learning is believed that education can be accessed anytime, anywhere, and by anyone.
Mengoptimalkan Branding Desa Wisata Melalui Teknologi Tepat Guna QR Code Eka Selfi Nur Jayanti; Ripka Suliandari; Virginia Mandasari; Daisy Marthina Rosyanti
Jurnal Pengabdian Masyarakat Nusantara Vol. 5 No. 3 (2023): September : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Universitas Muhammadiyah Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57214/pengabmas.v5i3.325

Abstract

Optimizing Tourism Village Branding Through Appropriate Technology QR Code". With the aim that this technology can be used as a medium for conveying information to the wider community so that Sambirejo Village is better known and known for all its potential. Then so that the village is able to adapt to keep up with technological advances and it is hoped that by making village promotions using this QR Code, Sambirejo Village can become a village that is in great demand by the community as a tourist village and is known by the community as a creative and advanced village. The data needed in this study are primary and secondary data, as well as qualitative and quantitative data. Primary data is data obtained from direct observation and in-depth interviews with several important informants. Secondary data in this study were obtained from village records and literature surveys.
Implementasi Digital Marketing Melalui Marketplace Pada UMKM Menjes Kyu Di Kelurahan Pakunden Kota Blitar Adelya Putri Mahardhika; Shelly Muharrafa Hendine; Virginia Mandasari; Daisy Marthina Rosyanti
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 3 (2023): Agustus : Jurnal Pengabdian kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v3i3.1408

Abstract

Blitar City is one of the cities in East Java Province which has a fairly large number of MSMEs. One of the potential MSMEs is located in the Pakunden Village. From the survey results it is known that there is one MSME actor producing Menjes Kyu Chips who has never used digital marketing in running his business. Bearing in mind, digital marketing is an urgent thing for MSMEs to do at this time because it has a positive correlation with business continuity in the future. This community service activity was a collaboration between UPN East Java students and the Blitar City Office of Cooperatives and Micro Small Enterprises. The purpose of this community service activity is to help solve problems as well as provide assistance to MSME actors related to the closeness of digital marketing in the form of making the Shopee marketplace as one of the marketplaces that is widely used by the community at large. The method of implementing this activity is divided into 3 stages, namely conducting socialization, training, and mentoring to the UMKM concerned. The results of this activity are expected that MSME actors can understand the importance of the role of digital marketing and be able to implement it into their business.
Eksplorasi Camilan Wonton dan Keju Aroma : Sosialisasi Demo Masak sebagai Bentuk Pengabdian Masyarakat Insania Machmuda; Rina Andriani; Dyna Arofatul Baiyinah; Adia Hilar Hilabi; Rizky Dwi Setiawan; Virginia Mandasari
Perigel: Jurnal Penyuluhan Masyarakat Indonesia Vol. 2 No. 4 (2023): Desember : Perigel: Jurnal Penyuluhan Masyarakat Indonesia
Publisher : Universitas 17 Agustus 1945 Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56444/perigel.v2i4.1294

Abstract

This research is related to socialization activities that will help UMKM develop their products so they can compete in a tight market. This activity exists because of observations that the region has many UMKM that focus on the food sector. The cooking demonstration activity was chosen because the delivery of the cooking recipe steps was easy to follow for the participants, who were dominated by mothers. A cooking demonstration is an activity that explains the process of cooking a dish in a coherent and detailed manner so that it can be easily understood. Food that is trendy and popular with many groups is an important factor in menu selection. This activity aims to help UMKM innovate their products so they can compete competitively and is easy to understand.
Implementasi Kegiatan Sinau Bareng Sebagai Wujud Pendalaman Kreatifitas Di Kelurahan Wonorejo Arif Noer Vikri; Divva Grizelda Meisari; Anindya Benita Fawwaz Hidayat; Muhammad David Khalik; Della Ayu Minarni; Virginia Mandasari
Perigel: Jurnal Penyuluhan Masyarakat Indonesia Vol. 2 No. 4 (2023): Desember : Perigel: Jurnal Penyuluhan Masyarakat Indonesia
Publisher : Universitas 17 Agustus 1945 Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56444/perigel.v2i4.1297

Abstract

The Sinau Bareng Program, which is a program of the Surabaya City Education Department, is held every Monday and Saturday, starting at 18.00 to 20.00 WIB. This program is usually attended by children from various levels of education starting from kindergarten, elementary school, middle school, to high school and is free of charge. The method used is to conduct study groups. This activity was held with the aim of helping and accompanying children in learning and carrying out their assignments given at school, and to provide a forum for children to be able to carry out positive, creative, and productive activities. The students who attend this program usually want to study their subjects such as Mathematics, Indonesian, English, and so on. Not only that, in this sinau together program, the Bina Desa Group also held fun
Kolaborasi Mahasiswa KKN dan Posyandu Dalam Meningkatkan Kesadaran Gizi Masyarakat di Kabupaten Jember Masrifatul Roidha; Alfi Aulia Majid; Eka Sulistya Anggraeni; Tsaqif Fadhlilhaq; Holisatul Amalia; Fiorentina Amanda Argawandani; Meylaffena Fernanda; Jessica Maylaffazyza; Virginia Mandasari
Al-Ijtimā': Jurnal Pengabdian Kepada Masyarakat Vol 5 No 1 (2024): Oktober
Publisher : Lembaga Penelitian, Publikasi Ilmiah dan Pengabdian kepada Masyarakat (LP3M)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53515/aijpkm.v5i1.173

Abstract

This study aims to examine the collaboration between KKN students and Posyandu in increasing public nutrition awareness in Jember Regency. Using qualitative descriptive methods, data were collected through participatory observation, in-depth interviews, and documentation studies. The results showed that collaboration was realized in the form of monthly Posyandu activities, nutrition education classes, and home visits. There was an increase in public nutrition awareness as indicated by increased attendance at Posyandu, positive changes in family eating patterns, and increased nutritional knowledge scores. The main challenges include limited time and resources, but can be overcome through careful program planning and collaboration with the local government. Long-term impacts are seen from the increased capacity of Posyandu cadres and the formation of sustainable networks. This study concludes that the collaboration between KKN  students and Posyandu is effective in increasing public nutrition awareness, emphasizing the importance of multi-party cooperation in public health programs.  
PENGARUH CELEBRITY ENDORSER DAN BRAND IMAGE TERHADAP KEPUTUSAN PEMBELIAN SEPATU NIKE BAGI GEN Z DI SURABAYA Adji Setya Wardana; Hery Pudjoprastyono; Virginia Mandasari
Journal of Economic, Bussines and Accounting (COSTING) Vol 7 No 5 (2024): Journal of Economic, Bussines and Accounting (COSTING)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/costing.v7i5.12347

Abstract

The purpose of this research is to examine and analyze the influence of Celebrity Endorser and Brand Image on the purchase decision of Nike shoes among Gen Z in Surabaya. The population for this study consists of individuals who have purchased Nike shoes, with a sample size of 130 respondents. Data analysis was conducted using the Partial Least Squares (PLS) method. The results of the data analysis and previous discussions regarding the impact of Celebrity Endorser and Brand Image on the purchase decision of Nike shoes among Gen Z in Surabaya are as follows: Celebrity Endorser has a positive contribution to the purchase decision, meaning that the better the Celebrity Endorser, the better the purchase decision, and vice versa. Brand Image also contributes to the purchase decision, meaning that the better the brand image, the better the purchase decision, and vice versa.